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TVTranscript
00:01It started off as a simple idea.
00:04John Tobias and Ed Boone were the minds behind saying,
00:07shock value can give us an edge.
00:11That turned into an arcade sensation.
00:16The reaction to the players was ridiculous.
00:18I mean, we'd see crowds of 50 people crowded around the game.
00:21People were driving from New York to play this new fighting game.
00:25And became one of the most controversial games in history.
00:28There was concern about these games and members of Congress
00:32talking about video games destroying our youth.
00:35If you don't do something about it, we will.
00:37This is the story of the highs...
00:39How can you not rip the spine out of somebody that you're playing against
00:42and not think this is the greatest game ever?
00:44...and lows.
00:45Mortal Kombat 3 was a bit of a let down.
00:47Of...
00:48Mortal Kombat!
01:12It's the late 1980s and Fate brings together two game developers
01:17at a Chicago-based game company called Midway.
01:20Their names are Ed Boone and John Tobias.
01:23When I started at Midway,
01:26Ed Boone was working at the time as a pinball machine programmer.
01:30They were starting a video department and hooked up with me
01:32and I started programming a football game called High Impact Football.
01:38I was working with a fellow by the name of Mark Turmel on a game called Smash TV.
01:45I was new to video games and Ed was as well.
01:49John and Ed both had a passion for Kung Fu movies.
01:54John especially.
01:56They both realized that they had the same interests.
01:58John Tobias and Ed Boone were sort of two of the chief innovators on the design and arts side in
02:04Midway at the time.
02:05They were the minds behind saying shock value can give us an edge in terms of breaking into the market.
02:11Soon, the two decide to work together on a new game.
02:14So we had this conversation and neither of us had really worked on a game with each other
02:19and said, you know, yeah, we should do a fighting game sometime.
02:22At the time, Midway had a hardware system that could support digitized graphics,
02:26which was fairly new back in the late 80s, early 90s.
02:29And we wanted to really take advantage of that.
02:31And we thought that a fighting game or something where characters could be represented very large on screen
02:37would be something that we could take advantage of and create a game around.
02:41They meet with an early setback.
02:43We wanted to make, you know, Van Damme the video game.
02:47At the time, I think he might have signed a deal with Sega or something.
02:50You know, they said, you know, sorry, sorry, you guys, but you can't have it.
02:53You know, Bloodsport, I think, had just come out and we were all bummed out.
02:57But the release of a popular fighting game helps get their project off the ground.
03:02Street Fighter II had come out and proved successful in the arcades.
03:04And so that just kind of bolstered our desire to do a fighting game.
03:07It also gave management the opportunity to give us a go-ahead to start work on the project.
03:12So we went into the back, you know, with the blue screen and videotaped some friends,
03:15you know, throwing kicks and punches.
03:17And I mocked something up in my office and suddenly when we got this uppercut going,
03:22management came in and they saw it and they were like, you know, okay, you know, green light.
03:27When we started work on Mortal Kombat, because we were digitizing actors,
03:32we needed to find real martial artists to work with.
03:35And it just so happened that some friends of mine had been practicing martial arts for years and years
03:39and they were very good at it.
03:42They were sort of the go-to guys for us on the first game.
03:46So at that point it was like, you know, a three-person team.
03:49And my job was going to be basically doing backgrounds.
03:52John Tobias would be doing the character work.
03:54John would design the characters and what they look like, their costumes.
03:57And Ed would be doing the programming.
03:59And I was kind of like, how did the game play?
04:01How quickly were the controls responsive?
04:04And what were the secret moves?
04:06And then later on, you know, as the game was getting nearer to completion,
04:09Dan Forden came into the picture and started doing sounds for the game.
04:19So really a four-person team.
04:21Mortal Kombat was just four people, really.
04:23It just started.
04:25Mortal Kombat is underway.
04:26But with established giants like Street Fighter II,
04:29will the team at Midway be able to make a game that can compete?
04:41It's 1991, and a team of developers led by Ed Boon and John Tobias is hard at work,
04:47making sure Mortal Kombat isn't just another fighting game.
04:50What separated us visually from Street Fighter?
04:54We had blood.
04:58It was almost like, you know, an MTV version of Street Fighter.
05:02You know, very American.
05:05Street Fighter was really like a hand-drawn kind of cartoon in Mortal Kombat.
05:11It's like digitized graphics, but kind of hand-painted on top of it.
05:15It's digitized, so it was a polished, digitized look.
05:20It had a unique look to it.
05:22One of the first things Midway does is create a story with a distinct cast of characters.
05:27Mortal Kombat really started out as like this whole tournament thing.
05:33It's kind of like very similar to Enter the Dragon.
05:37The whole storyline just seemed a little bit bigger than a normal video game.
05:41And something you could relate more, get more into it, than a normal fighter.
05:49In Mortal Kombat, they really spent a lot of time developing kind of mythology about each of these characters and
05:54their backstory.
05:56The characters in the game are really well defined.
05:59Just the way they acted and sort of the way they looked.
06:02Each character really had its own kind of sensibility to it.
06:06Each character has a real repertoire of moves that makes sense for that character.
06:11I think you easily found a favorite character when you played that game.
06:15The Jean-Claude Van Damme idea didn't pan out, so we already had this character that was kind of dressed
06:20up like he was in Bloodsport.
06:22And that's kind of like the whole Johnny Cage thing.
06:28There was a character in Big Trouble in Little China.
06:31This guy with a big hat and the electricity and stuff.
06:33And we were like, you know, we gotta make a character like that.
06:35And that's where Raiden was born.
06:37Liu Kang is kind of a hybrid of Bruce Lee and a couple other martial arts stars that we've seen.
06:45And then Kano was this guy with this metal eye patch.
06:49And I think Terminator 2 or something had come out recently.
06:51And we said, okay, let's make a guy whose skin is peeling away.
06:57We ran out of memory.
06:58We had to have two characters with only one amount of memory in the game.
07:02So we said, let's make a Yellow Ninja, Tint and Blue.
07:05And we make another character out of it.
07:07We came up with Sub-Zero and Scorpion.
07:13Then our CEO said, no, we gotta add one more character.
07:16The female character in the game.
07:19Sonia wins.
07:20He said, oh, let's call her Sonia.
07:21And we threw her in the game and all of a sudden we had our cast of seven.
07:25But what truly sets Mortal Kombat apart from other fighters is also what will make it infamous.
07:32Street Fighter had this feature where a guy would be dizzy.
07:37And you would get a free hit when your opponent is dizzy.
07:41And I hated being the guy who was dizzy.
07:43But I loved being the guy who would make somebody dizzy.
07:47So we moved that part of the game to the end of the round.
07:51And we said, okay, now just give them a big uppercut at the end.
07:56And somebody said, wouldn't it be great if you could, like, you know, just tear their heart out?
08:02So fatalities were introduced in the first Mortal Kombat.
08:05Sub-Zero could rip the spine out of a character.
08:10Sonia could have a kiss of death.
08:13People always remember the fatalities in Mortal Kombat.
08:16It was the over-the-top finishing move.
08:18It's like the grand finale.
08:21We do the whole dun-dun-dun, fade to black.
08:25If you know your right 20-button combination at the right time, then you can do this amazing effect.
08:32And then the whole thing was like, wow, how'd you do that?
08:34And that built the mystery.
08:36And the mystery got the fans' attention and kind of snowballed from there.
08:41It's a lot more fun to beat your opponent by throwing them to the spikes.
08:45As opposed to just saying, game over, I win.
08:47In 1992, Mortal Kombat rolls out to arcades, and the reaction is explosive.
08:54The reaction to the players was ridiculous.
08:56I mean, we'd see crowds of, you know, 50 people crowded around the game.
09:00People were driving from New York to play this new fighting game.
09:05People play it from 4 in the afternoon till midnight.
09:08People would be running around the game, like screaming, like cracking up and stuff.
09:11So people got a big kick out of it.
09:13How can you not rip the spine out of somebody that you're playing against
09:16and not think this is the greatest game ever?
09:18In fall of 1993, Acclaim works with Midway to bring Mortal Kombat
09:22home to the Sega Genesis and Super Nintendo.
09:25A record $10 million are spent to market the game.
09:28It's going to be a Mortal Monday at midnight.
09:31The stores are going to be allowed to open up,
09:33and there were lines formed in front of stores.
09:36Mortal Monday was created by Acclaim,
09:39who originally did the publicity for the first Mortal Kombat title.
09:45And then they showed us the TV commercial for it.
09:47The big kids in the street screamed,
09:49Mortal Kombat!
09:52I was like, wow, this is really big.
09:55And it just kind of got out of control.
09:57And at that point, we were like, you know, this thing doesn't belong to us anymore.
10:00It's just kind of like its own thing.
10:02And they sold 6 million copies.
10:05Not only is Mortal Kombat a hit,
10:07but gamers are hooked trying to uncover all the secrets in the game,
10:10like Reptile, a hidden character.
10:12But the success of Mortal Kombat at home
10:14brings some unwanted attention that will change the world of gaming forever.
10:18Why do you need to go across that line and produce this stuff?
10:31By 1993, Mortal Kombat is a nationwide phenomenon.
10:35In just three weeks, the home versions of Mortal Kombat sell 3 million copies,
10:39making it the best-selling game of its time.
10:42But the very thing that makes the game unique also gets it in trouble.
10:46The fact that there was blood in the game was sort of this big controversy.
10:49And I remember when Mortal Kombat first came to the home console systems,
10:53Sega Genesis and Super Nintendo.
10:55And Nintendo wouldn't even let them have blood in the original Mortal Kombat game.
10:59We were told by a claim that, you know, Nintendo was not going to allow it.
11:03You know, it's their system.
11:04They had an image that they were really upholding.
11:07And they did not want a game that had blood in it, let alone fatalities.
11:13The claim said, oh, let's make the blood gray and it'll be sweat.
11:18But fans aren't happy with the decision, and Nintendo pays a high price for it.
11:23I've actually heard some people say that that was one of the things that helped Sega
11:28overtake Nintendo in that whole console wars because the Genesis version was outselling it like 3 to 1.
11:34The Super Nintendo version actually looked better.
11:37The Genesis version was more realistic and actually played better, too.
11:41But the controversy doesn't end there.
11:43Mortal Kombat becomes just one of many violent games that are targeted by concerned parents and politicians.
11:48There was concern about these games and members of Congress talking about video games being the sort of decline and
11:55fall of Western civilization and destroying our youth and eating down the path of no good.
12:00I hope you walk away with one thought today, that if you don't do something about it, we will.
12:06And the industry felt that we needed to respond in some way, in a proactive way.
12:11They wanted to get some sort of a rating system, and there should have been a rating system in place.
12:15I think the rating system is necessary. It's just like an R-rated movie.
12:19But that was kind of the cause of that whole thing, was the fact that it didn't have a rating
12:23system in place.
12:24The controversy over violent games, such as Mortal Kombat, play a big part in the formation of the IDSA.
12:30The IDSA formed back in late 93, early 1994, and we felt that it was much more productive for the
12:38industry to self-regulate.
12:39I think the controversy actually, you know, it didn't hurt the sales by any means.
12:44I think it actually brought more attention to it.
12:47The Mortal Kombat dynasty continues with the release of Mortal Kombat II in April 1993.
12:54Mortal Kombat II totally improved over the original title.
12:58Technology improved.
13:00We got to make the characters look a lot more realistic than the first game.
13:04The storyline actually got to be more involved.
13:08Our world was created during MK2.
13:11More popular characters were introduced in MK2.
13:13Jaxx was introduced.
13:17More fatalities were introduced.
13:22It just looked bigger, more colorful than the original.
13:26Fans just, until this day, MK2 is still number one in a lot of players' eyes.
13:32And when MK2 heads to the home market, Nintendo keeps the blood in the game.
13:38The Mortal Kombat craze peaks in 1995 with the release of Mortal Kombat, the animated series, and the first Mortal
13:45Kombat movie.
13:45I clearly remember seeing on CNN, they said, you know, Mortal Kombat, $23 million, the second biggest August opening ever.
13:53And going, oh my God, this is insane.
13:57Oh, boy.
14:00That same year, Midway releases Mortal Kombat 3.
14:04Mortal Kombat 3 probably had the toughest time of all the Mortal Kombat's because it followed two climbing games in
14:12terms of features.
14:13We really wanted to add something to speed up the fighting, so we added the run button.
14:19And the run button let you kind of dash in there and get a bunch of hits in there.
14:22And we had changed a lot of the dynamics of the playing mechanic.
14:26When MK3 heads to home consoles, Sony gets exclusive rights to the game for the PlayStation.
14:32Some fans aren't happy with the sequel's new features.
14:34One of the things that disappointed people in Mortal Kombat 3 was that they introduced a new combo system.
14:39The problem was that the combo system was really, really complicated to learn.
14:46One of the great things about the original two Mortal Kombat's was that it was a deep game, but it
14:50was pretty fun to play just, you know, without having to remember all these combos.
14:54Mortal Kombat 3 was a bit of a letdown.
14:57In 1996, Midway releases an updated version of Mortal Kombat 3 called Ultimate Mortal Kombat.
15:04Midway plans to take the franchise in a new direction with Mortal Kombat 4.
15:09But will it be too much of a departure from what made the series a success?
15:20In 1997, a second Mortal Kombat movie hits the big screen.
15:24It makes $17 million in its first week, but doesn't match the success of the first film.
15:29By now, 3D fighters such as Tekken 2 are edging out 2D fighters.
15:35So Midway decides to take its franchise in a new direction with the release of Mortal Kombat 4.
15:41Mortal Kombat 4 was the first one that was a departure from the digitized graphics.
15:47It was like, you know, 3D models.
15:49It was a 3D presentation, but 2D mechanics.
15:53And I don't think that those two mixed as well together with that game.
15:56More than 2 million copies of Mortal Kombat 4 are sold, but the game receives mixed reviews, and fans of
16:02the series are beginning to lose interest.
16:06Mortal Kombat 4, you know, showed some growing pains, I think, as they tried to learn about, you know, how
16:11to do this game in 3D and how to make it fun.
16:13And, you know, for the hardcore Mortal Kombat fans, I think they were nostalgic for the way Mortal Kombat 2
16:18was, and they didn't necessarily want it to go to 3D.
16:22But rather than returning Mortal Kombat back to its roots, Midway continues to expand the series.
16:28Mortal Kombat Mythologies and Special Forces were side projects of John Tobias.
16:34John wanted to work on an adventure game, and he kind of led that whole project.
16:39Those games were not the head-to-head fighting games.
16:42John was a storyteller, and he wanted to explore the whole realm of Mortal Kombat more.
16:49Midway releases Mortal Kombat Mythology Sub-Zero in 1997.
16:53The game receives a lukewarm response.
16:56How unfortunate you are responsible for this sorcerer.
17:03With Special Forces, we wanted to introduce more of an adventure type of game.
17:08It's panned by critics as one of the worst games in the franchise.
17:12Two years later, John Tobias decides to leave Midway and start his own company, Studio Gigante.
17:18I was looking for an opportunity to kind of branch off and sort of retain a bit of ownership in
17:22the things that I create.
17:23And as an employee of a larger company, you can't really do that.
17:26And so I enjoyed my time at Midway. I thought that it was a fantastic place to work, and we
17:30did great things there.
17:31But for me and my career, it was time to move on.
17:36By 2001, the Mortal Kombat series is in a rut.
17:39Midway decides to abandon the arcade business and focus on the console market.
17:45Ed Boon and his team regroup for Mortal Kombat Deadly Alliance.
17:48What was different between MK Deadly Alliance and MK4 was that we just learned a lot more.
17:57We learned a lot about gameplay.
17:59We learned about how to be more proficient in 3D.
18:02We got more proficient with motion capture.
18:06We all really wanted to do a good shot and try to revitalize it.
18:10Deadly Alliance comes out exclusively for home consoles in 2002.
18:14And for many fans, it revitalizes the series.
18:17Mortal Kombat, of course, made a surprising comeback.
18:19I don't think anybody quite expected Deadly Alliance to be as big a hit as it was.
18:23It was a multi-platinum seller.
18:26And in October 2004, Midway releases Mortal Kombat Deception.
18:32It's a 3D game, but it still has that classic Mortal Kombat kind of feel to it.
18:37I think people are gonna look at this thing and go,
18:40Wow, Mortal Kombat's more than just a fighting game.
18:44We've really enhanced the fighting engine with our backgrounds,
18:46giving them as much of an influence on the outcome of the fight as possible.
18:53This is the dark prison background.
18:56We're now looking at the death trap.
18:59You're not gonna survive that.
19:01You can actually knock somebody back into this background here.
19:05You see him knock down to the bottom.
19:06There's a weapon that you can grab.
19:08So it's a lot more of an immersive experience.
19:11It has the fighting game.
19:13It has a puzzle game.
19:15It has a board game.
19:16And then we have like a single-player conquest adventure mode.
19:20So all of these kind of mix together, put it online.
19:23We're really excited about just how much stuff is crammed into this game.
19:27After Deception, there will definitely be another Mortal Kombat.
19:30We'll push it as far as we can go.
19:33No matter what the future brings to the Mortal Kombat series,
19:36there is no denying its effect on the world of gaming.
19:39It is fun to see Mortal Kombat still sort of there as one of the top products.
19:45It's the third or fourth biggest franchise in the world.
19:47I mean, it's a multi-billion dollar with all the movies and the TV shows.
19:53To add to his credit, you know, he's still there.
19:55He's still very faithful to the franchise that he built.
19:58Mortal Kombat has always tried to be just the most outrageous, fun experience for the player.
20:04That's why the fans keep coming in droves to play his games.
20:11Outstanding!
20:16It all started with Easter eggs.
20:18Before you know it, I couldn't get enough of God mode.
20:21When I don't punch them in, I get a little weak.
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20:25I can't even make it through two levels without infinite ammo.
20:28I can't remember a time when I didn't use codes.
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20:32No one's gonna find out.
20:34Get the latest cheat codes and walk through strategies for Grand Theft Auto San Andreas.
20:39All right, so homie, let's see if you've got one to chance.
20:42Cheat season premiere, Tuesday night.
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