This is featured in the GameCube version of Mega Man: Anniversary Collection, back in 2004.
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TVTranscript
00:01Like every hero, he had obstacles to overcome.
00:04And they said, there's no way this will sell.
00:13But the rewards were great.
00:17If they didn't have Mega Man, I don't even know how they'd be surviving today, honestly.
00:23Learn the secrets behind his power.
00:25It's about one thing.
00:27And it's always about one thing.
00:29Blasting.
00:33It's a huge cast of characters that any kid can enjoy.
00:37Everybody loves Mega Man.
00:38And meet Inafune, the man behind the Mega.
00:42I had no idea my luck would go this well.
00:45This character would be this great and last this long.
00:48So yes, it was a huge surprise for me.
01:16In 1984, a Japanese video game company named Capcom,
01:20hits its stride in the arcade scene with popular hits including 1942 and Gunsmoke.
01:27Their success allows them to expand and a young artist named Keiji Inafune is hired.
01:35I've always liked drawing pictures.
01:37From a long time ago, I've always wanted to be an illustrator.
01:40Just about at the time that I had graduated, video gaming companies were becoming very popular, and they had always
01:45wanted young, talented artists.
01:47And it was a good chance for me to break out, get into a company and prove myself.
01:52So it just happened to be the right timing for me to be an illustrator.
01:56Inafune goes to work on Capcom's newest arcade game.
02:00The very, very first project I ever did was an arcade game called Street Fighter.
02:08Then after that, when we were doing the project, they said,
02:11we're working on a new title for the home consumer division.
02:15And we'd like you to participate in that.
02:17So it was at that time I joined the Mega Man project.
02:20And the hunt for the hero turns personal.
02:24A lot of the character design from Mega Man is based upon some of the Japanese cartoons that I saw
02:30when I was a child.
02:31I've always liked the images and the art.
02:33And when I was making this game, it was kind of like a going back to my roots, going back
02:37to my childhood when I designed it.
02:39It was very fun to design that character.
02:42And that character needs a name.
02:46Before it was Rock Man, it was originally going to be Mighty Kid or Knuckle Kid.
02:51And this is how we were doing the package.
02:54So we decided on Rock Man.
02:57And in the end, it did become the States Mega Man.
03:06It's not a rock like a stone or a pebble.
03:09That was not where the name Rock Man comes from.
03:11It comes from Rock and Roll.
03:15There's also another character named Roll.
03:18When I first designed the character, I had Rock and Roll in mind.
03:22That was the back image I was going off of when I designed a lot of the artwork.
03:27For me, Rock Man or Mega Man has always been a game that's been designed with music in mind.
03:32Music's always been a very important part of the series.
03:35And just like Mega Man, even his creators show weakness.
03:40This is Mega Man 1 of the original bosses that I drew with my own two hands.
03:49When I look at it now, I think, man, I really wasn't that good, was I?
03:54If one of my character designers that work underneath me now were to bring something like that to me,
03:57I'd probably take one look and say, no way. This sucks. Try again.
04:01With the characters and story in place, it's time to Rock and Roll.
04:09Basically, when you think about it, there's not something in the world that is just stronger than everybody else.
04:16Almost everything has something it's stronger than and something that it's weaker to.
04:21Sort of like in Scissors, Rock and Paper. Scissors will beat paper, but it loses to the rock.
04:26Paper will beat the rock, but it loses to the scissors.
04:29So that's how the Mega Man weapons work.
04:32And now it's time to introduce the twist.
04:36Well, the whole idea behind Mega Man was you defeat one boss.
04:42And then you go to the next boss by using the weapon you just gained.
04:46They also give players a new kind of freedom.
04:49The original Mega Man game was interesting because it was one of the first games that allowed you to choose
04:53what level you played first.
04:54It was a linear platform game like a lot of other platform games, but you had a lot of freedom
04:59up front to choose the path that you wanted to take through the game.
05:02With Mega Man, they were giving the players something to look forward to. An element of strategy, which most games
05:08back then really didn't have.
05:09Once the game is finished, Inafune has to face his own bosses.
05:15After we got the game done, we took it over to sales.
05:18And we said, look, we got the game done. This is what it's like.
05:20And they said, there's no way this will sell.
05:24So I was really disappointed, of course.
05:26I was like, well, I tried my best, my hardest, really, really worked hard at it, and it didn't work
05:30out.
05:30Capcom decides to release the game in Japan in a limited amount.
05:35Surprising everyone, the game catches on in Japan. Capcom decides to bring the little robot to America.
05:42Before they cross cultures, they make a few changes.
05:46And like they say, it's what's on the inside that really counts.
05:51It had some of the worst box art in the history of video games.
05:55It doesn't look anything near the Mega Man that we see today.
05:59The box art for the first Mega Man game in the U.S. was done very quickly.
06:03The president of Capcom U.S. said to his marketing guy, you know, we need a cover done tomorrow.
06:08And he went out and got a friend of his to do it in like six hours.
06:12And that's the reason why it turned out so bad.
06:14They had some 45-year-old guy with a strange-looking weapon.
06:17Despite the cover, word begins to spread.
06:20And sales of Mega Man begin to gain momentum.
06:23The first Mega Man was indeed a sleeper hit.
06:26Word of mouth really caught on with Mega Man.
06:29The Mega Man team begins to work on the sequel, but this time with a little extra help.
06:36This was an illustration used in a poster which said,
06:38we are waiting for everyone's ideas for new enemies.
06:41There was a contest in Nintendo Power where kids could create robot monsters for the game.
06:46From two, we had children participating in the R&D of the game.
06:50So you really have the game kind of created by children for children.
06:54You have that child touch, actually.
06:57When the sequel arrives in America in 1989, there's already a captive audience ready to face the evil Dr. Wily.
07:07If I were to have to throw out one single Mega Man title that I really liked, I guess it
07:11would be Mega Man 2.
07:15It was probably the one game where I really, really felt that I had put in 100% of everything
07:20that I was aiming for.
07:21Out of all the games I've made, one of the best ones. I really liked it.
07:25Capcom realizing the potential of the game throws their weight behind the series.
07:30When we made the first Mega Man, you're always limited by memory, how much space you have on the cartridges.
07:35And we had tons of characters that we had created that we all wanted to fit in the first game
07:39that we couldn't.
07:40So all the characters that were left over, we decided to put in number two.
07:46A lot of the characters became a lot more bright and colorful.
07:49The sprites were a lot prettier in the second one.
07:52We were able to do a lot of things that we couldn't do in the first one.
07:55The game is popular, selling more copies than the original and ensuring that the Blue Bomber will return.
08:03Mega Man and Street Fighter came out around the same time, responsible for Capcom.
08:09They branded Capcom, they made them a company to be reckoned with.
08:12People didn't really know Capcom as a brand until Mega Man came shooting.
08:17With the success of two Mega Man games, Capcom rushes to release number three.
08:23When Mega Man 1 and 2 and 3 hit, it was huge.
08:26I mean, they kept coming out in progression, like it was one after the other after the other.
08:30Capcom didn't waste any time.
08:31They might not have known they had a hit on their hands, but once they did, it was immediate.
08:38Mega Man is on a roll, but Capcom's next move will be a frustrating one.
08:54In 1991, Nintendo releases the Super Nintendo, an updated version of their aging console system.
09:00With the arrival of better graphics and sound, classic 8-bit games are given new life in a 16-bit
09:07world.
09:08But one character is nowhere to be seen.
09:11I think they continued to do Mega Man games for the NES because, first of all, it was easy to
09:16do.
09:16It was inexpensive for them to develop additional Mega Man games.
09:22All six of the Mega Man games for the NES use the same character animation.
09:26They have different music, different backgrounds, different enemies, different things to do, but it's basically the same engine.
09:32They got it right the first time and they just continued to do it.
09:36They didn't want to mess with the formula. Capcom's famous for not messing with a good thing.
09:41And at the time, Mega Man 2 had done outrageous numbers and 3 did fairly well and they figured, you
09:48know, why mess with a good thing?
09:50Yeah, like maybe the decision seemed a little weird now.
09:55But at the time, you know, the installed base on the Nintendo was outrageous. It was huge.
10:00So why wouldn't you want to release a new Nintendo game with, you know, your all-star Mega Man?
10:05Mega Man 4 blasts its way onto shelves in 1991.
10:10However, many people are beginning to move on to the newer system, leaving the Blue Bomber with a shrinking fan
10:15base.
10:18Mega Man 5 is released in 1992.
10:23And Mega Man 6 hits the shelves a year later with little fanfare.
10:27The future looks bleak for the little robot.
10:31But in true video game style, he's about to get another life.
10:34By 1994, Capcom has quite a bit of experience making games for the Super Nintendo.
10:40They know that they will have to do more than just re-release older games on the new system.
10:45Mega Man needs a makeover.
10:48I guess with every system you have to have some sort of major evolution because graphically you can do so
10:53much more.
10:55And the cool thing about Mega Man is you didn't go into 3D because you couldn't really quite yet.
10:59So instead what Capcom did was just give them a makeover and make them Mega Man X.
11:06Using elements of the original series, Capcom's designers add new moves.
11:21And new characters to give gamers a different experience.
11:25Yeah, the Mega Man X series was very different from the originals.
11:28It still had the same type of gameplay.
11:32The character was similar.
11:35But it took place in a different time frame.
11:37The Mega Man X games are harder.
11:43I tend to not like the Mega Man X series mainly because it's really hard.
11:49I feel like breaking my controller when I play them.
11:52They're much more serious in tone.
11:54The boss characters in the original Mega Man games are a little more comical and lighthearted and more colorful.
12:03The Mega Man X characters are hard and metallic.
12:06And the games are, some of those games are brutally difficult.
12:09Yet the game finds its fans.
12:12So it was this really cool techno quality to Mega Man.
12:18It was really neat. Like all the bosses were a lot more extravagant.
12:23All the sprites were a lot more colorful.
12:26Instead of the basic Flame Man you had like mantises and peacocks and all these really extravagant creatures and bosses
12:33that you really didn't expect in the Mega Man universe.
12:36But when they make a flamingo robotic it's cool for some reason.
12:40Dr. Wily knew what he was doing.
12:43Mega Man X arrives in stores in 1994.
12:48And Mega Man fans take notice.
12:53Mega Man's popularity is on the rise.
12:55And Capcom releases two games only a few months apart.
12:58Mega Man X 2 and Mega Man 7.
13:02For the first time Capcom allows two separate series to continue simultaneously.
13:06Both the X series and the classic series.
13:09It got to a point where there was just a new Mega Man game coming out practically every year.
13:15I don't know if everybody was on top of that and was just continuing to buy all the Mega Man
13:20games.
13:20But the fact that there was a steady stream of games with that character in it, you know, really guaranteed
13:25that he would continue to be successful even when the newer systems started to come out.
13:28Mega Man X 3 arrives in stores less than a year later.
13:32But once again the video game landscape is changing and Mega Man will soon find himself homeless.
13:39By 1997 Nintendo has retired their Super Nintendo and Sony's PlayStation is sending shockwaves through the industry.
13:46But Sony isn't exactly embracing Mega Man with open arms.
13:50I don't know if Sony's ever spoken about this policy on the record, but it's pretty well known that in
13:57the early days of the PlayStation they really wanted to differentiate the PlayStation hardware from everything else that had come
14:02before it.
14:03And what that meant in a nutshell was 3D games as opposed to 2D games, which is what the Super
14:08NES and the Genesis were really known for.
14:10Sony does not like 2D games. That is very important to understand from their original standpoint on the PlayStation.
14:20It was important for Capcom to continue its formula of what worked and 2D was what worked for them.
14:26So they originally did not want to do much for PlayStation because Sony did not want them to do anything
14:31for them.
14:32When Capcom approached them with Mega Man for the PlayStation in the US and Sony shot them down.
14:39Capcom still moves ahead and to mark the 10th anniversary of the Blue Bomber, they decide to release Mega Man
14:448, an update for the classic series for the Sega Saturn.
14:48Ready.
14:50Fearing the competition, Sony also agrees to release the game.
14:55But they have a condition.
14:58And Sony insisted that the PlayStation version of Mega Man 8 have something different, special, additional, that the Saturn version
15:04didn't have.
15:05They ended up including a commemorative booklet that showed all the different boss characters from various Mega Man games.
15:11Just so that Sony could say, hey, the PlayStation version's got something the Saturn version doesn't have.
15:16Mega Man finally arrives on Sony's new console, but his next jump will be an unexpected one.
15:23When?
15:40In 1998, Capcom follows up Mega Man's arrival on the PlayStation by agreeing to Sony's demand for a new look
15:47at the little robot.
15:47Wait a second. Where are you going Mega Man? That's not the right way.
15:52But the overhaul will take some work.
15:54The Mega Man series is originally a 2D game and trying to transform that 2D game into a 3D world.
16:04How would Mega Man look as he's jumping in a 3D world? How would he look as he's firing, running?
16:12All in this 3D world, so many different animations and movements you have to think about that aren't considered in
16:182D, because they don't exist.
16:22Well, it's different than Rock Man.
16:24I was going to have to say there's one particular trait about the Mega Man Legends series that really stands
16:29out.
16:31It would have to be that you're on an adventure.
16:38I'm okay, roll. Everything's all right here.
16:41Trying to put Rock Man in this new 3D world and have him interact with everything in a believable fashion
16:49and still have all the fans think, yes, that is in fact the Mega Man that I'm used to playing
16:55as.
16:55Trying to keep that image was very difficult.
16:58It's a game that utilizes 3D, a really free world where you can go and do anything you really want
17:05to. It's not very linear.
17:07And with this adventurous world inside the Mega Man Legends series, we figured that there's a lot of different kinds
17:14of action, not just destroying an enemy or defeating an enemy.
17:28Other kinds of action are just, for example, walking down the road and maybe you kick a can or you
17:33shoot down a tree or something like that.
17:37So that alone gave it a lot of freedom and made it a lot more of a huge whole new
17:42world and adventure.
17:44I think that's what really makes the Legends series stand out.
17:49Mega Man Legends is definitely, I would say it's the most underrated Mega Man game.
17:54I mean, it took Mega Man kicking and screaming into 3D gaming.
17:59Unfortunately, many don't agree.
18:02The graphics were not state of the art, but they were decent at the time and still Mega Man fans
18:06picked up on.
18:07It didn't sell as well as the 2D games, but it was something that at least made Sony happy.
18:12It was 3D on their platform.
18:17Boy, that new engine sure is something. Completely different from the old one.
18:24Following the leap into the third dimension, Capcom begins to look for other video game genres for their star to
18:29explore.
18:31First, Capcom sets their sights on the popular world of strategy gaming with the Mega Man Battle Network series.
18:37In terms of Fusei, there were two things that were kind of problematic about Battle Network number one.
18:43First of all, there was never a game of its type before.
18:47There was no pattern to follow.
18:50No rough idea to go upon.
18:52If there was any type game, it was never really successful.
18:56They'd all failed.
18:56So, to blend an action game.
19:03Along with the kind of fun you get from the Pokemon games.
19:14Or a Yu-Gi-Oh card game or something like that.
19:20To blend those two elements together, just the right amount of balance, to make the game fun, yet new and
19:26fresh, that was very difficult.
19:29The combat system in the Mega Man Battle Network games is very different from what you see in a traditional
19:33Mega Man game.
19:35It's really an interesting variation from the type of gameplay that Mega Man is known for.
19:41But Capcom returns to the classic Mega Man style with the release of Mega Man Zero.
19:48Going back to that style of gameplay, it's a lot easier to understand what you have to do when you
19:53go into a game like that cold and you just pick up the controller for the first time.
19:56You run to the right and you beat guys up.
19:59You shoot, you jump on platforms.
20:02People are comfortable with that.
20:09In 2003, Capcom celebrates the 15th anniversary of its beloved character and releases updates to all three of its ongoing
20:16Mega Man series.
20:18Mega Man X7.
20:25Mega Man Network Transmission.
20:29And Mega Man Zero Two.
20:34After 15 years as one of the most revered game characters, he shows no signs of slowing.
20:42But Mega Man is Capcom's biggest selling game series of all time.
20:47Full Squidward and Officer Mega Man is a very appealing character.
20:51He's got just the right amount of zip and power.
20:54There are so many different Mega Mans that you're always going to find one that appeals to you.
20:59Mega Man's still around today is because he's one of the staples of gaming history.
21:08They're going to keep making the damn things until he dies. I don't know.
21:12He is what they live on still. There are so many games and so many fans of Mega Man that
21:18he's never going to die.
21:19I'm sure they're going to continue to do a lot more and a lot better Mega Man games. He's here
21:24to stay.
21:39I've been making Mega Man for about 15, 16 years now. That's a long time, but I still haven't had
21:44enough of him. He's a great character. I've always loved him and I want to continue to keep making games
21:49with him in it. There's no reason to stop if you've got something good on your hands.
21:54It's not everything, but...
21:56As you can see, I have a lot of different sketchbooks here and this isn't all of them.
22:09There's a lot of enemy characters that have gone unused, but the ideas do keep coming. So many books, so
22:16little time.
22:27The person who probably taught me the most in the gaming industry about what it's like to make a game
22:31would probably have to be the Blue Bomber himself, Mega Man. He really is a large part of my life.
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