- 2 days ago
Dzisiaj o Jump Space, Master of Command, czy Menace!
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00:00Dzień dobry, dobry, dobry, dobry, Adam Kuzyak.
00:12What month is it?
00:14The October episode of PC Old Men.
00:17Yes, Adam Kuzyak and Shemislav Bartula.
00:22We'll talk about the games and demos we played.
00:26Yes, well, there was that fest on stream.
00:29Well, it was, it was, it was.
00:32It's hard not to notice, actually.
00:34And we didn't manage to play very many things.
00:37I mean, I managed to play two or three.
00:40One decently, to be honest.
00:43And you probably did more than that.
00:45Well, I played Systemic War.
00:47No, no, but we all know that you're the star of Systemic War.
00:51No, I'm not.
00:53Like, you're a cursed consultant.
00:56It was a big demo.
00:57A, yes, but besides that, we played three interesting games.
01:03One isn't actually related to the fest, right?
01:06By the way, yes, it's not related to the fest, but there was probably an L-Access Lounge or something like that.
01:12So people, it changes somehow.
01:14We're talking about Jump Space because the game was called Jump Space, but it had to be renamed.
01:18I don't even know why.
01:22I played Playist, and back then it was still called Jump Ship.
01:26This is the first demo.
01:28The second demo that intrigued us was meanies, from the creators of Battle Brothers.
01:33It's, especially interesting to you.
01:35But I played it, okay, it intrigued me.
01:37I sold it to you, and you're complaining.
01:39But we'll get to that.
01:42And the third demo, which we all agree on, is Master of Command.
01:47Exactly.
01:48Well, actually, I think I played it all week.
01:51So let's start with Jump Space briefly.
01:56This is, what is it about?
01:58It's a game where you launch into space.
02:01I mean, what else would you even call it?
02:03A fantastic start.
02:05Well, no, because first we have to explain what kind of game it is.
02:09It's sci-fi.
02:10It takes place in space.
02:12We have to explain because Smotchan won't provide gameplay for the video and no one will know.
02:17Exactly.
02:18We have to be a bit poor.
02:21You use that phrase to me.
02:26Star Citizen is like stripping it of its open world ambitions, and frankly, for me, it's
02:33packed into a
02:35Typical co-op format where you take off in your spaceship with four friends or solo.
02:44And complete tasks in various locations.
02:50Generally, you move through star systems in a rather linear structure.
02:56You simply have a path where you can go right, left, or center, something like that.
03:01There are challenges there, which mainly involve
03:04Collecting items to expand your ship, and you collect them in this way.
03:12Either there's an alien ship there and you have to destroy it, or you scan something at
03:16some base and there are tasks like that.
03:18And you move on.
03:19Yes, it reminds me a bit of FTL in a way, because it also had 3D, only it's new, and
03:28It sounds simple, but the game is very addictive, in a very fluid, very nice way.
03:38It's not Star Citizen top-notch level, but it's a very decent level of indie 3D, and it runs very, very smoothly.
03:46It's different.
03:47Sometimes when you start the game, you're fighting the interface itself, but here you're very fluid
03:59and immersed in the actions you're performing.
04:03Besides that, I think there's a story, although I'm not entirely sure, no, because I think I just started playing.
04:09But is there any, there was a robot and machine uprising back then, and now, you're fighting robots, and things like that, but it's fun to play.
04:20I played it with friends, I played it alone, and with friends. I have to say, it's a really fun transition from the gameplay, from controlling a ship, and this is done very smoothly, so imagine, sorry, because it's a prelude, to gameplay where you simply step outside the ship and start exploring some asteroids.
04:39That's something I really liked about it, the lack of loading screens during missions.
04:45Let's just say you're flying a ship, you're fighting some enemies, but you're jumping from one sector to another.
04:52But what I mean is, within a sector, it's like flying a ship, you're fighting some enemies, but then it turns out that something happened to the hull of your ship and they damaged a fuel line.
05:00So basically you have a door where your decompression chamber is, you go outside, repair it, and then, okay, I'll fly on my jetpack to an asteroid somewhere, and there's some kind of station there, I'll do something, then I'll come back, and that's it.
05:14You can use a rope to pull yourself to different places on the ship, and that's great.
05:18And generally speaking, it looks great, because people who enjoy this kind of collecting or expanding their boat, stocking up on weapons, there's a story thread, you move on, and I think this game, for 20-30 hours, is a very enjoyable title.
05:34It's in early access, and we'll see how the entire map looks 2 years in advance, and we'll probably buy the next chapters after this playtest.
05:47But I bought it.
05:48But.
05:51What can I say, Battlefield 6 is simply going to happen.
05:54Well, I didn't buy Battlefield 6, I bought it.
05:57Did you buy it alone?
05:58Yes, yes, no, I didn't buy it alone, because we play with friends.
06:01It's like.
06:02BF6 is just solid in that regard.
06:07That's all.
06:08Like I said back then, I'd love to play it, but I'm a complete idiot.
06:12But, no, this game is too fast for you.
06:15You just throw it away after an hour.
06:17I know you, because you and the gravel guys aren't compatible.
06:21I remember playing it, but I played one Battlefield for about 6 months.
06:25I remember when we played Saw for a while, you just kept asking what that thing did, and oh no, okay.
06:32Fine, fine.
06:34Don't play the short game, please.
06:37I'll do that.
06:39Actually, let's leave the second one, menis, for the final.
06:42Yes, menis, because it will be there, because you'll be offended.
06:45We'll argue.
06:46Oh, and.
06:48Master of Command.
06:49I fell in love with it.
06:51It's a.
06:53Game by Arm Interactive, I think, which is associated with a YouTuber.
06:58Oh my god, I don't know that one.
07:01Who had Arkhan in his name?
07:03A famous YouTuber on historical issues in the West.
07:07And this is the second game from this studio.
07:09Which is important, we'll get to that in a moment.
07:15Not the third.
07:16The second or third, but.
07:18It's important what happened to the previous one.
07:20As if Master of Command is a strategy game about the Seven Years' War.
07:28Okay.
07:30And it's different from it.
07:32And.
07:33Tell people when the Seven Years' War took place, because they definitely don't know.
07:36No, don't ask me about 1750, but generally speaking, it's about the era of the pre-Napoleonic
07:42wars, let's say something like that.
07:46In Silesia and so on.
07:49Polish ones there.
07:51I'm not, I admit, this game has no educational value.
07:56It's something that happened before the Napoleonic Wars.
07:59I think I read about the Seven Years' War once in school, so.
08:03No, but I'm more interested in imagining that these are guys in red, blue, or gray uniforms,
08:10standing opposite each other in squares or lines, and they have muskets and are packing
08:14them in.
08:15Those squares.
08:16Are there too?
08:17There aren't.
08:18Any.
08:19I think you have a formation.
08:21I.
08:21Think there isn't, because there was even a discussion about it, that in that, that it
08:25wasn't until the Napoleonic Wars that this formation was sort of.
08:29Lead.
08:30Lead.
08:31I think I saw it.
08:32I can't find it.
08:34So, I haven't used it throughout my entire game.
08:37I got scared when the cavalry appeared, so I wanted to set up a formation like that,
08:41but.
08:41Okay, I don't know.
08:42I'd have to check.
08:43But this is interesting.
08:45It's interesting to check.
08:47In short, the game is closest to Napoleon Total War in terms of its.
08:52Structure.
08:53It's.
08:54Not some map painting or anything like that in the meta, strategic layer.
08:58You choose one of the campaigns, at least in the prologue demo, and walk around a somewhat
09:06battle-related map of the region with your figure, who symbolizes the entire region.
09:13This is a regiment composed of colonels, which is probably this type of formation, and if you have your own regiments that you develop, they're one of the cool ones.
09:25It's cool that if someone enjoys this kind of journey through the game and developing their own, there's a commander.
09:37Yes, a commander, and individual regiments, and you can, and they gain experience, so there's a whole tree of what types of troops simple recruits can advance into.
09:47And then there are also items, such as better ammunition, better muskets, or a pennant or something similar, and all of this provides bonuses.
09:57I even had a goat, I think.
09:59Recently, I had a goat that gave me happiness.
10:02Things that give, in short, buffs, debuffs, buffs with some debuff, for example.
10:07And if that's me, I like that in games because it's like a journey.
10:10You become attached to what you have, you upgrade them however you want, and then you can actually use it on the battlefield, but it adds depth to the gameplay.
10:24And the second thing I really like is that on every map, in every stage, you have tasks you have to complete, but you don't have to complete them linearly.
10:32You can wander around the map, you can visit cities on the map, you can visit various camps, you can look at caravans, because I did that.
10:42Generally speaking, these kinds of elements add another aspect of freedom in movement and relationships.
10:48For example, the Prussians have something like this, when I played the Prussian Army, where each nation has its own special, almost distinctive, trait, and the Prussians get free recruits when they visit the city.
11:00Um, normally, you have to pay some money for recruits, but they simply get 300 or 400 guys every time you enter a city, which you can normally recruit, because it's some kind of Prussian doctrine that you can recruit anything.
11:16And this also influences the city.
11:20Well, in cities, of course, there are buildings like barracks, a building, you can buy a cannon.
11:27And all of this gives it a certain depth.
11:30I wouldn't say fictional, but one that connects you to the story, because that's one of my favorite elements in every game, and I absolutely love it.
11:41And of course, you have battles, right?
11:44Which battles are
11:46simplified compared to what's in Total War?
11:50No, I'd say they're on the same level, meaning they're not as graphically accurate.
11:55I mean, graphically, it's a light version, right?
11:58Everyone plays the same way.
12:00Yes.
12:01Yes, but they are.
12:03But mechanically, you have morale.
12:06Everything you need.
12:07Cavalry, your range, weapons, ammo, everything you need.
12:12Everything.
12:13Everything is in the right place.
12:16It's faster, and it's faster than.
12:18You can accelerate, even if it's too slow.
12:20If someone knows how to control the war, they can.
12:24In that respect, it's for musket lovers, I think it's a good game.
12:29And it's coming out this week, from what I remember, 20th edition, I think, if I'm not mistaken, it's 27th edition.
12:36So I'm buying it, but I won't even bother.
12:39The problem was with the previous game from this studio.
12:41It came out, and the creator said he wouldn't support it anymore, but he's moving on to another project, and the community's reaction was, you abandoned the project, and the game was quite similar to this one.
12:56If I were to write something down, I don't know if that's a downside or a plus.
13:01The cartoonish graphics of this game are attractive in their own way, because I associate them with how.
13:06Well, it looks better in motion.
13:09I'll put it this way when I saw the screenshots on Steam, because Steam suggested it to me.
13:15Before you even told me about it, I'd already had Steam suggesting this game, and I was already interested in it, and in the screenshots it looked like this, but then I saw the gameplay, and it's already there.
13:26It looks better in motion for me, honestly.
13:28Well, yes.
13:29For me, on the one hand, it harkens back to the north and south of comic book art, the Amiga.
13:35But on the other hand, this cartoonish graphic style isn't necessarily for everyone.
13:42I know this is often a problem.
13:44It's a matter of taste, isn't it?
13:45I have this problem with another of our games, honestly, but we'll move on quickly today.
13:50I'm rambling.
13:51Let's go.
13:51We have to, because it's already 15 minutes, you know, most people, and we're going for 30.
13:56So, no, I think most people give up after 10.
14:00But recently they were crying why it doesn't last 2 hours somewhere in some comment, some, some, not.
14:06All estimates.
14:10No, no, I honestly think our podcast should be aimed at parents with children, so a bit too much about war, but generally speaking.
14:17Yes, now we're talking, now we're only talking about shooting today.
14:22Well, that's my fault, because unfortunately, well, so, so.
14:28But meanies from the creators of Battle Brothers, Overhype Studios.
14:33Yes, we mentioned one of them a year ago, when we were talking about highly anticipated games, and it didn't come out.
14:40Should I say it out loud?
14:41It didn't come out last year, and we only just got a demo now instead of IR Access.
14:51And the expectations for this game were huge, after all.
14:56Poo.
14:58Battle Brothers.
14:59Okay, okay, fine.
15:01Mainly from this side, like the demo, the reception is great.
15:05Although there are some comments, and if I tell you what I like, I took notes.
15:09But let's say what the game is about.
15:12Is it a game?
15:13Is it a game about space marines?
15:17Like the movie Aliens?
15:20Like Colonial Marines?
15:23Basically, it's just that they're fighting not aliens but pirates.
15:27There are also aliens.
15:29I haven't seen that, but there are different factions.
15:32You start fighting pirates, for example, then there are some military guys, and then there are aliens.
15:37Well, I fought pirates in this one.
15:41In this one, there are only pirates, but the idea is that your space marines get lost in space somewhere.
15:48They get lost in space and have to
15:50sort out their ship, almost XCOM style, meaning they have to get it up and running.
15:58They
16:00Also have to enlist the help of various mercenaries and the like to complete these tasks on different planets.
16:09So, it's like
16:10This game has a strong science fiction theme, but on the other hand, it's all a cover-up.
16:18Because when you take your marines and land on the planet and fight those pirates, your first thought is space Afghanistan.
16:31Yes, and it's very realistic, basically everything there.
16:34You know what, the color scheme is exactly that.
16:38It's brown, yellow, and gray.
16:41I mean, at least I'm telling you what I saw in the demo.
16:45Just like that.
16:46It's like, these are
16:47Desert-like colors, right?
16:51What can I say?
16:53That's the vibe.
16:54I don't know what's next.
16:55Yes, but it's cool.
16:57But it's like this.
16:58Because I'm sold on this form of combining contemporary realism with science fiction.
17:06So, you have a space wolverine, so to speak, a combat vehicle, and you have daggers that resemble, I don't know, an AK or an M1.
17:15But where do you see realism there, besides having real, okay, references to real weapons and things?
17:21Honestly, the way the game is played, the emphasis on suppressive fire being the key to victory is what wins me over.
17:37And in this way, well, that's not me.
17:40Because the game is turn-based, right?
17:42You didn't say, it's turn-based without hexes, just squares.
17:47It.
17:48Reminds me strongly of classics like Warhammer Final Liberation, where you sort of move squads of space marines and guards around the maps.
18:00There's also this element of building your own units, because you're sort of commanding units, not individual people.
18:06Your problem.
18:07I mean, it's not even my problem.
18:09It's not my problem.
18:10I'm not interrupting you.
18:12Then come back to those units, which are different.
18:14For example, a marine unit, the 121st Brigade there, and next to that some mercenaries, and they all have their own logos and personalities, a bit like Warhammer Dark Omen.
18:25They do.
18:26Okay.
18:27There were also mercenaries, and that's great for me.
18:32You can level them up, buy them perks, weapons, trade-offs, resources, and ammo mechanics.
18:38I mean, the game is very complex in that regard.
18:44Honestly, I didn't understand all the mechanics for 2 or 3 hours of Demon, but I admit, I didn't understand what's going on between missions.
18:52Yes, there are tons of different stats.
18:55And do you know everything?
18:56No, I don't know everything lately, just to point out things that seem to be overlooked in the demo, namely.
19:09The depth before the mission and, as it were, during the mission itself.
19:13Well, for me, it's the same.
19:15You simply move these units into cover.
19:17Which is my problem.
19:18You flank the enemy.
19:20Suppressive fire is the foundation, and it works in a way that isn't limited to the area you're shooting at, but also affects the morale of nearby units, so that's a revelation.
19:34But it's interesting how you paid completely different attention to elements than I did, because you focused on the strictly military aspects, namely the suppressive fire that comes into play here, while I was like, I just approach XCOM as a game.
19:48Okay, and whether I like it or not, and whether they shoot well, it's a bit lame, I don't know, no, but I have a problem, the action camera is missing, yes, no, it's not even about that, it's just that when I have this team, I miss not.
20:04Even a cinematic quality, because that's too strong a word, but a naturalness in their movement.
20:09It's just 4 or 5 guys who move like pawns and either lie down on the ground or stand in the middle of a square with barrels next to them or something.
20:18And it's so terrible, it ruins the immersion for me, I, don't know, there's a, lay down option.
20:27Yes, but what I'm more concerned about is that games have accustomed me to the fact that if I have 4 or 5 commandos and I'm walking along, and there's, I don't know, a bunch of sandbags, they automatically line up next to them to defend themselves, instead of standing a meter away because I'm ordered to stand a meter away.
20:44I don't know, that kind of thing bothers me, well, it doesn't bother me.
20:50It's like I'm wondering if I'll like the fact that they're there, that there are action points, for example.
20:56Yes, because that's something modern XCOM games have moved away from, but they don't bother me at all.
21:02A friend of mine complained that there are so many points that you basically have to perform 2 actions often anyway, but I wouldn't consider that a major drawback.
21:14It's okay for me.
21:15Maybe not at the demo level yet, but I won't write this game off, because, as T-Bone said, it has a lot of potential and a lot of technical depth.
21:25However, I have a vibe that's not really to my liking.
21:28For me, this has a bit of a, turn-based Helldivers vibe.
21:33However, the artillery or air support isn't very spectacular at the moment.
21:38I hope it'll be a bit more intense here.
21:40I mean, I don't know, I miss that kind of, in this game, to be honest.
21:50The problems are simply there, for example, that the developers really emphasize the line of sight, or rather the field of fire,
21:57and that in what situations one squad can shoot at another is often unclear to the player,
22:02because one squad is behind cover and the enemy is behind cover that covers them.
22:10Yet, despite this, these squads can shoot at each other.
22:16Many people don't fully understand this mechanic, and they say it'll be a problem to rework it somehow,
22:21but for me, it's still like, well, there's that helicopter on fire when they start shooting.
22:28Oh, right, the sound is very rich and emphasizes how.
22:31You love, you love it when guns fire, yes they do.
22:34I know, I know, you, but I understand, I understand, I'm a...
22:37Pacifist, I don't understand what you're talking about.
22:40Tian is the ultimate pacifist who loves war and the military.
22:42Besides, he's awesome.
22:46And he only plays war games.
22:50So there's nothing to talk about.
22:53It's, monotonous, right?
22:55But to be completely honest, this is a title worth saving and watching,
23:00because when is it even coming out?
23:02It's not even out yet, is it?
23:04Reeks was postponed until next year because the developers know it's not quite there yet,
23:09because the developers generally showed in Battle Brothers that they can make cool games.
23:13We'll have to talk about Battle Brothers sometime.
23:15Well, I played it for about 70 or 80 hours, which isn't much for mega fans of the game,
23:20but enough to have something to say.
23:22In my opinion, I played a lot of Battle Brothers, but I get beat up there.
23:25Because everyone gets beat up there, you know?
23:28It's not like it's just that difficult.
23:29Besides, this game has changed a lot since you played it, because they added different paths.
23:34And Tamu, for example.
23:35And there are a lot of expansions in general.
23:38I think there are two or three already.
23:39No.
23:42Battle Badgers wasn't an easy game, but once you got past the beginning and had some more
23:46skilled henchmen, it became more.
23:50Yes, you, you have some comments about the visuals in Minis.
23:53And for me, a very important thing in games is how pleasant it is for me to look at them.
24:00If I have problems with this perception in Minis, for example, those sandbags you mentioned,
24:05it bothers me.
24:07In the first mission I played, there was something about defending a base, and there were some,
24:12I don't know if it was a base, somewhere, and there were sandbags, and the enemies were
24:17on one side, my enemies on the other, and they were basically standing there shooting
24:21at each other.
24:22It was so stupid.
24:27You were saying that the...
24:29Visuals are so-so, meanies, and I pointed out how much character all the units in this
24:40game have in terms of audio.
24:45And we had a good laugh about the AI in play.
24:48No, I was in flow just now.
24:51Oh, sorry.
24:52Don't spoil it.
24:53Don't laugh at the AI.
24:54Now go ahead.
24:55Okay, I've already.
24:59Pointed out how much character the units in this game have in terms of the sound.
25:07Aside from the fact that the dialogues are brilliantly executed, each one has its own
25:11distinct character, these units also provide live commentary on what's happening.
25:17If they're under fire.
25:21What type of fire is it?
25:23Yes.
25:25And when they do something, they comment on whether they're running out of ammo or
25:29or, well.
25:32We're.
25:33Generally talking about how someone went to a lot of trouble to make it behave realistically
25:37and naturally.
25:39Yes.
25:39As if these unit dialogues are teaching the player something.
25:42There's a tutorial element, and I think that's great, because these aren't generic AI challenges,
25:53although you could practically do them that way, but here you can see that someone put in
25:57the work, each one is different, and they.
26:04Fit the mold perfectly.
26:06We can't.
26:07Even though I don't like the game's visuals, I can't deny that the developers really put
26:13in the work and did their homework, because you can see that the underlying mechanics are
26:21well thought out.
26:22The sheer number of customization options, development options, and interactions with the environment
26:28are amazing.
26:28I just have a problem with the visual appeal of this game, to be honest, but, but that's
26:35something that Battle Brothers also had a problem with, because there were no animations
26:40there, and here they are, and I don't like them.
26:43Yes, but Battle Brothers was a game.
26:45Well, it's a game with a.
26:50Rather distinctive style, those pieces, and in my opinion, that's what put a lot of people
26:55off this one, but we'll talk about that sometime.
27:01But meanies, I don't know, I like it.
27:04I'll say this, it's definitely a title worth waiting for, and worth checking out, of course,
27:09if you like tactical war games like this.
27:11Yes, that's how you could call it.
27:13What genre is it?
27:14Well, it's simply a turn-based tactical game.
27:17Yes.
27:18About war.
27:20Space commandos.
27:21I don't know, maybe it's, I don't know, my little pony bringing happiness.
27:25and so on.
27:26What can I say?
27:27But generally speaking, if someone likes this kind of thing, likes these kinds of games,
27:32they should give it a try to see if everyone likes it.
27:36I think it will be a success.
27:39The demo.
27:39The demo is a bombshell for me.
27:44I've also noticed that the best demos often launch before demo festivals to stand out.
27:50And I didn't pay attention to that.
27:52You mean one or two days, right?
27:54That's it.
27:54Even a week.
27:56Typically, a week before, really solid demos arrive, the kind that developers want to be
28:01ready to play, to differentiate themselves.
28:05From the rest, because then there's just a flood of them.
28:09So there are these.
28:10Cool, cool events.
28:12To make it all cool, it's an interesting phenomenon.
28:15But have you heard that?
28:16And I also noticed that there are
28:18500 games that used
28:23AI generation, various game elements.
28:29There was one that was basically a gigantic.
28:31And we laughed, a gigantic paragraph about how many things were AI generated.
28:38It's terrifying.
28:41And it was quite an extreme case, where the graphics look like graphics or GPT chat, and
28:46the audio is lapsed.
28:52Everything is simply generated, with only the guy prompting in some other code.
28:57The problem with AI is that people start out, meaning AI can be used effectively.
29:02In any game as an aid, sure.
29:09But many people in many studios start relying on it as a sort of final result, and that's
29:14it.
29:16The problem is that.
29:21When your competitor uses eggs, lowers the threshold.
29:26And still achieves some level of success.
29:29What's your point?
29:30It's a bit of a stretch, and your effort could be wasted.
29:37Human labor is theoretically more expensive than eggs right now.
29:40I don't know, it will be in the future because energy costs, but we haven't exhausted the topic
29:45yet.
29:46But if this festival were a topic, it's something we could devote a lot of time to.
29:51Maybe someday we'll
29:52Have a competition for our first AI slop game, and you show yours, I'll show mine, and whoever
30:02tries to generate their games in chat will win.
30:04So far, they're only moderately successful.
30:09I'm not just trying, I'm testing to see how well you even know what happened with those
30:15images.
30:15Yes.
30:17And I keep wondering at what point this technology will allow us to generate a simple game without
30:24starting to grasp certain things.
30:27That's exactly what happened with video.
30:29It's terrifying, isn't it?
30:30After a year, you're in another world.
30:33Another world.
30:34A bit soulless, to be honest.
30:36Because, as an assist, it's good, but as a final effect, it's sometimes a disaster.
30:43It's, not terrible, but okay, we saw that, AI cut it out.
30:47Nope, I'm cool, but in general, greetings to everyone and a happy new year, because maybe
30:52we'll record what I have now.
30:54Oh, and November is still here.
30:56You'll, have November soon.
30:58I wanted to show you Empire Bloodline 2, so maybe I'll talk about it next time.
31:02Well, I don't have access to that game, even though I'm a huge fan of the first one.
31:06But you didn't buy the second one.
31:07Did you finish the first one?
31:08I'm a huge fan of the first one.
31:10Okay, I didn't even know that.
31:11One of my top RPGs.
31:13I only play the best RPGs, or the worst ones that have been patched into the best ones.
31:17Okay, okay, see you then.
31:19Bye.
31:20Yeah.
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