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Transcript
00:00He started off as an outcast.
00:02When I was hired as a planner, no one else was called that.
00:05Back then, it wasn't easy for me to fit into a group.
00:08People sort of accused and attacked me as being this guy that didn't have any technological skills.
00:13Whose ideas were far ahead of their time.
00:15I would think that a video game idea like that, where you don't kill anybody,
00:19that was probably a tough sell for Hideo Kojima.
00:21I know a lot of people complained that there was too much dialogue in the game,
00:25or the dialogue was, you know, a little bit cheesy.
00:27It was just getting very frustrating and tough for me.
00:29I began thinking about leaving the company.
00:31But Hideo Kojima's ideas will create one of the greatest gaming series of all time.
00:36The whole industry is still reeling from the impact that Metal Gear Solid has done for the video game industry.
00:42He is an icon, there's no question.
00:44What comes from this point onwards is just gonna be amazing.
00:47This is the story of Hideo Kojima's Metal Gear Solid franchise.
01:12It's the turbulent 60s when a man named Hideo Kojima is born.
01:17I was born in Tokyo in 1963, and lived there up until I was three.
01:21And then I moved to western Japan, and that's where I grew up.
01:25He is introduced to the silver screen early in life.
01:30When I was a baby boy, I was forced by my parents to watch films even before I knew who
01:34I was.
01:35So I grew up on movies.
01:36While Kojima is studying economics in college, he discovers a new love.
01:41I had a lot of free time, and that's when I started playing video games.
01:45Namely, games on the Famicom.
01:47The game that changed my life, the game of my destiny, was Shigeru Miyamoto's Super Mario Brothers.
01:56Till then, I pretty much had the notion that film and video games were separate entities.
02:01But then, I realized that even in video games, I could do creative things just like they're done in the
02:07movies.
02:08He has such a great mind for storytelling that I just think that his mind's always going,
02:12and he's always taking everything in and analyzing it and thinking of ways he can use that in a story.
02:17Kojima decides to pursue a career in the game industry, much to the surprise of his friends.
02:23I was part of an economic seminar during my fourth year in college,
02:27when I told my professor and colleagues that I was going to join the video game industry.
02:31They told me, no way, stop and think twice about what you're doing.
02:34I joined Konami in 1986.
02:37But the aspiring game designer has some problems fitting in at first.
02:43Everyone sort of did everything back then, and when I was hired as a planner, no one else was called
02:47that.
02:48Back then, it wasn't easy for me to fit into a group.
02:50People sort of accused and attacked me as being this guy that didn't have any technological skills.
02:55His first project is a near disaster.
02:59I was given this particular game plan, and I worked on it for six months.
03:02But the thing was, I didn't know anything about memory space in a game,
03:06or the actual method of how to assemble a game and put together a game.
03:09I never thought about the actual schedule or timeline of when to do what.
03:13Then my boss called me and said, sorry, they were dropping my game plan, and this was my first big
03:18challenge.
03:20I was the only one in the company who had never had any of his games released.
03:23And people, instead of saying hi, would come and say, at least complete one game before you die.
03:30Kojima is given one more chance.
03:34After the game was dropped, the company came to me and told me to create a combat game based on
03:38war.
03:39If I were to work on a game based on war, I wanted to do something more like The Great
03:43Escape,
03:44where you actually run away instead of shoot.
03:46When I came up with this game plan, my superiors in the company said,
03:49this rookie's already failed on one project, and now he's trying to come up with this weird concept
03:53where you don't fight, but you run away.
03:55I would think that trying to sell a video game idea like that where you don't kill anybody
03:59and you are, you know, in stealth mode the whole time,
04:02I think that was probably a tough sell for Hideo Kojima at first.
04:06Near the end of the year, it was just getting very frustrating and tough for me.
04:10I began thinking about leaving the company, and I talked to one of my superiors.
04:13He helped me and gave me some advice, and eventually it all worked out in the end, I guess, with
04:18Metal Gear.
04:20Kojima comes up with the idea of a stealth action game,
04:23where players take the role of Solid Snake, a special forces operative
04:26who must defeat a walking nuclear tank called Metal Gear.
04:31After two or three months of development, the game started moving.
04:34The game system was ready, and you could actually sneak around your character.
04:38And if the enemy saw you, you'd get the exclamation point above your head,
04:42and they'd start attacking you.
04:44When we got to this point, the team members played it and they said,
04:47Oh my god, this could be a great game.
04:50And from then on, development went really smooth.
04:53Konami begins to warm up to Kojima's unique new game.
04:57But how will the public react?
05:09After a long, hard road, Kojima releases his first game in 1987, Metal Gear.
05:17The game was for the MSX system.
05:19It wasn't a big market, but when the game came out, it was really well received,
05:22and was ranked like number one or two among all consumer software games in the adventure RPG categories.
05:28In 1988, Metal Gear makes its way to the US on the NES.
05:33Metal Gear was very different from all of the games that were popular on the Femicom at that time,
05:38because it was not a run-and-gun, all-out action game.
05:43Since the MSX game of Metal Gear was very well received, Konami decided to port the game to the NES.
05:49And they got a completely different team to create the NES version of the game.
05:53It probably sold over a million copies in the US.
05:57It's no surprise that Konami asks for a sequel.
06:02And since the NES version of Metal Gear sold so well in the US,
06:06the sales force in the US said, please, do a sequel.
06:09They started working on a sequel, and that was Snake's Revenge.
06:12First of all, I did not work on either version of the two NES games at all.
06:19So what they ended up producing was a game that was completely different.
06:22It was called Metal Gear 2 Snake's Revenge.
06:25The problem, of course, with this is that people who liked Metal Gear would play this and say,
06:30what the heck is this? This isn't Metal Gear. This is just an action game.
06:33So that was kind of disappointing.
06:35Snake's Revenge is not part of the official Metal Gear timeline.
06:40This guy I met on the train from the company said,
06:42Kojima-san, I worked on Snake's Revenge, and I'm personally a big fan of your original game.
06:47I'd like to see a sequel to Metal Gear done by the real creator, Mr. Kojima.
06:51When he said that to me, the idea got into my head,
06:53and I started thinking about a real sequel to the game.
06:56By the time I got off the train and went home,
06:58the entire storyline was fixed in my mind.
07:00So I went to my boss at Konami the next day with a game plan,
07:03and he said, yes, let's give it a go.
07:06The only Metal Gear game that was not released in the United States yet was Metal Gear 2 Solid Snake,
07:11and this only appeared on the MSX system.
07:14Metal Gear 2 was released in 1990. After that, I started working on police knots.
07:19That's when I started hearing rumors about the PlayStation.
07:22In 1995, Sony gives birth to the 32-bit era by introducing the PlayStation.
07:27The powerful new system catches Kojima's eye.
07:30When I saw how advanced these new systems coming out were,
07:34I started thinking about a new action game.
07:36Kojima decides to revisit the Metal Gear franchise.
07:40We established this company called Konami Computer Entertainment Japan in 1996 in Tokyo
07:45in order to develop Metal Gear Solid for the PlayStation.
07:50The PlayStation allowed me to do more things that I wanted to do for the whole infiltration experience.
07:55Since what I wanted to do was in 3D, I used these polygons to create a 3D environment.
08:01To ensure Metal Gear Solid has a unique look,
08:03Kojima brings aboard a rookie designer named Yoji Shinkawa
08:06to create an unforgettable cast of characters.
08:09Mr. Kojima interviewed me and said,
08:11I'm not working on the Metal Gear project. Would you like to come and work for me?
08:15I said, why not? Sure.
08:17So Metal Gear Solid happened to be the first game I worked on.
08:20When we talk about the Metal Gear series, you also have to talk about Yoji Shinkawa.
08:25He really created the atmosphere of the world and the really memorable characters.
08:30There's so many characters.
08:31Meryl was a really interesting character.
08:33It was really neat to see Kojima put that feminine element into the game.
08:36And I thought that it was a really great way to tell a love story while you're playing through all
08:40this action.
08:41This is no time to try and hit on me, Snake.
08:44Sniper Wolf was a great character as well.
08:46He gives all his characters a heart and a purpose and you understand why they're doing the things that they're
08:51doing.
08:52Catch you later, Ansel.
08:54And the profound, twisted nature of the characters.
08:58They have problems and some of them have sexual problems.
09:01This is the greatest handgun ever made.
09:03Some of them are absolutely nuts.
09:06I am losing myself.
09:10Solid Snake gets a new look as well.
09:13I tried to make Solid Snake as colorless as possible.
09:16If he has too many of his own characteristics, then the player won't be able to associate himself or herself
09:21to the character.
09:23I actually did not think about color at all.
09:26I basically just wanted to recreate Solid Snake from the MSX areas in my own way.
09:30I wanted to digest him and then spit out this new Solid Snake.
09:35Kojima is now ready to update the stealth action gameplay Metal Gear is known for.
09:38Little does he know that what he does will revolutionize gaming.
09:52By 1996, the PlayStation has ushered in a new era of 3D gaming.
09:56Kojima takes stealth action gameplay to the next level with Metal Gear Solid.
10:02I think certainly the stealth element is the biggest influence on all video games today from Metal Gear Solid and
10:09hiding behind walls.
10:10I mean, it's almost like if you're playing a game today and your character doesn't suck himself against the wall,
10:15then something's missing.
10:16You know, you gotta have that stealth element.
10:18It really defined the stealth genre.
10:20Since the game was such a hit, there was such a huge influx of stealth titles.
10:24I still think Metal Gear does the best.
10:26The tension when you're creeping around and you know there's a guard or somebody that's out, you know, looking for
10:33you and you are trying to be so careful.
10:37Theoretically, I believe, apart from the bosses, you can get through the whole game without killing anybody except for the
10:42six main people that you've gone in to get.
10:44So I thought that was interesting from a gameplay perspective, but I also thought it was interesting from a morality
10:49perspective.
10:50And Kojima pushes the boundaries of game design by breaking through the fourth wall.
10:54Put your controller on the floor.
10:56I think what Hideo Kojima did with Metal Gear Solid was kind of take the gamer out of the game
11:02itself.
11:03When Psycho Mantis is talking to you and your controller is rumbling or when he knows all the Konami games
11:09that you've played on the memory save,
11:10it takes you out of the game a moment and you're like, wow, this is one heck of a game.
11:14You know, it can tell like what I'm playing and it's taking you out of the, you know, just a
11:19little bit out of the game and then it throws you right back into it.
11:21The moment where you realize you have to unplug the controller, that for me was just like, wow, that was
11:26incredible.
11:26One of the pinnacle moments in gaming for sure.
11:29Metal Gear Solid is unveiled to the masses at E3 in 1997.
11:34All we did was show a trailer and what happened was the same people that were there in the morning
11:38at E3 were there in the evening.
11:41They were just watching it all day long.
11:44People were familiar with the Metal Gear series from the NES days.
11:48It was bringing that into a 3D form.
11:50People were hooting and hollering.
11:51I mean, it was a totally different reaction than what people usually had when they saw a video game on
11:57the big screen.
11:57They weren't even playing it.
11:58I mean, this is a video and people were going crazy over it.
12:03Metal Gear Solid follows SNCC's mission to stop a band of genetically enhanced terrorists who have taken over a nuclear
12:09weapons facility in Alaska.
12:12Well, Kojima's work is entirely visionary in that he doesn't follow the rules of what video games are supposed to
12:20be.
12:20And when he takes a game and turns it into a so-called cinematic experience, he doesn't turn it into
12:27what he thinks a movie should be either.
12:30I think he creates a perfect sort of hybrid.
12:31It was basically the movie-like presentation of Metal Gear Solid that really took people aback.
12:37When he first turned on the game, and it looked like the intro to a movie, and he's swimming around,
12:42and the credits are showing, and then he gets out.
12:44And all of a sudden, there's gameplay for a little bit, and you're introduced to the stealth element of it.
12:48You run into the elevator, and then as soon as you run into the elevator, the credits start rolling again,
12:53and he's pulling off his, you know, sub-gear and everything.
12:55And, you know, chills are just going up and down your spine.
12:58And you're like, man, I'm ready to roll with this game.
13:01The masses finally get their hands on Metal Gear Solid in September 1998.
13:06Kojima's game turns the industry upside down.
13:09350,000 copies are sold in its first weekend.
13:12It will go on to sell 6 million copies worldwide.
13:15When you have a great director take on a movie, you know, it really has that tone to it.
13:19When Quentin Tarantino does a movie, it has that tone to it.
13:21Well, when Hideo Kojima does a game, you feel it.
13:24I mean, he has a very specific view of storytelling and gameplay, and how those two should interact.
13:30I knew that there wasn't anything like it, and I knew that if we did it well, it would be
13:34huge.
13:36They put in all so much stuff in that game.
13:38There was humor.
13:38It's like one of my Japanese animes.
13:41There was seriousness, and there was drama.
13:43It was definitely more than a video game experience.
13:47In a way, the first Metal Gear Solid was like the first Matrix.
13:51People didn't really know what it was like, and people really didn't care about it.
13:55But once it came out, people loved it.
13:57Metal Gear Solid thrusts Kojima and Konami into the limelight.
14:01But how long will the fame and fortune last?
14:14After the release of Metal Gear Solid in 1998, Kojima and his team of talented developers begin work on Metal
14:20Gear Solid 2 Sons of Liberty.
14:23After the success of Metal Gear Solid, we knew that people expected a lot from the sequel.
14:28So I was constantly under this pressure to do something great.
14:31So it was definitely a different experience.
14:34By now, Solid Snake, the game's main character, is nearly a household name.
14:39Well, Solid Snake is this kind of loner, assassin type character that, you know, maybe that's why I like him
14:47so much.
14:47He seems to have this mysterious, you know, he's got a very male testosterone mystique about him.
14:53And I guess I find that very attractive.
14:55By being that mysterious, you really want to delve into that personality.
14:59And I think that's what makes him such a cool character, you know, and voice.
15:05How you doing, kid?
15:06Well, Solid Snake is a guy who has been used all of his life by the military and by his
15:15superiors. He's the ultimate soldier.
15:17Konami releases the PlayStation 2 version of Metal Gear Solid 2 Sons of Liberty in the fall of 2001.
15:23The game includes plenty of improvements to the Metal Gear formula, as well as a soundtrack by Hollywood composer Harry
15:29Gregson Williams.
15:31Other things in the game that people found out was the first person shooter mode.
15:35It created a new way to look at Metal Gear Solid and you really were even impressed by the physics
15:39of the game.
15:40It was just a whole new thing and it took Metal Gear to a whole new level.
15:44But the new sequel has a big secret that catches many gamers off guard.
15:48I was in love with the game the first, you know, the first couple of chapters, I guess you'd call
15:53them.
15:53And you're playing through a snake and it was just incredible.
15:55But then suddenly you're playing this Raiden character and you're like, what is this? We're a snake.
16:01I think a lot of people were disappointed that you were an alternate character Raiden.
16:04I think it made a lot of hardcore fans, made me unhappy.
16:07Once again, Kojima gives his game a very cinematic feel, but some gamers think it goes a little too far.
16:12You passed with flying colors.
16:14Sons of Liberty had lots of, lots of movie footage, lots of, lots of stuff to watch and you put
16:21the controller down for literally 20 minutes sometimes.
16:23I know a lot of people complained that there was too much dialogue in the game or the dialogue was,
16:28you know, a little bit cheesy.
16:30Leave it to me.
16:31Despite what a lot of people said about too much cinematics and a difficult to follow storyline, I still loved
16:36it.
16:37Metal Gear Solid 2 is a hit and sells 7 million copies.
16:41In 2002, Konami releases an enhanced version of their new sequel called Metal Gear Solid 2 Substance for the PC,
16:48PS2 and Xbox.
16:50And in 2004, Konami releases a remake of the original Metal Gear Solid for the GameCube titled Metal Gear Solid
16:57The Twin Snakes.
16:58Well, the Twin Snakes game only was released on the GameCube, but it is based on the first game that
17:05came out on the PlayStation.
17:07It was also kind of a shaking of hands of two great developers, Miyamoto and Kojima.
17:13Apparently, according to the story, they were eating dinner one night and Miyamoto said, hey, why don't you make Metal
17:18Gear for the GameCube?
17:19And the suggestion was as simple as that and they went forward with it.
17:23Then they contacted Silicone Knights, the creators of Eternal Darkness, and obviously they were more than happy to work on
17:29the game.
17:29The remake updates the gameplay and a renowned Japanese director is brought in to redo the classic cutscenes.
17:36My name is Rihak Dungura.
17:37The way that Ken Morrison reintroduced and retold the story from just a cinematic standpoint I think worked really well.
17:45The idea of incorporating all the Metal Gear Solid 2 gameplay into the original Metal Gear Solid game really worked
17:53well too.
17:53Meanwhile, Kojima worked Metal Gear Solid 3 Snake Eater for the PS2, a prequel to the Metal Gear series.
17:59Metal Gear Solid 3 is taking things to a whole other level. I think Kojima is really challenging himself with
18:04outdoor environments.
18:05You know, doing stealth, but doing it in a much different way than in these enclosed environments.
18:10I think it's going to be a really cool opportunity to try out some new things.
18:15This is a trilogy bound by one grand theme. In order to put an end to the series, you're basically
18:20eating up the snake in this game.
18:22That's why I called it Snake Eater.
18:30Today, the Metal Gear Solid series has countless imitators.
18:36There's been a tremendous amount of copycat games or games that are almost identical or sort of mixtures and mergers
18:43of other sort of genres, but mostly have a stealth aspect to it.
18:46So people can imitate my games and if what they come up with is enjoyable, I think that that's fine.
18:51And in 2002, the man who was once ridiculed by his fellow game developers is named one of the top
18:57innovators of the year by Newsweek Magazine.
19:01When I got the first notice or offer for that article in the magazine, I thought it was about the
19:06ten biggest people in the video game industry, and then it turned out it was the ten biggest people who
19:10would be shaping the world.
19:11I was surprised. The biggest change probably was within my family and among my community.
19:16My friends, many of these people say, are you ever going to stop working on video games? Aren't you going
19:21to start moving on?
19:23Then when they saw this article, they went, oh, maybe he's actually doing something he should be doing.
19:27But fans of Kojima and his Metal Gear series have always known that he was destined for greatness.
19:33Tonight, we honor the creator of the fantastic Metal Gear franchise, Hideo Kojima!
19:42He is an icon, there's no question. But beyond that, I think he's got a lot more stories to tell
19:47and, you know, I'm one of the people waiting to hear his next story.
19:50I still think, even today, the whole industry is still reeling from the impact that Metal Gear Solid has done
19:58for the video game industry.
19:59I always told myself I'd always be in the front line creating video games, even when I reached a hundred.
20:06Now that's changed to, even after I die, even as a ghost, I'd still like to create games. It's so
20:12fun.
20:13The Japanese are not really good at expressing their thoughts with words, but I guess if I were to put
20:18it into simple words, I just love creating video games.
20:271.2 megapixel camera and holds 5,000 MP3s.
20:31Wow, that's really impressive.
20:34Hold on a second, sorry.
20:36Hello?
20:37Yeah, hey, I'm in the middle of lunch. Can I call you back?
20:40Alright, cool, thanks.
20:42So that's a lot of MP3s.
20:44Yeah.
20:44See the best, greatest, biggest, shiniest, coolest, and blinkiest new stuff coming next year
20:48when the Screensavers goes live at the Consumer Electronics Show January 6th and 7th at 7 Eastern.
20:53Hold on, let me put you on speakerphone.
20:56No.
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