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00:08Welcome to MojoPlays and this is going to take a while. Boss fights are always meant to test
00:12your muscle, but the tip to ramping up a boss fight to make it feel different from other
00:16boss fights is to add a second phase. Some games decide to take ramping up to a whole new level.
00:21These are the 10 video game bosses with the most phases. Let's go.
00:26Before we continue, we publish content all week long, so be sure to subscribe and ring
00:31the bell to get notified of our latest videos. Kefka in Final Fantasy 6 might come off as a
00:41goofy jester at first, but by the end of the game he's anything but funny. He's just downright evil.
00:46After completely throwing the world into chaos, he basically reshapes reality and takes control
00:52as the ruler of what's left. It's one of the rare times in the series where the villain
00:55actually wins, at least for a while. So the final showdown needs to really show off his
01:01power. It plays out across four phases, each one ramping things up more and more both visually,
01:06mechanically and accompanied by an epic soundtrack. It's one hell of a boss fight.
01:26Agent Smith Five Phases The Matrix Path of Neo
01:40After the success of The Matrix, the series expanded into games, first with Enter The Matrix,
01:46which taught us that what we wanted most was Neo. Enter The Matrix Path of Neo. This game leans hard
01:52into the over-the-top side of things, and nowhere is that clearer than its final boss fight. The showdown
01:57against Agent Smith starts off like you'd expect, with a big dramatic battle to wrap things up,
02:02but then it takes a really ridiculous turn. Out of nowhere Smith transforms into a giant version
02:07of himself, turning the fight into something that feels more like a parody than a serious ending.
02:12It's so unexpected that it catched players completely off guard, and weirdly that's exactly
02:17why it works. The fight is so so so so so so so fun, which ultimately should be the goal
02:23of video games.
02:24Don't you agree?
02:33King K. Rool Five Phases Donkey Kong 64
02:36King K. Rool's final fight sounds awesome on paper. We're in the 3D world. We're going toe-to-toe with
02:48a guy who we fought countless times in 2D. This is gonna be awesome and totally not monotonous and frustrating.
02:54Instead of a simple one-on-one showdown, the game makes you fight him across 5 different phases,
02:59each Kong taking a turn. That part is pretty cool, since it mixes things up and keeps things from
03:05feeling repetitive. The problem is how punishing everything around the fight is. Each phase has a
03:11strict 2.5 minute time limit, and if you don't finish K. Rool in time, the round resets completely,
03:17his health comes back, and yours does not. But guess what? It gets worse. You only get a limited
03:22number of attempts across all phases, and there are no checkpoints. If one Kong goes down, it's game
03:28over for the entire fight. The whole thing, by the way, takes 20 minutes. Good monkeying god.
03:42Sasuke, 5 phases, Naruto, Shippuden, Ultimate Ninja Storm 4.
03:55The final showdown between Naruto and Sasuke is one of the most iconic moments in the entire
04:00Naruto story, and the last game in the Naruto Ultimate Ninja Storm series absolutely nails it,
04:05or shurikens it. Instead of just feeling like another boss fight, it captures the emotion and intensity
04:11of their rivalry perfectly, making it way more than just a standard battle. Fighting Sasuke is
04:16genuinely fun, with the gameplay constantly shifting to match the scale of what's happening.
04:20It mirrors the anime really closely, and it all flows together smoothly, something that seems
04:25genuinely tough to nail in a fighting game. It actually feels satisfying to play, which is what
04:30really makes it stand out. It plays perfectly, it wraps up efficiently, and it changes the genre aggressively.
04:47The Legend of Zelda Breath of the Wild
05:00The Legend of Zelda Breath of the Wild completely changed how the series works,
05:04moving away from the usual dungeon-heavy structure into a huge open world where players could pretty
05:09much tackle the game in whatever direction they chose, and this freedom meant that the final boss
05:14would change depending on how you played. Calamity Ganon's difficulty depends on when you face him.
05:19If you rush straight to the end, you're going to face a much tougher version of Ganon,
05:23with six phases to get through. But if you've taken the time to complete major objectives beforehand,
05:29the fight does become a lot easier, with fewer phases and less health to deal with.
05:32Ganon punishes you for being lazy, and then that's valid I guess.
05:51The final boss fight against Jubileus the Creator in Bayonetta is one of the most over-the-top and ambitious
05:57encounters in the entire game, split across five distinct phases, before ending in a massive
06:01cinematic climax that most consider the sixth phase. The battle begins inside a glowing orange
06:07sphere where players attack her tendrils while learning her patterns, before quickly shifting
06:11into a lava-filled arena that forces careful movement across narrow platforms. Throw in some
06:16frozen landscapes, tornadoes and new mechanics with each section, and you've got a battle that will
06:20pucker your anus like a lemon on the lips. Xemnas, nine phases, Kingdom Hearts 2.
06:43The Kingdom Hearts series might not hit the same way it used to, personal opinion, I'm sorry,
06:48but with its mix of Disney charm and edgy designs feeling a bit, dare I say, cringe today? It doesn't
06:55stick with some of us as hard as it did in the early 2000s, but Xemnas is one of those
06:59bosses that
07:00will never leave my soul. Even after all this time he feels like a standout. Originally teased as a secret
07:06boss in Kingdom Hearts, his later appearances build on that foundation, turning him into a much more
07:11complex and intense fight. True to the series, the battle itself gets pretty wild. It's not just a
07:17simple duel and you end up dealing with massive set pieces, strange environments and all kinds of
07:21over-the-top moments. One second you're fighting normally, the next you're dodging lasers. What is this game?
07:35Galdera and the Boss Gauntlet, 10 phases, Octopath Traveler. Galdera, the true final boss of Octopath
07:46Traveler, feels less like a normal boss and more like the game testing how much punishment you're
07:50willing to take. Some people will disagree with how many phases this has because of how it functions more
07:55as a bunch of boss fights rather than a single, but I'm including it because, whoa look at that!
08:00Before you even get to fight him, you have to survive a brutal gauntlet where you take on all
08:05eight main story bosses back to back. No saving, no breaks, just straight combat that can take
08:11close to an hour. If you mess up at any point, guess what? Back to the start you chump. Then
08:18comes
08:19Galdera himself, one boss, two phases, three broken controllers.
08:28I'm counting on you.
08:32Lavos, 12 phases, Chrono Trigger.
08:41Chrono Trigger is often called one of the most important RPGs ever made and it's easy to see why.
08:46The story jumps across different time periods, the characters are super memorable and everything
08:50just comes together really well. One of the coolest things about the game is how it handles
08:54its final boss. If you play through the story normally, you're rewarded with a big multi-phase
09:00final battle that feels like the culmination of everything you've been building towards.
09:04The fight itself is super intense, with different stages that keep things interesting
09:08and raise the stakes as it goes on. It genuinely feels like the fate of the world is on the
09:13line,
09:14which it obviously is, because game is life.
09:25Nick's Avatar, 14 phases, Persona 3.
09:43It's basically impossible to talk about multi-phase boss battles without bringing up Nick's Avatar in
09:48Persona 3. This fight is absolutely ridiculous in scale, featuring a massive 14 different phases,
09:56each one changing things up just enough to keep you on your toes. Just when you think you're getting
10:00close to the end, the game throws another phase at you, and then another, and then another, and
10:05eventually you're like, is this a prank? Is this going to have a punchline? Or is this actually
10:08happening? The final stretch is where things really ramp up, with the last phase being the toughest of
10:13the lot. By that point, it feels like a true test of everything you've learned throughout the game. The
10:18fight can take a seriously long time to finish, sometimes pushing into hours if you're not fully
10:24prepared, which, I wasn't. Whoops.
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