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Hello there. Welcome to The Cseekly Recap. I’m your host, Csomm and here I'm going a bit deeper into the topics that I’ve covered in my shorts.

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Timestamps:
00:00 Intro
00:22 Crimson Desert Status
08:50 Former Bethesda Exec thinks life is unfair
11:59 Starfield is very deep, mkay
17:16 Outro

Sources:
Article 1: https://www.polygon.com/crimson-desert-second-update/
Article 2: https://crimsondesert.pearlabyss.com/en-US/News/Notice/Detail?_boardNo=82
Article 3: https://www.pcgamer.com/gaming-industry/former-bethesda-exec-thinks-the-studio-should-get-more-respect-for-the-complex-open-worlds-it-creates-go-try-that-s-t-in-red-dead-redemption-2/
Article 4: https://www.gamesradar.com/games/rpg/todd-howard-says-that-starfields-new-game-plus-was-us-asking-you-this-weird-deep-question-that-i-actually-think-got-lost-on-a-lot-of-people/

For more content check me out at https://www.youtube.com/@realcsomm
Transcript
00:00Hey hey hey, it's time for another edition of the Cheekly Recap! I'm your host Chom,
00:05and I'm here to go a bit deeper into the topics that I have covered in my shorts.
00:09The footage behind is from the game Graveyard Keeper. Let's get the show on the road!
00:14The first topic of the day is all about Crimson Desert. Yeah, the hottest shit right now,
00:20so we are talking about it. Anyway, Crimson Desert's latest updates have significantly
00:25improved the game, but also highlight how rough the launch version really was.
00:30While the patches have meaningfully improved the game since its March 19th launch,
00:35it is fair to say that people who bought the game at launch paid full price for an inferior experience.
00:42This reflects the double-edged nature of post-launch updates. Developers can fix and refine their version
00:49over time, but early adopters often bear the brunt of a rough release.
00:53And this is precisely what I have been saying all the time. Yes, the game was released, and yes,
00:59it was in playable state, but if you look how many fixes and patches they have released over time,
01:06it really makes you wonder, was the game ready, or we were just playing a early or late beta,
01:13or something along the lines. And one of my viewers, when I was kinda commenting on this whole situation,
01:19said, plain and simple, that the game was unfinished. And when you think about it a couple of years back,
01:25when a game came out in this particular state, everybody would say it's an unfinished mess.
01:30But for some strange reason, this is not a thing anymore, and now people are just, you know, rolling with
01:37it,
01:37and you know, they will fix it sooner or later, and we will get the game that we are supposed
01:41to get.
01:42Which to me, that line of thinking is very unorthodox, at least in my opinion. And it makes you really
01:49wonder, if the game was 10 out of 10, or amazing, or whatever superlatives people are using these
01:56days to describe Crimson Desert, then why are we having all these patches and updates and fixes
02:02nonstop? I remember people saying at launch that the controls aren't the problem, I am the problem,
02:07inventory management isn't the problem, you just need to get good, or organize a bit better. And
02:14every single aspect that I have pointed out, they kinda patched. Obviously they cannot patch the story,
02:20because it is what it is, and they said multiple times that they will not do that. But other stuff,
02:25mostly gameplay-focused elements, yeah, it's getting patched nonstop. And recently,
02:30Pearl Abyss released a blog post, or update, or whatever you want to call it,
02:34that they have new features and content currently in development, shaped by your feedback, including
02:41a variety of content for those looking for more ways to enjoy the game, and those who want to
02:46further challenge themselves. What are they adding? Well, boss rematches, because you don't have anything
02:51to do in the endgame, although that's a problem on its own, re-blockading, and difficulty settings.
02:57When it comes to improvements to character play, they are adding new skills for the two remaining
03:02characters that you can play, hiding back weapons, and addition of new outfits. New specialized storage
03:08is coming too, as well as new pets and mounts. And then you have system and graphics improvements,
03:14like UI improvements, improvements to controls, and improvements to distant scenery quality.
03:19It seems to me, when I'm looking at these particular things that they are fixing and adding,
03:24it's basically like this. We have cobbled something from all the other games, took their systems,
03:30and put it in one package. There you have it. Go, test it for us, give us your feedback, and
03:37then
03:37we will introduce things that are obviously lacking in our game, so that the others who haven't progressed
03:44that much can kinda enjoy it a bit better, in comparison to people who already played 200-250
03:52plus hours or something like that. And when you think about this current situation, how I worded it,
03:58to me this just looks like you paid 70 bucks in order to test-stress the game, give them feedback,
04:05everything for free mind you, so you're not getting paid, you are giving them the money to play the game
04:11and give your hard work of commenting and all that stuff and suggesting new features for absolutely zero
04:18money. And this would be okay, you know, if you said the game is like 7 or 6 out of
04:2410, but people are
04:25still claiming that the game is 10 out of 10 even with these issues. This has to be some kind
04:31of the
04:31weirdest dystopian game development future that I have ever seen, because to me it just feels wrong
04:38to keep praising the game that's unfinished. One recent example that I can pull up to make a comparison
04:45was the situation with Diablo 4. That game, when it came out, everybody saw it was feature barren,
04:52so to speak, and there was a continuous blasting of Blizzard because they released an unfinished game.
04:59And only recently, with the latest expansion, some might say that the game finally came out of beta.
05:06So, if Blizzard is getting that treatment, why isn't Pearl Abyss being treated the same? And obviously,
05:12you can pull the big corporation versus small studio or independent studio or whatever the
05:17fuck they are card, but essentially those are just double standards. You can love or hate Blizzard,
05:22I don't really care, but they are basically doing the same like Pearl Abyss, and yet they are getting
05:28more hate. So, I don't know, it's very fucking weird, the situation. Now, I wouldn't say that you
05:34shouldn't strive to improve the game, far from it, and what Pearl Abyss is doing is really commendable,
05:41but that shouldn't be an excuse for them. Everyone should acknowledge they fucked up,
05:46and it's only because they have goodwill they are trying to quote-unquote fix the game,
05:52or make it more playable, more enjoyable, however you want to put it. So, at least there is something
05:58positive out of this whole situation. I am just worried that other studios are going to take the
06:04same approach, and while some of them might have the same success at the end when they released a
06:12broken or unfinished game, I think more often than not the situation is going to be as follows.
06:17Developer releases unfinished game, expects to have the same treatment like Pearl Abyss,
06:23but what happens is total opposite, and people start hating on it, and the game crumbles, and so on and
06:28so
06:28forth. And then that developer will be like, oh my god, didn't the players have totally different
06:34sentiment for this game or that game? But sadly, we live in a world of double standards,
06:41and you really cannot apply the same logic to every single situation. Otherwise, the world would be a
06:48much better place to live in. It makes you wonder though, now that developers are kind of fixing
06:53their game. Did they have these fixes available already, or they are crunching the living shit
06:59out of themselves in order to deliver what the player base is requiring of them to do? And no
07:04matter how you look at it, both of these situations look bad. Either they had everything ready, but they
07:11didn't have a lot of time, and they were pushed by publishers to release the game in that particular
07:16state, or they were completely blindsided by all the things that were happening, and judging by certain
07:22reports, it appears that the QA testers pointed out that these things aren't really good, but developers
07:28just, you know, decided to ignore. Which then results in a huge crunch for the devs in order to make
07:36the
07:36game more playable, so to speak. Anyway, these new updates are going to be gradually released from
07:43April through June, so again, if you don't have anything better to do, you can try jumping in back
07:49in the game if you abandoned it before at launch and see what changed, but if you want to wait
07:53a bit
07:54more, I reckon start playing it around maybe May. At least read the patch notes in order to see whether
08:01or not they released something that was interesting to you, for example, playing with other characters
08:07and using the same abilities that the main character has, because apparently that wasn't a thing, so other
08:13playable characters were pretty much useless. I will definitely follow what's happening with this game,
08:19and if my plans are going to be according to what I have envisioned, I might jump into the game
08:25after
08:26I'm done with Diablo 4 expansion. So who knows, maybe they will introduce more of the things, and I'm
08:33definitely checking out the patch notes to see whether or not it's going to be satisfactory in comparison to
08:40what I have experienced back when I made my first impressions with you. I guess sometimes it's not
08:46that bad to be a bit patient in order to get a better experience altogether. And speaking about
08:51getting better first experience, well, we are talking about Bethesda again. Because a former Bethesda
08:58executive says the studio deserves more respect for its complex open worlds, but many players argue that
09:03freedom comes at the cost of polish. And by polish I mean fuckton of bugs that Bethesda themselves
09:10aren't fixing, it's the modders that are doing the fixing. Anyway, the exec says that he used to be
09:16frustrated by the way Bethesda seemed to be held to a different standard than others, less ambitious
09:22studios. I don't know what's the deal with these former Bethesda people, but they all seem to be
09:27delusional. If people actually didn't apply double standards, especially in Bethesda situation,
09:35those games would be doomed. And let's not forget them re-releasing Skyrim for gazillion times. I was
09:41waiting for them to release it on a fucking mp3 player from 2000s, the way that they were releasing
09:47for every single fucking platform, not to mention re-releases and new additions and all that stupid
09:51shit. But let's go back to the original topic. The problem that Bethesda games have isn't about their
09:58ambition or rather what they want to show to the world. When you look at that particular situation
10:05from that particular approach, the games are amazing. You can go wherever you want, you can do this,
10:10you can do that. But the problem as always is execution. Nobody says that their way of designing the
10:18games is bad. In fact, I think it's amazing and most people do because we were playing those games
10:24and enjoying them thoroughly, or at least I have. But we are talking about bugs. We are talking about
10:30things that unofficial patches are fixing instead of developers doing that. And you can compare the
10:37patch notes, for example, Skyrim, what they have been fixing all that time and what is fixed by the
10:43unofficial patches and you can clearly see that they don't give a fuck. Otherwise, the unofficial
10:48patches would become simply obsolete. Why would you patch something that has been already patched?
10:54It makes no fucking sense. And yeah, you can say that the jankiness that Bethesda games have
10:59might be a part of the charm, so to speak. But to be honest, I'm getting tired of that shit.
11:06It's always
11:06nice when someone makes a compilation about all the bugs that they have encountered and then you
11:12laugh your ass off. But when you are playing a game and you cannot progress because there is a bug
11:17in
11:18the main quest because it wasn't tested properly, even though the games were in development for several
11:23years, that actually makes you wonder what kind of fucking product are these people pushing out.
11:28And more importantly, when will we say it's enough and hold them accountable for what they are doing?
11:37Because I sure as hell will not tolerate such stupid behavior when Elder Scrolls 6 comes out.
11:44And I believe that the level of bugs that the game possesses at launch will definitely have an
11:49influence on whether or not the game is going to be good or bad. Because again, that's only one aspect
11:55of it, because you have gameplay and story to assess as well. Which brings us to the next Bethesda
12:01article and this is all about Starfield. Apparently, Todd Howard says Starfield's new game plus system
12:07was meant to ask players a deep philosophical question. Jesus Christ. But apparently, many players
12:16missed the point. Now Bethesda is changing the system to let players keep some items when restarting,
12:22making the experience less punishing. I mean, you just cannot make this shit up, right? So apparently,
12:28Todd Howard, bless his little heart, things that Starfield was so philosophical and deep.
12:34And for a moment, I thought that we went into past and it was April's Fool's Day, but apparently it
12:40was
12:41not. So the guy is actually serious about this. But let's break it down a bit. So for those of
12:47you who
12:47haven't played Starfield, when you finish the main story, so to speak, and essentially you do everything
12:53that you can do in that game, you have an option to go through this unity thing, which is essentially
12:59you being teleported to a different parallel alternative universe, which by the way, only
13:05changes maybe 1% of the whole storyline, but we don't talk about that. And then you can restart your
13:10journey again from, well, I suppose from zero, having your levels, perks, and I assume superior
13:18knowledge of the events that were happening in the game. And then you play again. And then our boy
13:23Howard says this. The unity was our way of doing New Game Plus. It was us asking you this weird
13:29deep
13:30question that I actually think got lost on a lot of people. It asks if you are just this power
13:36gamer who
13:37wants to get everything or are you willing to leave this world behind? How do you feel about
13:42your own life choices? Would you leave that all behind and start over? Some of that pain,
13:49having to give up all of your stuff, Sarah Morgan not loving you anymore, and so on is supposed to
13:55make
13:55you feel all of that. Ah, poor Todd. He really is a sentimental creature. But this is how most people
14:02think about this shit. You want to go through unity for two reasons. Number one, to see the
14:07changes that Lodge has the first time you visit them. And number two, maybe to save all the Lodge
14:13people because you cannot do that in the first playthrough. And that's about fucking it. And it
14:20would have been nice if the New Game Plus kinda, sort of, maybe, gave you different opportunities and
14:26different ways of completing stuff. But no, you just have the option to get all the fragments
14:32immediately, which is like playing it for, what, two, three hours until you gather stuff. Or you can
14:38slog through all those fucking secondary quests like nothing changed, but only with a slight change
14:44that you have this starborn option in brackets as a new line of conversation where you say something
14:50philosophical deep and all that shit and people are like, huh, how do you know that? And then they
14:55ignore you completely. I said so many times that the New Game Plus was such a missed opportunity
15:01because there were so many things you could have done differently and make the game more enjoyable
15:07or new, so to speak. And by the way, all that power that you kinda get when you go to
15:12the next universe,
15:13that's just bullshit. You gain that power by literally spamming thousands of adaptive frames like
15:20you're on some ADHD meds. And that's how you get your levels, because that's the only efficient way in
15:26that game to gain levels and by that extension power. And also installing the mod that removes those
15:33stupid mini-quests for each perk in order to unlock it, because that's by far the most stupidest shit that
15:39I
15:39have ever seen. So yeah, Todd, if your game, the New Plus game that is, was a bit more different
15:46than the
15:47original one, then maybe people would think in a different way, you know, whether or not I want
15:52to do this or I want to do that. But if you give me the same shit all over again
15:56and then you expect
15:57me to contemplate life after I did this or I did that, that ain't gonna happen, my boy. That's not
16:02how people work. And I think when you guys were designing New Game Plus, it wasn't anything along
16:08the lines of being philosophical and deep. It was all about spending more time in game like you saw
16:14people were doing in Skyrim and you thought to yourself, well, let's let them go through this
16:20portal gazillion times and maybe that will prolong their playtime. Which coincidentally, it does do
16:26that. But once you figure out that all of this is a huge fucking charade, then what's the fucking
16:32point of playing the game when you essentially finished it? And I know because I did that. I played
16:37the game for 250 hours because first time I finished the game fully and then the second time I went
16:43to
16:43finish the game again in the same manner to see whether or not there is any change with the
16:48secondary missions. But there wasn't any. It was just an illusion. And I'm not even gonna go into the
16:55other issues that Starfield had. That's a whole different video by itself. And it makes you wonder,
17:01it took him what, 10-15 years to develop this game conceptually or something along the lines before
17:07it was ready to be released, only to give us this, what we have right now. Out-fucking-standing move,
17:14Todd. Well done. And on that note, that's basically it when it comes to the news that I covered this
17:21week.
17:21Thank you very much for watching and as always, I encourage you to leave comments. I read all of them
17:27and I'm very happy to interact there with you guys. If you enjoy this content, consider liking it and
17:32subscribing for more discussions like this. And that's it from me, until the next one.
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