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Hello there. Welcome to The Cseekly Recap. I’m your host, Csomm and here I'm going a bit deeper into the topics that I’ve covered in my shorts.

#thecseeklyrecap #gamingnews #opinion #discussion #guildwars3 #elderscrolls6 #pokemongo

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Timestamps:
00:00 Intro
00:18 Guild Wars 3 wants to end MMO stagnation
05:17 Elder Scrolls 6 “looks amazing”
08:57 Pokemon Go data used to train military drones
12:17 Outro

Sources:
Article 1: https://wccftech.com/guild-wars-3-end-decade-mmo-stagnation/
Article 2: https://www.videogameschronicle.com/news/elder-scrolls-6-claimed-to-look-amazing-8-years-after-it-was-announced/
Article 3: https://www.pcgamer.com/software/ai/pokemon-go-data-was-used-to-help-train-ai-systems-being-developed-for-military-drones/

For more content check me out at https://www.youtube.com/@realcsomm
Transcript
00:00Hey hey hey, it's time for another edition of the Cheekly Recap.
00:03I'm your host Chom, and I'm here to go a bit deeper into the topics that I covered in my
00:07shorts.
00:08The footage behind is from the game LEGO Batman Legacy of the Dark Knight.
00:13Let's get started with the first news of the week, which is all about Guild Wars 3.
00:18Because Guild Wars 3 has officially been announced,
00:20and ArenaNet believes the MMO genre has been stuck in the place for over a decade.
00:25With most players still spending their time in games like World of Warcraft,
00:29Final Fantasy XIV and Guild Wars 2, the studio says it's time for something new.
00:34And their goal is to create an MMO with fluid, momentum-based movement and combat inspired by
00:40modern action RPGs. The thing is, the challenge won't just be building a great MMO. It's convincing
00:46players to leave behind years of progress, friendships and investments in the game they
00:50already call home. So the real question is, can Guild Wars 3 finally push the genre forward,
00:55or will it join the long list of MMOs that tried to change everything and failed?
01:00Now, my take is basically this. When you look at the headline, it's directionally right,
01:05but it's also a huge promise that almost every MMO has made before.
01:09The phrase comes from ArenaNet's argument that MMOs have become stagnant,
01:14and most players are still rotating between the same long-running giants.
01:18So you could say that the Western studios have mostly stopped taking big MMO risks.
01:23And ArenaNet's studio head explicitly said the genre has stagnated and needs innovation.
01:28And that's basically right, because modern MMOs often feel like variants of the same formula.
01:33You have daily chores, seasonal grinds, gear treadmills, time-gated progression and monetization
01:39systems designed to keep you logging in. And a lot of players describe MMOs as a second job
01:44rather than adventure. And that's basically how I felt when I was hardcore raiding in WoW for,
01:50I don't know, around five years or so. So it seems that ArenaNet seems to be directly targeting that
01:56criticism with no sub, no battle pass, and to respect players' time. And I can tell you for certain that
02:02Guild Wars actually introduced or popularized a bunch of stuff other MMOs later borrowed.
02:08Features like dynamic open world events, horizontal progression,
02:11mounts that feel mechanically distinct, large meta events, and no Holy Trinity requirement in casual
02:17content. So they aren't a studio with zero credibility when they're talking about changing
02:22MMO design. But when you think about it, when someone says that they will revolutionize MMOs,
02:27that's basically MMO marketing 101. I've heard this pitch from a lot of games. Their marketing is
02:34always something along the lines of, we are reinventing the genre. And then when you hit the end game,
02:39it basically becomes dailies plus grind plus monetization. So for me, the real test is not
02:45the trailer or interviews. It's what the game feels after 200 hours. Now, ArenaNet is talking
02:52about fluid movement and more action-orientated combat. Which is cool, but MMO history shows
02:58combat isn't usually the biggest reason games fail. I would say the real killers are weak endgame,
03:03boring progression, lack of social glue, monetization fatigue, and not enough meaningful long-term
03:09goals. Also, if you're not maintaining the game properly, for example, taking care of the economy,
03:15or even worse, breaking promises that you are not going to introduce certain systems because you
03:20don't want to be, I don't know, next WoW, but then you do that, which essentially happened in Guild Wars
03:252,
03:25what kind of message are you sending to the player base? Also, another important thing,
03:30when you're making a new MMO, in this case Guild Wars 3, what is the incentive for people who are
03:36playing, I don't know, 10 plus years in WoW, to abandon that and come to this new game? Because
03:41remember, people have over 10 plus years of characters, they have dedicated guilds, cosmetics,
03:47memories, sun time, all of that stuff. And it's incredibly difficult to achieve that in 2026.
03:53So overall, I would say I would be cautiously optimistic, but not buying the hype yet.
03:59I'm optimistic, because I know that ArenaNet has a better MMO track record than most studios,
04:04they kinda seem aware of the genre's biggest pain points, and apparently they want to respect
04:10player time, which, you know, is a good philosophy, but I don't know how they're going to achieve that.
04:15Which brings me to the cautious part, because I haven't seen any gameplay whatsoever. You can make
04:20all kinds of claims, but if I don't know how the game is gonna look like in terms of how
04:25these
04:25mechanics are interacting with each other, then I don't know what to expect really. We also have
04:30their ending stagnation claim, which I don't know what that really means. I don't actually have a
04:36clear picture how they're going to do that. And obviously, like I said before, we need to see the
04:43systems, we need to see the gameplay, because I'm not going to be hyped from a trailer. Or at least
04:48for
04:49me, the trailer footage isn't relevant anymore. But anyway, I could say that if Guild Wars 2 manages
04:55to have a fun combat, meaningful progression without endless grind, strong social systems,
05:00and monetization that doesn't feel predatory, then it could genuinely matter for the genre.
05:05But if it turns into daily checklist simulator with prettier movement, it will probably just join
05:11the pile of next big MMO disappointments. And speaking about disappointments, this next news is
05:17all about Elder Scrolls 6, and apparently, it looks amazing. Whatever the fuck that means.
05:23Because according to Xbox Matt Booty, he's seen the game running and he says it looks amazing,
05:30while Todd Howard recently confirmed that the majority of Bethesda Game Studios is now working
05:35on the project following the completion of Starfield. So you could say the good news is that Elder Scrolls
05:406 appears to be progressing well, while the bad news is that Todd Howard says it's going to be a
05:46while yet.
05:47After one of the longest waits in RPG history, fans are still waiting for their first real look
05:53at Bethesda's next fantasy epic. You know, folks, this thing with Elder Scrolls 6 is just sad.
06:01I know Todd Howard said that he made the mistake announcing the game, but they wanted the momentum
06:06and whatnot. But let's be honest, 8 years is way fucking too much. I could kinda tolerate 5,
06:13but 8 is just pushing the limits like there's no tomorrow. And you know what's also funny?
06:19When or if the game eventually comes out, people are going to push that reveal date agenda as an
06:25exact time when the game started to, you know, enter the development. Which technically speaking isn't
06:31true, because they were doing stuff with Starfield, so they kinda used that only to build momentum or hype,
06:37but essentially that kinda bite them in the ass. So what I'm trying to say is if the game isn't
06:43as
06:43great as everybody is anticipating it, I can clearly see there's going to be a bunch of videos saying
06:50it took him 10 years to make the game and this is what we get, you know, stuff like that
06:55being a bit
06:55dramatic. But who knows, maybe I'm wrong, maybe it really took him fucking 8 years to make the game,
07:01and if that's the case, that's even fucking worse than game being bad altogether. All I know is that
07:07I am waiting for gameplay, like every normal person there is, because that's the only way that we can
07:14verify whether or not the game is any good. More importantly, if you remember how Skyrim was
07:19announced, I kinda expect the same gameplay reveal, you know, 15-20 minutes of us seeing all the mechanics
07:26and everything that the game can offer. And obviously, when the game launches, I wanna see
07:31a bug-free experience. Frankly, I'm sick and tired of tolerating the Bethesda jank, because that just
07:38means that they are not capable of producing a proper game, or rather testing it before shipping
07:44into public. Because if you guys, and by you guys I mean Bethesda, if you guys think that we are
07:50going
07:50to tolerate modders fixing the game, so everyone can play it properly, I would say that that time
07:56is way over. Nobody's gonna tolerate that shit anymore. And when you see what we got with Starfield,
08:03I don't really harbor a lot of hope that Elder Scrolls 6 is going to be as polished as we
08:09believe
08:10it might be. However, if they manage to accomplish that, then that would be a huge win for Bethesda.
08:17But again, do not hope that they will fix stuff like we are expecting it. Be as skeptical as you
08:25can
08:25about it, be extra cautious, and then maybe, you know, consider not getting into the hype train like
08:32everyone else, and then we wait and see what happens. Because as far as I'm concerned, it's high time that
08:39we punish Bethesda for all the crimes against humanity they are performing when it comes to launching
08:44questionable games. And who knows, maybe it will work and then, maybe, we can get a proper game that
08:52we all deserve. And now, final topic of this recap. It's all about Pokemon Go. You see, millions of
09:00Pokemon Go players spent years scanning real world locations for in-game rewards. And now, reports
09:07suggest that data collected through those AR scans helped train AI systems that are being adapted for
09:13GPS denied navigation, including tech with potential military drone application. The developer says
09:19the data was collected voluntarily. I mean, of course it was. And that Pokemon Go data is no longer
09:26shared with Niantic Spatial following the sale of its gaming division. But the story raises a bigger
09:31question. How much do we really know about where our data ends up? And that's basically a point that I
09:38made in my short because today, we are pretty much exposed like never before when it comes to our
09:44digital footprint. It's as simple as that. And that's something we cannot really fight against.
09:49I mean, you can. You can live like a caveman and be a shepherd or some shit like that. You
09:53don't need
09:54anything. You have a sheep that you take care of. And that's basically that. But that's not going to
09:58work because nobody's going to do that. We are still going to expose ourselves. We are still going to
10:04accept all various terms of services and all that other shit that you press that you agree when you're
10:10installing the software without even thinking where your data might end up. So I reckon when it comes
10:15to this particular situation, there is not a lot that you can actually do. Because at the end of the
10:21day, they can just say, well, you know, you agreed with all the terms. And then what happens to data?
10:26Well, you were fully aware that we might do something. So you're kind of stuck with the realization that
10:32you are training God knows what for God knows whatever reason. And you might say, well, if you're
10:38playing a game, you're not supposed to think about what's happening with your data because the only
10:44thing that you are doing is actually playing the game. And your brain is never thinking about the
10:50potential usage of the data that you're voluntarily giving. Because that's what they're going to use
10:55against you every single time. It was your decision to play the game. It was your decision to give the
11:00data. It was your decision to take pictures of whatever the fuck you're taking pictures. And what
11:05can you do about it? Absolutely fucking nothing. We can talk about fair use of that data or that your
11:11trust as a player has been breached. But at the end of the day, it doesn't really matter.
11:15What matters is that you should be aware whenever you're engaging in these activities, which give loads
11:22of data to whoever you are, you know, interacting with in order to kind of cushion the blow that I
11:29don't
11:29know, for example, Candy Crush was taking the data in order to train this cutting edge AI, which is
11:34used to exploit people in order to make more money for the company that's making the AI. Because that's
11:40a possibility. Whether you might think it's an outrageous claim to make at this point in time in
11:452026, anything is fucking possible. So to conclude, be ready for anything. Expect that anything in terms of
11:52your digital footprint is going to be exploited one way or the other. And at the end of the day,
11:58it's going to help you out because you already know what you're getting into. Or you burn all
12:03your devices, go live in the mountains, take care of flock of sheep and you're gonna live your days
12:08happy without any worry that someone is going to steal your data. I wish it would be that simple,
12:15but unfortunately it isn't. And on that note, it's time to end this recap. Thanks very much for
12:22watching. And as always, I encourage you to leave comments. I read all of them and I'm very happy to
12:27interact there with you guys. And if you enjoy this content, consider liking it and subscribing
12:32for more discussions like this. And that's it from me, until the next one.
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