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Video dedicato all'ultimo aggiornamento di Prison Architect per PC.
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00:00Hello everybody and welcome to the Prison Architect version 2 video, version 2.0, 2.0, a bittersweet symphony of
00:15joy for having version 2, bitterness, because this is the last ever Prison Architect video.
00:27Is that you crying or laughing?
00:31I'm fine mate.
00:40Prison Architect has been such a big thing in our lives for so long now.
00:47You have to go all the way back to 2010 for the beginning of this process.
00:53It really has been pretty damn life-changing for us.
00:57That was two Olympics ago.
01:00Yes, I know. The world found time to have two rounds of Olympics.
01:05Hussein Bolt won six gold medals in the time it took us to do Prison Architect.
01:13But I reckon the International Olympic Committee probably look at us and go,
01:18Those Prison Architect guys, they made Prison Architect in the time it took us to host two games.
01:22I want ten games!
01:25Yeah, possibly. It is a bit sad, isn't it?
01:27It's hard to imagine. I don't really quite know what we're going to do with ourselves.
01:31What the hell are we going to do without some sort of monthly metronome to guide our life, you know?
01:36Spend five years working on Scanasomba.
01:41Subversion 2, you mean?
01:43You don't want me to mention Scanasomba.
01:45No, I don't.
01:47We've kind of accidentally confirmed that it is going to be the next game from us.
01:50Yes. Do you think we should accidentally unconfirm that?
01:53No, I think we should just confirm it.
01:55I think, you know, this is the last time these people are going to hear from us for a while.
01:59Yeah.
01:59I shouldn't call them these people. You should address them.
02:02I've learned this on radio.
02:03You should talk to your audience as if they're sat opposite you.
02:06Okay. Hello.
02:08Hello.
02:37That's how you talk to somebody.
02:40I'm going to have a tear in that eye.
02:42Well, they will hopefully have a tear in their eye, but also they will have played the update 2 preview,
02:49which is pretty good, but had a few bugs.
02:51We have spent a lot of this month getting it even more polished and even more refined, but there was
02:57one particular issue that you mentioned.
03:01It was your idea, right?
03:02So I'm just laying that down now in case this is literally the breaking point of the whole game.
03:07Right.
03:08You said to me, mate, you should just release those cheat codes.
03:12That's a brilliant idea. People said they liked it. Well, some people did.
03:15I know, but people don't know what they want.
03:17That's true.
03:18You can't handle the power, mate. With great power comes the ability to cheat outrageously.
03:26And not have any fun anymore.
03:28Exactly. So maybe we've just denied people the ability to have fun. See, why would you want to build a
03:33prison when you could just cheat?
03:35You know, good question, don't you think? I'm looking forward to you answering it. This is your idea, remember?
03:40No, I don't think so.
03:43Yes, well, we've made it. We've made it. It's obviously not always enabled, right? You can't cheat here.
03:48If you create a new prison, you can't cheat. And if you load a prison that you've created previously, you
03:51can't cheat.
03:52It's an option. So what you do is you go to create new prison and under create new prison, once
03:58you've chosen all your options,
03:59you can have unlimited funds, as you've always been able to do.
04:02And now you can have enable tools and cheats.
04:06This is very much, this is, although we're saying that this is version two and it's all, you know, it's
04:11all bug free and everything now.
04:13Oh, this bit isn't. No, this bit isn't bug free.
04:16No, this bit is just the debug tools and cheats, right?
04:19Yeah.
04:19So this is a real, like, you know, you're at your own risk.
04:23Yeah.
04:24Okay. If you die, whilst you have tools and cheats turned on, we're not responsible. Do you understand?
04:32I do.
04:34If something terrible happens to you, like, all the money vanishes out your bank account.
04:42It's not our fault. You understand what I'm saying?
04:44Now you're scaring me.
04:45Yeah. All right. If your computer crashes.
04:48If the deeds of your house accidentally transfer to introversion software, we're not liable.
04:54Exactly. We're not liable. It's your own fault for clicking on tools and cheats. All right.
04:59Do not click on tools and cheats.
05:01Do not ever, ever click on tools and cheats.
05:04This is for professional video game developers only. Ask yourself, am I a professional? Am I a video game developer?
05:12Yeah.
05:12And then you can click on it.
05:14Exactly. Am I happy for my computer, my pride and joy to spontaneously catch fire? All right.
05:22If so, click on that button. All right.
05:26Yeah.
05:28Wow. There you go.
05:30I wish it had crashed then.
05:33How do you know it didn't?
05:34That would have been brilliant.
05:35That might be an edit.
05:36Might be an edit.
05:37Yeah.
05:38All right. So tools and cheats are enabled.
05:40So I'll show you some key things that are different.
05:42So firstly, straight away, construction is now immediate.
05:48All right.
05:49So I'm just going to build some shit.
05:51Look at that.
05:52It's there.
05:53It's just there.
05:54All right.
05:55So this is very, very handy if you have in your head a plan to build some sort of really
06:01interesting starting prison.
06:03Right.
06:03If you want to make like some of the prisons that Double Eleven made when they were making
06:06the console version.
06:07Yeah.
06:07They made some really interesting looking prisons and they did it all with cheat modes
06:10turned on.
06:11Yeah.
06:12Because it's just far, far quicker.
06:14Yeah.
06:14Absolutely.
06:15Let me see.
06:16So that's quite a neat feature.
06:19Interesting aside, at one point in prison architects development, this was the norm.
06:25Was it?
06:26Can you believe that?
06:27Yeah.
06:28I sent, because what happened was I sent a copy of the game to Tom Francis.
06:34Right.
06:35Right.
06:35Who used to be a journalist and threw away his career in journalism to become a video
06:40game developer.
06:41Woohoo!
06:42He came to the light side.
06:43Yeah.
06:44And made a game that was bloody brilliant.
06:45Damn it.
06:45And that's the part that's really annoying.
06:47Well done, mate.
06:47Well done, mate.
06:48And anyway, he played prison architect, a really early version.
06:51And he said that he didn't like waiting for workmen to do shit because it was too lacking
06:56in immediacy.
06:57Well, I mean, I remember one of the big problems right at the start, right at the beginning,
07:01was you wanted people ordering the bricks.
07:04Yes, that's right.
07:05It took you a while to get to this.
07:07You had a supply chain that you had to manage.
07:09You had to order like 10 pallets of bricks so that they were there on site and stuff.
07:13So I gradually automated everything.
07:14But after I got his feedback, I kind of thought, you know, oh, Tom Francis, shit, he's like a
07:19journalist and he knows about games and things.
07:20Yeah, he would have given us like 7 out of 10.
07:23Exactly.
07:23So what did PC Gamer give us?
07:25I can't remember.
07:26I don't know.
07:27I don't know what we got.
07:28I don't know.
07:29So I changed it so it was immediate construction.
07:33And for a while it was like that.
07:35And I thought it was really interesting and immediate.
07:37But eventually I arrived at the conclusion that actually it was really good fun watching
07:41the guys do stuff.
07:42Yeah.
07:43Because they do still do some things.
07:44You see, there's still some jobs that need doing by workmen.
07:46Not everything is absolutely immediate.
07:49But, you know, prisoners can't teleport, for example.
07:51Right?
07:52Yeah.
07:52Guards can't teleport.
07:53It's just construction is immediate.
07:56So, yeah.
07:57But thankfully we went back on that.
07:59It's funny how things could have been different.
08:02You can also build water.
08:04Right?
08:04This is not something that's typically available in the game.
08:06But if you fancy having a lake for your prisoners to look over, you can do that.
08:13How was it?
08:13Double Eleven, right, that?
08:15No.
08:15No.
08:16You've always been able to place water in the development mode.
08:20Okay.
08:21But it's no use normally because, you know.
08:23Now, Double Eleven kind of made it part of the core game that you could build lakes.
08:28Right.
08:28But it was kind of ninja.
08:29I have just trapped all my workmen in here now.
08:32Yeah.
08:32They're trapped because there's a lake.
08:34So, you know what I was saying earlier about, you know, be careful.
08:37Yeah.
08:37Yeah.
08:39Because you can't build bridges over it.
08:40You're putting a floating wooden floor over it.
08:43Yeah.
08:43You can't do that.
08:46Right.
08:47Let's see.
08:48What else can we do?
08:50So, there's immediate construction.
08:51We have a new menu down here.
08:53Spawn, right?
08:54It's got a really handy tooltip that says, Spawn, the fuck does this do?
08:57And it doesn't even have an icon.
08:59It doesn't even have an icon, mate.
09:02We're not giving you an icon.
09:03That's how far we're going here.
09:05Developers, professional developers don't need icons.
09:07No, exactly.
09:08Developers don't need icons.
09:10You're quite right.
09:11All right.
09:11So, this menu is even more cheaty.
09:13Here's a list of every single object in the game.
09:16All right.
09:18And if you've got mods running and stuff, all their objects as well.
09:21So, if you want to do some rapid placement of objects, like say you've got a bit of
09:25a sofa fetish or something, you can just create them instantly from the spawn menu.
09:30You can also create staff at will.
09:32So, you can create a...
09:34Let's see.
09:35Let's have some guard dogs.
09:37Right.
09:39On the sofas.
09:43There's no limits to how much spawning you can do.
09:45You can just do as much as you like.
09:47It's like a herd of buffalo.
09:49Yeah, they're all leaving the map because they don't have owners.
09:52Oh, okay.
09:53Okay.
09:53They're off to be feral.
09:54This is it.
09:54Do you like it?
09:55This is version two.
09:56The finished version of Prison Architect.
09:58What did I say on Facebook the other day?
10:00They're off to be Russian subway dogs or something.
10:04Russian cosmonauts.
10:05That's the thing.
10:06Yeah.
10:07So, I don't know.
10:07Maybe you want loads of objects.
10:10Look at those guys.
10:11Don't mess with those guys.
10:12Really don't mess with those guys now.
10:14They don't run off.
10:18Oh, yeah.
10:19Sorry.
10:19So, yeah.
10:20Could you have Dictator Simulator now by just, like, ranking up loads of armed guards?
10:24Yeah.
10:25Possibly, yeah.
10:25You can spawn raw materials.
10:27There's another thing you might have noticed, which is that when you're in the spawn menu,
10:29you can actually move stuff around.
10:31Right.
10:32You can click on it to move it.
10:33Oh, okay.
10:34Nice.
10:34I mean, I think it's clear from a demo, right?
10:36This is not intended to be a game mode.
10:39It's like a map editor, right?
10:41Yeah.
10:41It's like a map editor.
10:42It's a map editor in a game which is all about editing the map.
10:45Yeah.
10:46Yeah.
10:46Only the simulation is still running.
10:48That's the hilarious part.
10:49I suppose you can always pause, can't you, while you're doing this stuff?
10:53I mean, there's no sanity checking going on on any of this stuff, you know?
10:57Yeah, okay.
10:57Which is why it's likely to crash, right?
10:59Because some system's going to expect something there, and then it's not going to be there.
11:03Yeah, exactly.
11:04It probably won't crash, but shit will go wrong.
11:07Yeah.
11:07Beyond what goes wrong in the normal game.
11:10Oh, no.
11:11Beyond the normal level.
11:12Nothing goes wrong in the normal game.
11:13It's version 2.
11:14It's bug-free now.
11:14Yeah, absolutely.
11:15Bug-free.
11:17There's something very satisfying about that.
11:19Yeah, yeah, there is.
11:20Just mass spawning of entities.
11:24All right.
11:25So these guys are about to leave the map, right?
11:27I'll tell you something else we can do.
11:28We can press F11.
11:30You ready?
11:30Right.
11:31Yeah.
11:32Now the map's even bigger.
11:33Unlucky motherfuckers.
11:37So it just expands the map in all directions, right?
11:40So you can just see it.
11:41We'll let some of these guys out.
11:42Bye.
11:43Bye.
11:44Bye.
11:46Unlucky motherfuckers.
11:46You've got a further to walk.
11:49So you can just keep making the map bigger and bigger and bigger, you know?
11:52I noticed that there's an avatar in here.
11:54I don't actually know what's going to happen if I spawn an avatar.
11:57What is an avatar?
11:57An avatar is a debug entity that we used to have that was a forerunner to escape mode.
12:02It's a controllable entity.
12:05There's a good chance it'll crash.
12:07Oh, it didn't crash.
12:08Oh, this is brilliant.
12:10Look at this.
12:10This is a whole hidden mode.
12:14I didn't even know this was here.
12:17So you kind of...
12:19I'm controlling this guy now, right?
12:21Yeah, yeah.
12:21I'm using WISD.
12:22Like escape mode.
12:23only with none of the stuff on screen.
12:25And I've just noticed that this secret interface,
12:27which I think even the other guys in the company don't know exists,
12:31has popped up.
12:32Ah, a little map.
12:33Yeah, yeah.
12:34It's one of the experimental features that never made it into the game.
12:38I had no idea this was going to happen.
12:41And I don't actually know if I can get out of it now.
12:46I need to delete him.
12:48I need to delete the avatar.
12:50Delete the avatar.
12:53Press the delete key.
12:54I don't think I can delete him.
12:57Alt tab away from him.
12:59Nope.
13:00Nope, that's it.
13:01We're trapped in avatar mode.
13:02That's it.
13:03That was version two.
13:04Hope you liked it.
13:06That mini-map's nice.
13:07You can resize the map, yeah.
13:08You can resize the map.
13:10What's wrong with you?
13:11They just want the moon on the stick to some people, don't they?
13:15Right, I think this is an appropriate time to create a new prism.
13:18Right.
13:20All right, so new prison with cheats turned on.
13:22What else can we do?
13:23Let's see.
13:24Actually, a better thing to do at this point is to load a prison.
13:27Let's load a prison.
13:32Let's load...
13:34Oh, that one looks nice.
13:37All right, here we are.
13:39All right.
13:40Well done.
13:42What's his name?
13:43Smog Evil Gren?
13:44Yep.
13:45Nice prison.
13:46So, the F buttons in the game now do things.
13:53Right, let's start with F9, shall we?
13:57Let's.
13:57F9.
13:58This is a debug rendering menu.
14:00People might have seen this in previous alpha videos.
14:03It lets me turn on different rendering modes.
14:05Wasn't that the one that...
14:07Well, one of those menus you popped up that gave me the whole idea to release it?
14:11Yeah, I think it might have been, yeah.
14:12So, what can we do?
14:13We can turn everything off.
14:17and this off, this off, this off, this off, this off.
14:19So, it looks really sort of flat and basic.
14:21Yeah, bland and flat.
14:22Bland and flat and basic.
14:23Not really sure why you'd ever want to do that, but, you know...
14:26A bit like your personality.
14:27Yes, right.
14:28Thanks for that, mate.
14:30So, I was showing you the F9 menu.
14:32So, we're looking at a different prison now.
14:34Those things are all kind of useless.
14:36What about the navigation?
14:37It was interesting.
14:38So, this is like...
14:39This is the A-star navigation that's in the game.
14:41Ah, okay.
14:41Yeah, yeah.
14:41So, you see all the pathfinding of every individual entity.
14:44Yeah, nice, nice.
14:45Where they currently are.
14:45Really interesting background shizzle.
14:48You can turn on the water and electricity overlays.
14:51It's not something I ever put in the game,
14:53but I always quite like this look.
14:55Yeah, it looks kind of nice.
14:56It looks kind of cool, doesn't it?
14:57Shows you everything overlaid in one place.
14:59Sort of looks a lot more high-tech, you know?
15:00Yeah, exactly.
15:01Getting closer to that circuit diagram kind of feel.
15:04That I love.
15:06It does look like a circuit diagram.
15:08It makes you realise how complicated some prisons are, I think.
15:12When you turn those on.
15:13The dig map.
15:14The dig map is a little bit of AI that tells people what direction to dig in.
15:20So, if this guy here started digging an escape tunnel, the dig map tells him what direction to dig in.
15:26I think the dig map, right, is a beautiful example of AI.
15:31It is.
15:31You know, if somebody said, what is artificial intelligence, right, if I had to give a lecture to kids at
15:37school, right, and say, what is artificial intelligence, I would bring up the dig map.
15:42The dig map.
15:43To show how simple it is, you know, and how artificial intelligence actually is, you know, because people think, like,
15:49AI, all big, scary stuff, you know, but actually...
15:52It's fucking complicated.
15:53What the hell are you talking about?
15:53Did you write the dig map?
15:54It's not, it's not.
15:55No, but I could have written a dig map.
15:56It's easy to explain.
15:57It's easy to explain.
15:59It's not easy to implement.
16:00How would you implement a dig map?
16:01Go on, then.
16:01Explain it.
16:02No one's interested in my implementation of a dig map.
16:04No, I'm not going to implement a dig map.
16:06I'm not a uni.
16:07I'm not a uni.
16:08You're not like my AI professor.
16:10The great thing about it, you can see, is it's actually adjusting itself dynamically as conditions change.
16:16So if this guy did start digging a tunnel out, that would rapidly become the quickest route out.
16:20And the other arrows nearby would start to point to that tunnel as the quickest way to get out.
16:26And so as a natural consequence of that, neighbouring prisoners work together.
16:32Because if a neighbouring prisoner decides to start digging, the fastest way for him to dig out is to join
16:37the tunnel that's already in progress.
16:38Escape map? Not really sure what that means.
16:41It's kind of the same thing, but in reverse.
16:44It's a rough guide of what direction to run in if you're trying to escape.
16:47Right, okay.
16:48So at any one point, if you're stood here and you don't really know which way to go to escape,
16:51you follow the escape map.
16:53And it roughly tells you which direction to go.
16:55It's very good for making whole crowds of prisoners run in the right direction.
16:59Yeah.
17:02You have to get your Dijkstra out to make sure that there aren't any loops.
17:05So you do remember a bit of your computer science, don't you?
17:08I know a little bit, mate.
17:09I just sit at the top because when that work goes on, unbeknownst to you, I just say that.
17:13And someone goes, oh yeah, I'll just check.
17:16Yeah.
17:17You're a faker, that's what you are, mate.
17:18You're one of those guys that you've read a faker's book to computer science.
17:23No, I actually did the same degree you did.
17:25Oh yes, I forgot.
17:27The difference is, the difference is, and we got the same grade.
17:30Yes, we did, didn't we?
17:31The difference is that I took, we got the same grade and I took all of the hard modules and
17:34you took all the easy ones.
17:35That's actually what happened.
17:37I forgot about that.
17:38Yeah, I forgot that happened.
17:40I love hearing about your image of yourself.
17:44I've always got time to hear more.
17:46I'm not intellectually intimidated by you.
17:49You see, this is the funny thing, right?
17:50You often say, hey, how would you implement a Dignette?
17:53I don't ask you that, because I know, right?
17:58I'm not intimidated by your ability to implement a Dignette.
18:00You just know.
18:01But you're scared, right?
18:02You're scared that actually, actually, the fact that I know about Bikstra, you know, you're like, oh shit.
18:07Deep down.
18:08He's not meant to know about that.
18:08Deep down, mate, I'm terrified that you're actually cleverer than me.
18:11Yeah, that's it.
18:12Your problem, mate, is that you're lazy.
18:15That's your problem.
18:16All right, no one likes a smart arse who's lazy, right?
18:19Do they?
18:20All right.
18:20No, no, they don't.
18:22They don't.
18:22And that's what you are, mate.
18:23You're a smart arse who's lazy.
18:24The rest of us have to work for a living.
18:27Keep telling yourself that, mate.
18:29Right.
18:30Moving on, then.
18:31I wish there was a fucking F key to shut you up.
18:33Where's the F key to silence Mark Morris?
18:35Let me just see.
18:36Mute button over here on the screen or something.
18:38I'm sure there is a button I can press.
18:40Oh, shit.
18:41I'm sorry, mate.
18:41A new theory of bounce on Instagram.
18:42I lost your audio recording.
18:44Sorry.
18:44Prison Architect V2, because Mark and Chris just absolutely had enough of each other.
18:49Just had enough.
18:49That's it.
18:49That's it.
18:50The relationship's broken down.
18:52We're filing for divorce.
18:54There'll be a documentary afterwards where they'll have interviews with, like, Leander
18:57and Gary.
18:58Mm-hmm.
18:59While the world saw a united front, really, it was all arguing.
19:02Yeah, they'd be saying, oh, you can't believe what it was like behind the scenes, man.
19:04Those two, goddammit, they were just like, oh, they were just, oh, fucking hell, they're
19:09just arguing all the time.
19:10Just yell at each other, and they'd come in, and Chris would tell us to do something, and
19:13then Mark would tell us to do something else.
19:14Exactly.
19:15And then they'd have to go and have, like, a make-up pint.
19:17It'd be terrible.
19:23Right.
19:24Right.
19:24I've forgotten where we were now, mate.
19:26Fucking hell.
19:27You were showing this.
19:28There's a cheat code that shows you all contraband.
19:30Yeah.
19:31You can turn your prison black and white.
19:32I don't fucking know why.
19:33You can turn your prison black and white, all right?
19:35That's so that you can go into, like, moody 30s mode.
19:38Yeah, exactly.
19:39If you want to relive that murder scene.
19:40It was a cold day in the windy prison.
19:43Stats is cool.
19:44It's like an overlay of all their stats.
19:45Debug rendering overlay.
19:47See that?
19:47Nice.
19:48Pretty cool.
19:49That was actually originally going to be how it was rendered in the game.
19:52See, a lot of these are actually just modes that were never really activated in the game.
19:56They found a better way to show the same information.
20:01I'm sure people can figure out what these do.
20:03That's a fun, isn't it?
20:04Yeah, yeah.
20:06Let me see if I can think there's any more interesting ones in here.
20:09Yeah, I mean, this was meant to be a 15-minute section.
20:11Yeah, I know.
20:13I just can't help myself, mate.
20:14I can't help myself.
20:15Now I do feel like I'm back at Imperial College.
20:17Yeah.
20:17And clicking on this button.
20:20Pseudo 3D is what ultimately became secret 3D mode.
20:24So if you click on that bad boy, it turns on your secret 3D mode.
20:29There we go.
20:30Just had to think about it for a while.
20:31That pseudo 3D mode, that came along quite a long way, though, didn't it?
20:36Yeah, it looks good, man.
20:37It does.
20:38It's actually had a few improvements since it was discovered.
20:42Use a screenshot of this as V2 in the thumbnail.
20:46That'll get the numbers up.
20:48That's right.
20:49People love the 3D mode screenshots, don't they?
20:51Yeah, they do.
20:52They do.
20:55Roofs?
20:55What the fuck is roofs?
20:57Oh, yeah.
20:58Do you remember in Alpha 3 when we broke the game?
21:00We made it so that Fog of War was running as a roof and you couldn't see anything.
21:04And we forgot the fact that it's a building game and that you need to be able to build.
21:07You need a bit of a place like wooden floors, but you can't because you can't fucking see
21:11anything.
21:12There's a roof in the way.
21:14I just thought it was hard, you know?
21:15Gamers like hard games.
21:17Yeah.
21:17God, we were some dumb fucks that month, weren't we?
21:19That was a mistake, wasn't it?
21:20That was definitely a mistake, I think.
21:22Yeah, so this is actually nice.
21:24The jobs menu, right?
21:25This is also debug rendering for the different types of jobs that exist in your prison.
21:29So you can say kitchen jobs, let's see.
21:33All right, there's none.
21:34Let's try laundry jobs, right?
21:40So this is a debug rendering of all the laundry jobs currently being done.
21:44Right, right.
21:45So you've got these guys down here with the blue lines coming out of them.
21:47You can see they're doing laundry because they're carrying clean uniforms.
21:50Yeah.
21:51It tells you where they're going.
21:52It's quite a slow rendering mode.
21:54It slows the game right down.
21:56Right, because there's a lot of jobs.
21:57Because it's expensive.
21:59Yeah.
21:59We use that to just give you a different view.
22:01There's all the security jobs currently underway, all the construction jobs currently underway.
22:06Right, so you can see loads of workmen down here and they're heading over to this stack
22:11of raw materials in order to perform these jobs.
22:14Those are the jobs that I did while we had roof mode turned on.
22:18Right, yeah.
22:19They were going, why the fuck does he want a wooden walkway there?
22:25All right, there you go.
22:26That's the F9 menu.
22:27Good.
22:28All right.
22:29Yeah, there's a couple more that I will show you.
22:30I'm going to leave some of them as a secret, but I'm going to show you a couple more.
22:33Okay.
22:33The F1 menu is our main active cheat menu.
22:36I'm not going to do anything in this.
22:38This is kind of like all the settings for the map, whether you've got electricity turned
22:41on, whether you've got misconduct turned on, whether gangs are turned on or not, right?
22:45They're just tick boxes in here.
22:47Right.
22:47So things like cheat codes to allow you to immediately build things are enabled and disabled
22:52from here.
22:54I've used this a lot.
22:55Do you remember test need?
22:56During the alpha videos, I would often do things like, I'm going to poke their family
23:00need.
23:01Yeah, you're going to spike their, yeah.
23:02And then as a result of that, in the needs view, you'll just see their family need going
23:06up and up and up like crazy.
23:08Yeah.
23:08Very, very handy for when you want to test stuff out.
23:11There's all kinds of cheats that you can turn on in there.
23:13And there's always the force riot button is a fun one to click on as well.
23:18Right, right, yeah.
23:19Pretty much does what you think.
23:20It forces a prison-wide riot immediately.
23:24Very, very good to watch.
23:26The other one I want to show you is the sprite editor.
23:29This is a very cool tool.
23:31This is what we've used all the way through game development to set where all the sprites
23:36are in the sprite bank.
23:37Yep.
23:38Right, so you can see, so you can mark out sprites, like you can say, I want that to
23:41be a sprite or that to be a sprite.
23:43Very handy tool.
23:44This is very, very good for modders, you know?
23:47Yeah.
23:47Modders might be able to make use of this to make the process easier of marking up where
23:53their modded sprites are.
23:55That's what it's for, really.
23:57Pretty cool stuff.
23:57We've developed loads of tech in the process of making PA, and I think this is just kind
24:02of like a clearing out of all that tech, and just kind of like, you may now have it now
24:06that we're done with the game, you know?
24:08Mm-hmm.
24:08Awesome.
24:09Well, that is, that's tools and sheets mode.
24:12Lovely.
24:15So, that's the last feature that we have planned for Prison Architect.
24:21Yep.
24:21That's it.
24:22There is, there is a little lump in my frame, mate.
24:25I'm, I'm struggling a bit.
24:26We knew this moment was coming, didn't we?
24:28We've known.
24:28We did.
24:29We've known for, well, it's been, we've, we've, we've, we've been building up to this.
24:34Well, version one, right?
24:35We knew it, we knew at version one.
24:37Yeah.
24:37We knew at version one we were going to pass some sort of threshold, and we didn't quite
24:40know what was going to happen afterwards.
24:42But I think we had, in our heads, we were clear that we wanted to do a whole load more
24:45content updates, because there was still stuff, still stuff that we hadn't done, like female
24:51prisons, for example, that we really wanted to do.
24:54Um, and I think we did eight major content updates after version one.
24:59Yeah.
25:00But, you know, it can't last forever.
25:02Um, we have.
25:03Nothing lasts forever.
25:05Nothing ever lasts forever.
25:07So, I think it's important to say, we've said this before, but I'm going to say it again,
25:11you know, that, um, we are going to keep fixing bugs for Prison Architect.
25:15That's right.
25:16You know?
25:16Yeah.
25:16We will.
25:17And when we say it's the end of Prison Architect, it's the end of the planned PC updates.
25:23Yes.
25:23The monthly updates with the videos.
25:25Exactly.
25:26The monthly updates with the videos, uh, and new content.
25:29Now, that's not to say that we'll never return to, um, Prison Architect.
25:33We may very well do so.
25:34And of course, there are a couple of other platforms that we're working on that I'll talk
25:39about.
25:39But rest assured, everybody rest assured that we're going to be fixing the bugs.
25:43You know, we know that there's still a lot of bugs in Prison Architect.
25:46We had a conversation the other day about making sure that we kept Mantis running.
25:50So, we're tracking all these things.
25:51So, what we're not doing is taking a big step away and saying, well, bollocks to you.
25:56You know?
25:56We're going to be, uh, keeping a close eye on everything.
25:59So, keep, um, letting us know what you think.
26:00And we're going to keep, uh, keep updating it.
26:03So, uh, the console version of Prison Architect has done, has done well.
26:09Obviously, we know that we can't really talk about, uh, sales figures and things.
26:12Not allowed to get shot by the Microsoft Sony sales, sales numbers, confidential enforcement
26:18squad.
26:18But it's doing very well.
26:20And, um, we are in talks at the moment with possible extensions to that, if you know what
26:24I mean.
26:25Nod, nod, wink, wink.
26:26I think a lot of people know what it is that they want.
26:29So, we're trying to make that happen.
26:31We're trying to make that happen.
26:32Um, but the other version is the tablet version.
26:35And I'm going to talk a little bit about the tablet version.
26:38So, this is what happened.
26:39Oh, please do.
26:40Please do.
26:40This is what happened, right?
26:41People are interested.
26:42What happened with the tablet version is we did a very rough and ready port of Prison Architect
26:49to the tablet.
26:50And it did work, um, but it wasn't a very...
26:52It was a straight port, wasn't it?
26:54Straight port.
26:54It looked exactly like the PC desktop version.
26:57And so, like, all of the buttons are in the same place.
27:00And there are good design principles on tablets, such as kind of a minimum button size and things.
27:05And we just violated all of those design principles to just basically blodge it onto a tablet.
27:11And we showed it to a few people, just like you showed the game to, Tom.
27:15We showed it to a few people at Apple, and we showed it to a few people.
27:18And they sort of looked at it, and they went, well, you know, it's Prison Architect.
27:21It's on a tablet, but it's not a very good version of the Prison Architect on a tablet.
27:26So that got me thinking, just like we did with Double Eleven.
27:30Double Eleven are the console experts.
27:32So can we find the tablet experts and get the tablet experts to deliver a really wonderful,
27:39polished, well-thought-through, well-considered, minimum button size, brilliant version of
27:44Prison Architect on the tablet?
27:46And that is indeed what we have done.
27:48We've teamed up with a publisher to provide us a bit of extra resources to do it.
27:53And we've got a developer working on it right now.
27:56Now, again, you know, this is what happens.
27:58I'd love to tell you, but I'm not allowed to tell you who the publisher is and who the
28:01developer is, because then I get shot by the developer and publisher confidentiality
28:07enforcement squad.
28:09But hopefully, just watch the space, and fairly soon you're going to find out who's doing
28:12the work and what's happening with the timescales on it.
28:15But we are working on that in the background.
28:17So that's been going on.
28:19Now, the company, Introversion, the reason we needed to finish is because we needed to
28:23go and do new things.
28:26And Chris and I kind of, we didn't really think about this, but we just kind of told
28:30everybody last month that we were going to be doing Scanner Samba.
28:33Yeah, by accident.
28:35But that's cool.
28:37Now we'll confirm it.
28:38We'll confirm it.
28:39We are doing Scanner Samba.
28:41But if you don't know what I'm talking about, go back and watch the, whatever it was, update
28:45five video, and you can find out about Wrong Wire and Scanner Samba, which are the next
28:49projects from Introversion that we're working on on Scanner Samba.
28:53I think you could say that we're doing Scanner Samba next.
28:56Yes.
28:57We haven't made an either or decision.
28:59That's right.
28:59Wrong Wire is still a very, very good possibility.
29:02But we're doing Scanner Samba next.
29:04That's right.
29:05That's right.
29:07So...
29:07What about the videos, mate?
29:08Yes.
29:09No, that's exactly...
29:09Tell me about the videos.
29:10What am I going to do at the end of every month if I can't record an abusive hour-long
29:14video with you?
29:15Well, I imagine, mate, what you'll probably do is just recline on your show's launch, you
29:20know?
29:23Open a few bottles of Cristal and pour them all over the floor.
29:27Or you'll have one of your handmaidens drop.
29:32Oyster-covered caviar into your mouth.
29:38We're taking a break from the videos.
29:40Yeah.
29:41We know you don't want us to take a break from the videos, but we thought about this a
29:45lot.
29:45Chris and I spent hours and hours talking about that this year, about how do we carry on making
29:51the videos when we've not really got anything to show people?
29:54And the kind of realization came that we are a video game developer, not a YouTube channel.
30:00and so it is not really for me and Chris to keep trying to bodge content into monthly update
30:08videos when we've not updated anything.
30:10So we're going to go dark for a little while.
30:14Not very long.
30:15Talking months.
30:17You know, not years.
30:18You know, not not quarters of years months, but for at least the next couple of months,
30:23there's not going to be anything from us.
30:25So that does mean it's rather important to sign up to the mailing list and like the Facebook
30:28page and subscribe to the YouTube channel.
30:31Do those things because that way you'll get the notification when we kind of go live again.
30:37And we do enjoy making these videos.
30:40They're a lot of fun.
30:41I think you guys, you guys pick that up.
30:43And so it's definitely something that we want to continue with.
30:46But the games come first.
30:48And just where we are at the moment with Scanner Samba, we've got nothing to show you.
30:53So we will show you nothing.
30:56Prison Architect took us five years to make.
30:59And it started off.
31:01Actually, it's closer to six.
31:03Six years.
31:03And when we released the very first Alpha, we had no idea how well this was going to do.
31:10Chris and I wanted to have about 100 people in about a month.
31:14I think we had something like 10,000 people in about three days.
31:18You are one of those peoples.
31:21And thank you.
31:23Without your support in those early days going through the bugs,
31:28supporting us in what we wanted to do with Prison Architect,
31:31Prison Architect simply would not exist.
31:33The old model of getting money from a publisher to develop your game is broken.
31:40It's always been broken.
31:41We've always said it's broken.
31:43And what's become to be known as crowdfunding is absolutely the way forward.
31:48And for the very bottom of my heart and the rest of the team,
31:53thank you sincerely for everything you've done for us.
32:00I was going to say more, but that actually was quite good.
32:10From the creators of Uplink, Dalwineer, and DEFCON
32:15comes the world's first lacrimer,
32:19Prison Architect.
32:23catwalks with он pamphlet,
32:44catwalks with rifle Joseph
32:49catwalks with Hollywood
32:53Il nostro corso gratuito è www.mesmerism.info
32:54www.mesmerism.info
33:24Per ripĂĽlers of Uplink, Darwinia and DEFCON
33:27Combes the world's first lock em up
33:31Prison Architect
33:35It's interesting
33:36You did that completely differently
33:39Yeah probably did
33:43Do you want to trigger again?
33:44Alright, we're recording so we can begin
33:46I am Mark Morris, the producer on Prison Architect
33:49and I'm having a conversation with Chris DeLay
33:51who is the director of Prison Architect
33:53Hello
33:55This is Alpha 2, the first update
33:57to the Prison Architect Alpha
33:59so Chris, what's in this one?
34:02Ho, ho, ho
34:03Merry Christmas everybody
34:05Do you think that date's hit too much, mate?
34:07Um, it does kind of lock it down
34:10to one particular time period
34:12There you are, mate
34:13There you are in prison
34:15Does it feel good?
34:16Yeah, there I am, mate
34:17It doesn't feel good
34:18It doesn't feel good at all
34:20Oh no, look, I'm in my orange overalls now
34:23That's the end of it
34:24But look, am I like super fat?
34:27I'm not really that fat
34:28I may have set your body scale
34:34I may have set it on the high side
34:37If I'm being totally honest
34:38It's just unbelievable
34:39If I'm being brutally honest about it
34:42I might have been a little bit
34:43You'd better not be about to be getting naked
34:46Oh my god, you've got naked
34:48Oh mate
34:50Oh my god
34:51Oh no
34:52This is the worst Alpha video we've ever made
34:57We have, we've passed an amazing milestone
35:00Last month
35:00We've got over 30,000 people
35:02Now involved in the Prison Architect Alpha
35:04Which is absolutely astonishing
35:08There's a riot underway
35:12Oh no
35:14So you've got multiple outbreaks of trouble here
35:16We've got even more over here
35:17Yeah
35:23Nasty
35:25He sings
35:25Fuck me
35:26I'm all out of enemies
35:28But I told you
35:29It sounds like
35:30Fuck me
35:30I'm all out of onions
35:33That's what it sounds like to me
35:34You know when you want to go and cook your spaghetti
35:36Yeah
35:37And you look down in the tray
35:38Yeah
35:39No fucking onions
35:40There's no fucking onions
35:41And you go
35:41Fuck me
35:42I'm all out of onions
35:44I've never done that
35:45But I'm going to start doing that
35:47Alpha 12
35:48Alpha 12
35:50Has a bit more than Alpha 11
35:55Are you going to keep doing those stupid jingles?
35:59Well I'm just trying to breathe a bit of life into
36:01Your otherwise appallingly dry continuous delivery
36:07Thanks for that mate
36:08You have the ability
36:09You have the ability to make the most exciting and wonderful things unbearably dull
36:13Yeah
36:13Without me
36:14To lower them to the level of paint drying
36:16Yeah
36:17That's right
36:18There is a new button
36:20And when you click on it
36:21You get this overlay screen
36:23And this overlay screen tells you
36:25Where all the contraband is in your prison that could be stolen
36:29Nice
36:30Understand?
36:31Yeah
36:31So the workshop
36:32Which was previously a source of virtually unlimited funds
36:35Is now also a source of saws, screwdrivers, hammers and drills
36:39Do you see these guys here?
36:42Right
36:42Sleeping?
36:43Yeah these guys sleeping
36:44Yeah
36:45Right
36:46They're not actually, they're sleeping
36:47Oh
36:48No they're not
36:49They're not sleeping
36:50Well we don't know where they are
36:52They don't know where the icons
36:53We don't know for certain where they are
36:55But I'm telling you
36:56That these guys are digging escape tunnels
36:58Yeah
36:59They are
37:00Cheeky
37:01During the daytime
37:02They used Alpha 12's contraband system
37:05To steal tools from the workshop
37:06Right
37:07And to steal spoons from the canteen
37:09Yeah
37:10All that stuff that we're talking about
37:11Yeah
37:12And they sneak them back to their cells
37:14Cheeky
37:15And now it's night time
37:16Yeah
37:16And they are digging away
37:18Yeah
37:19In fact
37:20I'm going to cheat
37:21And I'm going to reveal
37:22What they're actually doing
37:23Right
37:24I'm going to click on this button here
37:25Nope that's the wrong button
37:26I'm going to click on this button here
37:28There we go
37:29So you can see
37:30This dude here for example
37:33Duncan Forrester
37:34Yeah
37:34He's under the wall already
37:35He's out the wall
37:36He's out
37:37He's out
37:38There he is
37:39He's already made it out
37:39Now I should mention at this point
37:42What should be obvious
37:43Which is that
37:44I've sped up the rate of digging
37:46For the purposes of this Alpha video
37:47Yeah
37:48They can't normally dig out
37:49In just an hour's work or so
37:51Yeah
37:52Right
37:53That would make things a bit easier
37:54It's like the great escape on fast forward
37:56Yeah
37:57And also everybody's digging
37:58Because I've got this cheat mode enabled
38:00Just so that you can see what's going on
38:02He's escaped
38:02He's escaped
38:04Yeah this guy made it
38:06There you go
38:06There he is
38:07Stacey
38:08There's his little spoon that he was using
38:10He's still on the spoon
38:13That's really good isn't it
38:14Pretty handy
38:15That's one of Leander's new features
38:16Well done Leander
38:17Because I've got quite a long list of save files
38:20And it was
38:20Hello mate
38:26Hello mate
38:26There's a bit of a technical problem there
38:29Money for nothing
38:31And your chicks for free
38:32Ow
38:33Check out the targe George
38:34He got all the chords
38:41So it's mate
38:42It's looking really good
38:44It's looking really good isn't it
38:45You've done something haven't you
38:47I'm just seeing immediately
38:48Yeah
38:49That it's just
38:50There's something about it
38:51You know me
38:51I can never tell what's changed
38:52But
38:53Well
38:53It's just looking a lot richer
38:57There she's dead
38:58The worst armed assault ever
39:02On any building ever
39:04Right she didn't fire a single shot
39:05Because it wasn't
39:06They weren't shotgun shells
39:07They were a knitted jumper
39:08Like I said
39:10And then they got beaten up
39:12I didn't work even slightly did it
39:13And now their prisoners are armed now
39:15So that's
39:20Oh shit
39:21This is the worst video we've ever
39:23Ever made
39:25Now anyway
39:25So believe it or not
39:27Right
39:27Believe it or not
39:28That was intentional
39:34Hello mate
39:35Hello mate
39:36Has anything
39:36Anything big been happening
39:38In your life recently
39:39Well
39:40It's funny you should say that mate
39:41Because
39:42Our second child
39:44My first son
39:45Came into the world yesterday
39:47Yesterday mate
39:48Yeah yesterday
39:49And here you are now
39:50Recording the Alpha 20 video
39:52That just shows
39:53My dedication to the chords
39:55Yeah
39:56Your wife must really love you then
39:58It's like
39:58Oh yeah
39:59That baby's born
40:00Right bye
40:00I'm going to go and record
40:01The Alpha video now
40:02She doesn't know me
40:03Seriously
40:03Yeah she's upstairs sleeping
40:05And I've crept out
40:07That's why I'm a little bit hoarse
40:09Yeah
40:09So that's actually
40:10That's
40:11Not that we're keeping score
40:12Or anything
40:13But that's now
40:13Two children per director
40:14We've got eight children
40:16Between us now
40:16Exactly
40:17Wow
40:18And by my reckoning
40:19Five of them have been born
40:21In Prison Architect's life
40:23Here comes the National Guard
40:24Why have they got stars on there
40:26They're like
40:26They're Russian man
40:29Those are the generals
40:30What are you doing now
40:31You've put Russians
40:31Going in to take the prisons
40:33The Russians have decided
40:34To annex this prison
40:36Oh hang on
40:37Little one's come in
40:40Daddy
40:41Yes dear
40:42Please have
40:43My
40:44Your T-shirts
40:45Please
40:46Yes
40:47I'll go and get them in a minute
40:48Daddy's just making a video
40:49Okay
40:50Okay
40:50It's very important
40:51Millions of people are listening
40:52To us right now
40:53No
40:54Okay
40:55Alright
41:01There's
41:01Thanks Ryan
41:02Thanks Ryan
41:03Thanks Ryan
41:04I don't know which of us
41:05Should be more insulted
41:06To be honest
41:06I'm not
41:07You should be
41:08I'm not insulted by that
41:09Well the fact that you're
41:10An enormous fat fuck
41:11And also in the game
41:14But you're my bitch
41:16Right
41:16You're my elf bitch
41:18Look at you there
41:19I'm not your elf
41:20You are
41:21I'm nobody's elf
41:22No you're my elf
41:23Ryan I'm not Mark's elf
41:24You're my elf
41:25I should be Santa Claus
41:26Well you're my
41:27Where am I being taken
41:28You're being taken over there
41:29To be I don't know what
41:31I'm off to see the warden
41:32You're going to the different room
41:33Right the room that doesn't have
41:34Any cameras in
41:36Well you have been very busy this week
41:38Oh we've been
41:38Oh shit your fucking face
41:39For fuck's sake
41:42Three weeks
41:43Three weeks of work
41:45God damn it
41:47People are just
41:48This is going to be it now
41:49People are going to think
41:50That we do the whole alpha
41:50In one week
41:52Perhaps people don't realise
41:53That we do have
41:54Quite a lot of staff
41:54Working on Prison Architect now
41:56Well it's
41:57The staff aren't the bottleneck
41:58Right
41:58Yeah
41:59It's solving the problems
42:01Well there you go guys
42:02Let's see what you can achieve
42:03In a week
42:03If you put your mind to it
42:04Fuck you man
42:07Fuck you
42:08For those of you
42:10That haven't already bought
42:12Prison Architect
42:12You can buy it on Steam
42:14Or you can head to
42:15Prison-Architect.com
42:16And buy it directly from us
42:18I'd like to wish everybody
42:20A very Merry Christmas
42:23That's lovely
42:26I'm just going to
42:27Fucking cough over your outro
42:30That's what I think
42:32Sorry carry on
42:34Do I have to start again
42:35I don't know where I've got to
42:36I'd like to wish
42:37Everybody out there
42:38A very Merry Christmas
42:43Say my name
42:44Are you done
42:45I'm going to have to
42:46Write my outro
42:47In the
42:48In the comments section
42:49And the YouTube video
42:50We're all so fucking bored
42:52Of your outro man
42:52We've had 28 outros
42:54They've always been the same
42:55If you haven't bought
42:56Prison Architect yet
42:57Go and buy it on Steam
42:58We'll see you again
42:59In a month
43:00If you haven't bought
43:01Name in the Game
43:01We'll get you to
43:02Name in the Game
43:03There you are
43:04Prisoners working out
43:05Prisoners working out
43:06Boom
43:07Boom
43:08There you go
43:09Dealing with the real big issues
43:11Man
43:11Yeah
43:11Getting the animations in
43:13We really need to get
43:14Like the Rocky theme
43:15Playing at this point
43:16Yeah
43:16Just gently in the background
43:23Yeah so guess what this is
43:25So this is a prison
43:27It has 1200 prisoners in
43:29And this is
43:31This is genuinely
43:32The most horrible prison
43:34I've ever seen
43:34He's abusing the lawyer
43:36Minimum cell size change
43:38Which means that prisoners
43:40Are no longer entitled
43:41To a 3x2 cell
43:42And he's abusing
43:44The fact that you can have
43:45Prisoners in permanent
43:46Lockdown now
43:47As well
43:47And he's using both
43:48Those features
43:49To have the entire
43:51Prison population
43:52Of 1200 prisoners
43:53Permanently locked down
43:55In 1x1 boxes
43:57Now the idea originally
43:59Came to Chris
44:00When he was on holiday
44:01In San Francisco
44:02In Alcatraz
44:03And that's just a photo
44:04That he took there
44:05Of a prison cell
44:06Which shows just
44:07Sort of how dirty
44:08And like vile
44:10The conditions were
44:11In that particular place
44:12And the idea was
44:13Kind of fully formed
44:15It came as a
44:16A fully formed idea
44:19Leaving you guys behind
44:20Oh, you're not very loyal
44:22Here we go
44:22Right, so
44:23This is
44:24Oh dear
44:25Oh dear
44:26That's the exit
44:27That's the exit right there
44:28Go on, go on
44:29So we just punch the armed guard
44:30And roll the dice
44:34There's our guy
44:35Go, go, go
44:36I haven't given up yet
44:38But now
44:39Like
44:40Every other shotgun
44:41In the world
44:48No, I know you can't hear that
44:52Because you don't have sound effects
44:53Do you
44:53It went
44:54Let me guess
44:55It's going click, click, click
44:56And that chef
44:57Is extremely brave
44:59Ammo
44:59He's just standing there
45:00While I click the shotgun
45:01Against him
45:02Matt, he is a hero chef
45:05Just amazing
45:06I know, yeah
45:06It's pretty cool
45:07It just never ceases
45:09To just blow my mind
45:10Yeah, I know
45:11It's pretty awesome
45:12Pretty darn awesome
45:15Yeah, so
45:16It's lunchtime
45:16And you can see
45:18So the mothers are
45:19Still in the nursery
45:20See they've put their babies
45:21Down the playmats now
45:22So the mothers
45:23It's interesting
45:24The AI is quite different
45:26For the mothers
45:26The prisoner AI
45:27The way they work
45:28Everything revolves around
45:30Their babies essentially
45:31So they will eat
45:32And they will have
45:32Their babies in the room
45:33But they'll never
45:34Really go far away
45:35Sometimes they'll eat
45:36With the babies in their hands
45:36Sometimes they'll shower
45:37With babies in their arms
45:40Despite having
45:41Whatever
45:42A capacity for 500 prisoners
45:44To run around
45:45Look at the size
45:46Of that thing
45:46Look at the size
45:47Of that thing
45:48I think it's a nice thing
45:49That they've packaged up
45:50Some really big prisoners
45:51To look at
45:52You know
45:54It does look brilliant
45:55I think it's fucking cool
45:56It just looks so good
45:57Yeah, it's such an engine hack
45:59But I think it looks cool
46:00Every time I see it
46:01It just looks brilliant
46:02It's really different
46:03Isn't it
46:04It gives you such a different
46:06Visualisation
46:06Of your prison
46:07You know
46:09It is a strange experience
46:10Isn't it
46:10Because it's
46:11It's quite
46:12It's hard work
46:13Isn't it
46:14Like sitting there
46:14Because you're waiting
46:15For your reward to come up
46:16Yeah
46:16But at the same time
46:18You kind of don't want
46:19To get your own hopes up
46:20Too much
46:20That's right
46:21You don't want it to be
46:22All about that one moment
46:23Because there's a very good chance
46:24You're not going to get it
46:25And also
46:25You're sort of
46:26Thinking for me
46:27Anyway
46:27I mean different for you
46:28You just had to not fall over
46:29When you walked up on stage
46:30But I try to think about
46:32What I'm going to say
46:33You know when I'm up there
46:34Yeah
46:34You know the kind of
46:36Showman in me
46:37Does not want to give
46:38A boring bath to speak
46:39Yeah
46:40And what you actually said was
46:41Thank you very much everybody
46:42That's right
46:43Thank you so much
46:44It's been a great honour
46:45I was dying
46:46I was absolutely dying
46:48Of all the days
46:49Of all the days mate
46:49Oh mate
46:51For like 20 years
46:53I've known you
46:54I've never once
46:55No matter how much
46:56I've wanted it
46:57I've never once known you
46:58To lose your voice
47:01That's right
47:01I've never once
47:02Vence
47:07I've never once
47:08Maybe backmag
47:08a You
47:08I do something You
47:17aside What
47:18you doing What
47:18you doing Have
47:18you ever been you I've
47:18never been I'm Than I'm
47:22Grazie a tutti

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