Hello there. Welcome to The Cseekly Recap. I’m your host, Csomm and here I'm going a bit deeper into the topics that I’ve covered in my shorts.
#thecseeklyrecap #gamingnews #opinion #discussion #subnautica2 #pathofexile2 #achexe #jediacademy
Like, share, subscribe and all that good stuff!
Timestamps:
00:00 Intro
00:17 Subnautica 2 is wilding!
05:21 Complexity is not the problem of PoE
11:20 AC Hexe rumors
13:53 jedi Knight series reboot – do it properly!
17:27 Outro
Sources:
Article 1: https://www.gamesradar.com/games/survival/subnautica-2-hit-5-million-steam-wishlists-days-before-its-early-access-launch-so-every-player-gets-a-special-gift/
Article 2: https://www.pcgamer.com/games/rpg/path-of-exiles-overwhelming-complexity-isnt-the-real-reason-new-players-pass-on-it-director-believes-i-think-that-poe-1s-being-such-an-old-game-is-in-itself-the-accessibility-problem/
Article 3: https://www.dualshockers.com/disney-is-missing-out-by-not-rebooting-the-jedi-knight-series/
Article 4: https://insider-gaming.com/ezio-auditore-returning-assassins-creed-hexe-claim/ https://gamingbolt.com/assassins-creed-codename-hexe-to-feature-ezio-tree-based-parkour-set-in-wurzburg-rumor
Article 5: https://aftermath.site/subnautica-2-units-sold-250-million-bonus-krafton/
Article 6: https://gamingbolt.com/assassins-creed-codename-hexe-to-feature-ezio-tree-based-parkour-set-in-wurzburg-rumor
For more content check me out at https://www.youtube.com/@realcsomm
#thecseeklyrecap #gamingnews #opinion #discussion #subnautica2 #pathofexile2 #achexe #jediacademy
Like, share, subscribe and all that good stuff!
Timestamps:
00:00 Intro
00:17 Subnautica 2 is wilding!
05:21 Complexity is not the problem of PoE
11:20 AC Hexe rumors
13:53 jedi Knight series reboot – do it properly!
17:27 Outro
Sources:
Article 1: https://www.gamesradar.com/games/survival/subnautica-2-hit-5-million-steam-wishlists-days-before-its-early-access-launch-so-every-player-gets-a-special-gift/
Article 2: https://www.pcgamer.com/games/rpg/path-of-exiles-overwhelming-complexity-isnt-the-real-reason-new-players-pass-on-it-director-believes-i-think-that-poe-1s-being-such-an-old-game-is-in-itself-the-accessibility-problem/
Article 3: https://www.dualshockers.com/disney-is-missing-out-by-not-rebooting-the-jedi-knight-series/
Article 4: https://insider-gaming.com/ezio-auditore-returning-assassins-creed-hexe-claim/ https://gamingbolt.com/assassins-creed-codename-hexe-to-feature-ezio-tree-based-parkour-set-in-wurzburg-rumor
Article 5: https://aftermath.site/subnautica-2-units-sold-250-million-bonus-krafton/
Article 6: https://gamingbolt.com/assassins-creed-codename-hexe-to-feature-ezio-tree-based-parkour-set-in-wurzburg-rumor
For more content check me out at https://www.youtube.com/@realcsomm
Category
🎮️
GamingTranscript
00:00Hey hey hey, it's time for another edition of the Cheekly Recap.
00:03I'm your host Chum, and I'm here to go a bit deeper into the topics that I've covered in my
00:07shorts. The footage behind is from the game Assassin's Creed Black Flag.
00:11Let's get this show on the road. The first topic of this recap is all about Subnautica 2.
00:17Subnautica 2 has officially crossed 5 million stream wishlists just days before launching
00:22into early access. To celebrate, Unknown Worlds is giving every player a special in-game reward,
00:27the Reaper Leviathan statue blueprint. That was just before the game launched,
00:32but then, a couple of days later, it was reported that Subnautica 2 sold over 2 million copies within
00:39couple of days of early access launch, putting Unknown Worlds in a strong position to secure
00:45a massive 250 million bonus tied to the game's success. The situation became infamous after
00:51allegations that Krafton attempted toward paying the bonus during a legal dispute involving delays
00:56and leadership changes. And as you guys know, reports also claimed Krafton's CEO used ChatGPT
01:02for advice throughout the situation. But now, with the game exploding at launch,
01:07it looks like the developers may finally get paid. First thing that I want to say about the whole
01:12Subnautica 2 situation, especially when it comes to the early access launch, is well done guys,
01:19you did it good. Very happy to see that the game is still alive and kicking, and hopefully you managed
01:25to finish it so all of us that want to play it as a finished product can play it when
01:30the time comes.
01:32Because I really don't want to play this game in this type of an early access with everything being so
01:37fresh and stuff like that. I think if I started playing the yearly access version, I would be compelled
01:43to sink in so many hours into it, and then later on, as they are trickling the updates, as they
01:49are
01:49building the game, I would just simply lose interest because there wouldn't be anything interesting to
01:54grip me back in the game. Which is basically something that I always had issues with. Every
01:59single early access game that I played, I went full pedal to the metal, I wanted to explore, play,
02:06do everything that you possibly can do in those games, and then suddenly when I'm done with everything,
02:11and the new updates start trickling down, I'm like, eh, I don't want to play it, there's nothing
02:16substantial, or rather, I played enough that I believe that it's not going to be enough of a
02:22content to bring me back to the game itself. So pretty much what I did, I just checked out a
02:28couple
02:28of let's plays, what people managed to post online, I checked a couple of reviews, or at least reviewers
02:34that I trust, and it looks like a solid game. It seems it's very stable, it has a lot of
02:41things to
02:41do, but at the end of the day, like I said, it's not a finished product, and that's the reason
02:46why
02:46I really don't want to go into the whole thing when it's still in this phase. The problem is,
02:52is that this game will take at least two years to finish, and I already said in one of my
02:58comments
02:59that I expect it to be three years before they finish the game. So now we are in 2026, so
03:05expect
03:05the game to be done in 2029, and that just is so, I don't know, disappointing to me? So demotivating
03:13to wait that much? I don't know. It would be rather obvious to say that I'm not a person who
03:20likes these
03:20early access games simply because I need to wait before I get to the final product, and then
03:26essentially I might never play the full product because I would just get oversaturated by the early
03:32access stuff. That's one of the reasons why I never played Valheim, because that game is still
03:37in early access, and even though I heard and read about the game and people are praising it, I still
03:42feel that not playing a finished product is going to be detrimental to my whole experience, and I don't
03:49think I will be able to judge the game properly because, again, it's not finished. To me, the analog that
03:55I would use would be a car with windshields with windows, and you know, you can drive it and it
04:00feels nice,
04:00but somewhere along the line, when you're driving, stuff can get stuck in your face, bugs, paper,
04:06and when you're driving, when it's raining, it's not pleasant as well, and then, you know, you kind
04:11of be like, okay, I will wait till they put windshields in and everything like that, but I will
04:16never drive that car again because I know how it's going to look like when I'm driving with windshields,
04:21and basically I will never be able to experience the glory of the product that has been properly
04:26finished. Also, now that you're talking about Crafton and Subnautica in Unknown Worlds, it's so
04:31funny, and I said this in my previous commentary, that actually Crafton was the catalyst for the game
04:39to sell so good, because imagine what would have happened if they didn't do the bullshit with the
04:44let's not pay 250 million dollar bonus to Unknown Worlds, who knows, maybe this game wouldn't be in
04:49this particular state. The whole idea behind what Crafton was claiming is that the game was nowhere near
04:54finished, and they hoped that it would be so buggy and unpolished that people would just bounce off,
05:00and now look, one year after they actually announced the original early access, the game is out and it
05:06feels better than ever before, so I don't know, maybe this delay was a good thing from a certain
05:11point of view, but certainly not the way they kind of managed to do it, so yeah, it's really funny
05:16how
05:17things unroll, so to speak. And speaking about how things are unrolling, Jonathan Rogers believes the
05:23biggest problem with Path of Exile isn't its overwhelming complexity, it's the fact that the
05:28game feels old. After 13 years of systems, mechanics and content stacked on top of each other,
05:34many new players feel like they've already missed the train, and that's where Path of Exile 2 comes in,
05:38a fresh starting point designed to keep the depth fans love while making the experience easier to jump
05:44into it. I don't know how much you know about me and my preferences, but I like playing ARPGs. I
05:50played
05:50Path of Exile, I played The Last Epoch, Torchlight, Diablo 3, Diablo 4, all that kind of stuff. And I
05:56did
05:56try playing Path of Exile 1 back in the day, and the whole point of why the game was complex
06:02was,
06:03in my opinion, lack of flexibility when you are making your character. If I remember correctly,
06:08and that was a long time ago, respeccing your character wasn't really a thing, so in order for
06:14you to avoid that particular problem, you basically follow the guide. And while for some people that
06:20whole thing sours the experience, for me that wasn't a problem. I never had issues with grinding,
06:25especially if grinding was reasonable. Now we can talk about what reasonable grinding means,
06:30and everybody has its own opinion, but at that moment I was okay. The main issue that I had with
06:36Path
06:36of Exile was latency. I had so many microstutters, I couldn't play the game properly, which means that
06:42you cannot dodge stuff, you cannot anticipate attacks, because every now and then the game
06:46would stutter, and it was just annoying as fuck. And my friend, who actually asked me to play Path
06:52of Exile with him, did almost anything in order to make the stuttering go away, but I suppose there was
06:59nothing he could have done, so I kinda gave up. And then came Path of Exile 2, and Jonathan here
07:04says
07:05that Path of Exile 2 is a fresh starting point designed to keep the depth fans love while making
07:11the experience easier to jump into. And you could argue that this statement is true from a certain
07:16point of view, but the biggest problem Path of Exile 2 has, or at least it had when it launched,
07:22was that it was unfinished as fuck. I seriously believe that that game shouldn't have come out
07:29when it came out, because the way things were working back in the day, the bugs, the design
07:35decisions, all that stuff, it just killed something in me. Not to mention, devs sticking with their
07:41decisions, the design decisions that is to keep things as is, was also infuriating. For example,
07:47there was an issue where you only had one portal that you could use when you were mapping. Trade was
07:52archaic as fuck. Balance was all over the place. And my favorite problem is that you need to do
07:59campaign all over again on every single fucking character. And I would say that is a big problem
08:05for me because these RPG games, especially when they have so many classes, you really want to
08:11experience all of them. But if I need to slog through a campaign that's, I don't know, 30 hours long
08:17just to play the character or the build that I want, it's demotivating as fuck. And then what you
08:23do, you go to the guides again, because again, you cannot customize your character as you go because
08:29there are certain situations where you can just fuck up your build, but more importantly,
08:34you really don't want to rebuild your character again if you fuck up, which means that you want to
08:39use the guide. And again, for some people that might be anticlimactic, but when we are talking about
08:44the situation that Path of Exile 2 is in right now, which is early access, stuff is changing
08:49nonstop. And if for whatever reason, they decide to nerve the build because they think the builds
08:55are breaking the game, then all that hard work that you put in your character is just obliterated
09:01because your build might not function properly. Which brings me back to the original point that I had
09:07when I was talking about early access stuff. Just because it's an early access and everything is
09:12changing so rapidly, I just really don't want to be a QA tester for these people telling them what's
09:18wrong, what isn't wrong, especially since I am the one doing it and I'm doing it for free. If you
09:23pay me,
09:23then maybe I would consider it, but doing it for free and not to mention I need to pay in
09:28order to play
09:28the game, I'll just say no. I had my fill of frustrations when I was playing Path of Exile 2
09:35when it
09:35launched and all my points which I made were so aggressively attacked by the fanboys. But then later on,
09:42I noticed that the same people who were attacking me started mentioning things that I already saw
09:47that might be problematic when you play the game. So yeah, Path of Exile 2 is complex, but that's not
09:53the main problem. The problem is, like I've said, the game is still in early access, there are certain
09:59design decisions that are not great, and I believe that when I'm playing that game, it's wasting my time for
10:05no apparent reason other than it can. I know that you cannot compare Diablo 4 and Path of Exile 2
10:11when
10:11it comes to complexity, but at least one thing that Diablo 4 does it well is the ability to just
10:16make a character, make a class, and then immediately jump into the endgame, and that's about it. It's
10:22that fucking simple. Yes, you do need to play a campaign once, and that's okay, but let's say if we
10:28are going to be a bit more stricter, but still fair, I would say that, okay, you can play the
10:33campaign
10:33once every season, and that's basically enough. And every next seasonal character that you make
10:38is campaign free, it just goes immediately into mapping, and everything is amazing. And if they did
10:45that, I think it would be such a good move. But that's just my opinion, and you know, if things
10:52are the way that they are in terms of that every single time you make a character you need to
10:56go
10:57through a campaign, then probably when the game fully comes out as Path of Exile 2 1.0, I'll
11:04probably play one class, and that's about it, one character, because ain't nobody got time to go through
11:0930-40 hour campaign just to play another character. But who knows, maybe they will change their minds,
11:15so it remains to be seen. Now, speaking about things that are going to happen in the future,
11:19new Assassin's Creed, codename Hexe, rumors are here, and it is suggested that Ubisoft may be
11:26taking the franchise into a much darker direction. From witch hunts and ritual sites to tree-based
11:31parkour, and a possible return of Ezio Auditore, it could become one of the most unique Assassin's
11:38Creed in years. But with reports of troubled development and major staff departures, fans
11:43are cautiously optimistic. To be honest, saying cautiously optimistic is just giving a lot of credit
11:49to Ubisoft. I for one would say I expect absolutely nothing from them. Or in other words, I expect
11:55everything bad, and then I will be pleasantly surprised if things are going to be okay. You
12:01know, there was a time when I liked to go deep into these Assassin's Creed rumors, and I was imagining
12:06how games would look like, what I would be able to do, my character, the setting, you know, the usual
12:12stuff with Assassin's Creed games. But now, I couldn't give two shits about this. All these rumors are nice
12:17and fine, but now I just want to see gameplay. Fuck the trailers, fuck the rumors, and fuck previews
12:24behind closed doors. I want to see raw gameplay footage, a good 20-30 minutes, them doing all kinds
12:31of shit and showing us the mechanics, showing us how the thing looks like, how it plays like.
12:36Because I ain't believing anybody else when it comes to Ubisoft games. I think they had benefit
12:43out back in the day, but when they start doing stupid shit, for example, stuff with shadows that
12:48happened, and then over bloating the games like there's no tomorrow, I simply don't want to play
12:54the same thing non-stop. So unless you really innovate in a nice way, then what the fuck am I
13:01supposed to do? It's just going to be same old, same old, but with a different skin. So yeah, new
13:06Assassin's
13:07Creed is all nice and fine, but if you're going to do retarded shit, then I don't want to participate
13:12in that. That was the main reason why I didn't play Shadows, which is the first Assassin's Creed
13:17that I haven't played ever since the Assassin's Creed OG one was released. And it's very simple
13:23why. I don't want to give them money for stuff that I don't approve, and that's how the world should
13:28work. But sadly, we have hype, we have fanboys and all that stuff, so you know, you never can use
13:34the vote with your wallet mechanism because it just doesn't fucking work. Who knows what's going
13:39to happen with Assassin's Creed, but more importantly, who knows what's going to happen
13:43with Ubisoft. And frankly, I don't expect anything good. And finally, the last news that I covered
13:49this week was all about Star Wars Jedi Knight series. There was this article that said that
13:54Star Wars desperately needs Jedi Knight back, and while it was emphasizing on Kyle Kirtan and the stories
14:01behind it, essentially they say that a modern reboot of Jedi Knight could bring back that perfect blend
14:07of gritty adventure, lightsaber combat, and old school Star Wars creativity. Look, I was a big Star
14:14Wars fan until Disney started doing the bullshit. And Star Wars Jedi Knight, Jedi Academy, that was the
14:22be-all end-all games when it comes to lightsaber combat, and not a single game after that came even
14:29close when it comes to the Star Wars and lightsaber combat. And the reason is very simple. They made
14:37a lightsaber, one of the most iconic weapons in that universe, a fucking baseball bat that glows.
14:45If I hit you with a lightsaber, I immediately cut through you, and that's basically what it is.
14:50And when you think about how combat in Jedi Academy was working, it was perfect.
14:55If you didn't have any shield, you would basically take one, maybe two hits, if we are, let's say,
15:02aiming for a limb or anything vital, and you are dead. And you had shields, you could kinda
15:09tank a bit, which is all fine and nice, but at the end of the day, it would last so
15:14short the fights
15:15when you knew what you were doing, and you were just plowing through enemies, cutting and hacking
15:20limbs off, and all that good shit. And now, lightsaber is just, eh, I poke you a bit and
15:25you're still alive. And that's the biggest problem any Star Wars game has. Now, I understand when you're
15:31making a game like RPG, stuff like Knights of the Republic and whatnot, there are certain mechanics
15:36that are kinda limiting you in how lightsaber behaves. But you can still make secondary health
15:42bars, which are representing shield, or I don't know if a character is using an armor made out of
15:49cortosis, or whatever the fuck you can make up in order to stop lightsaber. So there are ways to do
15:54it, it's just people are so fucking lazy. And I'm sick and tired of seeing this amazing weapon turned
16:00into what I already described. So if you are going to reboot Jedi Knight series, the only thing that
16:07needs to be done properly is lightsaber combat. Everything else is very fucking simple. The story
16:13is already there. So the only thing that needs to be done is just graphically upscale the whole thing
16:18so it looks more realistic because everybody's going for that fucking realism these days. And that's it.
16:24You fucking want the game. You rebuild the game in, I don't know, Unreal Engine 5 because everybody's
16:30doing that shit today, but then you need to make sure that it's optimized properly. And then you simply
16:36copy paste what we already have, and you are good to go. You would make tons of fucking dollars because
16:42people love Jedi Knight series, especially the Jedi Academy, because that was the pinnacle of the whole
16:48thing. And that's basically it. You don't really need to complicate things. It's just people being
16:53retarded and adding all the stuff that does not belong there, either changing story in some way that
16:59we have fucking alphabet people in it, or shoving that shit in our face, or changing the gameplay
17:04mechanics, but then if you change that it's not going to be a proper reboot, or doing god knows
17:09what just to obliterate the formula that perfectly worked back in the day. Don't get me wrong, I would
17:15be very much happy to see Jedi Knight series rebooted, but only if you do it properly. And trust me,
17:21it's going to be very easy to see if you fucked up or you made it good. And that's basically
17:27it when it
17:28comes to the news that I covered this week. Thank you very much for watching, and as always,
17:32I encourage you to leave comments. I read all of them, and I'm very happy to interact there with
17:37you guys. And remember, if you enjoyed the content, consider liking it and subscribing
17:41for more discussions like this. And that's it from me, until the next one.
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