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TVTranscript
00:02It took an old brand into a new direction.
00:05When you develop under Tom Pansy franchise,
00:08it means that you need to validate and to justify everything.
00:11It introduced the world to a new kind of hero.
00:14Who doesn't want to sneak around in the shadows
00:16and still feel like you're a badass?
00:18You don't need to fire a rocket launcher to be able to do that.
00:20Sam Fisher is this over-the-hill, cynical, jaded, middle-aged rogue.
00:26You didn't answer my question.
00:30And made one of the most revolutionary advances ever seen in a multiplayer game.
00:35The multiplayer game is really what made Pandora Tomorrow.
00:38It was just a whole new, different kind of multiplayer experience.
00:42They can work together so that one of them could push another one on the enemies to knock them out.
00:48This is the history of Tom Clancy's Splinter Cell.
00:57only 4. and orthogonal to the lord
01:11and they can find them both the way back and forth.
01:13That's why the e-mail event doesn't require the main MacBook that runs and eats and reclaimê´€ter cell.
01:15It should maximize the zombies parler.
01:15Navy SEALs, Green Berets, Delta Force...
01:18These elite military units are the stuff of legend and have inspired countless video games.
01:23Some give gamers a taste of the action, but others focus on a different aspect of Special Forces work.
01:29Well, the stealth action game, it's a different kind of game from what we're used to
01:34in the fact that killing is not the priority in a stealth action game.
01:38You know, it's about not being detected. It's about not creating havoc out of a situation.
01:42It's really almost like walking into a place and leaving it as it was, as if you were never there.
01:47And I think that really creates a unique type of gameplay.
01:52Early pioneers in the stealth action genre set a high standard.
01:56When you talk about stealth, it's very hard to leave out the original Metal Gear.
02:01There was the hiding behind the walls and not being detected.
02:06But I think the latter generation games on the PlayStation, Metal Gear Solid,
02:13really picked up on the idea of hiding behind things and especially with a 3D landscape
02:20that created a whole new style of gameplay that really has taken off in this industry.
02:25While gamers learn the ins and outs of this exciting new genre,
02:29best-selling author Tom Clancy lends his name to a line of realistic video games.
02:34People were really enthusiastic, certainly around the industry, when Clancy announced a title.
02:39Only because his properties are so strong, he's probably the most popular fiction writer,
02:44certainly among men, easily, that there is.
02:46And the thought of those properties and those characters, Jack Ryan, etc.,
02:49being translated to computer, was very exciting.
02:55It's only a matter of time before Ubisoft decides to blend stealth action with the Clancy brand.
03:00The title of this new game is Tom Clancy's Splinter Cell.
03:05We wanted to make a stealth game where we can have a closer connection with the environment.
03:15So the base of the concept was to being able to play with lights and shadow
03:20to modify your own environment so you can have a better shadow path
03:24to go through the areas and achieve your goals.
03:29We chose to work with the Unreal Engine
03:31because it offers the power and the flexibility we need.
03:34Everything in the game world casts a shadow.
03:36This means that the player could interact with light and shadow like never before.
03:41They can use shadow to hide in.
03:45They could also detect enemies by seeing only the shadow.
03:47We add some visual touches, like the soft physics system, which use what we call soft body.
03:52Soft body are anything in the environment that isn't solid, like curtains and flags.
03:59One of the things that made people excited about the Splinter Cell series
04:02was that it really highlighted the details of a stealth element.
04:08And it tells you how hidden you are in the shadow
04:11and whether you're partly in the light or in the shadow
04:13and definitely the thermal goggles and the night vision.
04:19The idea was to make a fully interactive environment.
04:23Make it possible to shoot a computer, take a soda can and try to distract enemies.
04:27But much more importantly, to shoot out lights.
04:30Shooting lights allow for a different gameplay experience
04:33depending on basically how you play.
04:36Ubisoft knows they'll need more than some pretty lighting to win over gamers.
04:39So they set out to create a lead character
04:41that will hold his own against the competition.
04:43Hi there.
04:54Tom Clancy's Splinter Cell is set to take stealth gaming to the next level.
05:00And at the center of it all is a government faction called the Third Echelon
05:04and their key operative...
05:05Sam Fisher.
05:06Hello, Colonel.
05:09He's a rough and tumble guy, but he's got a sense of patriotism.
05:15And that's what makes him a real strong character.
05:18He's fighting for the country
05:20and he's part of the secret Third Echelon organization subdivision of the NSA.
05:25Are we working with the CIA's cooperation?
05:27Through me, you're attached to a dozen of the best NSA minds we have.
05:31You didn't answer my question.
05:33Who doesn't want to sneak around in the shadows
05:35and still feel like you're a badass?
05:37I mean, you don't need to fire a rocket launcher to be able to do that.
05:40Of course, if you can, that's great.
05:41But just the range of abilities and the range of movement
05:45and the skill sets that have been set up for that character
05:48really helped make him an icon of the current stealth gaming vogue.
05:52I really have a lot of respect for what they've done with Sam Fisher as a character.
05:56Your average character is a bulging biceps,
06:00quip-throwing Arnold Schwarzenegger retread and they're just not interesting.
06:04Whereas Sam Fisher is this over-the-hill, cynical, jaded, middle-aged rogue.
06:10What's the tour code?
06:11Two-eight-four-six-nine.
06:14It was a pleasure working with you.
06:16Pull out!
06:17That's something great.
06:18That's not a character we've seen before.
06:20Michael Ironside really sells him.
06:21Your guess is as good as mine, but I wouldn't recommend guessing.
06:25I just thought that was a great pair of boots to be walking around in.
06:27Like any real-world Special Forces soldier,
06:31Sam has both the tools and the talent to get the job done.
06:34When you develop under Tom Clancy Franchise,
06:37it means that you need to validate and to justify everything.
06:40It takes place in a very near future,
06:42so you need to use a political environment that is believable,
06:47that is linked to the actual situation.
06:49You need to use gadgets that are already existing,
06:53that are already used by Special Forces.
06:55Sam's suit was based on a prototype that's being tested right now by the Navy Seals,
06:59which is a wetsuit that you can wear in and out of water,
07:02and is a suit that adapts itself to temperature changes.
07:06We thought it would just fit the character,
07:08basically, since our game is based on a near-future type of setting.
07:12The great thing about the Special Forces series is the gadgets.
07:14He's got the scope that he can shove under the door
07:16and see what's going on on the other side.
07:18He's got the chaff grenades, he's got the thermal vision,
07:21and he's got night vision.
07:23But the gadgets aren't so far out.
07:25They're not so sci-fi, you know.
07:26These things are stuff that probably stealth operatives in the real world actually use,
07:31which makes it even more exciting to the player.
07:34Sam's goggle became an important part of his appearance
07:36because we wanted to come up with a design
07:38that would make the character recognizable to the player.
07:40So the silhouette with the three dots makes Sam recognizable to a lot of people.
07:46Sam's first mission is not stopping terrorists,
07:48and it's got nothing to do with saving the world.
07:51His first job is to take on one of the biggest legends in the world of gaming.
07:55In November 2002, Ubisoft releases Tom Clancy's Splinter Cell for the Xbox,
08:00and Sam Fisher goes head-to-head against Konami's Solid Snake.
08:04And this newcomer holds his own.
08:06The Splinter Cell game was an overwhelming success.
08:11In many ways, it almost put the Xbox on the map as well.
08:15People bought the Xbox just to play Splinter Cell,
08:18and when you do that, that is a successful game.
08:20A game that sells a console is the best game that you can make.
08:25More than one million copies of Splinter Cell are sold in half a year,
08:28turning it into a platinum hit.
08:31No one is surprised to hear that a sequel is on the way.
08:36But what gamers don't expect is for an entirely different team to be developing the game.
08:40Splinter Cell Pandora Tomorrow was done by Ubisoft's Shanghai team.
08:44The Montreal team took a break for a little bit.
08:47It just shows the trust that Ubisoft has with their different development teams.
08:52The Shanghai studio was extremely successful in creating a sequel.
08:58In March 2004, Ubisoft releases Splinter Cell Pandora Tomorrow for the Xbox.
09:04I thought the storyline was a lot deeper in Pandora Tomorrow,
09:08and it really fleshed out Sam Fisher even more for the fans.
09:12We knew who he was from the first game, but Pandora Tomorrow actually made him a little more human,
09:17and we understood more about Sam Fisher than we did in the first game.
09:22In this sequel, Sam Fisher is tasked with stopping a terrorist group
09:26from releasing a deadly disease into the world.
09:29While the game includes the usual mix of new gadgets, levels, and moves,
09:34it's the new multiplayer mode that really makes an impact.
09:39Pandora Tomorrow really is the first game that gives you two totally diametrically opposed ways to play.
09:47Pandora Tomorrow has created an incredibly compelling multiplayer format between the spies and the mercenaries.
09:55You've got one side that's sneaking around, and the other side that's running around trying to blow those guys up
09:58through maximum violence.
10:01You've really got two entirely different games going on, but they merge seamlessly,
10:05and it's just an absolute dynamite multiplayer mode.
10:09Using the Xbox Live community has been an incredibly compelling part of a very original multiplayer experience.
10:16Pandora Tomorrow is every bit as successful as the first Splinter Cell title, selling 1.7 million copies in a
10:23year.
10:23But the original developers of Splinter Cell haven't just been sitting around counting their money.
10:28They've been hard at work on a third game, and when it's revealed to the world, everyone is amazed.
10:43Both Splinter Cell and Pandora Tomorrow push the stealth action genre in new directions.
10:48But the third game in the series, Chaos Theory, is a giant leap into the next generation.
10:53With Chaos Theory, they're definitely taking Splinter Cell to a new level.
10:58What they're trying to do with Chaos Theory is really create a true sequel in the single-player version.
11:03When's the last time I saw you?
11:05I'm afraid I have no recollection of that, Senator.
11:08That's right!
11:09We wanted to enlarge the boundaries of the game, to remove all the try and error type of gameplay.
11:15We wanted to make the game more accessible for a larger audience.
11:19Once again, Ubisoft Montreal crafts a frighteningly believable scenario to set the game in.
11:26Sam Fisher's mission is to save the world from these kinds of attacks. I mean, it's no surprise there.
11:31In Asia, there's an economic crisis in Japan. There's a tension going on between China and North Korea.
11:38Events in the Yellow Sea took a turn for the worse today, when North Korean and Chinese forces blockaded and
11:44boarded a Japanese cargo ship.
11:46So when all of these players get involved in this, it gets very political and very ugly.
11:49And it's really about how Sam and Echelon and all of these major players interact with each other.
11:55So Sam is in this area to check what's going on, to look for different information.
12:01Why did you torture Morgan Holt?
12:03I don't know!
12:04But Sam is always looking for what we think is the bad guy.
12:07And it turns out that at some point we're like, wow, it might be him.
12:10You're not much good to me anymore.
12:13Chaos Theory includes massive improvements in both graphics and sound.
12:20So we've spent nearly eight months to rebuild all our graphic engines from scratch.
12:26People consider the graphics and the originals from their cell as very good.
12:29So we had a very tough challenge ahead to innovate, get like one full step ahead of everybody else.
12:35We added an entire, what we call a sound masking system.
12:39The noise that's in an environment are very loud. Any sound that you make won't be heard.
12:45Noisy down here. Makes it easy to sneak up on people.
12:49With the new technology, details on all our characters is much improved.
12:54It allows us to make much more organic type of texture.
12:58Applying that on Sam obviously changes a little bit his look, his face.
13:02He might feel a little bit younger now, which is okay.
13:05We still kept those gray lines, gray hairs on the sides too, so, which is also a signature for a
13:12farming character.
13:12We built this huge dynamic weather system.
13:17We built a dynamic wind system.
13:20There's ambient wind in the world. That wind scales dynamically.
13:23We built the dynamic rain system.
13:26And if you step in the water and step back out, you'll see that you're wet.
13:30And it changes in real time the mapping on the character and over time you'll dry off.
13:35The environment, that's one of the reasons why our budget, in terms of resources for the hardware, is so high
13:40in terms of graphics.
13:41Graphics are playing a key role in this game.
13:43Like the light and shadows, how everything interacts together. It's part of the gameplay.
13:48When you take the weather system and our dynamic sound and our dynamic normal mapping and specular highlighting and our
13:53dynamic wind,
13:54it's really just all of those systems acting together.
13:57We say there's a storm front coming in. Rain starts to fall harder. Things start to get wet. They start
14:02to become more reflective.
14:03The enemy at the same time starts to get wet and they don't like to be wet, so they change
14:07their patrols to ghost places that are dry.
14:09Sam gets a lot more of interesting details on him.
14:12The sound of thunder comes in and you'll see a flash of light, which might give away your position from
14:18the lightning,
14:18but then the thunder can cover up the sound you make. So it's all these dynamic systems acting together.
14:23New improvements in the game's AI will make Sam's opponents smarter and deadlier than ever.
14:29You are going south!
14:31We really wanted to improve the AI of the guards.
14:35You're pathetic!
14:36So we try to give them more human reaction, try to give them some sensation that they won't stay alive.
14:45Mercy!
14:45We want them to be scared, to be stressed.
14:48Alert!
14:50So if you play around with a guard and you just make some noise there, break a light there, but
14:55he never sees you, he's first going to react like,
14:57huh, that's strange.
14:58What the? What is that?
15:00Who's playing with me? And his whole attitude is going to change and going to be more stressed looking around.
15:06What we did focus on was creating very good combat ability for the AI.
15:10What we did is actually make it completely automatic. So the NPC will be aware of where the player is
15:16looking at.
15:16When they work in group, they can actually call for cover fire.
15:19So we wanted to make sure that they would care for their life, they would go for cover, and it
15:24would be very tough to kill.
15:28Instead of just, you know, a handful of canned, what we call barks, lines that the AI says, did I
15:33hear something?
15:34Did something just go bad down there?
15:37And now we have a much broader range of things that they can notice.
15:40They can talk to each other about things that they see in the world.
15:43If one guy hears a noise, he'll say, did you hear that? And the other guy will say,
15:46Hey Andrew! Come out here!
15:48And then they form like an impromptu team.
15:50Incoming fire! Get cover!
15:52So, like, really much more sophisticated layering of their behaviors and the things that they can do to respond to
15:57things that they perceive.
15:58The bad guys aren't the only ones with new tricks up their sleeves.
16:02Sam's better equipped than ever, and this time, the kid gloves are off.
16:16As Splinter Cell Chaos Theory takes shape, it becomes clear that this isn't just another sequel.
16:21The development team is set to surpass the previous games in every way.
16:25Sam Fisher will face even greater challenges than before.
16:29We really want to improve on Sam's behavior. We wanted to add some new moves.
16:34And also want to make Sam more in contact with the whole environment.
16:40Only the best agent can use a knife.
16:44Sniping is not cool anymore, see?
16:47So, Sam's attitude and the rewards of the player by going closer, because you can perform close action.
16:55Close stealth.
16:56So, this is an area that was very important for us. New moves, obviously, for Sam, new gadgets.
17:02We wanted to give him some more spectacular moves.
17:06The main one is the pro move, which is going on the horizontal pipe, just waiting for an NPC to
17:11get just under him and grab him and choke him.
17:15One of the few moves that we added was to be able to get close to characters, either grab them
17:22or knock them out or kill them.
17:27Even the environment can become a useful tool.
17:30There's the physics system. One of the issues we had in the original Spinter Cell was that we didn't have
17:35ragdolls.
17:36So, when we were killing an enemy or just knocking him out, he was actually passing through objects, like a
17:42chair, the walls, and we got rid of that.
17:45So, now the NPC, when they die, they just collide with their environment.
17:50Some fisher can interact with the body. You can actually pick a body, carry it on your shoulder.
17:56You can drop it somewhere. You can use it as a weapon. So, it's very strategic.
18:02You can bash door to knock out an enemy that stands just behind a door.
18:06These new additions give players more freedom to play Chaos Theory any way they want.
18:10If you decide to shoot at everyone, or to kill everyone, the game supports it.
18:19However, it's going to be harder, and you might miss some opportunities or secondary objectives that you would have otherwise.
18:29Those who want to replay the game, or try it as a shooter, wind up.
18:34It's your game. You decide how you want to play. I mean, we're not the one who's going to tell
18:37you how to play.
18:38So, we decided to design a game that supports any kind of situation.
18:43The award-winning multiplayer modes from Pandora Tomorrow are also improved upon and expanded.
18:49In Chaos Theory, we're introducing another new game mode, which is the Co-op.
18:54Co-op is a mission-based campaign where two rookie agents are going on the field on a side story
19:02of what Sam Fisher does.
19:03There was a lot of challenge in the Co-op mode, having two playable characters acting at the same time
19:09and making very specific actions together.
19:12To lock together to do some specific move and sometimes interact with a card or something.
19:17Co-op is very important because think of everything you can do for single player.
19:22Imagine that you now have a partner that can help each other to reach a certain area they couldn't otherwise.
19:27They can work together so that one of them could push another one on the enemies to knock them out.
19:33So, you cannot do it by yourself anymore. You've got to trust a partner.
19:36Get over here and let's get moving.
19:38The replay value behind it with all those elements is nearly unlimited.
19:43Today, the Splinter Cell series has sold 9.7 million copies worldwide.
19:49The series has even spawned a New York Times best-selling novel.
19:53The 2005 release of Splinter Cell Chaos Theory is just another step for this revolutionary series.
20:02Splinter Cell is a type of series that's probably going to have a lot of longevity, mainly because it's a
20:08game that's steeped in reality.
20:10This is happening somewhere in the world right now.
20:13For that fact alone, I think they can always update the Splinter Cell series.
20:17It's a great franchise to really keep it rolling with the times.
20:26I just needed a little help.
20:27Tired of pounding buttons.
20:30There's a lot of pressure from other gamers.
20:32Just to say what's right and what's wrong.
20:33They made the codes.
20:34It's just so easy.
20:35Put in the code. Put in the code.
20:37I'm sorry.
20:38I'm so sorry.
20:40I...
20:40I...
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