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00:11They fed a primal craving.
00:14You could just throw quarters in that machine all night long.
00:17It was a really addictive game, and it's like it was pure competition at the arcades.
00:21They brought the arcades back to life.
00:24Sea Fighter was the biggest catalyst for arcades, biggest source of rebirth.
00:29And they pushed the gaming envelope.
00:31You've always remembered a fatality as Mortal Kombat.
00:34It was a landmark in graphic death.
00:37This is the history of...
00:44Fight Games.
00:46Forrest Victory.
01:06While Galaxian and Space Invaders are kings of the arcade...
01:09It wasn't like a kid phenomenon.
01:11It was like really across-the-board phenomenon in terms of who was playing arcade games.
01:16A game designer named Tim Skelly unknowingly gives birth to the one-on-one fighting game.
01:20My second game, Warrior, was...
01:23Some people have said it's the precursor to the two-person fighter.
01:27But frankly, it's top-down.
01:29And the similarity is you have two characters don't shoot their projectiles at each other.
01:33They actually make contact with swords.
01:35And that really wasn't intentional.
01:37I mean, it wasn't trying to do anything special there.
01:39It was just to make a game.
01:40When they're facing each other, you can see they're both holding swords and they're facing right at each other.
01:44Very crude game.
01:45But it was actually kind of like the first fighting game.
01:48That was like 1979.
01:50It was very basic, but people actually had to compete against one another.
01:54Instead of just like going back and forth like on punk.
01:57Actually inflicting damage on the other opponent.
02:00So I think that kind of started it.
02:01People were just like, hey, I like beating you up, you know, virtually.
02:03And I think that just might have, you know, started the whole, you know, fighting game craze.
02:10But by the time the next notable fighter appears, the arcade market has crashed.
02:14And Pac-Man has gone from prince to pauper.
02:17What had happened is we pretty much saturated the market.
02:20By the middle of 1982, we were just full.
02:22It was a fan.
02:23I think there's no other way to put it.
02:25The whole thing just sort of collapsed under its own flank.
02:29But a small handful of survivors continue to make games.
02:33In 1983, the arcades were kind of going downhill.
02:36Data East wasn't genius at the time because they had this game where you could have two people play at
02:42the same time.
02:42I mean, everybody knew, you know, what quarter munchers were at the time.
02:44But they came up with this idea in this game that actually would double the earnings because you'd always have
02:49two people playing on the game at the same time.
02:51Karate Champ, it's an arcade game from 1983 by Data East.
02:54It was the first two-player arcade fighting game with dual joysticks on each side.
03:00You did special moves in the game and your movement from left to right with the dual joystick.
03:07You basically face off against your opponent.
03:09And it was, you know, it was a straightforward karate game and it was very basic because, I mean, you
03:12basically walk up against each other and you'd start hitting each other.
03:17But it was tons of fun because you were facing off against your friends.
03:20In 1984, Konami introduces countless gamers to carpal tunnel syndrome with ER Kung Fu.
03:26Fighting games sort of created this term button mashing where you'd see people in our cage just madly tapping the
03:31buttons and the joysticks.
03:32And button mashing really led to some people eventually figuring out, hey, you know, maybe we can sort of add
03:36some secret combinations of certain buttons and certain joystick moves to, you know, create amazing new moves and amazing new
03:42powers that you'll have in a fighting game.
03:44ER Kung Fu was really kind of the first game where you saw an arena, your environment, a place to
03:49fight.
03:49And it also kind of established the vantage point of fighting games, which is a side view and two guys
03:56standing face to face and you go at it.
04:00And the idea of moves and stuff like that would also develop even further with ER Kung Fu.
04:06Like a young Kung Fu student studying the ways of his enemy, Capcom pays close attention to their competitor's success.
04:13Capcom ended up taking a good look at Karate Champ and taking an even better look at ER Kung Fu
04:19and decided that they should combine the two.
04:22To beat Data East and Konami at their own game, Capcom jumps into the fray with the release of Street
04:27Fighter in 1987.
04:30The biggest fighting game that really started the genre in a big way was Street Fighter.
04:34Well, Street Fighter had these amazing graphics. At the time, this is 1987, mind you, but Street Fighter had a
04:41group of characters.
04:43You just couldn't use them except for Tan and Roo. And you're on this quest now.
04:46I mean, you're trying to fight all these, you know, fighters from all over the world.
04:50So now, with that embedded in your head for a second, fighting all these players, all the world, you have,
04:54like, a goal in mind.
04:57I was walking around the arcade and most people were just hanging out by this, you know, one game.
05:02I was like, Street Fighter, what's Street Fighter?
05:03And then these cool characters, you know, dragon punches.
05:06Right when I saw we did a fireball, like, well, it's cool.
05:09Street Fighter has gamers virtually pummeling each other in arcades across America.
05:13But what Capcom does next will hit the arcade scene with the force of a sonic boom.
05:27The first Street Fighter proves to Capcom that gamers will pay good money to lay the smackdown on their friends.
05:35And in 1991, they kick it up a notch with Street Fighter 2, the world warrior.
05:41Street Fighter 2 was the fighting game that really sort of took the world by storm.
05:49This was really sort of the peak of arcades, sort of in the early 90s.
05:52And everyone was going to arcade business for two things, racing games and fighting games.
05:57And Street Fighter was the ultimate fighting game.
06:00Street Fighter was the biggest catalyst for arcades and the biggest source of rebirth.
06:05Street Fighter 2 really showed who really was a hardcore player
06:08because you could really get your ass handed to you
06:10because unless you knew what you were doing, decisively.
06:15It was so addictive because the moves were so detailed and it was so competitive.
06:23You could just throw quarters in that machine all night long and still have fun.
06:31Whether it's fighting against a computer or fighting against a friend.
06:34It was pure competition at the arcade.
06:37Just earn, you know, tens of millions of dollars or capital all over the place
06:40and brings people to come back to the arcade because they want to get better at the game.
06:44Well, there's really no glory in saying that you're like awesome attack man.
06:48Yeah, I rule attack, yeah, big deal, who cares.
06:51With Street Fighter, it's kind of like a level of respect.
06:55You walk in the arcade and see these guys play for hours
06:57and there will be all these court tokens lined up on the machine.
07:00The games were addictive that, you know, kept you wanting to come back again.
07:06Again.
07:09Again.
07:12Soon, everyone is kung fu fighting.
07:17After Street Fighter 2 came out, there were nearly 600 new fighting games.
07:22Street Fighter 2 came in the early 90s and defined the 2D fighting genre.
07:26And you saw a lot of other powerlifting developers sort of hopping on board.
07:30SNK became, you know, the most successful company to follow in the footsteps.
07:35Fatal Fury was a great game.
07:36It was the first kind of one-on-one fighting game that we had for the Neo Geo.
07:41The next game after Fatal Fury was World Heroes.
07:44Later on, Samurai Showdown came out.
07:46And that was really the game that just took over everything.
07:49It was, it was, it put SNK in the map.
07:52They kind of gave something different than what Street Fighter was giving.
07:55Street Fighter was more like, you know, like a true 2D fighting game.
07:58Samurai Showdown, I think that's 2D as well.
08:01But Samurai Showdown was full because he had weapons.
08:04They had special moves.
08:05Instead of like a regular fireball,
08:08O'Giles, you know, somersault kick.
08:10They had like really cool special moves.
08:11Like a real special attack that did massive amounts of damage.
08:15They made an impact on the whole Street Fighter crowd.
08:17And as the competition grows increasingly fierce,
08:19designers begin coming up with more wild twists on the fighting genre.
08:25Games like Primal Rage pit dinosaurs against one another.
08:28While Capcom's Dark Stalkers features classic horror movie monsters.
08:32But the one game that gains more attention than any other is...
08:37The game that really changed and kind of took away from Street Fighter was Mortal Kombat.
08:43Because the Mortal Kombat you have, it's not cartoon characters.
08:47You have the actual, you have a person.
08:48You have digitized on the screen.
08:51And there was blood.
08:53And gore.
08:54You never forget the first time it was a British ship.
08:57You never forget that.
08:58And it stuck with people.
09:03Ed Boon and John Tobias came up with this Mortal Kombat franchise.
09:06Which I think they would admit.
09:07It's basically, you know, a rip-off of the Street Fighter phenomenon.
09:11But what they did was they really took things to the next level.
09:13And they, you know, added blood and gore.
09:15Get off of me!
09:17When it had that, like, holy crap factor.
09:19The pulling the guy's head out and the spine is hanging.
09:22Or kicking off someone's head.
09:23Yes, it's over the top.
09:24Yes, it's totally exaggerated.
09:26I think part of it caused a lot of stirring, like, in the news and stuff.
09:29Mortal Kombat games, you know, people taking out hearts and stuff.
09:32Which is great.
09:33It's just fun.
09:33You know, it's entertainment.
09:35The fighting fans, you know, really want something different.
09:36And Mortal Kombat, you know, gave players that.
09:38So nobody realized that somebody was going to make that big a step forward in terms of just, you know,
09:42shocking violence in an arcade game.
09:44But it was a landmark in graphic depth.
09:48But the violence that makes Mortal Kombat so popular also makes it one of the most controversial games of the
09:5390s.
09:54The fact that there was blood in the game was sort of a big controversy.
09:58There was concern about these games and members of Congress talking about video games being the sort of decline and
10:05fall of Western civilization and destroying our youth and beating them down the path of no good.
10:10I hope you walk away with one thought today.
10:13That if you don't do something about it, we will.
10:16And the industry felt that we needed to respond in some way, in a proactive way.
10:20They wanted to get some sort of a rating system, but that was, like, kind of the cause of that
10:24whole thing was the fact that it didn't have a rating system in place.
10:28The controversy over games like Mortal Kombat leads to the formation of the IDSA in 1994.
10:34Soon after, the ESRB rating system is introduced.
10:38Despite the controversy, fighting games hit their peak that same year.
10:42Street Fighter the movie is released, followed by the Mortal Kombat movie one year later.
10:46But how much longer will these two fighting giants stay on top?
10:50New innovations will bring new challengers, and soon, just two dimensions won't be enough.
11:04By 1993, 2D fighters are everywhere.
11:07While the makers of Street Fighter and Mortal Kombat churn out sequel after sequel, Sega's Yu Suzuki works on a
11:13new kind of fighter.
11:14The president of Sega realized that Capcom had a fighting game called Street Fighter 2 that was very popular.
11:24He asked me to come up with a game that could be competitive in this field, and I said, I
11:28don't know if I'll be successful.
11:29Of course, I'll give it a try.
11:31I decided that I'd like to combine the 3D that I was always interested in with a fighting game.
11:42Oh, wow.
11:43The early pioneers in 3D fighting games, you have to speak about Yu Suzuki and the Virtua Fighter series.
11:49Just when that came out in the arcades, it was astounding.
11:53People had been used to fighting in two dimensions, moving back and forth and maybe jumping over one another, but
12:00not actually moving in three dimensions.
12:03And seeing fighters who had depth, it really was a revolution.
12:08The Virtua Fighter really opened up a can of worms because they opened up a whole new realm of possibilities
12:15for the player.
12:17It was a coup for Sega because it was just brilliant.
12:20What was great also was each character had a real technique.
12:23I mean, it was Taekwondo, it was Kung Fu, it was, you know, Thai kickbox.
12:27Whatever it was, it was wrestling.
12:29It was like a real thing, you know, drunken style.
12:31And it was just very, very, very cool.
12:34And just like with the 2D craze, other companies come out with their own clones.
12:38Virtua Fighter really birthed this whole 3D fighting revolution, which was then followed on by, you know, games like Tekken.
12:44All those games really took this 3D fighting methodology to a whole new level.
12:48Tekken kind of concentrated on the story of Heihachi and Jin, like the Mishimas, and a lot of stuff going
12:55on with those characters.
12:56And it seemed like every single Tekken, you wanted to know what was going on with the storyline.
12:59Tekken, it still has that whole techniques, you know, the kind of stuff.
13:03But it's much faster than, you know, Virtua Fighter.
13:05And I think people were like, jazzed about the Speed Fighter games.
13:09It's like, oh, you know, is there a 3D fighter out there that's kind of more for an arm fighting
13:13style?
13:13And I think Tekken was that game.
13:15And other companies like Tekken, they just took the ball and absolutely ran with it.
13:20And you can see that in Dead or Alive.
13:25I like Virtua Fighter, but if I use different ideas to describe it, I would say it's an old traditional
13:30sushi restaurant.
13:31And on the contrary, a DOA is like a sushi bar with roller skating girls serving wasabi on the sushi.
13:37It's fun.
13:40As competition between fighting games grows increasingly fierce, developers jump through hoops to draw in gamers.
13:47But then you'll get the people that are really hardcore about fighting games.
13:50They're kind of bored with Street Fighter, bored with Mortal Kombat.
13:52They want something different.
13:53So, Capcom, we introduced Super Street Fighter to the new challengers.
13:57And that was released in 1993.
13:59And that introduced four more new characters.
14:02Cammy, DJ, Phelon.
14:04They also added a combo meter for the first time.
14:07I mean, players had always, you know, said, oh, okay, well, am I doing this three or four hit combo?
14:10But now you actually would see it on the screen at the time.
14:13And then you have...
14:14Which I think blew everyone away because it had weapon-based combat.
14:18You had Samar Sword, you had Munchaku, you had bow staffs, you had spears.
14:24And it was beautiful because they had all these sweeping effects and whooshes and sparks and weapons playing together.
14:30And then you have dead or alive.
14:32I could be fighting someone, you know, they can attack me, I can counter it.
14:34But then they can counter my counter, then I can counter their counter.
14:37That engine is just genius.
14:38But as the games grow more complex, they begin to have a negative impact on the industry they helped save
14:43years earlier.
14:45The more complex the game gets, like Virtua Fighter was, you're definitely going to lose players.
14:51By moving anything to 3D, there's obviously the risk of making a game too complicated or, you know, adding too
14:57many buttons.
14:58And I think there have been some fighting games that just, you know, are just not fun because there's so
15:02much to do or the learning curve is so high.
15:04These were games that took a lot of coordination and it excluded two major classes of people.
15:10The casual gamer, the businessman that wanted to play on his lunch hour, and women.
15:15The problem with fighting games was that, like, there was a period of maybe like a year where anyone could
15:20get into fighting games.
15:21And after that, it was hard for, like, somebody new to walk in the arcade and not just get their
15:25ass kicked, to just get laughed off the, laughed out of the place.
15:27So, it kind of kept new people from getting into it after a while.
15:30As the arcade market declined again, fighting games will have to find a new place to call home.
15:44Towards the late 1990s, the arcade market is down for the count.
15:49But at home, it's a different story.
15:52At one point, players were still playing fighting games in the arcade and, you know, they would play at home
15:57on lesser versions of the same game, like Super Nintendo.
16:01So, people would play Street Fighter 2, but they'd still go to the arcade because it looked better, it played
16:05better.
16:05But then with a game like Tekken, the arcade was built on a version of PlayStation hardware.
16:10So, what you have is, you know, a game that is very easy to be transitioned to the home console.
16:14So, what happened was that these guys who were spending quarters night after night in these arcades, spending sometimes hundreds
16:19of dollars a month,
16:20were able to buy a console like the PlayStation and play it basically for free at home, which you bought
16:25the game for, you know, 40 or 50 bucks.
16:26By the mid to late 90s, players could get something that was, you know, almost as good as or better
16:32than the arcades on their home consoles for less money.
16:36So, why do you go to the arcades to play your games when you don't have to?
16:39So, what happened was that people started gravitating towards playing a lot of these fighting games in the home.
16:44And, you know, the home consoles were so powerful then that it was basically, you know, arcades kind of lost
16:49their losses.
16:50Not only are home console fighters matching their arcade counterparts, some are even surpassing them.
16:56When the Dreamcast launched in September of 1999, one of its launch titles was Soul Calibur, a game from Namco.
17:03And that was one of the best fighting games, and it sold extraordinarily well right out of the game.
17:08After the launch of the Xbox, Microsoft was really lucky to have Mr. Itagaki and Team Ninja sign on to
17:13do a Dead or Alive 3 game for the Xbox.
17:16Every console needs a great fighting game to launch.
17:19That's one of the core genres of consoles, and Xbox got that great fighting game in Dead or Alive 3,
17:23and it really helped the platform.
17:26Dead or Alive 3 did very well on Xbox.
17:30They showed the world exactly what the Xbox could do.
17:35He expanded on the notion of multi-tiered stages.
17:39Not only could you knock somebody off a platform, say, but you could knock them off a huge platform, and
17:46they would go through a floor and bounce down.
17:55But the old 2D fighters that started it all aren't gone for good.
17:58Old rivals team up, and new franchises such as the Guilty Gear series ensure that gamers with the 2D itch
18:04have a place to go.
18:043D fighting games have been a focal selling point now in the fighting game genre.
18:09I mean, a lot of players don't want to hear about that.
18:12I mean, they still love 2D games, and even me personally, I prefer 2D fighters.
18:16I think the best 2D fighter out right now is Guilty Gear X 2 Reload.
18:20Capcom had suffered some reversals.
18:22Street Fighter 3, for instance, was not a big success in North America.
18:26SNK's later King of Fighters games, 99 and beyond, got kind of a mixed fan reaction.
18:30So they got together and decided to, let's settle our differences and give fans what they want.
18:35So they created a lot of different crossovers, Capcom vs. Assassin's Creed and Capcom vs. Assassin's Creed 2, which were
18:40straight 2D fighters.
18:43Today, fighting game tournaments such as the Super Battle Opera Championships and the EVO 2K competitions feature both 2D and
18:503D fighting games.
18:52Thousands of players from all around the globe duke it out for cash prizes and pride.
18:58Meanwhile, fighting games continue to evolve.
19:00Now game machines are powerful enough.
19:02A big turn with fighting games is that now, you know, it's not just a static environment.
19:06You can actually use the environment against your opponent.
19:10Even a game like Def Jam, Fight for New York, you can throw your opponent in front of the subway
19:13train and have the subway train run about, right?
19:15Mortal Kombat, I think, is like the success story.
19:17They die in the arcades, and then all of a sudden they come up with Deadly Alliance, which it kicks
19:21me as a fighter.
19:21They kind of went back to the roots.
19:23A lot of blood, gore, fatalities, but they just overhauled the engine.
19:27They moved to a 3D space.
19:29It was just phenomenal.
19:31Online has become a really important part of fighting games.
19:34And I think the idea of facing off against your friend in a fighting game is really, really exciting.
19:38And that sort of brings back what it feels like an arcade to be against each other and punching each
19:42other.
19:43It's like, hey, I got you there, and having fun that way.
19:46Fighting games have gone from ruling the arcades to dominating home consoles.
19:50They've pushed gaming to its limits, both technologically and morally.
19:53There's no denying that fighting games helped shape the world of gaming into what it is today.
19:59Every time I see a new game, a new Mortal Kombat, a new Dead or Alive, all the time, I'm
20:03just blown away like how much we've evolved.
20:06Things are going to evolve, and it'll be much better.
20:08In the end, the real winners are us, the gamers.
20:11We get to play these awesome fighting games.
20:13You win!
20:16Have to use the codes.
20:18BBA, BBA.
20:19I've seen the Teenage Mutant Ninja Turtles.
20:21Naked.
20:21L1, L1.
20:22Zelda, naked.
20:23Left, left, left.
20:24Mario, no pants.
20:25ABAB.
20:26R1, R1, R1.
20:27Lakers, naked.
20:28Master Chief, Pittsburgh Steelers.
20:30Manchester United, but naked.
20:32R1, R1, R1, R1.
20:33Get the latest cheat codes and walk-through strategies for Oddworld, Stranger's Rack.
20:42Cheat.
20:42Tuesday night at 10 Eastern, 7 Pacific.
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