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00:07previously you're going to manufacture mini cheese guys Phil ruled the kitchen with an
00:13iron fist I asked you to press it down before I went in yes chef but his fruity creations
00:19heartbreaking wasn't this common it failed to impress it looks like something a primary school
00:25class could have made Felucia's team fumbled the figures how many grams are in a cage a hundred
00:30notice that there's a time but they're creepy creations let's have a look okay sealed the win
00:36well done ladies well done Phil felt the heat you're leaving me nowhere to go but it was Paul
00:44there were simply too many mistakes who crumbled you're fired now 16 candidates remain to fight
00:53for the chance to become Lord Sugar's business partner 5 a.m. hello good morning Lord Sugar would
01:12like to meet you at the alternate in central London the cars will be outside in 20 minutes
01:23we've got 20 minutes to get ready we're going to the alternate in London alternate it's a not
01:29gaming I'm never gonna get used to this you're p.m. today mate I'm p.m. today my big day
01:35today guys
01:38if we get mixed with boys like I thought are they gonna bring us out they'll be happy because we've
01:42got more brains between us yeah exactly lucky aftershave this never loses
01:59we've had two back-to-back losses yeah what a way to turn it around now it's on me my
02:04birthday yesterday
02:0535 years young peaking now had you like fine wine fine Tuscan wine although I don't drink in the heart
02:17of
02:17London immersive entertainment complex out on it engaging audiences in breathtaking new ways
02:37to prove yourself worthy candidates you need to search for the clues crack the code 30495 and find your way
02:50to my border
03:00it's amazing isn't it this is well done you made it just for your task this week you'll be entering
03:14the world of virtual escape rooms a market predicted to be worth
03:19seven billion dollars by 2028 by harnessing ever advancing video game technology virtual escape rooms offer the players the chance
03:31to puzzle their way through any number of different environments without ever leaving their home
03:37so I need you to create a virtual escape room concept and design a playable demo before pitching it to
03:46investors
03:47the team that receives the most investment will win and on the losing team at least one of you will
03:54be fired
03:55as the boys have lost the last two tasks Lord Sugar has decided to mix the teams up so Trey
04:02Paul and Steve would you please move over to the ladies team
04:06and from the girls Maura Amina Onyeka and Sam please move over to the boys
04:17good luck and off you go
04:21teams have two days to create a virtual escape room before pitching to industry experts
04:28all right guys first of all ladies welcome to the team
04:31first job that brief room was so amazing and I'm so excited for this task
04:36that was epic
04:37put someone at the controls
04:40is anyone interested in being project manager
04:42so I'd like to put myself forward for project manager you know I'm very creative I've played a few games
04:47in my time as well
04:48I too would like to put myself forward I have over five years experience pitching to investors
04:52alongside that I played a fair few online escape rooms
04:55I've done a few escape rooms myself and I do have a very clear vision for this as well
04:59ultimately this task is down to how much investment we get from the investors so yeah I feel like I
05:03would be strong to lead this
05:05so should we take a vote who would like Flo to be project manager
05:08based on that I guess
05:10looks like your project manager
05:11cool
05:12excellent
05:14I'd like to think I'll be a collaborative project manager
05:17ultimately though I'm quite delivery focused and time is of the essence in these tasks
05:21so I will be whipping the whip
05:23I think the biggest thing to remember is teamwork so we've got this
05:28across the hall
05:29as you know I'll be PM leading you to victory
05:32already pushing buttons
05:34one thing I'm really keen on is collaboration
05:36I believe in a flat hierarchy
05:38project manager Asif
05:42so guys team names is important
05:44well I've got a very strong team so I was thinking something like the Avengers
05:49Prana which means energy
05:51Prana?
05:52No Prana
05:53Team Prana
05:56I've got one
05:57Yeah
05:58I think this might be the one
05:59Go on
05:59Team Supreme
06:01So I've done a little spin on the spelling
06:03So it's S-U-P-R-E-A-M
06:07Wow
06:08That's good
06:09That's nice
06:09So it's Super
06:10Team Supreme
06:12I vote for Supreme
06:13Yeah Supreme
06:16Nexus
06:16So Nexus means to be part of a connected group
06:20Name nailed down
06:22I really like that
06:23Everybody think that's good?
06:25Yeah
06:26Next riddle for recruitment consultant Flo
06:28So we've got some decisions to make on our concept and what the plan is for our escape room
06:33Pin down a proposal for their game
06:36You know you're a king leading an army
06:38Your crown's taken off you and it's basically the concept of trying to get out to pull the sword out
06:43So my idea was a medieval setting and the objective is to collect lots of different items to create a
06:50potion to stop the black plague spreading through that town
06:54On branding I think we should be looking at sort of like the stone, sort of golds, browns, that sort
07:00of really like just medieval as we see it
07:02Thrill
07:04Flo seems to be very tunnel vision but it is a collaborative venture so hopefully she can get other people's
07:10opinions involved rather than just going with her concept alone
07:15You crash land on a desert island
07:19Consulting his team on concepts
07:21And then you sort of move into the countryside which is like a sort of a world that you've never
07:26seen before
07:27Dr. Asif
07:28You guys are plane crushers, there's only limited supplies with like really rare animals
07:33And we can have like devil rats and stuff coming at you, that sort of thing
07:36Yeah, exactly
07:37No, no, I agree, some kind of random animals which are like, they're inbred
07:40You could be in like a sort of buggy thing, so you jump on the buggy and then you're going
07:43through the countryside, stuff's coming at you, that sort of thing
07:45And then you get to the boat at the end, jump on that and head off
07:47And maybe there's a bridge that comes up and before that bridge comes up, there's a key that makes the
07:51bridge come down
07:52Yeah, good shout
07:52Asif, I personally think that there's been enough ideas put out there, I think you need to
07:56Yeah, yeah, yeah
07:57Yeah, so crash landing on a desert island, needing to overcome various obstacles, that's a concept
08:03Everyone happy with that?
08:04Yeah
08:06The key to a good escape room is simple but well thought out
08:09Unfortunately, there's so many different concepts happening in here, it's confusing to me
08:14I would like to put Onyeka as the sub-team leader, developing the game with Sam, Phil and Jack
08:19Yeah
08:21I'm going to sit myself on the, actually designing the escape room
08:24Next job for Flo
08:26It was sort of my concept, my vision
08:28Put players in their place
08:30And then on the branding side, Felucia doing that
08:34So I've got a business myself, so I've got a lot of knowledge when it comes to branding
08:37I think I'd like to be in the branding space, I think
08:40Yeah
08:40Fonts, etc
08:41I think I'll work in the branding as well, just because I've got little experience with the computing game
08:47I'm happy to sub-team leaders, I appreciate we work really well together
08:50OK, so Rachel, yeah, you're heading up the branding team as sub-team leader
08:54And then Trey, Raj and Felucia doing that
08:58Yeah
08:59I wanted to be in branding
09:00I know, but five people wanted to be in branding
09:03So unfortunately, I can't have five people in branding
09:06OK
09:08I'm a very creative person, so personally I feel like I'm in the wrong team
09:12So I'm hoping that the branding team understand what they're doing
09:16Let's go smash it, we've got this
09:18Another win under the belt
09:19I like it
09:19I'm not losing
09:22Cool, let's go
09:2511am
09:26While half of each team head off to build brands
09:30The rest will produce playable prototypes
09:34The key thing is not to make it too easy but not too hard
09:36Yeah, yeah, yeah
09:37So it's about finding that balance
09:38And when in doubt, guys, go with the flow
09:41Go with the flow!
09:44That was so good
09:47East London
09:49Base for both teams
09:51Hi there
09:52Hello
09:53Hello
09:53Design agency Cherry Duck Studios
09:56So I'll start with some of my ideas
09:58Brainstorming names for their game
10:00Wrecked
10:01Maura, Verdi, Amina and Asif
10:06Last Survivors
10:07Last Survivors
10:08Escape the Countryside
10:10No, no, no, that sounds like a TV show
10:13Survival of the Creatures or something, survive
10:16What about Survivor Island?
10:19That sounds like a TV show
10:21It does, yeah
10:21So maybe something to do with time
10:22Running out of time
10:23Because they're running
10:24Escape the island
10:25Survival mode
10:26With a hyphen
10:27That's so loud
10:28What do you think of Fallen?
10:30Fallen escapes, Fallen escape
10:31I like that
10:32Fallen escape it is, guys
10:33I think that's generic
10:34But at the same time it's pretty specific as well
10:36So I'm happy with that
10:40Next door
10:41What if we called it Medieval escape?
10:45Name chosen
10:46I mean it's safe
10:47It's safe and it's obvious
10:48Next, create a logo for their brand
10:52Flo was pretty specific about golden-y stone colours
10:55Nice
10:57It just looks really dull
10:58I don't think so
11:01Yeah
11:02Do you mind if I just put in
11:03Because I've got a very clear idea on how this would look
11:05Absolutely, yeah
11:05So let's just have a look at that
11:07So the bottom of the word dye is red
11:10Again?
11:10Can we try that out please?
11:11Yep
11:13That looks kiddy now
11:14Yeah
11:15Actually I've got to agree with you
11:16I'm going to put a little bit of gradient
11:18One second
11:18Let's finish this look
11:19What do we think about this?
11:20I think it looks nice
11:21My only concern with what we've got so far
11:23I think it looks quite dull
11:25Yes
11:25Shall we look at icons?
11:26What icons do we have?
11:26Let's look at the icons that you've got there
11:28I want to see if we could play with the eye in dye
11:30I think, you know what, we're going to overthink it and mess this up
11:34So we just shouldn't put anything?
11:35I don't think so
11:37The logo design that we made hits the spec of the brief we were given
11:40It just doesn't appeal to me as a potential consumer
11:43So I'm slightly concerned about how that's going to come across to the potential buyer
11:47It does say medieval but I just feel like it looks so boring
11:50I'm happy keeping it simple like that
11:52Agreed
11:55That E could be some sort of pathway
11:58Navigating their logo design
11:59That makes sense
12:00So I don't know if there's a road
12:02Asif's team
12:04I would love an arrow there as well
12:05An arrow to make it into like a pathway
12:07This is the route out
12:08I think you're over-complicating it to be honest
12:11So it's a convoluted way
12:13But it joins the two E's together
12:15Okay
12:15Right away when I'm looking at it quickly
12:17I just see like this kind of snakey thing
12:20Yeah
12:20It's a little bit confusing
12:21So that's the entrance
12:22And then the end will be the exit
12:25Right
12:25So the last E, the bottom E
12:27You need to have an arrow like this
12:28Yeah
12:28Okay, just checking on that
12:30That looks really good
12:31We're not over-arrowing it
12:32No, no, no, no
12:33Two hours long
12:34Entrance, entrance and exit
12:35You can either go that way
12:36Or you can go that way
12:37Yeah, exactly
12:37It's like a maze
12:38And then guys
12:39I think we are done
12:44At Digital Animators Parachute
12:46There's a plate that's coming to the village
12:49And the town mayor is basically on a mission
12:52Priority for Flo
12:54To collect all the goods around the town
12:56To create a potion for a cure
12:58Flash out her medieval game
13:01I think we need to make it a bit cryptic
13:03One of them would be a book of spells
13:06And then they have to go to the potion room
13:09Where there's like a wall of books
13:11And then on those books
13:12So the number's coded
13:13But there's a map next to it
13:14That has one A, two B, C
13:16And then it spells out recipe
13:18Yeah
13:19How can we make it extremely exciting?
13:22Like medieval's not meant to be like
13:24Yeah
13:25I was thinking maybe to make it exciting
13:27We should have like time
13:28I don't know if that's necessarily a priority
13:31Oh God
13:32And then it's going to be going through
13:33To different rooms
13:34But by and large the items
13:35They have to collect
13:36To create a potion
13:37To do the cure
13:38To open the dining hall
13:39And feed the town
13:40To give them the cure of the plague
13:45Next door
13:46A survivor military grade person
13:48In a helicopter that's about to crash
13:51Plotting out their survival game
13:53When he tries to reach the exit door
13:55I think that's how we can incorporate
13:57The first puzzle of looking for the actual lever
13:58Company secretary Onyeka
14:01Marches the troops through her plan
14:03On this first scene
14:04Do you reckon in a distance somewhere
14:06It might be worth just showing the vehicle
14:07That we're going to use
14:08No that's not what we're doing
14:09Okay cool
14:10Once he's out
14:11He looks across at the helicopter
14:12As it's already exploded
14:14Finds the trunk that says
14:15Open the trunk
14:16And collect your survivor essentials
14:18Then there's like an old abandoned warehouse
14:21Where they find the buggy
14:22Then we reach the petrol station
14:25And then at this point
14:26That's when like some of the animals start coming
14:28Then he reaches like a waterfront
14:30But he has to cross over a bridge to a mini boat
14:372pm
14:38With the name we have gone for Medieval Escape
14:42While Flo gets a breakdown on her brand
14:45And then the colours we have a mix of the golden tones and red
14:49Also doing the rounds
14:51There's a pilot that is crashing onto this deserted military island
14:56Dr Asif
14:58What's the name?
15:00Drum roll
15:00One, two, three
15:01Fallen Escape
15:04What's it called?
15:05Fallen Escape
15:08So what's the story behind the name?
15:11So basically there's two E's and there's a sign of a road
15:13With two arrows going on both sides
15:14So he's trying to give that escape aspect
15:16Like you can escape one way or the other way
15:18When you guys see it you'll understand more what we're trying to come from
15:20You'll love it
15:21Is like the escape hanging from the other E or what?
15:23No, yeah, so there's two E's
15:25Both E's there
15:26Both on top of each other
15:27And they're connected
15:28Yeah, and they're connected like a road
15:30Okay
15:31Great, guys
15:32Thank you, guys
15:32Best of luck
15:33Catch up with you later
15:33Thank you, bye-bye
15:34Bye-bye
15:40East London
15:41Preferably someone ethnic minority
15:43Which is why it's based on me
15:44Creating a character for their demo
15:46To just make it a little bit more interesting
15:48Music man Trey channels a medieval mare
15:51So basically it's gonna look like me
15:53Tall, dashy and handsome
15:55Very young and fairly cool
15:57So maybe this one
15:59A bit younger
16:00Because you want him to be a bit dashy and slightly attractive
16:02Okay, yeah, that's nice
16:03I want him to go greyer
16:05Why are you making him less attractive though?
16:0740-year-olds have greys
16:08I'm nearly 50
16:10I haven't got greys
16:10Go a little bit less grey, please
16:12Yeah
16:13Can you try a moustache?
16:15Like Freddie Mercury
16:16Let's try maybe a small little Shakespearean type beard
16:19Let's see how that looks
16:19Oh, wow
16:20I like that
16:21I like that with the beard
16:23Yeah
16:24So I think it's great taking on this role as the mayor
16:27You know, a mayor that actually looks cool
16:28Looks like me
16:29Which is always a bonus
16:30He looks even better so close up
16:33Mmm
16:36I guess executive decision
16:38Happy
16:39Okay, cool
16:39Save this
16:40Building a backstory for their survival game
16:42Should be guiding the players
16:45Asif's team
16:47I'm thinking of something of the lines of starting like
16:51Sometimes life puts you in situations where you've fallen and you can't get out
16:55But remember, there's always a way to escape
16:59Soldier, there are going to be many obstacles across your way
17:03But understand
17:04If you put your mind through it
17:06Your clues and what's around you
17:07You will make it out alive
17:12Yes
17:13Yes
17:14Start the game
17:14All right, cool
17:17I like that
17:17I like that
17:18I like that
17:18I like that
17:19You guys up to that?
17:19DJ MC Verdi
17:21Not just a DJ
17:22Not just a DJ
17:254pm
17:25This is going to be the Persian room
17:27Designing the details of their medieval world
17:30Can we get a bookshelf please in this room
17:32So we can do the recipe of spells bookcase in here
17:34Paul, Noor, Steve and Flo
17:37Can we please put a pig on the table in the throne room?
17:41I've got something to tell you
17:42Just when I'm playing a game
17:44I like it to be fun
17:46Do we have time to add like extra scary stuff like ghosts?
17:51No
17:51And then we just need people in the dining room as well
17:54I was also thinking to have like a run
17:57Hang on slow down because we
17:58Because Ian's still not quite up with us
18:00So we need the pathways connecting the houses that can be utilized
18:02Can we have a sheep?
18:04If you see a sheep
18:05You'll know that there's something going on
18:07Like why would there be a sheep in the middle of the room?
18:09That's a bit random though
18:10I'd like horse carriages outside of the town
18:13We don't have time for every single thing though
18:16I don't feel like I'm being listened to in that room
18:19I have a lot of ideas that will make the game even funner
18:24Because the game right now it's absolutely boring
18:29Next door
18:30If we can get the chest or the box
18:33Mapping out their survival game
18:36So inside that can we then have like an items in there?
18:39Phil, Jack, Sam and Onyeka
18:42So the player will now get into the bus
18:46And start driving it to the petrol station
18:48Can we get the bear?
18:50Yeah
18:50Beware, you might be chased by a native bear
18:52Wait, hold on guys
18:53Are we doing the annual?
18:54Yeah, a few bears
18:55Can we?
18:56Should we get like three?
18:58Guys, I'm just playing devil's advocate here
19:01It's not too much, you don't think it's too much?
19:05Okay
19:07So I don't know if it's my lack of gaming experience
19:12But some of the stuff is a bit far-fetched
19:14And they're telling me it makes sense as a gamer
19:17So yeah, I'm just going with it
19:19On that scene it would be good to see the boat in the peripheral
19:23In distance, yeah
19:23Just so you obviously know you'll get into the boat at that stage
19:25It's like it's an isolated island
19:27All of a sudden there's this boat
19:29Where's that come from?
19:336pm
19:34Our village has been hit by a deadly plague
19:38While Trey transforms into the mayor
19:40We can't save ourselves
19:43But we hope you can
19:46On the other team
19:47If you want to use your hands
19:48You can do that hands close together
19:50Hands up like this
19:52Director Verdi prioritises performance
19:56Let's go for a take
19:58Sometimes in life
20:01You fall
20:03It's your time
20:04It's your moment
20:05Yeah
20:09Sometimes in life
20:10There's threats
20:12Sometimes life puts you in situations
20:14Where you have fallen
20:17Sometimes in life
20:18You are looking in this world too much
20:21So
20:21You need to
20:22Your front view
20:23Is your
20:24Is the person you're speaking to
20:26Take three
20:26In life
20:28Sometimes there is situations
20:30The only thing I'll say with that is
20:32Head up
20:33Chest high
20:33And if you want to use your hands
20:35You can do that
20:37Verdi definitely
20:38Thinks he's Steven Spielberg
20:40It's just the host
20:41Introducing the game
20:43I just want to get it done
20:44Imagine this is your yoga class
20:46Your students are facing that way
20:48Okay
20:48That's who you're speaking to
20:51My name is Leonardo
20:53And you can call me Leo
20:559pm
20:57That's amazing
20:58I'm so proud of you
21:00You can do this
21:01Characters in the can
21:03Guys I'm happy
21:04That is a masterpiece
21:05Playable demos done
21:07Wow
21:07I think that looks phenomenal
21:09Tomorrow
21:10Convince experts
21:12To invest
21:197am
21:19Good morning guys
21:20Great to see you all again
21:21For Dr Asif
21:23The big reveal
21:24Ready
21:24Second opinions on the name and logo
21:28Hey
21:30Oh
21:31Oh
21:33Okay
21:34I'll just give my initial feedback on it
21:36Being completely honest
21:36It looks a bit like a petrol station sign
21:39Or like a supermarket brand or something like that
21:41My immediate thing with the E is like
21:43You know like environmental vibes
21:45Yeah
21:46Recycling sign
21:47Yeah
21:47I mean guys
21:48I mean
21:49Yeah
21:49I wouldn't say it's the most exciting logo ever
21:55For Flo
21:56So excited to see it
21:57Brilliant
21:57A first look at her brand
22:01Oh guys you've done such a crappy job
22:04I feel like the branding is just very basic
22:08Is it just basic or is there anything else you want to
22:10Could you have added anything else?
22:12Like?
22:12I don't know
22:13I wasn't in the brand
22:14We did have the option to add an icon actually
22:16But it just didn't look right
22:18For example when you think of a brand
22:20Do you think of a logo?
22:21Actually the word is the logo
22:23You've nailed the brief
22:23Yeah
22:24Really happy
22:27Sometimes in life there is situations
22:30Like now you have fallen
22:32For the other team
22:34But remember there is a way to escape
22:37We are about to go through a battle
22:40The premiere of Verdi's intro video
22:43You can do this
22:45Good luck soldier
22:47Are you happy?
22:51From the introduction
22:53I don't think it's 100% clear in terms of what the game entails
22:56From playing a lot of games myself
22:58Sometimes from the trailer
23:00I don't want to know too much that's happening
23:01But I feel like she's sending out her soldier into this desert island
23:07This is not a battlefield game
23:09This is an escape game
23:10Battle is against yourself
23:12Or Sergeant Cody
23:13You could say
23:14She's like your
23:15You know
23:16Subconscious mate
23:17Yeah exactly
23:18I think it really needs to be explained to the investors
23:20What that is
23:21Because we don't want to give them the wrong question
23:22It's your inner voice almost
23:23It's your inner voice
23:25It's confusing for the user
23:27I don't have a clue what I'd be doing
23:29Based on that intro video
23:32Our village has been hit by a deadly plague
23:36And you must collect the potions in order to create the cure
23:41Yes!
23:44After meeting their mayor
23:46Thank you so much for taking the brief
23:48I think that is so good
23:50Drilling down into their demo
23:52You start off in the mayor's house
23:54It gives you a few items to collect
23:57Dentist Paul
23:58Okay so there's some barrels there
24:00Wonder what barrel
24:01Oh there's a crown
24:02So clearly
24:03Each letter of the alphabet
24:05Is represented by the coordinating number
24:08And there are
24:09On the other bookshelf
24:11Some books with numbers
24:12So
24:13Yeah I'll just talk you through the story
24:15So by and large
24:16They're items they have to collect
24:17To create a potion
24:18To do the cure
24:19And then the doors open to the dining room
24:21And then it's like hurrah
24:22The town is saved
24:24For now
24:24Dot dot dot
24:26If I'm being really critical
24:27I just think there's not enough clues
24:29To go and find the items
24:31An escape room has clues
24:32That lead you to another clue
24:34That leads you to the item
24:35Whereas here it's like
24:36Collect the items
24:37Save the people
24:38It feels like a game
24:40Not an escape room
24:42From the project management team
24:43I was just expecting something
24:44A little bit more complex
24:45I mean it doesn't feel original
24:47It doesn't feel new
24:48So I'm slightly worried
24:49That the consumers
24:50Are gonna pick up on that
24:51It's not like super innovative in a way
24:55I just think what we've done really well
24:57Is both the branding
24:58The logo
24:58And our game
25:00Have aligned really really well
25:01I absolutely agree
25:06So basically you have to pick up the handle
25:08To open the door
25:10Across the hall
25:11When you come out
25:12You see a military trunk
25:13And then it will basically show you the items
25:16That you need to collect
25:17Fathoming out fall and escape
25:19This is actually like a military bus
25:22Project manager Asif
25:25Okay so you've got some bears knocking about
25:27With the petrol station
25:28You have to do the code
25:31And then I can see the final destination
25:33Which is the boat
25:36Oh cool
25:36Oh we can dance
25:41Is it getting completed now?
25:44Yeah
25:479am
25:47You know it is very simple but hard
25:49So it's hard to understand that
25:51I need to go pick up four items
25:52And the element of fight that we gave
25:55From the actual direction and the intro
25:58Does not match the game
26:01A massive concern is that the sub team
26:03Wanted this complicated game
26:05Where there's different tasks
26:06But when you actually play the game
26:08It does not make sense
26:129am
26:14Teams divide
26:18So Asif didn't actually appoint a sub team leader
26:21I'm happy to step up as sub team lead
26:24Yeah
26:24Oh
26:26Cool
26:28Hello
26:30So we didn't decide on a sub team lead
26:32So
26:32I would love to put Phil forward for that role
26:36We did do a vote
26:38For myself to be sub team lead
26:40But if you want Phil to sub team lead
26:42That's absolutely fine
26:43Police
26:44Yes
26:44Appreciate the call
26:45Cheers
26:46Bye bye bye bye bye bye bye bye
26:48Well the pressure's on you now Phil
26:55Central London
26:56Welcome
26:57To medieval escape
26:59For half of Flo's team
27:00What did you think of the actual character himself?
27:03Yeah I liked him
27:04A chance to test out their game
27:06On a group of gamers
27:09So what did you guys think about like the structure of the game?
27:12I haven't felt that I am actually escaping anything
27:17It was straightforward and clear to play
27:20And it's just lacking a little bit of adrenaline for my appetite
27:24Can you give us any feedback on what you think of that?
27:26It seems unfinished
27:28Probably I will just scroll and not click on that game
27:31Because it will seem a little bit cheap to be honest
27:36Across town
27:37Sometimes in life there is situations
27:40Taking the temperature of the target market
27:43The initial intro video
27:45Did that capture your interest?
27:47Sam, Jack, Phil and Mora
27:51I thought the video was boring to be honest
27:55How closely is the game actually relating to that intro?
27:58From your thoughts?
27:59Not at all
28:00Nothing
28:01Are you having fun, anyone?
28:04It's hard to say
28:06I don't know if we've missed something or not
28:08Do you think the logo looks enticing
28:10Is it drawing in to actually play the game?
28:12It looked a little bit like a supermarket logo
28:14Okay, you're all
28:15Thank you
28:16If you bought this game
28:17How long would you play it for?
28:19Five minutes and I'd be asking for a refund
28:254pm
28:27Boulevard Theatre
28:28Yes guys
28:29Hi guys
28:29Hi guys
28:31Before pitches begin
28:32When they first went on there
28:34They were a bit confused with
28:36What's just happened?
28:38For both teams
28:39They said from the outset
28:40It wasn't completely obvious how to play the game
28:43A chance to feedback their findings
28:46They said it feels a little bit of a game
28:48Rather than an escape room experience
28:51With it being an escape room
28:54They said what are we escaping?
28:57We obviously said the plague
28:58It's clear as well
28:59I think escape rooms as a concept
29:00Actually encompasses more than just escaping from something
29:03They said just the feeling of urgency to get the quest done
29:07It felt quite relaxed
29:08So just another point that you can address
29:145pm
29:16Crunch time
29:17Waiting
29:18A panel of potential investors
29:21Including industry giants from the worlds of gaming and visual effects
29:25Right
29:26Time has come
29:27First out
29:28Medieval escape
29:31Okay
29:31Here we go
29:32Super
29:35We're so excited to pitch you our investment proposition
29:39Now you may be aware
29:41But the online gaming market in the UK in 2021
29:44Was worth 2.9 billion
29:4610% of this is made up of virtual escape rooms
29:51Where is he after that?
29:56Um
30:00So with this in mind
30:02I am so delighted to give to you Medieval Escape
30:06Our village has been hit by a deadly plague
30:10And you must collect the potions
30:13In order to create the cure
30:17You must find these items before it's too late
30:21Trey's loving this
30:24We shall start up the game
30:26Now
30:27This is the real time
30:29Like this is the moment
30:31And we shall enter into the
30:33Throne room
30:35Right
30:35I will go around here
30:36I'm seeing a throne
30:38And
30:39Okay I can see a few barrels
30:41Here's a crown
30:41Right here we go
30:42We are making progress in this now
30:45I will
30:46Enter that potion room
30:48And see if we can find anything in here
30:50So
30:51A book of spells
30:54Okay some books on the side there
30:56Let's have a look at this one
30:57I know he's explaining it and doing it
30:59But I need him to finish it on time
31:01Yes I managed to pick that up
31:03And I've got the spell book
31:04Fantastic
31:05And in terms of the
31:07Actual finish of the game
31:09You can unlock the village hall
31:11Because you have the cure in your hand
31:12Because you found all the items in our inventory
31:18Um
31:19We welcome any questions that you have for us
31:21And we're really excited to answer them
31:23My name's Tom
31:24I'm the CEO at Little Lion
31:26What's the
31:27What's the sense of fun with this?
31:30What's the sense of engagement?
31:32What's that sense of
31:33Joy and conviviality
31:34Which
31:35Which is an essential through line
31:37Right?
31:39So the joy is actually
31:41In regards to the dopamine hit
31:43Of overcoming those challenges
31:45And working as a team
31:46To be able to overcome those challenges
31:48A dopamine hit?
31:49I mean
31:50That was about as fun as a wet fish in parts
31:52No?
31:53Sorry
31:55Hi
31:56Hi
31:56My name is Julia Charles
31:57From Julia Charles Event Management
31:58For me
31:59It lacked in its difficulty
32:01And it lacked in its kind of
32:03Its real punchy moments
32:08If you see this as a kind of a start point
32:10To introducing those characters
32:11And introducing that universe
32:13Yeah absolutely
32:14You've got to capture me at this point
32:15For me to stay with you as a valid member
32:17Of your community
32:19You've got to capture me now
32:20Of course we're limited today
32:21But certainly take that on board
32:23And you've gone medieval
32:24Which do you know what?
32:26Has got so many avenues
32:27But
32:28Don't play it safe
32:30Thank you so much for listening to us today
32:32Thank you
32:33Thank you for your time
32:37Visually
32:37And from a narrative point of view
32:39I thought it was really strong
32:40It lacked for me
32:41It lacked in the hints
32:42And the help
32:43It was fun like you said
32:45Yeah the fun
32:49Putting their survival skills to the test
32:52Asif's team
32:58Now imagine this
33:00A military helicopter pilot
33:02Crash landing
33:04Onto the shore
33:05Of an uninhabited
33:07Derelict
33:09Old military island
33:11Welcome
33:11To Fallen Escape
33:14Sometimes in life
33:15There is situations
33:16Like now you have fallen
33:20But remember
33:21There is a way to escape
33:23We are about to go through a battle
33:26And there is clues along the way
33:29You can do this
33:31So at the moment
33:33The demo that we have provided
33:34Is in a draft stage
33:37So we've wanted to do a base for you
33:39Just to see the initial concept
33:41She's already told the client
33:43She doesn't believe in it
33:44No
33:44It feels like she's saying
33:45This is a bit crap but trust us
33:47Do you know what I mean?
33:48We have now arrived
33:49At a petrol station
33:51You can see that the dangers behind
33:53Grizzly bears
33:54My goodness
33:56That's brilliant
33:57Someone's laughing
33:58What's happening?
33:59Now we are almost at the end of our journey
34:03Our users run to safety
34:05And make the ship on the harbour
34:14Thank you, Onyekia
34:15Thank you
34:16Thank you
34:16You do know that that was bananas, right?
34:22I think it was great
34:25Or as in bananas, I think it was
34:27As in you do see that that was crazy, right?
34:30Because if it is surreal and it's supposed to be
34:33Great, I'm in
34:34If it's not, then it's chaos
34:37Yes, it's surreal
34:38Yes, it's surreal
34:39Just take a guess
34:41It's not meant to be surreal
34:42It's meant to be realistic
34:43Oh God
34:46It's ridiculous
34:46So these are realistic bears
34:49In a war zone
34:51In an escape room
34:52On an island
34:54No, so definitely
34:55No, so definitely
34:55If I'm
34:56It is supposed to be
34:58Unrealistic
34:59It's supposed to be an imaginative feeling
35:01Falling
35:01So what we want to do
35:02Is create a different perspective
35:04There's something that
35:05That they would never see before
35:07Okay
35:08Hello, I'm Karl
35:09I run the immersive group at Framestore
35:12One thing I'd like to ask you really
35:13Is if the gameplay itself
35:15Has nothing to do with falling
35:17And the game is called fall and escape
35:19I think it'd be quite easy to be confused
35:22I appreciate your point that
35:23It's like anticlimactic
35:26Once you fall
35:27Is there any more falling?
35:29No, it's all about escaping
35:30So do you think it's anticlimactic then?
35:34In terms of the fact that
35:35When it comes to the falling aspect
35:37I understand that position
35:38However, the escaping
35:40Is where it's all about
35:42He's digging himself a hole, mate
35:43He's digging himself a hole
35:44He's digging himself a hole
35:44We've also put the E's together
35:46It's a symbolic
35:48We've done
35:48A symbolic nature
35:49We've done there
35:50In order to represent
35:51The direction
35:53To the escape
35:54I think
35:55I mean it looks like a bit of a
35:56Deer in the headlights
35:57I think she's froze
35:58Thank you all for your feedback
36:00Thank you all
36:04They all said that the other team's concept of medieval was lacklustre
36:09Yes
36:09That wasn't boring
36:11I wasn't
36:11No, I laughed
36:12I wasn't bored
36:12I did laugh
36:13It was entertaining
36:14We'll give them that
36:15But
36:15Yeah, they should've gone
36:16They should've gone
36:18Like completely out of this world with it
36:20Yeah
36:227pm
36:23Well guys
36:25Pitch is over
36:28Right
36:28The pitch went well
36:29We were confident
36:30We got the message across
36:31But the questioning
36:32Was tough
36:34I mean watching that pitch
36:35I felt like I just wanted to jump in there and take over to be honest
36:38So a little bit frustrating
36:39But hopefully they've done enough to get the investment
36:42There were a few questions that were thrown at us that were pretty challenging
36:44But I think fair play to you guys
36:46I think you absolutely smashed it
36:47Thank you so much
36:48You always did
36:49Flo took the responsibility of project manager
36:51It was her concept
36:52So ultimately if we do lose this task it is her responsibility
36:57Tomorrow in the boardroom
37:00No escape
37:09You can go through to the boardroom now
37:31Right
37:32I ask you to launch and brand a new virtual escape room
37:38So Flo you took charge of a team called Nexus is that right?
37:46I did yes
37:47Right
37:47So you use a pun you went with the Flo
37:51Yeah
37:52We used that a few times
37:54Yeah
37:55Okay so tell me what was your strategy next?
38:00Yeah so I had the concept of it being in a village
38:03Yeah back in medieval times
38:05And there was I guess a town mayor
38:07Who had to go around the village and find items to create a cure
38:11For the plague that was soon to kill the villagers
38:14Bearing in mind that your story is about a plague
38:18Do you think your plague is going to be infectious?
38:21Do you think they're going to buy it?
38:22With the right investment
38:23Yeah
38:24Who designed the game?
38:26I took the lead on designing the game itself
38:28And then Steve pitched in to help with the making sure that the concept followed throughout the game
38:34Okay and Noel what did you have to do?
38:37You thought it was boring didn't you?
38:39Yeah I did yeah
38:40We prioritised probably other things and some of the ideas therefore didn't get taken forward
38:46Which is probably a bit of a shame
38:47None of the ideas
38:47Yeah
38:48Right let's run it
38:51So Lord Sugar let me take you back in time to medieval England
38:54Where we can see a parchment on the floor that will give us some instructions of what we need to
39:00do
39:01Let's go in here
39:01Let's go in here
39:02On this table I can see a pig there with a heart
39:04So that answers the second clue the heart of a glutton
39:07We shall pick that up
39:08And we have now added that to our inventory as well
39:11So we can place the items here
39:16And then the village hall opens
39:17Fantastic
39:18Hmm
39:20It's not a game of thrones it's more of a game of yawns
39:24Right so the branding team you got on to the intro of yelling yeah
39:29Well let's have a look at them shall we
39:31Yeah
39:33Our village has been hit by a deadly plague
39:36And you must collect the potions in order to create the cure
39:42We can't save ourselves
39:46But we hope you can
39:50So this character
39:52From what I heard is based around you Trey
39:56Is that right?
39:57That's right Lord Sugar
39:57Well I know it's been generated by a computer
40:01You made yourself look better
40:03Yeah
40:04Yeah
40:04What we wanted was something that potentially could be an iconic character
40:08A bit like Lara Croft
40:09That would just give the game a few more USPs
40:12Than it otherwise would have had
40:13Right
40:14Okay now I'm going on to the pitch
40:17Right
40:18So yeah I let it open and then obviously we bought Trey across the team
40:23A little bit of a stumble in the beginning I understand yeah
40:25I think there was about two second pause where I just tried to get myself together a little bit
40:29What's the general gist of what the experts said Cara?
40:32They particularly liked Steve and Trey
40:34But you know game was basic and we lacked oomph
40:38Hmm
40:39Right
40:40Let's move on
40:42Asif
40:42Yes Lord Sugar
40:43We've got the name of the team called Supreme
40:46Is that right?
40:47That's correct Lord Sugar
40:48Yeah
40:48Supreme to me it sounds like a chicken dish you get in the taste of
40:52So how was your brainstorm?
40:54If I'm being totally honest
40:56Which I'd like you to be
40:58When we left the brainstorm I don't think anything was completely clarity clear
41:04I think that's not entirely true I think the team did leave the meeting knowing that there was the broad
41:11concept of some kind of escape on a deserted island with some sort of crash
41:15Escape the island
41:16Yeah
41:16Yeah
41:18We wanted to break away from the very overdone concepts of medieval sci-fi horror in escape rooms
41:25And the whole point of an escape room is to escape
41:27And the initial kind of concept
41:28What do you think of that one? You saw that
41:31What do I think? I think it's um
41:33It's been done many times before
41:35Oh right okay
41:37Let's run it
41:38So this is the moment where the helicopter crashes
41:42So the player is now out of the helicopter
41:45He's trying to survive
41:47So the player
41:48This looks like Epping Forest to me
41:52So now we've kind of made it out of the forest
41:54And he's entered the vehicle
41:55We're now making the journey to the first stop
41:57Which is the petrol station
41:59And if we look behind us we'll see danger of the bears
42:02Oh
42:02Yeah
42:03Slightly
42:04So they actually do roar just to give it a bit of an effect
42:07Ooh
42:07And now we've collected the fuel and then this is the last section
42:11The player can run to safety
42:13Right
42:15The guy is shit scared of the bears and wants to escape
42:18Why would he be dancing?
42:19It's the adrenaline rush
42:20Hmm
42:21So anyway
42:22Phil
42:23Yes, Lord Sugar
42:23What did you do as far as the landscape of this thing is concerned?
42:29I kind of worked out quite quickly that Onyeka had a very clear vision
42:32And she wanted to do this herself
42:34Her way or the highway?
42:35No, it wasn't necessarily that I wanted to do it myself
42:38I think within the team in terms of who had more experience or knowledge of playing escape rooms
42:43I was the one that was there
42:44So yes, I led it in that aspect but I definitely welcomed everyone else's ideas
42:49So let's just move on a little bit to the branding team
42:51Yep
42:52So this is the logo for an escape is also the name of the escape room
42:56What was all that stuff in the E in the middle?
43:00So the E is a motif
43:01It looks like spaghetti junction
43:02The E I'll take responsibility for and I'm still I think once it's explained
43:07It just becomes not the country
43:08It's like a route out of the folder
43:10It's going nowhere
43:11Look, it's going nowhere
43:12Right, let's have a look at the intro
43:15What the intro was about
43:16Sometimes in life there is situations
43:19Like now you have fallen
43:22But remember there is a way to escape
43:26We are about to go through a battle
43:29And there is clues along the way
43:33You can do this
43:35Fall and escape
43:37It's more like falling asleep
43:39Is that your voice over there?
43:41Yeah it is, yep
43:42Hmm
43:43Okay, let's find out what the investors had to say
43:47Alright, so
43:48Tim
43:50Supreme
43:50How'd they get on?
43:52Well, although there were some issues with the game
43:55They liked elements of it
43:56So they decided that they would invest
43:59£50,000 for further development
44:02Karen, Nexus, what happened there?
44:05Well, they thought medieval as a theme was completely overdone
44:10But they liked the narrative
44:12They loved the character
44:16And on that basis
44:18They did say they would invest £170,000
44:24Wow
44:25Into further development
44:26Wow
44:27Wow
44:29Well, well done
44:30Well, you've spent the last few days
44:32The cutting edge of technology
44:35So now you're going old school
44:37I'm sending you to the Tomb Raider live experience
44:41Okay?
44:42Off you go
44:43See you on the next task
44:47Good luck guys
44:53Well
44:55£120,000 difference
44:58So I'm going to send you off
45:00You're going to come back here
45:01And we'll go into more detail later on
45:04Okay?
45:05Off you go
45:16Welcome
45:17We need to find the Elemental Relics
45:18Are you up for the task?
45:20Yes
45:20Let's go team
45:21Follow me
45:21Come on
45:22I think we won
45:23Because we had such an excellent team
45:26Everybody followed my vision
45:28And that's what makes winners
45:31We all stuck to Flo's brief
45:33You know, she would have listened to me
45:34We could have done even better
45:35Come on
45:36Leo would be proud
45:38Come on, let's go
45:39Did it
45:39So Leo
45:40Incredible character
45:41Obviously looks like me
45:42He's cool
45:43Yeah
45:44I'm just glad
45:45That resonated with the investors
45:47Yeah
45:48Another win
45:48Yes
45:50Well done
45:56From the very first meeting
45:58We didn't know what we were doing
46:00Maybe a clean summary at the end of that meeting
46:02Sounds like it might be beneficial for everyone
46:04I think the development team will be to blame for this
46:07The game was confusing in many aspects
46:09And there was bears there
46:10Like you won't really find bears on a derelict island
46:12I think there was a lot of confusing things
46:15Which I did bring up
46:16Like I don't think that makes sense
46:17I don't think this makes sense
46:18In the pitch, yes they said it was confusing
46:20But I think the concept itself
46:22Is what actually got us that investment
46:24It all falls down to the project manager
46:27He should have given us clear directions
46:29And we never had that
46:30Prior to the pitch
46:31When you had the opportunity to switch
46:34Like Amina, bless her
46:36Like she was a bit frozen on stage
46:37But I think that's because
46:38She doesn't have experience with
46:40Public speaking like that
46:41Ultimately Amina was put on the wrong team
46:44She should never have been pitching
46:45It wasn't her strength
46:46It was like there was three of them pitching
46:47Rather than four
46:57Yes, Lord sugar
46:58Yes, would you invite the candidates in, please?
47:16Well, Asif
47:17Yes, Lord sugar
47:18In the last task
47:20You pleaded with me to make you the project manager
47:24So that you could prove to me what you can do
47:28That's right
47:28So what have you done?
47:30I believe I've led a team to create a novel concept
47:36Which landed reasonably well with investors
47:40You saw the investors laughing at time to time, right?
47:44And it might have given you a clue
47:46And when one of them suggested that
47:48Did you want to make this a bit humorous?
47:51You said, oh no, no, no, no, no, no
47:53We want to keep this very serious, no
47:55In fact, they were hinting to you that
47:57Had it have been silly
47:59Calling to Tim
48:01This guy said to him
48:02He'd have stuck a hundred grand more in
48:04Hundred percent
48:04He said if you'd lent into the bonkers aspect
48:07Or the fact it was slightly bananas
48:09And owned that
48:11They would have given you more money
48:12Lord sugar, if I may
48:13I did actually notice that
48:15And that's when I kind of interjected
48:17And tried to kind of change
48:18But that's when you had a disagreement with him
48:20I wouldn't
48:21In front of the customers
48:21It was worth a confirmation
48:22I wouldn't say it was a disagreement
48:24I apologise and said that
48:26This is what Asif did mean to say
48:28Because it was a lot
48:28Sounds great, doesn't it?
48:29You're standing in front of the people
48:30You're trying to sell
48:31And the pair of the left hand
48:32Doesn't know what the right hand's doing
48:34So anyway, whose brainstorm was it
48:36To put the soldier at the front?
48:38You all collectively made that together
48:40But it made no sense
48:41I mean, her message leaves me
48:44That you're going into battle
48:45It's not a fight
48:46You crashed an aircraft
48:47And you're getting out of somewhere
48:48It's a fight against
48:49What's one thing got to do with the other?
48:51The consumer research Lord Sugar said
48:52Exactly the same thing as you
48:53That it didn't make sense
48:55And it had no real correlation to the game
48:56It seemed to me
48:57It all went wrong in the brainstorm
49:00And if you don't understand something
49:02Even though it's the project manager
49:04What did you leave for?
49:05Until you turned around
49:06And pinned him down
49:07And said to him
49:08Can you, as the project manager
49:10Tell me what you want me to do?
49:12I did feel as if I was trying to manage
49:14Asif into making managerial decisions
49:16I'm not sure that hindsight
49:17Is a beautiful thing
49:18And I think in the moment
49:20The team didn't voice these concerns
49:22In your CV you say
49:23You're good at everything
49:25And one thing I can see
49:26Is that it looks like I've cured you
49:28Here because you ain't good at this
49:30Your escape was about as complicated
49:32As a one piece jigsaw, quite frankly
49:35So, Asif
49:37Can you tell me which two people
49:39You're bringing back into this boardroom?
49:41Lord Sugar
49:42On the basis of the game being very rudimentary
49:45I would like to bring back Onyeka
49:47And for perceived lack of contribution
49:50I'd like to bring back Sam
49:52Who?
49:53Sam
49:54Are you having me on?
49:56I've made massive contributions
49:59Can I change?
50:00Why did you say to me can I change?
50:03Are you indecisive or what?
50:05It's not indecisiveness
50:06It's just
50:07It must be
50:07I like Sam's rebuttal
50:09I would like to bring back Amina and Onyeka
50:12Why is that sorry?
50:13She's rebutting
50:14What are you going to do now?
50:15That's fine
50:15That's my final decision
50:16I think I put a solid shift in both days Asif
50:19And I saved you from the pitch
50:20Yeah we actually helped you
50:22You know that Asif
50:23Hmm
50:24Right okay
50:25I'll tell you what we're going to do
50:27You now confuse me
50:28So
50:29Four of you are coming back in here
50:31The rest of you
50:32You have escaped
50:33So get back to the house
50:36Okay?
50:41I'm going to talk to Tim and Karen
50:44And then I'm going to call you back in here
50:46And at least one of you will be leaving this process today
50:51Go outside
51:00Karen what do you make of Asif?
51:01Well what's clear to me is there was no synergy
51:04And that lack of synergy is ultimately his responsibility
51:07So what do you think of Onyeka?
51:09The game was a big problem with this task
51:11And she took full responsibility for driving that
51:14She can't get away from that unfortunately
51:16And then we've got Sam
51:17Seems to me Alan that Asif has fought Sam back
51:20Because didn't like what she said about him in this meeting
51:23Not what she actually did on task
51:26And what about Amina?
51:28A big part of this was the pitch
51:29And she froze on stage
51:31And ultimately the investor said that she didn't add anything of value
51:35Hmm
51:38Could you stand the four of them in place?
51:49Asif
52:09Asif
52:10There was no lack of experience in this field
52:12It didn't matter
52:12I still gave 110%
52:14And if I thought something looked a bit dodgy
52:16Or I didn't agree with it
52:17I've voiced that
52:18Onyeka do Sam contribute
52:19As she said
52:20She doesn't have experience
52:21So where she thought she could add
52:22She did
52:23Basically look
52:24From where I sit
52:25It seems to me
52:26The construction of the game
52:29Is all down to you
52:30Yes Lord Sugar
52:31Because I was the only person on the team
52:32That actually had the experience
52:33Of building it out
52:34I'm pleased you admit that
52:35Because
52:36At the end of the process
52:37I asked some experts
52:39To decide
52:40Whether they liked it or not
52:42And they didn't
52:42I know Lord Sugar
52:43And based on their feedback
52:44I know that it wasn't perfect
52:46And that was seen in the demo
52:47But they did not like the branding
52:49And they did not like the marketing
52:50But you have to take responsibility for it
52:51Don't you really?
52:52Yes Lord Sugar
52:52And I do
52:53I designed the game based on the brief from Asif
52:55Which wasn't even clear in the beginning
52:56Well you were brilliant
52:57One minute you're telling me you weren't briefed
52:59Yes
52:59The next minute you're telling me he was briefed
53:01The brief
53:01Did you brief them?
53:02Absolutely Lord Sugar
53:03What did you brief them for?
53:04I briefed them on the nature of the game
53:06You didn't have any concept of what you wanted in it
53:08You decided on the logo that they did not like
53:10You decided on the host that they did not like
53:12They did not invest in that
53:13Is this all true?
53:15She's rattling off here like an AK-47 machine gun
53:18They didn't like it
53:19It doesn't mean it's
53:20You know
53:20If you think that what we made
53:22The logo is fantastic
53:24You have low standards there
53:25You also made the logo though Amina
53:27No I made the logo but
53:28Asif why did you bring me in?
53:29Amina you said
53:30No can you explain why you brought me in?
53:31Let me explain that
53:32Amina you're now saying that you didn't like the logo
53:35But you were there
53:36I didn't say I didn't like it
53:37And you helped design it
53:38Yeah
53:39So why didn't you speak up when you were designing it?
53:41I did Asif you know I did
53:42I said I don't like the arrows
53:43You said it looked good in the end
53:45I said okay
53:46Okay
53:46I didn't say I wasn't extending it
53:48Alright okay listen
53:49I'm gonna summarise here
53:52Sam
53:53I'll take you on your word really
53:55Of that you did something in this task
53:58So Sam
53:59You're safe
54:00Thank you Lord Jigger
54:03Onyeka
54:04You did take over the design of the product
54:07And
54:09It was bad product
54:12Amina
54:13That's Lord Jigger
54:14There's
54:15Some things in this task that weren't very very good
54:18Design
54:18One of them you should have stood up
54:21To the project
54:22Don't talk please
54:24Please don't talk to me
54:26Um
54:27But Asif
54:30Your claim of being a great leader
54:32Hasn't come to fruition in my view
54:35You know
54:36No be quiet
54:38But um
54:39Onyeka
54:40You did design this product
54:42And it leads me to believe that
54:44It is the reason for the failure of the task
54:48But Asif
54:49You're a poor
54:51Poor
54:52Manager
54:53So
54:53It is with regret
54:55You're fired
54:57Thank you Lord Jigger
54:58Thank you Tim
54:58Aaron
55:05What a bloody mess
55:09Go back to the house
55:10Thank you Lord Jigger
55:11Thank you Tim
55:12Thank you
55:12Thank you so much
55:25I'm feeling gutted
55:26But I won't be defeated
55:27And this is only going to ignite a real flame in my belly
55:30To get to the next level in my business
55:34I think Sam will definitely come back
55:36I think the other three
55:37Is touch and go between them
55:39Any of them can go
55:41Oh my god
55:46Oh my god
55:50All I'm going to say is
55:51You do not want to be in that bottom three
55:54It is
55:54The worst
55:59I'll go check
56:03Hello Lord Sugar
56:04Hello Verdi
56:05Good evening
56:07Guys
56:07Lord Sugar's here
56:08We need to go to the lounge
56:14So good evening
56:16I'm here to set the next task
56:18I'm sending you off to Jersey
56:20The largest of the Channel Islands
56:23Jersey may be a small island
56:25But it adds an impressive
56:2714 billion pounds
56:29To the UK economy
56:30Every year
56:31Now I want you to source
56:33Nine items
56:35Associated with the island
56:37And buy them at the cheapest price possible
56:39The team that spends the least amount of money
56:42To procure the correct items will win
56:46And in the losing team
56:48At least one of you will be fired
56:51So good luck
56:52Thank you
56:56Treasure hunt on an island
56:57What more could you want?
57:20Treasure hunt on an island
57:23What more could you want?
57:23Let's get to the lighthouse
57:24Let's do it
57:24Keep going
57:25Every second counts
57:26And in the boardroom
57:28Pretty much the worst team
57:30That I've ever had out on this task
57:32A fire sale
57:34You're fired
57:39To be continued
57:42To be continued
57:42To be continued
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