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TVTranscript
00:01He's a pioneer in the game industry.
00:12I don't play a lot of video games, so I was always interested in things outside of the world of
00:21games.
00:23Even today, that's where my inspiration comes from. Music, movies, things outside of the game world.
00:30He's a philosopher, he's an artist, he's a mathematician, he's a renaissance man.
00:36And he created something immortal.
00:40Virtua Fighter was a blueprint for a lot of companies on how to make a 3D game, and that was
00:45a huge deal.
00:48This was the first game that he created which had actual human characters.
00:54But along the way, there were challenges and doubts.
01:01I said, I don't know if I'll be successful, but of course I'll give it a try.
01:05In the end, he created a new world that inspired others and redefined an industry.
01:15This is the story of one of the true leaders in the game industry, Yu Suzuki.
01:20He had an incredible keen vision on what games are going to be in the near future.
01:27Yu Suzuki really was kind of like the Michelangelo of the video game industry.
01:55Yu Suzuki was born in Japan on May 10, 1958.
01:59Yu Suzuki was born in Japan on May 10, 1958.
01:59Yu Suzuki was born in Japan on May 10, 1958.
02:01He had a great idea of the lessons of the interests that would define his career.
02:08People told me that I was different from other children.
02:10I love making things and drawing things.
02:14The other thing that I like to do was play with plastic blocks.
02:17I would make cars and houses and robots with these blocks.
02:22but the road to programming was not a direct path my parents were elementary school teachers so the
02:30first occupation that I was interested in was teaching after that I dreamed of becoming an
02:34illustrator and then at one point a dentist but I didn't actually pass the exam to go into a
02:40university to study dentistry so then I started learning to play the guitar but no matter how
02:45much I practiced I never got that much better faced with an uncertain future he looked into the
02:53past when I entered the university I started learning more about programming I realized that
03:02this was very much like playing with deal blocks as a child you took different pieces and you put
03:08them together in different ways to make something new after graduating from Okoyama University of
03:13Science you Suzuki begins to look for a job when I originally came to the interview at Sega it
03:21wasn't because I was interested in games it was more because of my interest in programming but the
03:26interviewer was very nice and I got a very good feeling about the company and that's why I joined
03:32in 1983 Sega is already a growing force in the video game market games like Zaxxon are popular in
03:39both the arcade and home console markets when I entered Sega in 1983 there were very few people in
03:49development also the offices were very small five people shared one table it was that kind of
03:55environment after working for two years as a support programmer he's given a shot at producing his own
04:05project to develop this game I wrote on motorcycles a lot when we came up with the prototype I would
04:12ride that prototype bike for hours and hours every day he puts his efforts into a motorcycle simulation
04:18and his focus into an arcade cabinet at that time a lot of Japanese arcades they had what was called
04:25coffee top table arcade machines but then there was hang on which was this huge machine with a
04:32motorcycle stuck into it hang on and its innovative design quickly becomes a success in both Japanese
04:39and American arcades you know nothing stood out like hang on when you walk into an arcade and then you
04:44see literally just a motorcycle thing that you can get on and ride and it made video games more of
04:49a
04:49kind of entertainment activity it felt so real you're going like this and going like this and leaning over
04:56a little bit too much a little bit too much I'm gonna crash I'm gonna crash BAM the level of
05:01immersion in
05:02that game was just unbelievable Sega soon follows with another Yu Suzuki arcade innovation welcome to the
05:09fantasy zone get ready Space Area was a game where you're basically spaceman type pilot and you're on a jetpack
05:18and you're flying all around this terrain and there's all these flying objects coming at you and you literally
05:24see on the screen a thing coming from a far distance and it gets bigger and bigger there was really
05:30nothing else like it at that time Yu Suzuki continues his success with two more innovative arcade games
05:39for Sega afterburner and outruns a driving game where you're driving a convertible Ferrari you're
05:54outrunning your opponents but this is not a racing game this is a driving game where you got one hand
05:59on the wheel and the other one around your babe you play a game you know in a chair in
06:07front of a TV
06:08screen and so just the style it was so different and it was so exciting he was also very aware
06:13of car
06:15physics he had little touches in there like suspension like braking like skidding out he was
06:24really creating this like you know sensation of driving a car Yu Suzuki had changed the look of
06:31arcades with his innovative controls and cabinets but there is still more to do one of the challenges
06:39for us was creating something that resembled a gyroscope where everything would move in the 360 degree way
06:48if you look at all the Yu Suzuki games all the cabinets are huge and there are these monstrous you
06:54know cockpit for afterburner the motorcycle for hang on he knew that it was more than just a screen
07:00on a little table thing that this was going to become an immersive experience he had this incredible
07:06vision that the arcade industry is going to become more than just you know tabletop games by 1991 Yu Suzuki
07:15is
07:15already a celebrated game designer but his next move will put him head-to-head with an undisputed
07:20champion of the arcade industry I don't think people thought that was going to be a big success
07:26so yes it was very difficult
07:39by 1993 Yu Suzuki has radically redrawn the landscape of arcades around the world
07:47moving cabinets and realism are his trademarks but his next project adds an entire new dimension to gaming
07:553d was something that I was interested in for my days at university in fact my thesis at university was
08:01about 3d I'd always been wondering what I could do with that technology around that time the president of
08:07Sega realized that Capcom had a fighting game called Street Fighter 2 and that was very popular
08:16and he was very concerned that Sega was always losing to competitors in the fighting game area so he
08:22asked me if I could come up with a game that could be competitive in the field and I said
08:26I don't know if
08:27I'll be successful but of course I'll give it a try you Suzuki begins production on his next endeavor but
08:34his lack of martial arts knowledge forces a much-needed trip to China I didn't know very much about martial
08:41arts especially Chinese kung fu I had no experience at all so I actually decided to take a trip to
08:47China
08:48and learn from the martial arts masters I visited the Shaolin temple and all these experts taught me many
08:54things about martial arts in the process I cracked some ribs and I suffered a bump to the head at
09:01that
09:02time it was very difficult for me but looking back on it now of course they're just fond memories even
09:08you
09:09Suzuki I heard say that people thought he was crazy to go after Street Fighter or to make a competitor
09:15direct competitor Street Fighter apparently one day during testing you Suzuki heard one of the guys say
09:23ouch while he was playing the game and that's when he knew that he had some kind of connection with
09:29a player that this was more than just a fighting game that this was an actual experience there has
09:38never been another game where we knew it was going to succeed even before we completed making the game
09:44we knew that this was something that really was going to take off in 1993 Virtua Fighter is released and
09:52audiences are stunned
09:56the number one thing that was huge about Virtua Fighter was that it was in 3d and that was a
10:02big big deal and the other
10:04thing too was that nobody really thought that you can make a better game than Street Fighter as far as
10:08fighting
10:09was concerned and they took a bold step in making this 3d fighting game
10:14you Suzuki wanted to create a realism out of it this was a game where they used real fighting techniques
10:20real martial arts they weren't doing over the top flying stuff they were just punching and kicking and it was
10:27about strategy and tactics
10:29people flocked to the arcades and began to master the complex fighting systems
10:37to be able to enjoy that same kind of sensation with only a joystick only a button and you're still
10:43just as excited and you're still sweating and you're so into the fight something like that has never
10:50been around this is first game that's allowed people to enjoy that kind of intensity
10:58the gameplay mechanics of Virtua Fighter are just really hardcore and accurate
11:02you know just like the man himself you know it's very meticulous it's a very studied game
11:07people reacted very favorably to Virtua Fighter
11:10the success of Virtua Fighter leads to inevitable spin-ups
11:15Virtua Fighter created a whole new pantheon of characters for Sega
11:19from that Sega created all kinds of games based on the Virtua Fighter
11:24Virtua Fighter kids
11:25Virtua Fighter Master System games that are just like little story books
11:30and you know you had big fat-headed you know Virtua Fighter kid characters and stuff like that
11:36and it really created a whole franchise of characters for Sega
11:39Sega also brings Virtua Fighter to its home console the Sega Saturn
11:43so this was the first time also where people were able to practice their moves at home
11:48and then show up in an arcade with all the stuff that they did at home you know
11:52they did homework and then they show their skills at the arcade and I think that was a huge phenomenon
11:57that kind of combined the home and the arcade
12:01in 1995 Sega releases the follow-up to the original
12:06well Virtua Fighter 2 was significantly different from Virtua Fighter
12:10and that's when it started to get a little bit of the over-the-top-ness to it
12:14but that was more for the hardcore fighting fan
12:17then by the time Virtua Fighter 3 came out
12:20that was a huge huge leap
12:22both in technology and in looks and everything
12:25he also created Virtua Fighter 3 TV
12:28which was an enhancement of Virtua Fighter 3
12:35Virtua Fighter 3 became the fighting game of choice for the Japanese at that time
12:40if you were an expert at Virtua Fighter 3
12:43the Virtua Fighter 3 TV then you know you were the bomb
12:48you were the guy that people looked at you in the arcades
12:53it solidified Virtua Fighter even more as a tournament type fighting game
12:59the success of Virtua Fighter eventually moves beyond the game industry and Japan
13:04in 1998 the Virtua Fighter series was accepted by the Smithsonian for the Computer World Smithsonian Award
13:13and all of the Virtua Fighter machines I think up to Virtua Fighter 3 is displayed in Smithsonian for everybody
13:20to look at
13:21from now until the end of time and that's a huge accomplishment
13:26I think it was a big deal for Yu Suzuki to have his games shown at the Smithsonian Institute
13:36that's a big deal is to have you know something like Virtua Fighter be accepted by mainstream America as a
13:43real work of art or a real accomplishment in technology
13:48that's something that we all should be proud of
13:50in a little more than a decade Yu Suzuki changed the way we play video games
13:59but he is about to face some serious obstacles
14:02and one great thing about Suzuki-san and about Sega is traditionally they have been a company that have been
14:08risk takers and always pushing the young world
14:23in 1998 Sega was developing their new console system the Dreamcast
14:27the power of the new system allows Yu Suzuki to bring a mere thought to life
14:33Shenmue was probably one of the most expensive endeavors that Sega ever took on
14:37I mean it was a huge investment and it did come under some time constraints
14:41it's been developing for a couple of years
14:44so when the Dreamcast came around he basically started from scratch
14:49Shenmue is special
14:51I think that Shenmue the reason why it's so special is that it realized something that no one had ever
14:57done before
14:58using technology that had not been used before
15:03well I think Suzuki-san was very brave to take that on
15:06I personally like you know stories in games and games with kind of long story arcs
15:12and I like the whole epicness of it
15:15I like the fact that it aspired to be something so big was I think very refreshing
15:28in the games Shenmue follows a young Ryo in Yokohama in the 80s
15:32they killed my father right in front of me
15:36I will have my revenge
15:39Shenmue is a big departure from the kinetic action games Yu Suzuki has created in the past
15:45the game itself is this incredible wide open world that you can explore you can buy things
15:54you get into a fight
15:55get out of my way
15:56there's virtual fighter type sequences
16:00day turned to night night turns to day
16:03and you're literally living in this world and experiencing this guy's life
16:07it was more than just an RPG
16:09and Yu Suzuki wanted to separate that game from being an RPG
16:14so he called it free, F-R-E-E, which is full reactionized entertainment
16:19Yu Suzuki puts all his efforts into making the game as realistic as possible
16:24he draws on his artistic sensibilities
16:28Shenmue is a very cinematic game
16:31so I had to study a lot about motion pictures
16:33and also have people from the motion picture industry in my team
16:38I was able to work with some directors and art directors and script writers from the Japanese movie industry
16:44I learned a lot from these people
16:48I think Shenmue, to Yu Suzuki as well, is a culmination of all his efforts
16:54it's a culmination of everything that he's done
16:57and Yu Suzuki, who's a renaissance man who enjoys art, music, all the good things in life
17:04he put it all in one game
17:05Shenmue is a success for Sega and the Dreamcast system
17:09Yu Suzuki makes it known that this is only the first chapter of an epic 15 chapter story
17:14the following year, the sequel, Shenmue 2, is released in Japan
17:18unfortunately, Dreamcast owners in America will never see it
17:22unfortunately, Dreamcast's fate was ill-fated
17:27and Shenmue kind of went along with it
17:30wait
17:35after the Dreamcast dies
17:38Sega enters into an agreement with Microsoft
17:41to create original material for its new Xbox system
17:44Shenmue 2 was really probably one of the biggest Sega games
17:48and in order for Microsoft to secure something like Shenmue 2
17:52that was a huge deal
17:56Shenmue 2
17:57the Xbox version of Shenmue 2 for the US was put out by Microsoft
18:05so there wasn't too much Sega or Yu Suzuki involvement in it
18:09and they didn't have voice actors that were American to do the voice acting in the Xbox version of Shenmue
18:172
18:17it's all subtitled
18:18and I think that kind of demonstrates that maybe Yu Suzuki was a little bit, you know, put off that
18:24Shenmue didn't do too well in the United States on the Dreamcast
18:27after all the effort he put into it
18:29Despite the ups and downs and the loss of a proprietary console system
18:33Yu Suzuki remains at Sega after 20 years developing games
18:41I think probably Mr. Suzuki has remained loyal to Sega for all these years because he's seen how Sega has
18:48grown along with his own career
18:50so they have been growing together
18:53You put on quite a show, boy
18:56With an innovative company like Sega, you know, it's a match made in heaven
19:01The reason that I am who I am today is because I joined Sega
19:05But I like the place, I think that's why I stayed
19:08And his artistry goes beyond games
19:11Yu Suzuki is also an accomplished painter
19:17I know Yu-san has many projects going on in his head constantly
19:24Yu-san, as an artist, I think he draws his inspiration mostly from his favorite things and also his hobbies
19:31Whether that's his Ferrari and many other things
19:35He draws his inspiration very naturally from his favorite things
19:44Hang on!
19:49After 20 years of producing some of the most memorable games
19:52Games that changed the way we play
19:54Games that changed the industry
19:56Yu Suzuki is honored for his contributions
19:58With the Hall of Fame Award from the Academy of Interactive Arts and Sciences
20:02Yu Suzuki will continue to forge new paths
20:14His whole career has been one hit after another
20:17And I know there's another hit just waiting to happen
20:20I can't tell you what it is
20:22But very soon there'll be a new product that will just completely change everything that's come before
20:31You better not be lying
20:44Every developer, every publisher is gonna look at the kind of game that's actually gonna sell
20:49Which means basically the kind of game that people want
20:51But I think there's a responsibility on creators' parts
20:54Who don't want to just follow what's out there, right?
20:57You want to go out and break new ground
20:58And Suzuki-san is one of these guys who break new ground
21:04We're all filled with the feeling of what should I do now?
21:07It's a very exciting time for us, both for me and for my staff
21:40And I hope this is a surprise for you
21:40And today's day, we're all being dressed and this is country
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