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  • 19 ore fa
Vediamo questo lungo filmato di gameplay realizzato con la versione alpha 24 di Prison Architect, titolo da tempo disponibile nell'Accesso Anticipato di Steam e realizzato da Introversion Software. Se siete fan del titolo sarete felici di conoscere cosa è stato aggiunto con l'ultimo aggiornamento. Vi ricordiamo che per ora è un titolo solo per PC, ma che gli sviluppatori vorrebbero realizzarne una versione mobile, più specificatamente per tablet.
Trascrizione
00:04So, uh, how's your head today, mate?
00:09Um, it's, it's not too bad. It's not too bad.
00:12Mine's not too bad, which is unusual.
00:13Couldn't it be a lot worse, couldn't it?
00:15Yeah, after, after sort of, you know, industry, industry dinner, we were out with the Humble Boys.
00:22Yeah.
00:22Which is, uh, which is good, but it wasn't too crazy.
00:25The legendary Humble Boys.
00:27Legendary John Graham.
00:28The thing is, you've become an old man, haven't you?
00:30And, uh, once it got to about 11 o'clock, you said, oh, I'm a bit tired now.
00:35I'm going to go home.
00:36I've got, you know, a family to look after.
00:38Yeah.
00:39Like, let's go to the club, man.
00:41I want to go down raving.
00:44Show us the London punk scene.
00:45The London punk scene.
00:47No, they didn't say anything of the sort.
00:48They said, oh, thank God we can go back to our hotels as well.
00:50We're knackered.
00:51Because they, they'd slept rough in Bath, hadn't they?
00:54The night before.
00:55Exactly.
00:55They were out on the street.
00:57Should we be telling the world about that?
00:58I don't know.
00:59Maybe this is confidential, humble business.
01:02Humble business.
01:04Yeah.
01:04Yeah.
01:05That takes me back to, uh, you know, that GDC when we hooked up with them.
01:09Yeah.
01:09A couple of rounds of disc golf.
01:11They saved introversion.
01:13They saved introversion over a round of disc golf.
01:17Nobody knows what disc golf is, you know.
01:18No, no.
01:18About San Francisco-nians.
01:19Yeah, well, look into it.
01:21But for all of you out there that are enjoying Prison Architect, know that without Humble Bundle,
01:25there would be no Prison Architect.
01:26Yeah.
01:27Because there would have been no, no revenue to keep Chris and Mark eating.
01:31We were done, weren't we?
01:33We were done.
01:33Apart from a long shot with Steam and a long shot with Humble, we were basically...
01:37Yeah, that's right.
01:38...shit out of luck.
01:39I was so close to getting away from you.
01:42Yeah, I know.
01:44You almost escaped.
01:46I told you, mate, in 1997, I told you that I was going to destroy your life.
01:50Right, but it was going to take a while.
01:53You always make these threats to me.
01:55Yeah, but it wasn't going to be like a quick thing, like a bullet to the head.
01:58It was going to be a subtle destruction of everything you care about or have ever dreamt about, you know.
02:05And that mission is still ongoing.
02:08And I know that you almost escaped, but...
02:11Yeah.
02:11Nope.
02:12Nope.
02:13You're just lulling me back in, are you?
02:14Yeah.
02:17Are you recording your screen at the moment?
02:19Yeah.
02:19And Prison Architect's not in full screen?
02:21No, because we've got some stuff to look at today that requires me to look at the desktop.
02:26Ah, well, let's begin then.
02:28Yeah, should we do some stuff?
02:30Let's do some stuff.
02:31All right.
02:32Apparently, I can't say yeah too much because I ruined the videos.
02:35Well, you don't normally.
02:37It's just last month, I think that...
02:39I was a bit blown away.
02:41I was a bit surprised.
02:41I wasn't expecting it.
02:42Yeah, I think I took you by surprise, didn't I, with the electronic circuits?
02:45You did.
02:46Yeah.
02:47Well, I think that took everyone by surprise a little bit.
02:50It was mental and off the wall.
02:52But anyway, we'll return to those, won't we?
02:53To be fair, though, you were actually pretty shit in the last Alpha video.
02:56I don't think I was feeling...
02:57I wasn't feeling very well.
02:59Will that do?
03:00Excuse cut it?
03:00Will that do?
03:01People of the interwebs?
03:03Yeah, you were like a major downer, man.
03:04I felt like I was ice skating up a hill.
03:06I'll try and be more positive this time around.
03:09Yeah.
03:10I'll try and add some value.
03:11On the note of that electronic stuff, I have done a little bit.
03:14I haven't added anything major or anything.
03:15But what happened was, very quickly, it became untenable.
03:19Because this is the wiring diagram of this prism.
03:24It looks like one of my old electronics kits.
03:27Yeah.
03:28Do you have those things, those old boards, where you had to wire up...
03:31Connect resistor 73 to diode 14.
03:35And then you had a broken radio at the end of it that never worked.
03:37Yeah, you had a radio that didn't work, so you just went and turned lights on and off.
03:40Yeah, that was the old all-wires view, which is still there, obviously.
03:45Yeah, yeah.
03:46But it's of limited use.
03:48Yeah, nice.
03:49I've filtered it down now.
03:50So if you look at any particular wiring item, you can see the connections, but they stop straight away.
03:54Just with the little dots.
03:56And if you highlight the item, it shows you all the connections that the item is involved with.
04:00Mate, you are an astonishingly good UI designer.
04:03Thanks, mate.
04:04So you pick an object, and there you go.
04:05You can see everything that that CCTV monitor is connected to.
04:08Yeah, that's good.
04:09But then when you look out here, you don't see anything.
04:11Yeah.
04:12So you look at the show-wise view.
04:14This is a prison called Green Beach, by the way.
04:16This is one of our fan-made prisons in the Steam Workshop.
04:19Absolutely great.
04:20I think it looks really cool.
04:21I love the walls, the diagonal walls.
04:24Yeah, exactly.
04:25It always got a bit of a lake to build around.
04:26Around the swamp.
04:28A bit of a swamp, exactly.
04:30Yeah, very, very cool.
04:31So, as you know, in the last alpha, I added various new sources of contraband to the game, right?
04:37You could throw contraband over the walls.
04:39And you could import contraband via trucks coming into the prison.
04:44That's right.
04:44And there's a whole new series of sources of contraband without really any great deal of new ways of discovering
04:50the contraband other than the old-fashioned shakedown of your entire prison.
04:54Yep.
04:54Well, I've added a new feature.
04:56Now, you can hire confidential informants.
04:59Oh!
05:01Gotta keep the devil down in the home.
05:06Yeah.
05:07So, snitches, you might say, in prison speak.
05:11Snitches, yeah.
05:13There are only certain situations when a prisoner will be willing to be a confidential informant for you.
05:19Right.
05:19Now, I can think of several, but I've only implemented one at the moment.
05:23And that one scenario is when they're facing a fairly nasty punishment within your prison.
05:30For example, if they're hanging out in solitary confinement.
05:34Ah, okay.
05:35These guys, for example, this guy's got 15 hours in solitary to look forward to.
05:39This guy's got 17 hours in solitary to look forward to.
05:42And this is a prime opportunity to offer them a get out of solitary for free card.
05:47I like it.
05:48I'll let you out of solitary, mate, if you do a thing for me now and then.
05:53Yeah.
05:54So.
05:54Yeah.
05:55I'll scratch your back, you scratch my back.
05:56Exactly.
05:57Quid pro quo.
05:58We'll try and make sure that no prisoners stab you in your back with a knife or something that they
06:04stole.
06:04We promise.
06:05Yeah, we'll look after you.
06:07We'll take care of you, man.
06:08Don't worry about it.
06:08We'll take care of you and your family.
06:10So, here's the contraband menu.
06:12And you can see there's a new item on the end.
06:14Informants.
06:14So, you click on that bad part.
06:16Informants.
06:16So, now we're in informants for you.
06:18We don't have any informants right now.
06:20You have no CIs on record.
06:22Right.
06:22But that guy is highlighted as a potential CI.
06:25Okay.
06:26Because of his current condition.
06:28The reasons are, he's got a long time in solitary to go.
06:31He's heavily suppressed.
06:32If they are suffering heavy withdrawal from drug abuse, that contributes as well.
06:37Right.
06:37Basically, all the things that make their life a misery make it more likely they're willing to be a confidential
06:41informant.
06:42Okay.
06:42And, I happen to know this already, he's been in the prison for quite a while already.
06:48Yeah, okay.
06:48Which means he's likely to have quite good information.
06:51Yeah, okay.
06:51If you only just come into the prison, you have virtually no information.
06:54Right.
06:54About what's going on.
06:56So, I'm going to recruit that informant.
06:58Right?
06:59Yeah.
06:59I've recruited him.
07:00He's now a confidential informant.
07:01Wow, that was easy.
07:02It was easy.
07:03It says so in his tooltip, confidential informant.
07:08Oh, yeah.
07:08I see.
07:09And you might notice as well that he is handcuffed because he's about to be escorted back to his cell.
07:13But he's been let out of solitary.
07:15Right, right.
07:15We've done a little bit of an exchange.
07:17Yeah, so we've been good to our word.
07:19Exactly.
07:21So, what does this get you?
07:23Well, it doesn't get you anything.
07:24Not yet, it doesn't.
07:25We've got a confidential informant now in the list.
07:28That's his name.
07:29It's Adam Hawkins.
07:30Right.
07:31And this is the suspicionometer.
07:34The suspicionometer is how suspicious the prison population are of him.
07:38Okay.
07:39Of whether he might be an informant or not.
07:41At this point, not very suspicious at all.
07:44Okay.
07:44Because nothing's happened.
07:45We haven't taken any action.
07:47We haven't talked to him.
07:48We haven't asked him to do it.
07:48Why is it red then?
07:49It should be green.
07:51Well, it's low.
07:52It's like 10% of this whole bar.
07:54All right.
07:54All right.
07:55I see.
07:55I see.
07:56All right.
07:56So, do you want me to go and recode the rendering now?
07:58Yeah.
07:59I want you to make it...
07:59No, not now.
08:00But it should be green and then it should go red.
08:02It should go red gradually.
08:03Right.
08:03Yeah.
08:03The coverage rating tells me that it's a grading of how much information he has about the prison.
08:08Okay.
08:08So, is that quite good?
08:10I would imagine 44% is quite good.
08:11It does actually relate to the fact that he's going to be able to tell us about half the
08:14things that are happening in the prison that shouldn't be.
08:16Wow.
08:17Well, that sounds very useful.
08:18Very useful indeed.
08:20So, how do you actually do something with this guy?
08:22Let's wait for him to get back to his cell.
08:24Where is he actually going to?
08:27I think this guard is escorting him back to his cell.
08:30He's been released.
08:31No, he's not been released.
08:33I don't think so.
08:33We've ended his sentence because he...
08:35Escort prisoner to holding cell.
08:36He's going to tell us stuff.
08:39Yeah, well, that would be another way of doing it, wouldn't it?
08:40Like, having time off from your prison sentence.
08:42Yeah, yeah.
08:43Absolutely.
08:44More of a carrot, you know.
08:46Bit of the old plea bargaining sort of thing.
08:47Yeah.
08:48I don't really understand how that works.
08:50In order to make use of our confidential informant, and by the way, you can have more
08:53than one.
08:53You can have as many as you like.
08:55Right.
08:55You need to activate them.
08:57Right.
08:57So, I'm going to click on this.
08:58Activate the asset.
08:59Activate the asset in the holding cell.
09:01Right.
09:01When you click on it, immediately his suspicion...
09:03Deactivate.
09:04That's a bit harsh, isn't it?
09:06Deactivate him.
09:07Choo-choo-choo!
09:08Takes a bullet in the back of the head.
09:11We've implanted an explosive device in your brain.
09:15You do the wrong thing.
09:16Boom.
09:17Boom.
09:18Brain's all over the wall.
09:20What's with the voices this week, Jesus?
09:22I don't know.
09:22I don't know.
09:22All right, so...
09:23Maybe I'm overcompensating for last week's piss-poor performance.
09:26Yeah, what we've done then is, now that we've activated him, he has been escorted to
09:30a security room.
09:31Right.
09:32And I'm going to put a guard in there with him as well, because that sounds handy.
09:35Yeah.
09:36And so he has to be in a security room to give us information, right?
09:40Okay.
09:40But while he's in a security room and information is being granted, his suspicion is naturally
09:45going to be increasing.
09:46Because the other prisoners have noticed that he's hanging out with the guards.
09:49Well, yeah.
09:49We escorted him away in handcuffs, right?
09:51So we covered it a little bit.
09:52But it's all a little bit suspicious.
09:54Yeah.
09:54Right, now let's take a look in our informants window.
09:56You can see that he's active.
09:58Yeah.
09:58And if we zoom out, right, we can now see all kinds of extra information.
10:04In prison, right?
10:05Not immediately.
10:06It's a little bit subtle, but it's there.
10:08Yeah, yeah.
10:08Take a look over here.
10:10These guys are carrying some contraband.
10:12Ah, yeah.
10:12I know that guy's got some booze.
10:14I know that guy's got a needle on him, right?
10:16Yeah, yeah.
10:17Here's the other guy.
10:17I know that guy's carrying a bottle of booze.
10:19All the way he's holding away a bottle of booze.
10:21So this represents about 44% of all of the illicit activity within our prison.
10:27Right, right.
10:27That you wouldn't normally know about, right?
10:28This guy's got a drill.
10:30Yeah.
10:30In fact, he's got a drill, but it looks like he's already set off the metal detector
10:33and he's already been searched.
10:34Right, right.
10:37This guy here, you remember when I was showing you the throwing stuff over walls?
10:40Yeah, yeah.
10:41Well, we reveal that information.
10:43That guy has arranged to have some booze thrown over the wall
10:47and he arranged it six hours ago.
10:49Right.
10:49That's where it's going to be.
10:51So you can take action as you see fit.
10:55But the sting in the tail, right?
10:57Every time you take action, the suspicionometer increases.
11:01Right.
11:02So these guys in here, for example, I know you're carrying some booze,
11:05so I'm going to search you.
11:07There you go.
11:07I've ordered you to be searched.
11:09Yeah.
11:10Suspicionometer increases.
11:11Yes, I see.
11:12This guy here.
11:13I know you've got some.
11:14Let's search him.
11:15What would happen then if there's me?
11:18There's me.
11:20I'm eating.
11:21Where's he?
11:22There, in the middle, in the top.
11:23Where are you?
11:23Up, up, up.
11:24Stop.
11:25Next to the guy being searched.
11:27Oh, there you are.
11:28Oh, there you are.
11:30There you are.
11:30You fat fuck.
11:31I never changed your sprite, did I?
11:33You've still got that quite hard.
11:35Oh, look at that.
11:36Oh, you're rubbish.
11:37Jesus.
11:38Look at this.
11:39I'm suppressed.
11:40Yeah.
11:41Anyway, anyway.
11:42Sorry, I got a bit excited.
11:43Yeah, we've got a little bit carried away there.
11:44What I was going to ask you is if, let's say...
11:48Money laundering and perjury.
11:50You knew that he had a gun.
11:52Money laundering?
11:53Is that what introversion's really for?
11:55Shut up.
11:57And he went through a metal detector.
12:00Yes.
12:01And the metal detector went off, right?
12:03It doesn't add to your suspicion.
12:05So when does it?
12:06What specifically adds to your...
12:07It adds to your suspicion when you, the player, click on a prisoner and click on search prisoner.
12:12Okay, okay.
12:13It doesn't actually matter if he's carrying anything, as it happens.
12:16Any actions that you take, which are manual searches...
12:19So if you deactivated him and lost your visibility and then did a search, it wouldn't increase the suspicion?
12:24Correct.
12:24But you would have to remember who had what where.
12:28Now, one thing to keep in mind is that searching an entire cell block increases the suspicion by the same
12:34amount as searching an individual prisoner.
12:36So if you have a bunch of guys in a cell block that are carrying stuff and you search the
12:39entire cell block, that only counts as one suspicious activity.
12:42Right, but it's going to hack them all off a bit.
12:44Yeah, it'll hack them all off a bit, but it won't necessarily overtly affect that guy.
12:49I'm with you.
12:49I'm with you.
12:49Subtle mechanics here, aren't they?
12:51Subtle mechanics that we're going to need to keep an eye on, I think.
12:54Yeah.
12:55There aren't any in this prison, but if there are any escape tunnels, you would have a 44% chance
13:00of the escape tunnel being revealed as well.
13:02Right, right.
13:03I happen to know that guy is tunneling underneath the prison.
13:06Right.
13:07Right?
13:08Pretty handy stuff.
13:09It tells you about stuff thrown over the walls.
13:11It tells you about all contraband and where it's currently known about.
13:15Yeah.
13:16Are they too powerful, do you think?
13:20Possibly, yeah.
13:21We'll see.
13:21We'll see what people think.
13:22We can always rack them back a little bit.
13:24It's not really possible to get 100% coverage ever.
13:26Yeah.
13:27And if you have two guys with 44% coverage and you activate both of them, you don't get 88
13:31% coverage.
13:32Right.
13:33You get 44 plus half of 44.
13:37Okay.
13:37So you'll get 60-something coverage.
13:39Okay.
13:39So you get diminishing returns.
13:41Yeah.
13:41But when you've got a load of guys activated, the suspicion for all of them increases.
13:46Yeah.
13:46Okay.
13:47When things happen.
13:47This is very cool.
13:48It's very cool, isn't it?
13:49This is very cool.
13:50This is a very cool and important part.
13:51We needed this.
13:52Now, let's say, so you could let him go, right?
13:54You could click on the deactivate burn, right?
13:56And that's it.
13:56He leaves now, right?
13:57He leaves the security and goes back and his suspicionometer will actually decrease gradually.
14:02Is he a sleeper now?
14:04Yes.
14:04Can you just reactivate him?
14:05Yes.
14:06Right.
14:07Okay.
14:07So you can deactivate him, right?
14:09And he'll go off and he'll do his own thing.
14:11Yeah.
14:11And he'll no longer, his suspicionometer won't be going up anymore.
14:14In fact, it will be going down.
14:15Yeah.
14:16Okay.
14:16Over time.
14:17Yeah.
14:20But we don't want to do that, right?
14:22We want to activate him again because let's say I need to wait for him to be activated, right?
14:29There's always a little bit of risk with informants.
14:32The problem with informants is I did show you that there is a suspicionometer, but that might lull you into
14:36a false sense of security that he's only in danger when it fills.
14:40Right.
14:40That's not actually true.
14:41He's simply in more danger the higher it goes, right?
14:44So let's be extremely suspicious.
14:47And as you rightly pointed out, there seems to be a bug that every time I search someone, his suspicion
14:52will increase.
14:53Yeah.
14:53So I'm just going to search a load of guys, right?
14:56Like that.
14:56That should do it.
14:58There we go.
14:59So I've blown him now completely.
15:00Yeah.
15:00I've gone way over 100%.
15:02I'll deactivate him now and let him back in.
15:04Now, interestingly, you kind of have to balance your usage of these informants because it's kind of analogous to, you
15:12might well know, you ask if it's too powerful or not, you might well know about a load of contraband
15:16in your prison as a result of an informant.
15:18Yeah.
15:19You can't very well do that much about it, right?
15:21So you're going to cherry pick the things that you really don't want in your prison.
15:25Right, yeah.
15:25Like drugs in the hands of an addict.
15:27This is the old intelligence game, isn't it?
15:29When do you act?
15:29Exactly.
15:30Because acting burns your source.
15:31Acting burns your source.
15:33So he's actually going into this big old hauling cell right now.
15:35And the game doesn't tell you, but I'm telling you now as a developer that he is blown.
15:41Yeah, yeah.
15:42But there's a guard in here, right?
15:45There's a guard in here.
15:45So he'll be all right.
15:47And generally speaking...
15:48Oh, no.
15:49Oh.
15:49The guard's running off.
15:51Generally speaking, if there's a guard nearby, he'll probably be all right.
15:55Okay.
15:56He needs certain situations to occur before he's actually in danger.
16:00Right.
16:00There needs to be...
16:02Well, he needs to be just temporarily out of sight of any active guards.
16:08And there needs to be a bunch of people who would like to see him gone.
16:11Right.
16:12So I'm going to accelerate time.
16:13We don't actually know when it's going to happen, but let's accelerate to the next day.
16:17I'm quite excited about this.
16:18This is horrible, isn't it?
16:19I don't know.
16:20I don't really know what's going to happen.
16:21Well, he's going to get shanked, man.
16:23Where is he?
16:23Where is he, actually?
16:24He's there.
16:24He's there.
16:26You can tell it's him because he's got a brown line drawn on his forehead.
16:29Yeah.
16:29So you don't necessarily know when or if.
16:33It's going to be in the shower, man.
16:34It's going to be in the shower.
16:36It's going to be in the shower.
16:38Oh, it's happened.
16:39Oh, my God.
16:40Oh, there you go.
16:41Oh, they killed him.
16:42Oh, wow.
16:42Well, that's it.
16:43Well, that was quick.
16:45I quite enjoyed that.
16:47Yeah.
16:47That was quite savage.
16:48So I don't know why it turned into a riot, but...
16:51Why is there a red square?
16:52Oh, it's Polaroid.
16:53Because it's turned into a riot, and we don't want that.
16:57No, you've got a bug, haven't you?
16:58You've got a missing roid.
16:59Oh, yeah.
17:00Oh, yeah.
17:01Look at that.
17:01Oh, I don't know what that's about.
17:03Look at that.
17:03Found four out of 137.
17:04See how it was a little bit weird, wasn't it, right?
17:07They all jumped in, and they all twatted him to death really, really quickly, and then
17:11they all just turned away.
17:13Yeah.
17:13Well, they didn't.
17:13They went into riot mode, and I don't actually know why.
17:15I'm going to have to see why.
17:17But he's long gone, right?
17:19Yeah.
17:19And so you never quite know, right?
17:21You never quite know when they've been blown.
17:23Yeah, yeah.
17:23Even someone that's only at three quarters suspicion might be blown.
17:27Right, right.
17:27And, you know, you'll know that once they actually, if they're attacked and they survive, their
17:32status changes to blown, right?
17:35Right.
17:35They no longer provide you with any useful information.
17:37Right.
17:37In fact, the only thing they are at that point is a liability, and you just have to transfer
17:40them into a vulnerable person's wing or something like that.
17:43Right, right.
17:43Get them way out of the way because their time is limited.
17:47Yeah.
17:48Yeah.
17:48That's brilliant, mate.
17:49That's good.
17:50That's really good.
17:50Pretty cool stuff, eh?
17:51Yeah, that's very cool.
17:52Very, very cool.
17:53So let's go on to what I would say was the main feature this month, and it's a pretty
18:02big change.
18:03Now, you may know that within Steam, we already have a pretty good community.
18:11Not pretty good, amazing community, I think.
18:13Amazing community.
18:14We have a workshop, fully integrated, and you can share prisons, and you can share mods
18:20that do things like changing the graphics.
18:24They modify existing objects to change behavior.
18:27This one, for example, adds, makes sofas usable, and makes a few changes to the game.
18:35Yeah.
18:36We love our modding community.
18:38Yes, we do.
18:38And we decided that we were going to commit this month to massively upgrading the modding
18:43capabilities of Prison Architect.
18:45Fantastic.
18:46Oh, yeah.
18:47That's good.
18:48That is very, very, very good.
18:49Now, all this stuff is still going to remain, of course, but any mod that's been made has
18:53only really been able to modify the existing objects that are in the game.
18:57Right.
18:57No mod has yet managed to add new stuff to the game.
19:00Until now.
19:01Until now.
19:02Right.
19:03The way it works is you go to Extras, Mods, and you activate the mod from the list.
19:07Right.
19:08Now, we, as part of making this, we made our own test mod.
19:12Right.
19:13Gary made it, called the Vegetable Patch Mod.
19:15The amazing vegetable garden mod.
19:20So, this is a demonstration mod to show what can be done in the new modding system.
19:24Right.
19:24But it's also a new bit of content for the game.
19:26It is actually a viable mod as well.
19:28Right.
19:28So, new room type.
19:30Right.
19:31Vegetable Patch.
19:32Right.
19:33I can't place it because I need to unlock Farming first.
19:36So, if you go into Bureaucracy, you can see he's added a new research program, Farming.
19:40Right.
19:40Right.
19:40I'm going to cheat, activate it.
19:44And now I can place a Vegetable Patch.
19:47Brilliant.
19:48Let's plunk it down here.
19:49Now, the Vegetable Patch is a good example because it shows the kinds of chains of activities that you can
19:54put together using the new modding system.
19:56Right.
19:56Now, I need to do a few things.
19:58I need to fence it off.
20:01Right.
20:01I need to have a nice little enclosed zone, as with all things in Prison Architect.
20:07Let's go like that.
20:10Now, a Vegetable Patch, I happen to know, nothing will grow in the Vegetable Patch unless compost has been placed
20:16first.
20:17Okay.
20:17So, you can see there's a new material type.
20:19Compost.
20:20Right.
20:21Outdoor only.
20:22Again, everything I put in here is new and added by the mod.
20:25Gary did all of this.
20:26Gary did the artwork for the compost and...
20:27He did all of it.
20:28The artwork for the compost.
20:30Yeah.
20:30He did the artwork for the compost.
20:32He did everything.
20:33So, Gary made the mod and Leandro is our mean guy for making the actual modding system.
20:38Yeah.
20:38The modding system.
20:38I mean, the person that wants to do the mod, that's what I mean, is able to create the artwork.
20:44Yes.
20:44I'm not, you know...
20:45I'm sure...
20:45And I'll show you how.
20:46Gary's artwork is fantastic.
20:48Gary's artwork is wonderful.
20:50I'll show you how, in fact.
20:51Yeah, well, here we go.
20:52Here's Gary's artwork, right?
20:54Ah, okay, okay.
20:55Look at that.
20:55So, here's Gary's little custom sprite bank.
20:57Okay.
20:58Did Gary do that shed?
20:59Yeah, yeah, Gary.
21:00No.
21:00The shed is a leftover graphic that we have never made use of in the game.
21:05Okay.
21:05Yeah, yeah.
21:07Gary did the rest of it.
21:08He did the rest of it.
21:09Well done, Gary.
21:09And the trail as well.
21:10So, he made a little custom sprite bank, sprites.png, and included it in his mod.
21:14And he's able to make use of that from the data files that define his mod.
21:18Brilliant.
21:19So, we've made a little vegetable patch with mud.
21:21Yeah, yeah.
21:21He's telling us that it needs to have some vegetable seeds and a shed.
21:25Okay.
21:26And it needs to be enclosed.
21:27So, I'm going to put a door down.
21:30And a shed.
21:32As you rightly pointed out, there's our shed.
21:34Yeah.
21:35And vegetable seeds.
21:37Right.
21:37So, let's plant some vegetable seeds.
21:39Right.
21:40Now, the way that this is supposed to work is it's kind of like a production chain of new materials
21:44that kind of grow over time.
21:46Right.
21:46It's somewhat similar to the way the trees work.
21:48You know how they grow and then they get cut down.
21:50Yeah.
21:51And they provide you some materials.
21:53And there you go.
21:53So, let's accelerate time and let those things get built.
22:00Now, while we're at it, Gary has also added a new, well, you can assign prisoners to work in the
22:08vegetable patch.
22:09Okay.
22:10This is part of the mod.
22:11Right.
22:11Everything that I'm showing you now is part of the mod.
22:13Right.
22:13Here we go.
22:14So, we've got our first vegetables.
22:15There they are.
22:16Now, I will point out at the moment that we have not fully finished the mod system.
22:19And hence, workmen actually plant the vegetable seeds right now and not gardeners.
22:24As you would expect.
22:25But we don't quite support that just yet.
22:27Yep.
22:28Okay.
22:28Workmen are still, it's still very hard-coded that workmen build everything.
22:31Okay.
22:31So, we need to adjust that.
22:34So, if you've got a jobs vegetable patch.
22:35I can open up four job openings in the vegetable patch for prisoners.
22:38But none of them are qualified yet to work on the vegetable patch.
22:41Yeah.
22:41Okay.
22:42You've got to be qualified to tend vegetables, man.
22:44That's right.
22:44You can't just do it.
22:45No.
22:45Absolutely not.
22:47So, underneath the reform programs, exactly where you would expect it, horticulture.
22:52There we go.
22:53There we go.
22:53Brilliant.
22:54Led by a gardener in a vegetable patch.
22:56Let's start that up.
22:57This is all part of Gary's mod.
22:59The horticulture.
23:00Everything I'm showing you now is created by one mod.
23:02I'm going to keep asking because it's just brilliant.
23:04It's brilliant.
23:05It's brilliant.
23:05We have basically opened up adding new everything.
23:08New rooms, new materials, new ingredients, new jobs, new objects.
23:14Amazing.
23:15The whole thing.
23:16We can stop now.
23:18Well, we're done.
23:19Yeah.
23:19This is it.
23:19Over to you.
23:20Over to you.
23:20We're going to Hawaii after this.
23:22That's right.
23:23We're not coming back.
23:24Over to you.
23:26I lost my train of thought.
23:27I need to...
23:28I happen to know that this zone is staff only and no prisoners can get to it.
23:32So, I need to open it up.
23:33There we go.
23:34Great little route.
23:35I made a little route.
23:36and I've screwed the security of this prison now.
23:38But, you know, it's all for the sake of the vegetable patch, man.
23:41Yeah.
23:45So, horticulture.
23:46There we go.
23:47So, we've got 10 prisoners now assigned to the horticulture program.
23:50Brilliant.
23:50All right.
23:51From 11 a.m. to 1 p.m.
23:53That's going to be a wild party, that is.
23:55Yeah.
23:55Yeah.
23:56Now, if we just let things roll, Gary's put in a little bit of a convenience for us,
24:00which is that the first time you plant vegetables, they'll actually grow okay anyway.
24:04Right.
24:04Because the ground is nice and fertile, it's just being planted.
24:07Yeah.
24:07Okay.
24:07And these vegetable seeds, they are an object defined by data, but they also have a little
24:14script running on them.
24:15Okay.
24:15A little lure script.
24:17Okay.
24:18And the lure script makes them grow over time.
24:19There's more.
24:21There's another object.
24:24If we find the kitchen and make some space, let me get rid of this cooker.
24:29We don't need that.
24:30Let me get rid of that.
24:31Let me get rid of that.
24:33Gary's put in another object called a preparation table.
24:37Okay.
24:37Right?
24:38There it is.
24:38I placed it.
24:40I'll wait for a workman to come and build that.
24:44Ah, you see some of his vegetables are fully grown now.
24:47So while this is happening, could somebody mod Gary's mod and do better artwork?
24:54I mean, I'm not saying that...
24:55Yeah, you could.
24:56You could do better artwork.
24:57I mean, how could you improve upon it?
24:59You could possibly improve on Gary's artwork.
25:00Different artwork.
25:01But say you wanted to change the artwork.
25:03You could make a new mod that had nothing but a sprites PNG in it.
25:06Yeah.
25:06And it was just this, but done better or differently.
25:09Yeah.
25:09And then you could say this mod is an improved graphics mod for Gary's mod.
25:13For Gary's mod.
25:25We've put Gary's mod in Prison Architect.
25:28So, and then as long as you activated this mod, the wonderful vegetable mod, and then activated
25:33that mod afterwards, then that mod's graphics would override Gary's graphics.
25:37Okay.
25:38Lovely.
25:38Lovely.
25:39Um, I should point out there is a limitation in the mod system at the moment, which is
25:43that, um, you can current, if you add graphics to the game, we only currently support you
25:48activating one mod that has custom graphics at a time.
25:52So while you could override Gary's graphics, you couldn't have one mod that added all this
25:56vegetable shit and another mod that added libraries, say.
25:59Why is that then?
26:00Because there's a sprite bank.
26:02Um, and when we, when we find a mod with graphics, we composite these graphics into our sprite
26:08bank.
26:08Right.
26:09But we don't yet have the ability to support more than one mod's graphics being, we've
26:13been composited in.
26:14Oh, okay.
26:14But we will.
26:15So that's on someone's list.
26:16It's on Johnny's list and it'll be done by next month.
26:19Okay.
26:19It's just, we just didn't quite get it working in time.
26:21But at the moment there aren't any mods.
26:23Okay.
26:24No, no, it's straight, mate.
26:25I'm not complaining.
26:25It seemed like a, it didn't seem like that big a deal.
26:28Yeah.
26:28Yeah.
26:31So, we're still waiting for these things to drop, aren't we?
26:33Gary must have, uh, Gary must have increased the amount of time it actually takes.
26:37I might need to mod Gary's speed mod.
26:40Mod Gary's mod.
26:41Mod Gary's mod to speed up the, uh, speed up the growing.
26:45Yeah, because I need these things to pop now.
26:49How was Introversion's latest Prison Architect video?
26:52It was fantastic.
26:53We literally watched Plants grow.
26:54Yeah, we literally watched Plants grow.
26:56So what happened?
26:56It's a cabbage!
26:57It's a cabbage!
26:57Right?
26:58A cabbage was spawned.
27:00Right?
27:00Okay.
27:00Again, all done from scripts.
27:02There you go.
27:02A potato was spawned.
27:04Brilliant.
27:05It's a potato.
27:05That's a potato.
27:06That's so crap.
27:12Oh, I'm doing it.
27:13I told Gary to make the graphics just the right side of crap so that everyone would know
27:17that this was a demonstration of the modding system and not a demonstration of the vegetable
27:21patch edition.
27:21That's right.
27:22That's right.
27:22So what the hell are these guys doing?
27:24Right, well, they're stacking up the vegetables that have been grown.
27:26Okay.
27:27All right.
27:28Again, it's the workmen doing it and it should really be the gardeners.
27:30Yeah.
27:30Ultimately, it should be the prisoners.
27:32They're harvesting.
27:33So we've got stacks of potatoes and we've got stacks of...
27:38Seeds, they were, I think.
27:39More seeds.
27:39Vegetable seeds and we've got a stack of raw cabbage.
27:45Okay.
27:46So you can see there's a job already listed.
27:48Store raw cabbage in preparation table.
27:50Okay.
27:51All right.
27:51Again, the mod is driving all of this, right?
27:53This is brilliant, isn't it?
27:54So that raw cabbage is now getting moved.
27:56There's now...
27:57There's a production rule, effectively.
27:59Yeah.
27:59And the production rule states that if you find raw cabbage lying around on the floor,
28:02move it to a preparation table.
28:04Okay.
28:06There we go.
28:07So there's our preparation table.
28:09Now at some point, one of these chefs in here will actually make use of it.
28:12Let's put some more chefs in.
28:14There we go.
28:15So this chef is operating our preparation table.
28:18Right.
28:19Okay.
28:19That's how you operate the preparation table.
28:21You stand in front of it.
28:22Standing in a box of cabbages.
28:23You chop the vegetables, right?
28:25And you can see, here's our first output, right?
28:27Okay.
28:27A box of cabbages that have been chopped.
28:30The same box of cabbages that is used in our standard food system.
28:33And it all dovetails in...
28:36It all dovetails in it.
28:37Same with potatoes, right?
28:38All the cabbages and potatoes that you grow in the vegetable patch with your prison labor
28:42will be funneled into the food preparation system that already exists.
28:48And is this mod also having an effect on the prisoners that are growing the vegetables?
28:54Is it making them calmer?
28:55Yeah.
28:55So if the prisoners...
28:56If you get around to 11am or whatever it is that that program is due to run,
29:00these prisoners will be doing their horticulture class, right?
29:02And if they pass the horticulture class, just like all reform programs,
29:06that will contribute to their emotional well-being.
29:09Yeah, yeah.
29:10And they'll have a job to do.
29:11And being employed within the prison contributes positively to their state of mind as well.
29:17So does Gary's mod determine how that contribution works?
29:21No, because it's a general purpose thing.
29:23It is.
29:24So this is a program of work and a program of work has this particular effect.
29:28Yes.
29:28And it doesn't increase the quality of the food that you produce or anything like that.
29:32It does mean that you spend less money on ingredients every day.
29:34Yes, yes, yes, exactly.
29:36Exactly.
29:37But that's the extent of its involvement.
29:39Now, however, I say that, but the entire needs system is open for editing.
29:45Right.
29:45The entire needs system, the needs for the game, like your bladder need, you know, your
29:51need for, I can't even remember what they all are.
29:54Family.
29:54Family and all that stuff is all defined in this data file.
29:57Here's needs.txt, right?
29:59Here's the bladder need defined entirely in data.
30:01Right.
30:02I've got a bladder need of priority nine.
30:04That's high priority.
30:05Yeah.
30:05This is how long it takes to happen.
30:09This is for every prisoner.
30:10Yeah.
30:11And well, there is this, there's a random chance that some of them are, not, not every
30:15need is owned by everyone.
30:17Here we go.
30:17The exercise need, for example, only exists on 50% of prisoners.
30:21Yeah, I see.
30:22That's what that means.
30:23Yeah.
30:23So you can add more, right?
30:24In your mod, you can say, I'm going to add a new need and it's going to be spirituality.
30:29Okay.
30:29Yeah.
30:30I'm going to add spirituality and then I'm going to add, I'm going to add a church and I'm
30:32going to put priests in.
30:33I'm going to have a reform program, which is spiritual guidance or something.
30:37I'm going to put pews in, right?
30:39And whenever a prisoner goes and sits on a pew, it will, it will decrease, it will discharge
30:44his spirituality need.
30:45So where do you define what happens if a need sort of fails?
30:50Ah, well, this was years ago.
30:51There's a few failures.
30:52There's a few failures.
30:54And at the moment they're all hard coded.
30:56All right.
30:56So there's specific failure actions, urinate, soil suit, things like that.
31:00Yeah.
31:01Okay.
31:01These two have got specific failures, but the rest of them, sleep, food, safety, all they
31:06do is make the prisoner really pissed off.
31:07Okay.
31:08They all do the same thing, right?
31:10So if you give a spirituality need to one in three of your prisoners and you make it
31:14so that going to a church solves it, and maybe you want to be evil and you make it so
31:18that
31:18taking drugs solves it as well.
31:19Yeah.
31:20Something like that.
31:20So there's dual, dual drivers, right?
31:23You can do all that in a mod, right?
31:24Brilliant.
31:25You can do all of it.
31:26And similarly, at the bottom of this file, you'll find need providers, right?
31:29So, for example, this need provider says that if you exercise in the yard, it discharges
31:36your exercise need.
31:37Yeah.
31:38Yeah.
31:39The toilets.
31:40The toilets are completely defined in here by, here you go, wee and poo.
31:44Yeah.
31:44So the toilets provide a wee and poo facility, which discharges your bladder and your bowels.
31:50Nice.
31:50What a nice conversation.
31:51The point I'm making is that the whole game is driven heavily by data.
31:56And what about the animations?
31:58So, all they do for poo and wee is they actually just sit on the toilet.
32:01Yeah.
32:01Yeah.
32:02And that just happens.
32:02If you say...
32:04Well, I mean, if you wanted to create a new spirituality need...
32:09So if you made a pew, for example, with four seats, you have something called slots, right?
32:14Yeah.
32:15You have actual slots on the positions, effectively, where people can sit.
32:19Yeah.
32:20You could put four slots in onto the pew and your prisoners would sit in it.
32:24He does it in the mod.
32:25He does it in the preparation table, right?
32:31You see it says num slots three, right?
32:35Yeah.
32:35So this is the preparation table.
32:36There are three slots.
32:37There's the incoming stack on the left.
32:39There's the middle slot where the work is done.
32:41And there's the outgoing stack on the right.
32:43Yeah.
32:43And these markers are the three positions of the stacks, of the slots.
32:48Yeah.
32:48Brilliant.
32:48So, again, all taken care of in data.
32:51Lovely.
32:52So anyone can download Gary's mod.
32:54Yeah.
32:55Have a look at how it's working.
32:56Yeah.
32:56And then bastardize that to do whatever they wanted.
33:00Well, it'd be very interesting to see, won't it?
33:02What can actually be done?
33:04Yeah.
33:04Yeah.
33:04And I think we've made it possible to do a lot in the game.
33:08There are limits.
33:10You know, I remember you asking me, could you set up a basketball game and have prisoners
33:14make teams and play a game of basketball?
33:17Yeah.
33:17It's like, that's serious AI.
33:18I mean, I actually wouldn't.
33:19I'd have to think hard about how to do that in C++.
33:23Never mind in the modding system.
33:25Yeah.
33:26So there are limits.
33:28But it's just a start, isn't it?
33:30We're updating this thing every month.
33:32Absolutely.
33:32Absolutely.
33:32Yeah.
33:33So I wanted to show you, these are the production rules that handle the moving of materials around.
33:39Right.
33:39So this rule, for example, says that if you find a raw potato, you should store it in a preparation
33:44table.
33:45Right.
33:45Okay.
33:45And this rule, a processor is an object that converts one stack of things into another.
33:51Okay.
33:52So this, this is the processor.
33:53So this is how you define a preparation table.
33:55Exactly.
33:56So it says, input raw potato, output ingredients.
33:59Right.
33:59It takes 15 seconds.
34:01A cook can do it.
34:03And a prisoner can do it.
34:05But the prisoners require the kitchen induction qualification.
34:08Brilliant.
34:08It's so data-driven.
34:09I fucking love it.
34:10It's great.
34:11It wasn't this data-driven even one alpha ago.
34:13We've actually made a lot of it data-driven to support this kind of change.
34:17Same with reform programs, research.
34:20And this, this is the lure script that is running on the vegetables that are growing.
34:25Oh!
34:27Yeah.
34:28So every object, so it's a vegetable seeds, right?
34:30You just make a script file called vegetableseeds.lua.
34:33Right.
34:34And the create function will automatically be called at the start.
34:37Yeah.
34:37And the update function will automatically be called every frame.
34:41Yeah.
34:42And this is the code that Gary wrote that determines how the vegetable grows over time.
34:46They take ages to grow.
34:47Yeah.
34:47Exactly.
34:48They take ages to grow.
34:48And then spawn a vegetable.
34:49Brilliant.
34:50And what I didn't show you, but what wasn't yet working, is once you've got prisoners trained
34:54up to work in the vegetable patch, they actually tend the vegetables.
34:59Yeah.
34:59Yeah.
35:00Gary's script actually makes it so that there are jobs to do in the vegetable patch that
35:03only prisoners can do.
35:04They tend the vegetables.
35:05And if they don't tend the vegetables, they don't grow properly.
35:08Ah, that's brilliant.
35:09It's brilliant.
35:10Pretty cool stuff, eh?
35:10Mate, this is really good.
35:11I know that you were having a little bit of a panic a couple of weeks ago, weren't you?
35:15A little bit, yeah, a little bit, because I spent some time on a feature that didn't
35:18come together, and it just happens sometimes.
35:22And this mod system, I tell you, this is a massive change internally to the game, right?
35:27Probably since the very first builds of the game, like a month into the project, we had
35:32static lists of all known objects in the game, and it wasn't feasible to add new objects
35:37via data.
35:38So we've had to really append a lot of core code of the game, and we may well have broken
35:44everything, but we'll find out.
35:46Well, that's all right.
35:47We'll find out, won't we?
35:48Alpha 24A.
35:50Yeah.
35:50I've done it before.
35:51Yeah, exactly.
35:52You can fix it all.
35:52Yeah.
35:53Well, there you go.
35:53There's our guys doing their horticulture class.
35:57Warms the cockles of my heart.
35:59Yeah.
35:59Look at Buckwell there.
36:00I want drugs.
36:01I want drugs.
36:01Yeah, exactly.
36:02You wait till you've grown some cabbages.
36:04You learn about tending cabbages.
36:05Yeah, you won't want any drugs after you've tended some cabbages.
36:08Unless he's in there.
36:09Maybe he's in there because he wants to grow some mushrooms.
36:11Yeah.
36:11Well, yeah.
36:12I mean, if you look at the contraband list, a vegetable patch is a source of escape tools.
36:17Yeah.
36:17The travel, right?
36:18They can be stolen.
36:19So it's just another thing to worry about.
36:21Yeah, yeah, absolutely.
36:22Again, so, you know, it's very, very cool.
36:24I love it.
36:24There's layers and layers to the game now, and we've exposed a whole midsection of the game.
36:31So I think that's everything I wanted to show you.
36:33I mean, obviously, it goes without saying that you can, in the Steam version, you can just
36:36instantly publish your mod.
36:38Yeah, absolutely.
36:39And it'll show up in the Steam workshop.
36:40I get ratings and everything, so that's very cool.
36:43Yeah.
36:44Now, I have an idea.
36:46Okay.
36:46Picture this, right?
36:50Prison Architect Tablet Edition.
36:53Right.
36:54You mean Pocket Prison Architect?
36:59Yes.
37:00Right.
37:01Because tablets fit in your pocket.
37:02Well, mobile, prison, whatever.
37:05What are you actually talking about?
37:06Prison Architect running on your iPad or Android device?
37:13Fuck me, mate.
37:14Show me.
37:15Well, you see, I don't know whether anyone's going to want it or not.
37:19Oh, right.
37:19Yeah.
37:20I thought you were going to tell me that you'd done it this month.
37:22No, I haven't done it.
37:23I haven't done it.
37:23But I thought we could have a look, right?
37:26And I've actually gone behind your back.
37:28Right.
37:29and tasked Johnny to put a survey in the message of the day.
37:34Right.
37:35So, Johnny is going to put a survey.
37:38He hasn't done it yet, has he?
37:38No, he hasn't done it yet.
37:40He's going to put a survey in the message of the day.
37:42Johnny's our programmer, isn't he?
37:44Everyone knows.
37:45Yeah, programmer Johnny.
37:46Going to put a message of the day because we need to find out whether people want it or not.
37:49Right.
37:50and whether they've got iPads or Android devices and what sort of Android device they've got
37:56because there's quite a lot of different Android devices.
37:58Yeah.
37:58Well, to be honest, there's quite a lot of iPads these days, isn't there?
38:01Well, yes, there is.
38:02Different iPads.
38:02There is as well.
38:03So, we're going to need to know what spec we're targeting and things.
38:06Right, right, right.
38:07But hopefully we'll get a good response from the community.
38:10Yeah.
38:10If we don't.
38:11So, you're saying if enough people say, yes, and I have an iPad, then we might consider doing it.
38:15Yeah.
38:16Yeah.
38:16Okay.
38:16But if no one bothers.
38:18Fuck it.
38:19Then, well, yeah.
38:21If you don't want it, we're not going to make it, are we?
38:22If you don't want it, we're not going to do it, are we?
38:23Exactly.
38:23We're just going to make vegetable patch mods.
38:26That's right.
38:26Look at these guys.
38:27They've puked all over the vegetable patch.
38:29Why have they done that?
38:30Yeah, because they're all hooked on drugs, man.
38:32They're all suffering from withdrawal symptoms.
38:33Well, I guess it's clean.
38:35Yeah.
38:36Yeah.
38:36Maybe it might help fertilize the ground.
38:39Do you reckon that I should get Gary to make it so they can plant their own marijuana in the
38:43vegetable patch?
38:44No, let some other modder do that.
38:48I think that'd be brilliant.
38:50Yeah.
38:51Grow their own skunk.
38:53Grow their own weed.
38:55Yeah, exactly.
38:57All right.
38:57Yeah, well, I like it, mate.
38:58That's interesting.
38:59Interesting.
39:00Well, I guess we'll see what kind of response we get, won't we?
39:02Yeah.
39:03Yeah.
39:03So I guess in a couple of days after the Alpha's launch, we'll pop it into the Mesh of the
39:09Day and tell us what you've got.
39:11And we will think about whether or not we want to do PA on the move.
39:15Great.
39:15Sounds cool to me.
39:17Right.
39:17That's all from Introversion this month.
39:20I hope you've enjoyed the video.
39:21If you've not already bought Prison Architect, you can do so by heading over to prison-architect.com or you
39:26can buy it from Steam.
39:27Get involved.
39:28We update it every month with a comedy video where Chris and I are outstanding entertainers.
39:39Oh, cut that bit out.
39:40I hate doing the end bit.
39:42Yeah.
39:43We're not actually done, mate.
39:44All right.
39:44I know you think you're getting away with it, but you're not, right?
39:47Last week, sorry, last month, you mocked me for my electronic circuits.
39:54Oh, fucking hell.
39:55Didn't you?
39:56Yeah.
39:56You mocked me.
39:57I said, I can't wait to see what interesting things the community make.
40:01and you went, no one's interested in this shit yet, man.
40:06I said it for you.
40:07No one is a fuck.
40:10Is that what I said?
40:11Yeah.
40:12That's what you said, mate.
40:14All right.
40:14Let's see.
40:17What is this?
40:18What is this madness?
40:20Yeah.
40:20We should mention that we're not talking about prison architects anymore, shouldn't we?
40:23No.
40:23Yeah.
40:23We're talking about...
40:24What is this?
40:25This is what happens when you've got a lot of spot of time on your hands.
40:28This is awesome.
40:30Should we have a look at the circuit diagram?
40:31Yeah.
40:31Yeah, yeah.
40:32Let's have a look then.
40:33Turn the wires on.
40:34Obviously, I've changed the rendering these days, so you can't see all the wires.
40:37Well, turn it on at all wire mode.
40:39All wires.
40:39There we go.
40:46What the fuck?
40:47Who did this?
40:48What is this?
40:49Who did this?
40:49I will put the mod author's name up on screen.
40:54He's made a couple of really interesting circuits.
40:56Have we got any Polaroids left?
40:59Possibly, yeah.
41:00You can have one.
41:01You've given him a Polaroid.
41:02You've given him a face in the game, have you?
41:04Totally.
41:04All right.
41:05He gets it.
41:06Well done, mate.
41:06Polaroids.
41:07Well done, mate.
41:07Polaroids.
41:08You just want to give him a face in the game.
41:09We haven't got any Polaroids left.
41:10No, we've got no Polaroids left.
41:11We've got no Polaroids.
41:12Have a face in the game, buddy.
41:13There you go.
41:14Well done, mate.
41:14Have a face in the game.
41:15Just for building this.
41:16What is this?
41:17This is actually a reasonably general purpose computer system, believe it or not.
41:21It has a clock in the same way that I showed you how to make clocks in the last video.
41:25It has a series of memory banks which govern the program.
41:28That's what this is.
41:29So all these switches are on and off buttons to allow you to set the program.
41:33This is mad.
41:34And it has a load of registers and a load of memory.
41:37Yeah, right, right.
41:38And up here is the output, right?
41:40So each one of these represents a number, right?
41:42One, two, it's written above.
41:43One, two, four, eight, 16, 32, so that's your binary output.
41:51And it's loaded with the Fibonacci sequence program.
41:54Brilliant.
41:55Right, so let's turn it on.
41:57Yeah.
41:57Here we go.
41:59Now, obviously, I can remember what the Fibonacci sequence is.
42:02Of course you can.
42:02But for those of us in there, or those of them in the world that have forgotten.
42:06For those that don't know, it's a mathematical sequence whereby each number is defined as
42:10the sum of the previous two numbers.
42:12One, one, three, four, whatever.
42:16Let's leave the mathematics to John, shall we?
42:18I'm literally repeating.
42:19Yeah.
42:20So this is now executing the program from memory and outputting the Fibonacci sequence in
42:26binary notation.
42:27and there you go.
42:29That is pretty fucking nuts, don't you think?
42:32All right.
42:32Absolutely crazy.
42:34That is quite a lot of work as well, I think.
42:35That is just fantastic.
42:37Yeah.
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