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00:00It started out with a simple phrase.
00:04You can't really go anywhere and not find someone that doesn't know what Star Wars is.
00:11I knew for sure that, oh my god, this is going to be like the biggest hit ever.
00:15It gave birth to a gaming dynasty.
00:18Star Wars, the original arcade game, at the time, it was like the coolest thing ever.
00:24Gamers are looking for something in their Star Wars game that kind of makes them feel the way they do
00:30when they see a Star Wars film.
00:32That tumbled down.
00:34The company lost its way.
00:36We were making way too many Star Wars games that, at the end of the day, sucked.
00:42And was rebuilt.
00:44I think the Star Wars brand is definitely stronger today than at any point in history.
00:49Icons presents the history of Star Wars games.
01:16In the year 1977, the Voyager Space Probe is launched.
01:21The Apple II personal computer goes on sale for the first time.
01:25And a young filmmaker named George Lucas introduces America to a galaxy far, far away.
01:35I grew up with Star Wars, and in 1977, I was a five-year-old.
01:39I got to see it for the first time with my dad at a drive-in movie theater.
01:42I'm Skywalker.
01:44I'm here to rescue you.
01:45And we loved the movie so much, and I was just so amazed by it.
01:53I remember waiting in line to see all the movies, you know, seeing that.
01:57Back to me.
01:58You just have those, but we just don't forget it.
02:03This cold chill just went over me because I realized it was a great movie.
02:07Fuck!
02:09I'm so thrilled.
02:10Even at that point, I thought, oh, my God, this is going to be, like, the biggest hit ever.
02:16Star Wars, A New Hope, does more than redefine moviemaking.
02:20It creates an entire generation of fans and becomes a worldwide phenomenon.
02:24It's such a part of the world culture.
02:27You can't really go anywhere and not find someone that doesn't know what Star Wars is.
02:33In 1980, The Empire Strikes Back stuns audiences all over again.
02:40Star Wars merchandising is all the rage.
02:45Two years later,
02:49Parker Brothers brings Star Wars to the virtual world,
02:52with The Empire Strikes Back for the Atari 2600,
02:55and starts the Star Wars gaming franchise.
02:59You flew around a snow speeder,
03:01which essentially was about eight pixels arranged to look like a snow speeder
03:05flying across this snowy landscape and shooting it at ads.
03:10It was very simplistic for the time,
03:12but it was the most amazing-looking thing that was on that machine when it came out.
03:18Come on!
03:21When Return of the Jedi comes out in 1983,
03:25Atari gives gamers a chance to fly an X-Wing fighter
03:28in Star Wars The Arcade Game.
03:34The great thing about the original arcade game was
03:37you wanted to be Luke Skywalker,
03:40and you wanted to be the pilot of an X-Wing fighter
03:42shooting down TIE Fighters and blowing up the Death Star.
03:44And that game actually let you do it.
03:48Yahoo!
03:53And it's vector graphics,
03:54but at the time, it was like the coolest thing ever.
03:58Use the ball, Snoop.
04:02That same year, George Lucas is given a unique offer.
04:05George had now achieved enormous prominence.
04:08Atari came to him, and they said,
04:09we've got a lot of money, we want to throw your way,
04:11because we think you're very creative, and you'll create something wonderful.
04:13And George, instead of just kind of doing a project for Atari,
04:16said, oh, here's the seed money to start an entire division.
04:19Lucasfilm Games is formed,
04:20but this new development house doesn't make Star Wars games.
04:23Instead, it focuses on original titles, such as Ballblazer.
04:27A few Star Wars games are released by other companies
04:30after the gaming crash in the mid-'80s.
04:34But Lucasfilm Games won't make a Star Wars title of their own
04:37until 1991,
04:39six years after Nintendo's NES kickstarts the industry.
04:43The 8-bit Nintendo was pretty popular at the time,
04:45and we figured, well, we should do a Star Wars game,
04:48and so we finally got access to Star Wars,
04:50and the first game we did was...
04:56It was very much a Mario-esque, cute little platformer.
05:01Then we rolled on to the Empire Strikes Back on the 8-bit game.
05:06And when we were halfway through the Return of the Jedi,
05:10Nintendo unveiled their Super Nintendo system.
05:13So we stopped what we were doing immediately and said,
05:17wow, look at all these colors,
05:19look at all this stuff we can do.
05:21And we started working on the Super Star Wars game.
05:29And then Super Empire Strikes Back was the next game we did.
05:33We spent a lot more attention on the lightsaber stuff.
05:43We had to do Bikini Princess Leia because, you know, she was in the Slave Girl outfit,
05:47and she got a beat-up jump in the hut, which was pretty fun.
05:52The Super Star Wars lineup is a hit.
05:55And in 1992, Lucasfilm Games changes their name to LucasArts.
06:01Next, the Empire that Lucas built will focus its talents on the PC
06:05and bring about an unforgettable era of Star Wars games.
06:19It's 10 years after Return of the Jedi,
06:21and the Star Wars phenomenon is as strong as ever.
06:27Thanks in part to a growing collection of Star Wars video games.
06:37LucasArts takes the fever to a new high
06:39when they begin releasing Star Wars games for the PC.
06:43After we finished the Super Nintendo games,
06:45we were waiting for the next generation of consoles.
06:48Meanwhile, Larry Holland was working on World War II flight simulators for LucasArts.
06:52He wanted to do a Star Wars game.
06:54A couple of us who were working on the Super Nintendo games said,
06:57I want to do that, too.
06:59People started looking at the flight simulator engine and thinking,
07:01hmm, we could really use this in the Star Wars environment.
07:05One of the sort of quintessential elements of the Star Wars movies
07:08was their spacecraft battles.
07:10When they were working on those parts of the movie,
07:13they were actually looking at World War II gun camera footage
07:16to recreate those experiences.
07:20At that time, flight simulators were very stiff
07:22and flying slowly and shooting little bullets.
07:26We just wanted that crazy, roaring Star Wars dogfight experience.
07:30Laser bolts flying every which way
07:32and barrel rolls and all that kind of stuff.
07:36Target destroyed.
07:38When X-Wing was released,
07:40the fan and the critic reaction really exceeded our expectations.
07:43It really just sort of took off like an X-Wing into hyperspace.
07:50Fantastic experience.
07:51Flight sim light.
07:52Everything that's fun about flight simulators,
07:54but without you having to really learn the mechanics,
07:57because it's in space.
07:58You don't have to worry about stalling
08:00or any of the complex aerodynamics of a flight simulation,
08:04and you're in the Star Wars universe.
08:07Base one, we're starting our attack run.
08:09And then we followed that up with Rebel Assault,
08:11which was our second Star Wars game
08:12and our first PC CD-ROM game.
08:14They were very different games.
08:15One was an action arcade game.
08:16One was a flight simulator game.
08:18It's a wave!
08:19They put us on the map with PC games that were innovative.
08:22And then they established Star Wars in the gaming space
08:26that had never been established before.
08:32LucasArts launches a sequel to X-Wing one year later.
08:34Our capable forces, led by Darth Vader, are striking back.
08:41The next step was we really wanted to turn the whole series on its head
08:44and design it from a totally different perspective.
08:47Which we turned the story upside down and said,
08:49well, I want to fly for the Empire.
08:51The sequel to X-Wing was not X-Wing 2, but it was TIE Fighter.
08:55That really helped to give a whole different feel and look.
09:00The rebels are unprepared for our attack.
09:03Particularly because the approach we took was not tongue-in-cheek,
09:06but was serious to make it believable
09:07that a player could and would want to see the other side of evil.
09:14There was a whole new appeal attached to that.
09:16And now the rebels have become terrorists.
09:18They were no longer plucking freedom fighters.
09:23And you totally got suckered in by the Empire propaganda.
09:26Soon, peace and order will be restored throughout the galaxy.
09:32Brilliant game, fantastic flight dynamics, so much fun.
09:36TIE Fighter is an even bigger hit than X-Wing.
09:38Earning high praise from critics and gamers alike,
09:41LucasArts is on a winning streak,
09:42and Star Wars fans are as ravenous as ever.
09:45I've been in Tattoos for about 15 years.
09:46I've been collecting Star Wars Tattoos for longer than that.
09:50I have actually implants to make my Tusken Raider eyes pop out.
09:55When Dark Forces is released in 1995,
09:57they get a chance to step into a storyline that's outside of the films.
10:01Dark Forces was the first first-person shooter in the series.
10:06Yeah, Dark Forces was huge.
10:09That was right at the same time Doom came out,
10:11Dark Forces came out and had, in my opinion,
10:13a better story and an equally good engine.
10:15The player takes a role of the character named Kyle Katarn
10:18as he fights this new threat called the Dark Troopers.
10:21What have you done with Jan?
10:23If any harm comes to her,
10:24I'll personally shove my blaster down your slimy throat.
10:29It was the first time they just decided to,
10:31instead of rehashing an old battle,
10:33they just kind of put new characters in the same time period.
10:36So you're kind of like crossing paths with Luke and Boba Fett,
10:39and it was a brilliant idea.
10:41The first Star Wars game that really immersed me in the world of Star Wars
10:44had to be Dark Forces.
10:46I remember in college, sitting in a friend of mine's dorm room,
10:49he had a stereo hooked up to the computer,
10:51and he jacked up the sound really loud.
10:56It was really the first time that I was, like,
10:58in that world running around the Death Star,
10:59and it was really an amazing experience.
11:02Thanks to the X-Wing series and Dark Forces,
11:05Star Wars fans are able to relive
11:06some of their favorite moments from the films
11:08in ways never before imagined.
11:13LucasArts is riding high,
11:15but their overconfidence eventually becomes their undoing.
11:23After the 1995 release of Dark Forces,
11:28the Star Wars franchise continues to fly high.
11:31Games like Rebel Assault 2,
11:38and Shadows of the Empire
11:40help keep the Star Wars universe in the public eye,
11:42and the phenomenon shows no signs of slowing down.
11:45It's a 74 Chevelle, Malibu classic,
11:47and my wife said,
11:49what a piece of junk,
11:49and from that time on,
11:51she's been dubbed the Millennium Falcon.
11:53We get a few of this,
11:56but mostly thumbs up.
12:00The top of this is actually modeled
12:02after the top of an X-Wing.
12:03This glue is incredibly strong.
12:06You can shake the car.
12:08Mostly I just get blank stares.
12:13In 1997,
12:14Star Wars fans finally get a taste
12:16of what it's like to be a Jedi
12:18in Dark Forces 2 Jedi Knight.
12:21Jedi Knight was a great LucasArts project
12:24because it was so high-tech for the time.
12:28Finally pulled out a lightsaber in Jedi Knight.
12:31We've got to play a Jedi for the first time.
12:33Stormtroopers.
12:34In the first game,
12:35he was just kind of a pistol-shooting bounty hunter.
12:38This time we're like,
12:39let's give him a lightsaber.
12:41Use it well.
12:42Use it for good.
12:44Everyone really wants to play with a lightsaber.
12:48Jedi Knight is a massive success.
12:52Meanwhile, the X-Wing series continues
12:54with the release of X-Wing vs. TIE Fighter.
12:57After the TIE Fighter game came out in 1994,
13:00it was the debut and arrival of multiplayer gaming.
13:05Remember our mission goal.
13:07X-Wing vs. TIE Fighter
13:08was kind of the first step for LucasArts
13:10in going to the online multiplayer arena.
13:14All good!
13:16So we took on the technical challenge
13:18and the design challenge
13:19of taking what to then was a single-player game
13:22and create a wholly focused multiplayer game
13:26that didn't have story
13:28but allowed squadron mates
13:30to prove who is best in actual combat.
13:35It seems that LucasArts can do no wrong
13:37when it comes to Star Wars games,
13:39but that soon changes.
13:44As LucasArts begins to put the Star Wars name
13:47on more and more games,
13:48the quality of their titles begins to wane.
13:50LucasArts has kind of a spotty history with Star Wars.
13:56You kind of feel like they've been
13:57trying to squeeze it dry a little too much.
13:59Games like Force Commander,
14:03Masters of Terraska Sea,
14:07and Star Wars Rebellion
14:09are critical flops.
14:11Perhaps there's been some escape.
14:13The license is being used
14:15for everything from Star Wars chess...
14:17Oh, my.
14:19Oh, my hit.
14:21The Star Wars Monopoly.
14:23The games begin to rely more
14:24on the Star Wars name
14:25instead of the Star Wars experience.
14:27It became very apparent
14:28that we were flooding the marketplace
14:30with mediocre games
14:31and our consumers couldn't absorb them
14:34nor were they happy
14:34with the quality level.
14:36And we had completely walked away
14:37from the heydays of the early 90s
14:39with our PC heritage.
14:41I think in many ways
14:43Star Wars as a gaming franchise
14:45is kind of a victim of its own success.
14:48You lose.
14:49I shall be triumphant.
14:52Then it became almost like
14:54let's find a genre,
14:55let's find a hit game
14:56and how can we wrap a Star Wars rapper around it?
14:59And this is how we ended up with
15:01the Star Wars real-time strategy games,
15:04the Star Wars turn-based strategy game,
15:06the Star Wars Yoda desktop adventures,
15:08which was just, I think,
15:09a particular low point
15:10in the insanity of the franchise.
15:14But in 1999,
15:15Star Wars fans find a new hope
15:17in the arrival of Star Wars Episode I,
15:20The Phantom Menace.
15:22LucasArts capitalizes on the prequel
15:23by releasing numerous games
15:25based on the film.
15:26Faithful fans and gamers alike
15:28are excited by this new era
15:30of Star Wars games,
15:31but they don't stay that way for long.
15:34I think towards the end of the 90s,
15:36the company lost its way.
15:38We were making way too many games,
15:41particularly way too many Star Wars games,
15:43that at the end of the day,
15:44sunk.
15:47Many games, such as Obi-Wan,
15:49are huge letdowns,
15:51and the public begins to lose faith
15:54in LucasArts.
15:54It's kind of sad.
15:56But there are a few gems to be found
15:58in the clutter of lackluster
15:59Star Wars games.
16:01Rogue Squadron.
16:02That was kind of our dream project.
16:04We always wanted to try free flight,
16:07360-degree freedom of movement,
16:10where you can fly anywhere,
16:12an action game,
16:13which still is very, very easy
16:15and accessible to the player,
16:16and that actually was Rogue Squadron.
16:19I caught it.
16:20The episode one pod racing game.
16:23Nobody ever thought you could do
16:24a Star Wars racing game.
16:25That seems a little weird.
16:27You got a really visceral sense
16:29of the speed, which was nice.
16:30I mean, you got to see
16:31kind of what it was like
16:32to be in these things
16:33that were going faster
16:34than you could imagine going in a car.
16:36This is faster than a car racing game.
16:38It was a lot of fun.
16:40As the new millennium gets underway,
16:43LucasArts realizes
16:44that they need to rework
16:45their Star Wars lineup.
16:46What we really need to do
16:47is put the Lucas
16:48back in LucasArts.
16:50The magic, the creativity,
16:52and the innovation.
16:53What we needed to do
16:54was go out with great games,
16:57but go out with fewer of them
16:59so that people can actually
17:01have the time and money
17:02to enjoy them.
17:04Will LucasArts be able
17:05to bring about
17:05a new golden age
17:06of Star Wars games?
17:09Or is the franchise
17:11beyond redemption?
17:18The arrival of
17:19next-generation systems
17:20opened the door
17:21for a new level of gaming,
17:22just as LucasArts
17:23sets out to repair their image.
17:25One of their first steps
17:27is the 2001 release
17:28of Star Wars Rogue Squadron 2
17:30Rogue Leader
17:31from Factor 5 Studios.
17:33All squadrons, follow me!
17:35That wasn't really
17:36a deep, complex flight sim.
17:37Go down the street
17:38and pick up a controller
17:39and fly an X-Wing.
17:41When you play
17:42the Death Star attack mission,
17:43you actually felt like
17:44you were Luke
17:45going in on the attack line
17:46on the Death Star
17:47and blowing it up.
17:51We're building the Death Star.
17:53All the fans show up,
17:54take some foam core,
17:55build a piece of the Death Star.
17:57It's gonna be 60 feet long.
17:58As Star Wars fans
17:59are wowed by the visuals
18:01and intense action
18:02of Rogue Leader,
18:04LucasArts releases
18:04two more hits,
18:06Jedi Academy
18:08and Jedi Outcast.
18:10Jedi Outcast
18:11allowed you to play
18:12as a Jedi
18:13who really felt like
18:14it had control
18:15of what you were doing
18:16with the lightsaber
18:17and the Force powers.
18:18I think it was the best
18:19Jedi experience of the time.
18:23LucasArts is slowly
18:24but surely returning
18:25the Star Wars franchise
18:26to its former glory.
18:27And in 2003,
18:29they get a massive boost
18:30from BioWare
18:31with Star Wars
18:32Knights of the Old Republic.
18:34The Knights of the Old Republic
18:35games were set
18:36about 4,000 years
18:36before the movie.
18:37The Dark Side
18:38has a weak and soon to me.
18:40So it gave us
18:41huge opportunity
18:41to completely have
18:42an open canvas
18:43for new storytelling
18:44and new Force powers
18:45to really exploit
18:47what role-playing's all about.
18:48Knights of the Old Republic
18:49is probably the best piece
18:51of Star Wars content
18:52in any medium
18:53in the last 10 years,
18:54including the movies.
18:55It won something like
18:5745 Game of the Year award.
18:58Now, Star Wars fans
19:00have a whole new
19:00Star Wars era
19:01to explore,
19:02and they love it.
19:05In 2003,
19:06LucasArts launches
19:07Star Wars Galaxies,
19:09and for the first time ever,
19:10fans can live
19:11in a virtual
19:11Star Wars universe.
19:13Star Wars Galaxies
19:15are our first foray
19:16into the massively
19:17multiplayer online game genre.
19:20We decided to set it
19:21in the classic
19:22Star Wars time frame
19:23because that's where
19:23the hardcore
19:24Star Wars fans
19:25rationalize.
19:26But the most exciting thing
19:28is that this is
19:28the first opportunity
19:29for Star Wars fans
19:30to really live out
19:31Star Wars existences
19:32on their own.
19:33Despite the high level
19:34of anticipation
19:35Star Wars fans have
19:37for Galaxies,
19:38it's met with
19:38mixed reactions.
19:40Clear!
19:41Meanwhile,
19:43LucasArts continues
19:44to rebuild
19:45the Star Wars franchise
19:46with a collection
19:47of solid titles.
19:50Star Wars Republic
19:51Commando is a very
19:51different kind
19:52of Star Wars experience
19:53where we're putting you
19:54into the memory
19:55of the elite military
19:56of the Republic Army.
19:57So it's a military experience
19:59set in the Star Wars universe.
20:01Star Wars Battlefront
20:02was a great project,
20:03a lot of work,
20:04but the game
20:05allowed the player
20:07to live
20:07all the great battles
20:09that you saw
20:09from all the movies.
20:11So you're not necessarily
20:12the hero,
20:12but you actually get
20:13a run out there
20:14and kind of like
20:14it's part of
20:15those great battles.
20:16The Episode 3
20:17Revenge of the Sith game
20:18is the ultimate
20:18Jedi action experience.
20:21We're letting gamers
20:22play as Obi-Wan Kenobi
20:23and Anakin Skywalker.
20:25Come back to the light.
20:26It's too late.
20:28With the most fluid,
20:29intense,
20:30and cinematically accurate
20:31Jedi lightsaber combat
20:32we've ever done
20:33in a game.
20:35As the Star Wars prequels
20:37come to an end,
20:38LucasArts continues
20:39to reclaim
20:39their former glory.
20:41Not every game
20:42will be a hit,
20:42but the future
20:43looks bright.
20:46Well, let me dispel
20:47a myth in that
20:48this is the last
20:49Star Wars movie,
20:50but I will tell you
20:51the Star Wars brand
20:52is going to continue
20:53on as strong
20:54as it ever has been.
20:56I think the Star Wars brand
20:57is definitely stronger today
20:58than at any point
20:59in history.
21:02Going beyond the films
21:04and other areas
21:04of Star Wars
21:05is important,
21:06but there has to be
21:07something about
21:07the Star Wars game
21:08that kind of
21:09makes gamers feel
21:11the experience
21:12of seeing a Star Wars film.
21:14The games are going
21:15to be more successful
21:16as the franchise continues.
21:18There have been
21:18definitely hits and misses
21:20throughout time,
21:21but I'll be honest with you,
21:23it's less about the past
21:24and it's all about the future.
21:38I'll be honest with you.
21:38We're done!
21:38We're done!
21:39We're done!
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