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Guild Wars 3 has officially been announced, and ArenaNet believes the MMO genre has been stuck in place for over a decade.

With most players still spending their time in games like World of Warcraft, Final Fantasy XIV, and Guild Wars 2, the studio says it's time for something new. Their goal? Create an MMO with fluid, momentum-based movement and combat inspired by modern action RPGs.

The challenge won't just be building a great MMO—it's convincing players to leave behind years of progress, friendships, and investment in the games they already call home.

Can Guild Wars 3 finally push the genre forward, or will it join the long list of MMOs that tried to change everything and failed?

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Source: https://wccftech.com/guild-wars-3-end-decade-mmo-stagnation/

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Transcript
00:00Guild Wars 3 wants to end a decade of MMO stagnation.
00:04I played Guild Wars 2 and Guild Wars 1, and while I had a blast, there were certain issues with
00:09those games.
00:10Particularly with Guild Wars 2.
00:12When the game launched, the economy went to shit because nobody was maintaining it properly,
00:17you couldn't find people to play with because looking for group tool wasn't a thing,
00:21the devs said that we are not going to farm gear which is 5% increase in power,
00:25instead it's just going to be skins and then, lo and behold, they added tier gear.
00:30And there are many other issues, so essentially what you need to do is very simple.
00:35You need to have these systems operational when you launch the game,
00:39otherwise it's not going to be a very good time for the people who are playing it.
00:42And not to mention, if you promise something, keep the freaking promise, otherwise don't do it at all.
00:47And I know the MMO space has become incredibly difficult to enter because
00:51you're competing against years of player investment, friendships, guilds, collections,
00:57and thousands of hours of progress.
00:58Not to mention, you're competing with already established gameplay systems,
01:03and in some cases certain games, like WoW for example, have layers and layers of it.
01:08So I would say the biggest concern isn't innovation,
01:11it's whether players actually want to leave their existing MMO homes,
01:15but in order to do that, you need to give them a proper reason.
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