Vai al lettorePassa al contenuto principale
  • 18 ore fa
Prison Architect, gestionale di stampo carcerario, continua a crescere di patch in patch. Con l'ultimo aggiornamento il titolo da il benvenuto ai cani e consente di vendere le prigioni. I cani possono trovare droghe nascoste, scovare tunnel e inseguire i prigionieri in fuga. L'update include anche una serie di ottimizzazioni che dovrebbero rendere il titolo più leggero e fluido.
Trascrizione
00:13www.eurogamer.com
00:30And everyone that's standing in the queue is going to go and take a dump. It's just horrible, right? And
00:36it got me thinking that if you're a girl, every time you go to the toilet, you play this kind
00:40of crazy roulette because you don't know whether the girls in front of you need a number one or a
00:46number two.
00:48So you're in it. It must be really exciting for women because they're like, please let it be a wee,
00:53please let it be a wee, please. Oh no, she had a dump.
00:56You know?
00:58I've never considered this before.
01:00No, it just came to my mind when I was stood in the Manpoo queue.
01:04Yeah. Four days of Eurogamer does this to the brain.
01:07Yeah, it does.
01:11Anyway, enough nonsense.
01:12You can't help but think about these things when you're on the trade floor, can you?
01:14That's right, that's right. Right, let's do it, mate. Let's do it. Alpha 14.
01:18Alpha 14, yeah.
01:25Right, right. Well, this will be the intro that most people hear because obviously I'm going to cut all that
01:29shit out.
01:30Yeah, cut that out.
01:30Moving straight.
01:33Moving on.
01:34Right. What's new then?
01:36What's new? How about this?
01:37There's a bit of a giveaway on screen, isn't there?
01:39Yeah.
01:39Who let the dogs out?
01:42Do you remember that tune?
01:44Yeah, I do remember that. That was good, wasn't it?
01:45Yeah.
01:46That's good, yeah.
01:46All right, so let's see. Staff, dog handler.
01:50Yeah, dogs, man, dogs.
01:52There we go.
01:53Dogs are the best.
01:54There's our dog and there's our dog handler. There he is.
01:57Oh, look at him. He looks brilliant.
01:58Yeah, he does look brilliant, doesn't he?
02:00We went through quite a lot of iterations of dog sprites, actually, to get him to look right.
02:04It's quite cool.
02:06Ryan finally hit on the idea that the dogs should have the same horizontal base as the guys
02:11because, you know, we are having a lot of trouble with dog legs.
02:14Right.
02:15Obviously, the game doesn't really support dog animations, you know.
02:18Yeah.
02:18So you can have as many of these guys as you want.
02:21Yeah, brilliant.
02:22Now, dogs kind of complete a number of the game mechanics that we've had running for quite a while.
02:26So the first thing that they do, for example, is if I send them up here, they've got their little
02:32sniffer noses.
02:33Yeah.
02:34And, oh, they're also quite good at detecting escape tunnels.
02:38Right.
02:39Right, so.
02:40What did he do then?
02:41Did he just...
02:41He's even doing a little bit of a dig.
02:43Oh, yeah, yeah, yeah, yeah.
02:44Oh, that was brilliant.
02:45Yeah, so whenever they go past any prisoners, you'll see that they get a little sort of sniff icon appearing
02:52over them,
02:52and a little sniff sound.
02:53And if that prisoner happens to be carrying any contraband or anything like that, they'll emit a little sort of
03:01excited bark,
03:03and then the dog handler will go and search that prisoner.
03:06So this kind of completes the narcotics game mechanic, because now there's actually a method to detect narcotics on your
03:12prisoners.
03:13These dogs just always sniff it out.
03:15It's quite short range.
03:17He just smelt.
03:17But he's, in fact, he's figured out that these two guys have got narcotics on them.
03:23Yeah.
03:24Now, I've changed the patrol system.
03:26This is related to dogs.
03:28I actually changed it in the last alpha, but we didn't really explain it properly.
03:31Yeah.
03:31You can still draw guard patrols just like you used to, just like this.
03:35Yeah.
03:36This is exactly the same.
03:38But now when you want to assign a guard to the patrol, it used to happen automatically, and it wasn't
03:43very reliable.
03:44So now you actually just click.
03:45Okay.
03:46And then a couple of guards will come and take up those posts.
03:49Yeah.
03:49And it's the same with dog patrols.
03:50You put it in dog patrols mode, and you click like this.
03:54Okay.
03:54And when they fill in with color, it means that a dog has assigned itself.
03:58Brilliant.
03:58So you see that this guy over here just came out of the kennels.
04:01Because if they've got nothing to do, they'll go back to the kennels.
04:04Yeah, okay.
04:04And just hang out there.
04:05And so you can be really specific about where you want your dog patrols to be.
04:09Yeah.
04:09And you can have, the end point is that you can have a really long patrol running all the way
04:13around the edge of your jail, for example.
04:15Yeah.
04:16And that's a really good place to have them because, you know, it's the best place to sniff things out
04:21and detect things.
04:23Now, so you might have noticed that we actually saw earlier these dogs were digging at the ground every now
04:28and then around here.
04:29There you go.
04:29There's one.
04:30Yeah.
04:30There's a little bit of a dig.
04:32It doesn't do any more than that.
04:33I mean, it's just a hint, right?
04:34If you see it as a player, it's a strong hint that there is actually an escape tunnel there.
04:39Okay.
04:40So they only do their little scratching if there's a tunnel underneath.
04:43Well, they also do it about 2% of the time anyway.
04:47Because the dogs do, don't they?
04:48They like to have a little, you know, little scratch to the ground.
04:51See what's in there?
04:52They do.
04:52Yeah.
04:55So we've noticed that a lot of dogs around this area have been scratching the floor.
04:59And it's a pretty strong hint that there is actually an escape tunnel around here somewhere.
05:03Yeah.
05:03And I happen to know that there is because I put one here.
05:06And so you would probably decide that this toilet was the most likely place that the escape tunnel was coming
05:12from.
05:12Because escape tunnels always come from a toilet.
05:15They always start there.
05:16So by assigning a guard to search that toilet, we can reveal the escape tunnel like so.
05:22There we go.
05:25All thanks to the dogs.
05:27All thanks to the dogs.
05:29Now, if we...
05:30So they can detect narcotics and they can detect escape tunnels as long as you're watching them.
05:35If they happen to be...
05:36If they happen to sniff the floor when there's somebody actually tunneling directly underneath them,
05:41they'll actually reveal the tunnel.
05:42They'll actually dig the prisoner up.
05:43Yeah.
05:44But that's quite a rare occurrence.
05:46Okay, brilliant.
05:47They just keep digging until they find it.
05:50Now, there's another thing that dogs do.
05:51That's very funny.
05:52You may have noticed that our guards are actually quite inept at chasing down escaping prisoners.
05:56Yeah, I was hoping for this.
05:57I was going to ask this.
05:58They've always been rubbish at it.
05:59So if I just pick this prisoner here and unshackle him.
06:02Yeah.
06:02Like so.
06:05He will decide that...
06:07Well, he'll figure out that he can make a run for it.
06:09and then we'll see our dogs do their thing.
06:15He's thinking about it.
06:16Here he goes!
06:20And he's damaged.
06:22They've bitten him.
06:25Dogs are pretty savage actually, dogs.
06:27That's mad, man.
06:28He's unconscious.
06:29The dogs have knocked him out.
06:30Yeah, let's try this one as well.
06:31Now the dogs are running away.
06:34That was a bit quick.
06:35I didn't quite see it.
06:35Did the dogs...
06:36Were they let off their lead?
06:37Yeah, they get let off their lead and they run a lot faster than any other staff member.
06:43Yeah.
06:43So here we go.
06:44This is a good one.
06:45Whee!
06:46There he goes.
06:47You're toast!
06:49Oh, hang on.
06:51Everyone's wading in now.
06:52Well, the dogs have got a sort of...
06:54The dogs have got like...
06:56Kind of a special attack.
06:57Like if they're chasing a prisoner that's running away...
07:00Yeah.
07:00They just...
07:01They grab them.
07:02They just maul them immediately.
07:03And immediately stop them running away.
07:04So the prisoner's...
07:05Worried them.
07:06...forced to stop and turn and fight.
07:08And then at that point the rest of the sort of fat guards and workmen catch up.
07:12Number up.
07:12And then do their thing as well.
07:15And then the dog gets a biscuit.
07:17Yeah.
07:17Well, he doesn't get a biscuit in the game, but you know.
07:20Oh, okay.
07:20I imagine that he does.
07:21Yeah.
07:22You can imagine it.
07:23Yeah.
07:23Visualise him getting there.
07:25All right.
07:25So what do you need?
07:26Do you need to have the...
07:27I'm looking at the kennel now.
07:28Do you need to have these little dog boxes for the food in?
07:31So you notice that the dogs have all got a little green energy bar underneath.
07:34Oh, I hadn't noticed.
07:35Look at that.
07:35And the thing about dogs in real life is that guard dogs and sniffer dogs and things,
07:40they have quite a large logistics tail to go with them, so to speak.
07:44Yeah.
07:45They require...
07:46They don't work for very long before they need to have a rest and they need to be fed
07:49constantly and all that kind of thing.
07:51And so your dogs and the game are the same.
07:53So their energy bar times down and then once they're empty, once they're actually out of
08:00energy, I can fake it by cheating.
08:04Yeah.
08:04And once they run out of energy, their dog handler will take them back to their kennel.
08:07So you need to build a kennel and you need to have some dog crates in the kennel and they'll
08:12go in there and just kind of like do a poo and do a wee and...
08:18They'd sort of recharge to them.
08:19And then go to sleep.
08:20And so once they're actually in the dog crate, they'll go to sleep in the charge.
08:25So I know that you're a lunatic, right?
08:27Is there a whole AI model for dogs?
08:29Yes.
08:30Do they have needs?
08:30Do they have a play need?
08:32And if you don't play with them, they become less effective?
08:35It doesn't get that.
08:35It's not that advanced.
08:37Thank God for that.
08:37They do need to rest and spend time in the kennel and they won't come out until they're
08:42fully rested.
08:44Yeah.
08:44But then once they're out, they just do their thing.
08:46You can see them just patrolling around here.
08:48They're very, very effective.
08:49You can have them patrolling around your prison to spot narcotics and you can have them patrolling
08:53around the perimeter of your jail to spot escape tunnels and also to chase people who
08:58manage to escape.
08:59So they round off a lot of the systems that we've been working on the last few hours.
09:03Yeah, looking forward to having dogs.
09:04And with the AI model, we can have dog prison DLC.
09:09You know, like those old paintings.
09:11Dog kennel architect.
09:12Dog kennel architect.
09:16Well, everything's the same.
09:17It's the worst kind of add-on pack.
09:19It's all about the brand.
09:21We do a sprite swap and we just swap all the prisoners for the dogs that we already have.
09:25Are there any different types of dogs?
09:26Are they just the Alsatian?
09:28There's only guard dogs.
09:29Yeah, okay, brilliant.
09:30Yeah.
09:31I didn't go as far because I know sniffer dogs are sometimes a different sort of dog in
09:34real life, aren't they?
09:35But in this game...
09:36Yeah, well, it's a bit smaller.
09:38In this game, they are the same.
09:39That's okay.
09:40It's okay.
09:41So you can see most of the dogs are asleep.
09:43Oh, Jesus, that dog teleported there.
09:46He's sprinted out super fast.
09:47Yeah, they can move pretty fast, actually.
09:49Yeah.
09:50And it looks like the dog handlers are pretty fit as well because they're having to run to keep
09:53up with them, aren't they?
09:54Yeah, they do.
09:54Yeah, they're nowhere near as fast.
09:55I think dogs are about twice as fast as everyone else.
09:57Yeah, yeah, exactly.
09:58When they're motivated.
10:00Yeah.
10:00All right.
10:01When they're motivated.
10:02So, should we move on?
10:05Yes, let's move on.
10:06Dogs, brilliant.
10:07Let's load a different prison.
10:08Oh, I should point out, this is new, right?
10:10You can sort your prisons now.
10:12So it used to be sorted by name.
10:13Yeah.
10:14It's the list of prisons to load, but now you can sort by save date as well, so you
10:17can tell which of your newest prisons.
10:20That's really good, isn't it?
10:21Pretty handy.
10:22That's one of Leander's new features.
10:23Well done, Leander.
10:24Because I've got quite a long list of save files, and it was good.
10:32Hello, mate.
10:33Hello, mate.
10:33Had a bit of a technical problem there.
10:36So, I've loaded this big prison here.
10:39Thanks, Fraps.
10:40Let's point a finger where the finger needs to be pointed at.
10:43Thanks, Fraps.
10:43Thanks, Fraps.
10:44Fuck you, man.
10:46Whoa, that was a bit harsh.
10:47Okay, you've loaded a big prison.
10:48Why have you loaded a big prison again?
10:50Because this prison was, I didn't build this prison, one of the fans did, but this was
10:54our disaster prison, performance-wise.
10:56Yeah.
10:56It did not work.
10:57This used to run at about one frame a second.
11:00Right.
11:00And in this alpha, Johnny Nottenbill, our resident guru programmer, has done pretty extensive optimizations.
11:08And you can see that the game is now running very, very well, given that this is such a
11:12big-ass prison.
11:13He is an absolute genius, isn't he?
11:15He is.
11:15Amongst other things, he has put the entire route navigation system onto a second thread.
11:20So it's now running on a second processor.
11:23So hang on, mate.
11:23He didn't just think about optimizations.
11:27He redesigned the whole concept of performance in a video game.
11:33We've gone back to the very start and reconsidered what it means for a game to run at a decent
11:39frame rate.
11:40We took the concept of a megahertz and said, why isn't this a kilohertz?
11:49No, that's the wrong way around, isn't it?
11:50A kilohertz.
11:51A gigahertz.
11:52A kilohertz less than a megahertz.
11:54Oh, I don't know.
11:56Anyway, it's running faster, isn't it?
11:57It's running a lot faster.
11:59On some of our pathologically bad prisons, it's running like twice as fast.
12:03And multi-coring the navigation system has really made a difference as well.
12:07Not only to the performance, but also that there used to be a bit of a backlog of route
12:11building up.
12:12People would have to wait while their route was generated.
12:15But now because it's running on a second processor and because everyone's got a dual-core
12:18computer these days, at least, there's none of that anymore.
12:22So it actually makes the AI perform a lot better as well.
12:25But the thing is, mate, that no one can build big prisons because there's not enough money.
12:29There is that problem, isn't there?
12:31It's very difficult.
12:32If only we had the solution for that.
12:33If only we had some way of letting you stop.
12:35If only we'd recorded a whole video about that and perhaps hadn't let us down.
12:38If only perhaps hadn't deleted eight minutes of magic that the world will never see.
12:45We'll never see that magic.
12:47So what we can do is, if you are getting tired of your current prison and you want to start
12:51a new prison, but maybe you don't fancy starting with just the rubbish $10,000 starting grant,
12:58you can go to your report screen and go to valuation and you'll see there's a new sell button at
13:04the bottom.
13:05There we go.
13:06And as long as you've got a minimum value of $50,000 and at least 20 prisoners and an accountant,
13:12you can sell your prison.
13:14End game.
13:15This is the end game.
13:16This is end game material.
13:18Finally starting to scratch the end game.
13:20Eventually, well, what actually happens is you get to create a new prison with the profits
13:25that you made on that last prison.
13:27So you click on play and you pick all of your options however you want them to be and your
13:31profit from the previous prison is transferred immediately into a brand new blank prison.
13:36Nice.
13:36Nice.
13:37And then you're then free to start what would presumably be a more ambitious starting project.
13:42Of course.
13:43Well, you'll have more knowledge and you'll have more money to achieve it.
13:45Exactly.
13:45You've got $270,000 in the bank now instead of just $10,000.
13:49And actually, that's quite a low value for the size of that prison.
13:52It's because there was quite a lot of financial penalty there for the number of escapees.
13:55Yeah, okay.
13:56Your prison is devalued if you have a lot of escapees and murders.
13:58So it looked good, but it hadn't been managed very well.
14:01Yeah, exactly.
14:01And you do build and manage a prison in Prison Architect.
14:04You build and manage a maximum security prison.
14:06You do.
14:07You do.
14:08Speaking of the future, guess what, mate?
14:13I think you've been optimising Prison Architect 14 and you've been optimising your family,
14:17mate.
14:18That's right.
14:19I have been optimising my family.
14:22I'm expecting another baby.
14:23Well done.
14:24Congratulations.
14:25Thanks, mate.
14:26Thanks, mate.
14:26Well, my wife is expecting another baby.
14:28Of course.
14:28Of course.
14:29And our second.
14:30I'm going to have two boys, mate.
14:32I'm looking forward to this distant future when my two boys and your family and Johnny's
14:36family and TJ's family all get together and form like the most epic game company in the
14:41world.
14:42About 15 years from now.
14:44Exactly.
14:44That's the dynasty, that, isn't it?
14:45It is.
14:46It is, isn't it?
14:46Electronic Hearts.
14:49They won't have the passion, you know.
14:51They'll just ruthlessly be, ruthlessly looking for money.
14:54And we'll be in our wheelchairs and armchairs and rockers, you know.
14:57Oh, the indie spirit's not alive anymore.
14:59Where's the spirit?
15:00And they'll be like, it's not like that anymore, Dad.
15:03It's hard to make games.
15:04It's got to be photorealistic.
15:08So my second son is due at the end of October.
15:12Or so, roughly, end of October.
15:14Obviously, you never really quite know.
15:15So I think the best thing to do is just to let people know that there isn't going to be
15:20an alpha at the end of October.
15:22And that actually the next alpha, alpha 15, will be at the end of November, two months
15:26from now.
15:27Yeah.
15:27I think that's the fairest thing to do.
15:29I think it's better.
15:31We shouldn't be promising people things.
15:32You need to have a break, obviously, and go and look after the delay clan.
15:38So, and there's loads in this.
15:39People are going to really enjoy playing with dogs and selling their prisons and things.
15:42So, right.
15:44So that is the end of our alpha 14 video.
15:48I hope you've enjoyed watching it.
15:49I want to say thank you to everyone that's already bought Prison Architect.
15:52If you haven't, head over to prison-architect.com and pick it up.
15:56Thank you to everyone that came and saw us at Eurogamer.
15:58It was an absolutely fantastic few days.
16:00Thank you to Fraps for making us record the last half of this video twice.
16:04Thank you to Chris's wife for bearing his second son.
16:09Thank you.
16:09Anyone else we need to thank?
16:10I feel like I'm at an awards ceremony.
16:11I think that's everyone, mate.
16:12That's everyone.
16:13Thank you to Johnny for doing the optimizations and Leander and Gary and Andrew and Ryan and
16:18Alistair and my dad.
16:19Now we've got to remember everyone in the team, haven't we?
16:21Otherwise we're getting loads of trouble.
16:22Thank you to all the fans and we'll be back in early December.
16:27Take care, everyone.
Commenti

Consigliato