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Modern RPGs keep getting bigger, but are they actually getting better?

Do you prefer shorter, tightly paced RPGs, or do you love games that can keep you busy for hundreds of hours? Let me know your thoughts in the comments!

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Source: https://www.polygon.com/rpg-game-length-spicy-take/

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Transcript
00:00While I was scrolling through the vastness of the internet, I stumbled upon this article.
00:04And when I saw the title, it made my spider sense tingle a bit.
00:09Basically, the title says, no RPG needs to be longer than 40 hours.
00:14And when you think about it, this is actually a great topic because it cuts to a debate that's becoming
00:19more relevant as game budgets and prices keep increasing.
00:23Now, I think the article makes somewhat solid points, but it also overstates its case with a 40-hour tops
00:31rule.
00:31Here is how I would break it down.
00:33The biggest issue isn't that RPGs are long.
00:36I would say the biggest issue is that many are padded.
00:41What does that actually mean?
00:42Well, a lot of modern RPGs mistake content for value.
00:46Instead of adding meaningful quests, they add stuff like repetitive fetch quests, copy-paste dungeons, excessive crafting, unnecessary level grinding,
00:56bloated dialogue, or huge empty maps.
00:59And I bet my ass you can identify several games that are doing this bullshit.
01:04So basically what happens, you as a player, you are spending 20 hours doing activities that could have been cut
01:11without hurting the experience.
01:13One example that comes to mind is Assassin's Creed Valhalla.
01:15And rightfully so, because it has been often criticized for exactly this.
01:20The main story can easily stretch past 60 hours because the game constantly forces you through regional story arcs that
01:27often feel disconnected from the central narrative.
01:30And I know because I played the game and I experienced exactly that.
01:34I was basically doing these regional story arcs because I wanted to clear the map, but also I wanted to
01:40gear up my character.
01:41And suddenly I completely forgot what's the main plot all about.
01:45And let me tell you, that's not epic.
01:48That's a textbook pacing problem.
01:51Another thing that this article is mentioning is that people want their 80 bucks worth of time invested in the
01:57game.
01:58And I actually think this mindset isn't fully outdated.
02:01However, I would argue most people would rather play one incredible 30 hour RPG than one mediocre 100 hour RPG.
02:10Simply put, nobody finishes a fantastic 30 hour game wishing there had been another 40 hours of filler.
02:17Essentially, quality creates value, not runtime.
02:20However, psychologically speaking, if you paid $60 for something and you invested 60 hours in it, especially if the game
02:30was marketed like that, then you can kind of feel okay in a sense that it was, what, one buck
02:36per hour value.
02:36On the other hand, if the trailers were promising all kinds of wild stuff and you actually believe it because
02:44rarely people will show proper gameplay, and then you play the game and all its gameplay elements and story and
02:51feature and all that stuff is very fucking bad, naturally you're gonna feel bad because you spent so much money
02:58and you received, what, barely 30 hours of game time.
03:01Which, by the way, more often than not, it's mediocre at best.
03:06So yeah, the value argument does and does not hold, but it fully depends on the situation, and it should
03:13not be generalized, because if we had the ability to do so with games, we would have completely different landscape
03:19in front of us.
03:20The final point that the article is mentioning that I sort of agree with is that 40 hours is enough
03:25for almost any story.
03:26Now, if you look outside gaming, for example, Lord of the Rings Extended Trilogy, or Game of Thrones, or Breaking
03:33Bad, these stories introduce dozens of characters, multiple plot points, politics, betrayals, emotional arcs, and satisfying conclusions.
03:41Except, obviously, Game of Thrones, but we don't talk about that.
03:44Anyway, 40 hours could be considered an enormous amount of time to tell a story.
03:50Which brings me to my next point, which is, if an RPG still hasn't gotten to the point after 40
03:56hours, that's probably a writing issue.
03:59However, there is a much better rule to judge a game by, and I personally believe a much better philosophy
04:06would be this.
04:07An RPG should only be as long as its best ideas last.
04:12For example, some games can justify a 20-hour story, some games do with 35, some do with 60, some
04:20do with more than 100 hours.
04:22But the problem starts when developers continue adding content after they've already exhausted their mechanics or narrative.
04:29And you can easily tell when a game has started recycling itself.
04:32So, like I said, there is not a golden rule, and when you think about it, there isn't a blueprint
04:38what kind of length the main story should be for an RPG.
04:43And that's one of the reasons The Witcher 3, while Hunt, is so highly regarded.
04:47Because you can roll credits after a reasonable amount of time, but if you are interested in the world, there
04:53are a dozen more hours waiting for you, and everybody wins.
04:56Overall, you could say that the issue isn't length, and I don't think it will ever be.
05:03The main issue is respect for the player's time.
05:06A game shouldn't deliberately slow progression with repetitive objectives, force grinding, oversized maps, or filler dialogue simply to advertise 100
05:15plus hours of gameplay.
05:17But same thing goes in the opposite direction.
05:20If you have a 20-hour game, but the story is dogshit, you bet your ass I'm going to be
05:26upset when I paid 60, 70, even 80 bucks for that product, only to get basically nothing.
05:33And also, let's not forget about one main thing here.
05:36Everybody has a different value perception.
05:39And because of that, different people will have different opinions.
05:42However, you can still make a point if you give a proper example why this particular game is too long,
05:49or why the other game is too short.
05:52And that descriptive element is all that matters.
05:55Because, for example, you could say The Witcher 3 is too long, but if you cannot give a proper reason
06:01why that is a problem, then there is no problem whatsoever to begin with.
06:05And that's why it's always better to read a review or listen to someone who is doing this stuff on
06:12YouTube, a reviewer that you trust, for example, whereby you can see through their content that they have actually played
06:18the game and pointed out what was good and what was bad about it, regardless of the length of the
06:25set game.
06:25And as my final thought, I would say this.
06:28The RPGs people remember most aren't usually remembered because they were long.
06:33In fact, I've never seen that ever being a case.
06:36They are remembered because every hour felt worthwhile.
06:41And that's basically my take on this news.
06:43Thanks very much for watching, and as always, like, share, subscribe, comment, all that good stuff.
06:49And that's it from me, until the next one.
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