#nostalgia #tvcommercials #videogamecommercials #gamingcommercials #oldvideogamecommercials #90scommercials #90sads #1990scommercials #2000scommercials #2000sads #2001commercials #1991 #1992 #blockbuster #tacobell #nintendo #nintendocommercials #mcdonalds #dailymotion #youtube #facebook #twitter #twitch #motiongraphics #deezer #tv #dlive #instagram #stream #motion #twitchstreamer #fightingmentalillness #twitchclips #twitchretweet #twitchaffiliate #twitchshare #ant #scribaland #tiktok #greece #spotify #gelio #games #vimeo #google #motionmate #youtuber #greekquotes #vhs #fullmovies #fullmovie
Category
🎥
Short filmTranscript
00:01.
00:01.
00:01.
00:01.
02:39There's something magical about an arcade.
02:41The sights, the sounds, the atmosphere, and of course, the machines.
02:47At places like this, we've all played the game.
02:51It is enjoyed by everyone.
02:53This pure American form of recreation has fascinated, challenged, and entertained millions around the world.
03:01It has inspired movies, Broadway plays, and even hit rock and roll records.
03:08Today's pinball designers can take you virtually anywhere you want to go.
03:14Back in time to experience an authentic 1950s drive-in, complete with your favorite creature feature.
03:22To an awe-inspiring theater of magic with a spinning magic trunk and levitating balls.
03:35To a futuristic carnival where you're taunted by a maniacal talking puppet who wants to keep you out of his
03:43funhouse.
03:50Or even on a mission into space.
04:02Pinball has served as a consistent barometer of our modern-day pop culture.
04:06It has been influenced by our favorite leisure activities, Hollywood, popular television shows, sports, and our music.
04:21What used to be simple to manufacture now requires teams of designers, artists, engineers, assemblers,
04:43and composers to create a game that continues to capture the imagination of its players.
04:52But it wasn't always this way.
04:57In the English countryside around the turn of the 17th century, a game called Nine Holes was gaining popularity.
05:05Nine Holes was played outdoors.
05:07Where players would roll six balls into various scoring holes dug into the ground.
05:12Soon, the French introduced a cue stick and brought the game indoors.
05:18The French called this indoor Nine Holes game Bagatelle.
05:22The difference between Bagatelle and its English predecessor Nine Holes was the introduction of wooden pegs located around the various
05:30scoring holes at the top of the playing board.
05:32By the late 1700s, Bagatelle had become quite popular throughout Europe.
05:39But how would this unique game make its way across the Atlantic to America?
05:47In a way, pinball really started with the American Revolution.
05:49How do you make a connection like that?
05:51Well, the French came over and brought their game of Bagatelle, which is a marble game.
05:56The French were allied with us during the American Revolution.
05:59The American officers played with the French officers.
06:01They picked up the game, and Bagatelle became the American Army game.
06:05Charles Dickens even makes mention of these amusing games in his 1836 novel, The Pickwick Papers.
06:11By the mid-1800s, the wooden pegs on the playing field were being replaced by brass pins, which eventually gave
06:19birth to the name Pinball.
06:26Bagatelle was very popular throughout the United States during the mid-1800s.
06:31This political cartoon depicts Abraham Lincoln and his cabinet playing a leisurely game of Bagatelle.
06:37Meanwhile, the English had come up with their own unique version of Bagatelle, and it was called Kakamaru.
06:44The significance of this English gambling game was the introduction of shooting lanes on the far left and far right
06:50sides of the board.
06:52Another interesting aspect of Kakamaru was the use of immediate on-site scoring capabilities through the use of these scoring
06:59troughs.
07:00In America, a game called Tivoli became the Americanized Bagatelle board.
07:05The popularity of Tivoli grew fast, and in no time at all, it was popping up in bar rooms and
07:11saloons across America.
07:13By the 1860s and 70s, as saloons and gambling parlors began to sprout up across the United States,
07:20American inventors, manufacturers, and game makers were entering the gaming market at an astounding pace.
07:27Meanwhile, with its dual-channel ball introduction lanes, pins, pegs, and scoring troughs, Tivoli would remain popular in the U
07:36.S. until the early 1900s.
07:40One of the single most important patents in pinball's history was issued to Montague Redgrave of Cincinnati, Ohio.
07:48His invention, the ball shooter, known today as the plunger.
07:52Redgrave has been called the father of American pinball, and this is his game.
08:00Montague Redgrave would never realize the true significance of his invention, for what he had created was the first true
08:07pinball machine.
08:10Montague Redgrave came here in 1871, took the Bagatelle game, and took a brand new technology, the ability to wrap
08:18a steel wire into a spring.
08:20He put that spring on the end of a shooter, put the shooter on the game, and that's precisely the
08:25same shooter we have today in pinball.
08:28Redgrave's wonderful new game, with its bells and spring-loaded plunger, was very popular indeed.
08:34Redgrave's game did very well in the gaming market, from the 1880s until the early 1900s.
08:40Almost everything in the world of coin-operated games and arcade devices seemed to be coming out of Chicago around
08:47the turn of the century.
08:48When you're talking about the industrial age, it had to be Chicago, because it had a tremendous labor pool.
08:54In the year 1905, only one out of ten Chicagoans were native-born Americans.
08:59And these were people that came from Europe with talents and skills, they'd worked in machine shops, they knew what
09:04was going on,
09:05and so they helped the city industrialize, and that was the labor pool that led to the coin machine industry.
09:15Of the two Kale brothers, Arthur was the natural salesman and promoter.
09:19His brother Adolph was the tinkerer.
09:22Together they would play a very important role in pinball's history with this game called Log Cabin.
09:28This sturdy, well-made game was aggressively marketed throughout the U.S.
09:31and was seen on hundreds of saloon counters and bar rooms across the country in the early 1900s.
09:37Each game was loaded with 250 steel balls.
09:41When the coin was dropped into the slot, the handle could be turned to place the ball into the side
09:46alley
09:46to then be shot onto the playing field.
09:51This is believed to be the first photograph ever taken of a pinball machine in the field.
09:56It was shot around 1900.
09:59The game at the end of the bar is Log Cabin.
10:03As you get into pinball history, you're going to hear about Harry Williams.
10:06But there's another Harry that you haven't heard about yet, and his name was Harry Reed,
10:10and he came from Salo, Massachusetts.
10:12What did Harry do?
10:13Well, in the early 1900s, he took a folding bagatelle board that he took to carnivals and fairs,
10:19electrified it, put light bulbs and a big flat thing in the back,
10:22and red, white, and blue lights, and as you scored, those lights would flash on and off.
10:26That was the beginning of a flashing back glass.
10:28Unfortunately, Reed would never realize the true significance of his ingenious accomplishment.
10:33In one move, he had introduced electricity and the back glass to pinball.
10:38The demands of the First World War curtailed innovations and significant manufacturing efforts in the pinball business.
10:45A similar manufacturing halt of pin games would happen again some 30 years later in World War II.
10:51But another unexpected blow had also come to pinball in the 1920s.
10:56Prohibition.
10:57With the loss of this nation's 225,000 saloons and ballrooms, all of the coin-operated game industry suffered.
11:05To make matters worse, the budding motion picture industry was pulling people out of the penny arcades and into the
11:12theaters.
11:15Despite the initial bad news of the early 1920s, some very important changes were just around the corner for pinball.
11:22This game is called Wiffle.
11:24It was made by these three gentlemen from Youngstown, Ohio.
11:28Art Paulin was a very depressed guy.
11:30He was a farmer in Youngstown, Ohio, and a carpenter.
11:34The depression was on.
11:35There was no work.
11:36He had a problem.
11:37He had a game that his daughter had.
11:39It was a little bagatelle game.
11:40He took it to a local drugstore and showed it to a bunch of his buddies there.
11:44And they said, you know, if we put a coin mechanism in this thing, we'd make a lot of money.
11:48And that led to the pinball game called Wiffle.
11:52Soon, Wiffle was a national phenomenon.
11:55And Automatic Industries Incorporated became the first factory in the world solely dedicated to pinball.
12:03Ironically, pinball's first wave of mass popularity came at a time when you at least expect it.
12:09During the depths of the Great Depression, Americans were out of work and out of hope.
12:14People needed an escape.
12:16And for only a penny, you could play your troubles away.
12:31In the late 1920s, a young entrepreneur named David Gottlieb was traveling the American Southwest.
12:38As a distributor of punch cards and test-your-grip machines,
12:41he realized the opportunities available in the budding coin-operated amusements industry.
12:47David Gottlieb was about to make pinball history.
12:49In 1931, Gottlieb introduced a machine that would generate a wave of excitement that is still felt to this day.
12:57Baffle Ball was the world's first mass-produced and mass-marketed pinball machine.
13:02And David Gottlieb was about to become a very wealthy young man.
13:09Well, Baffle Ball was offered for sale in 1931 for a cost of $17.50.
13:15And you'd get seven balls for one penny, and some distributors purchased the game and put it out.
13:20And after one weekend, they realized with more than $17.50 in the cash box, the game is paid for
13:25itself in a couple of days.
13:27So consequently, the demand became significant for the game, and they built over 60,000 of them.
13:32Ray Maloney worked for a small game distribution company called Line Manufacturing.
13:36Due to the demand for his game, Gottlieb would turn to Line Manufacturing to serve as one of the many
13:42distributors of Baffle Ball.
13:44When Ray Maloney took a look at Gottlieb's wonderful machine, he saw a unique opportunity for wealth and fortune.
13:51Dick Buschel explains.
13:53One of the really great geniuses in pinball was a marketing guy, and his name was Ray Maloney.
13:58And he sold punch boards and things like that.
14:00He was a distributor for games.
14:01So he was a distributor for Baffle Ball.
14:04But Gottlieb was so behind in orders, he couldn't get delivery.
14:08So he said, I'm going to make my own game.
14:10So what he did is he took a game, somebody brought it to him,
14:13he took the cover of a magazine called Ballyhoo, which had a big Harlequin design,
14:17put the design on the game, put the name on the game,
14:20took the thing to the show, built a big booth.
14:22And you've got to remember now that most of the people that were in the business were veterans of World
14:27War I.
14:27So he took the tune of Mademoiselle from Arbenteers and said,
14:31What'll they play in 32, Ballyhoo?
14:34What'll they play in 32, Ballyhoo?
14:38He named his company after it, Bally.
14:41Forty years later, his company name would be mentioned on a hit rock and roll song by The Who
14:46from the rock opera Tommy.
14:50Soon, Bally was surpassing Gottlieb with over $1 million in annual sales.
14:56Pinball was spreading like wildfire across the country.
15:00In 1933 alone, there were well over 75 companies manufacturing pinball games.
15:08During the early 1930s, playing balls changed from marbles, which were prone to chipping,
15:14to the steel ball bearings that we still use today.
15:21The first boom era of pinball was from around 1930 to 1934.
15:27During those years, most all of the games maintained the simple bagatelle format,
15:32a plunger or shooter handle, and a variety of holes surrounded by pins on a slanted board.
15:39While the majority of the new pinball games were coming out of Chicago in the early 1930s,
15:44an independent game designer named Harry Williams in Southern California
15:49was working on new ways of reintroducing electricity to pinball.
15:54For the very first time, Harry Williams came out with a game called Contact.
15:59Battery-powered.
16:00It not only allowed the player to see how a ball was able to be kicked out of a hole
16:05using a plunger on a solenoid that kicked the ball out.
16:09Secondly, it had a lighting effect on the game.
16:13And third, it did another thing, which was not done up to that time.
16:18It had sound effect in the game, which gave a little ringing bell when you accomplished something.
16:23Pinball was suddenly a fast-moving action game, and Contact was a smash hit.
16:28Harry and his partner, Fred McClellan, could hardly keep up with the public's demand.
16:33Soon, all of the other manufacturers were utilizing the mighty electrical solenoids
16:38to propel the balls on the playing field.
16:41This spelled the end for the old gravity-controlled machines.
16:44When Williams introduced the bells to Contact,
16:47he soon realized that players demanded sound.
16:50In fact, three times as many players were plunking their coins into the Contact game
16:55as opposed to the silent games.
16:58Production in the pinball industry was at an all-time high.
17:01By 1934, thousands of new electronic machines were being produced
17:06by close to 100 different manufacturers.
17:12Williams, who would go on to become one of pinball's greatest designers,
17:16brought many important innovations to the game, including the pedestal tilt.
17:21He came up with a little pedestal that you had a little ball, a small ball, placed on the top
17:28of this pedestal.
17:29And as you put in your coin, the pedestal came up, and the ball was sitting there on top of
17:33this pedestal.
17:34One day, Harry walked into the location watching them playing his game with that little pedestal and the ball on
17:40top.
17:40And he listened to them playing, and then all of a sudden he heard somebody out,
17:44hey, he tilted the game.
17:46The ball fell off.
17:47And from that day to night, he used the name tilt.
17:49The pedestal tilt later evolved into the pendulum tilt, which is still in use today.
17:56Williams also invented the free game wheel,
17:59which would reward the player with a replay or a credit as opposed to a monetary payout,
18:05thus creating the industry term, for amusement only.
18:09Harry Williams' expertise in the new and exciting world of pinball
18:13was making him renowned in his field.
18:15David Roccola, known by most people today because of his success in the jukebox industry,
18:20was intrigued by the popularity of pinball.
18:23Roccola wanted in.
18:25So, he recruited none other than the pinball maverick Harry Williams
18:29to be the chief designer at the new Roccola pinball division.
18:32When Williams joined hands with Roccola, their pinball business quickly flourished.
18:37This game we see here is the most well-known and most popular of the Roccola pinball line.
18:43It was called Jigsaw.
18:46Thousands of these games were manufactured by Roccola.
18:48They pulled in big revenues, probably due to the fact that a map of San Francisco
18:53at around the time of 1935 would jigsaw into place
18:57as various scoring holes on the playing field were attained.
19:00In the mid-1930s, there were close to 50 different pinball manufacturing companies in America.
19:07The marketing of games was booming, and the competition was intense.
19:11But most of these companies would not survive.
19:18Another new innovation that came to pinball in the 1930s
19:22was the more prevalent utilization of the back glass
19:25as a way of showing score tallies
19:27and also to display colorful and artistic motifs
19:30which would reflect whatever was popular at the time the game was made.
19:34The first back glasses were small, but soon would grow in size,
19:38giving the back glass artists more space to create
19:41and giving the players more to look at.
19:50In 1937, Bally introduced a new game called Bumper.
19:55Up until Bumper, scoring was primarily achieved
19:58by balls falling into the various scoring holes on the playing field.
20:02Not so on Bumper.
20:03When the ball would make contact with these electrified springs,
20:07points were awarded instantly.
20:09And better yet, your ball was still in play.
20:12A significant achievement for pinball.
20:14Just before World War II,
20:16there must have been anywhere from 12, 15, 18 companies producing pin games.
20:23And what happened is,
20:24every company that was in existence at that time
20:27had a quantity of materials available to make games.
20:31So when the World War II broke out,
20:35all manufacturers could use only the materials
20:37that were at that time in their possession
20:40and could not buy any additional materials
20:42like silver, copper, bronze,
20:45and additional materials that were really required,
20:47or wire that was required for their games.
20:50Most pinball companies involved in the war effort
20:53received lucrative government contracts.
20:55These same companies continued to make games after the war.
20:59Williams was no exception.
21:00The first game that Harry Williams produced
21:04as a production game
21:06was in February of 1946
21:09called Suspense.
21:11So, by 1946, the stage was set.
21:15The major players that would hold dominance
21:17for the next 30 years were in place.
21:20Williams Manufacturing,
21:22D. Gottlieb and Company,
21:24and Bally.
21:25Of the big three,
21:27only Gottlieb would stick almost solely
21:29to the making of pinball machines.
21:31Bally would expand into slots,
21:33horse racing machines,
21:35rifle arcade games,
21:36and bowling shuffle games.
21:39Williams expanded into other arcade games as well.
21:43The war was over,
21:45and the public demand for pinball was still on the rise.
21:48Then, in 1947,
21:51something happened.
21:52Something that would change pinball forever.
21:58Aside from the humorous Humpty Dumpty character
22:01seen falling off the wall
22:02on this 1947 Gottlieb game,
22:05Humpty Dumpty,
22:05the player also saw something
22:07that he had never seen before.
22:09It was called the flipper,
22:11and pinball was never going to be the same.
22:16Gottlieb introduced Humpty Dumpty.
22:18It did something to the industry
22:20that no other new gimmick
22:22or invention or idea
22:24ever did as much of the industry
22:26as those flippers did.
22:29You might guess that the first flipper game
22:31would have a pair of flippers,
22:32but Humpty Dumpty had six.
22:36Gottlieb originally called them
22:38flipper bumpers,
22:39and even Gottlieb himself
22:41wasn't sure whether they would be accepted or not.
22:44The flipper was invented by Harry Mavs.
22:46It was not a whole lot different
22:48from the bats used
22:49on the popular baseball games
22:51which began to sprout up in the 1930s.
22:55Nudging the machines,
22:56as was the common practice
22:57of pinball players
22:58before the flipper came onto the scene,
23:00was replaced by the art of ball control
23:03that this wonderful new device now offered.
23:06Before the flipper,
23:07the player could do nothing
23:08to fight the laws of gravity.
23:10Now he could.
23:12There was a lot of experimentation
23:14during the early days of the flipper,
23:16while Humpty Dumpty had six.
23:18Some had four,
23:20or even just one.
23:21In the beginning,
23:23flippers were placed
23:24in a completely opposite manner
23:25on the playing field
23:26than they are today.
23:28They were backwards.
23:30It would not be until the mid-1950s
23:33that the pinball industry
23:34would universally adopt flipper positioning
23:36in the way that we are accustomed
23:38to seeing it today.
23:40In order to be more conservative
23:42than anyone had been in the industry,
23:45instead of putting four flippers
23:46or six flippers on a game,
23:48I decided to put two flippers
23:50at the bottom of the game
23:51to be more effective in play.
23:53And that's where they have been
23:54ever since.
23:58Another aspect of pinball
24:00that has always gotten
24:01the player's palms sweatier
24:02and hearts beating faster
24:03is the lighting up of the special.
24:06Originally introduced to pinball
24:08in the late 1930s,
24:09the special, when lit,
24:11was,
24:11and is still today,
24:13a hard-won reward
24:14for the player's skill.
24:15In most cases,
24:17after a sequence of targets
24:18or other playing field
24:20scoring objectives
24:20have been met,
24:21the player has an opportunity
24:23to win a free game.
24:27Sometimes this opportunity
24:28is a very brief one
24:30because in most cases,
24:32the special lights up
24:33on the last ball,
24:34which adds even more drama
24:35to the game.
24:36You can see it,
24:37hear it,
24:38and in most cases,
24:39you can feel the crack
24:40of the solenoid
24:41as it kicks in
24:42when the free game is achieved.
24:44I think it became part
24:45of the pinball lexicon
24:46that exists out there
24:47in such as
24:49where somebody probably
24:50heard somebody saying,
24:51oh, I'm about to get
24:52a free play
24:53or I'm about to get
24:54a special.
24:55And special, when lit,
24:56is one of those
24:56colorful phrases
24:57that the minute you say it,
24:59you know what it means.
24:59It's pinball.
25:00I mean, the whole idea
25:01with pinball
25:02is sensory reward.
25:03It's very Pavlovian.
25:05So if you look at,
25:06you know,
25:06what's the quintessential reward?
25:07A quintessential reward
25:08is winning a free game.
25:10So there's a knock
25:10and you hear that pop.
25:12You hear something
25:13that kind of reverberates
25:14through your entire body
25:15because that's how you feel.
25:16You have that sense
25:17of exhilaration.
25:18And all it is
25:19is a knocker.
25:20It's wired
25:20and it pounds
25:22and that sound comes out
25:24and you're washed
25:25at what you just had.
25:29Two other very notable innovations
25:31that would bring much more speed
25:33to pinball
25:33came in the 1950s.
25:35These are kicking rubbers.
25:38And these are pop bumpers,
25:40known to many
25:41as thumper bumpers.
25:43When the ball made contact
25:44with a bumper,
25:45it would now be propelled outward
25:47with a power rise thrust,
25:48allowing the ball
25:49to hit other targets
25:50on the playing field.
25:52The thumper bumper
25:53was introduced originally
25:54by David Gottlieb
25:55in 1950
25:56as cyclonic bumpers,
25:58soon to be renamed
25:59as kicking bumpers.
26:01Coupled with a new flipper,
26:03these two welcome additions
26:04made pinball
26:05a much faster
26:06and more exciting game.
26:10During the 1950s,
26:12score tallying
26:13was beginning to change
26:14from projected light scoring
26:16to a new
26:17and soon-to-be
26:17permanent replacement,
26:19the scoring reel.
26:21Backglass artists
26:22of the time
26:23were particularly pleased
26:24because the original columns
26:25of projected scores
26:26were now gone,
26:28giving them more space
26:29to work their creative genius.
26:34Speaking of scoring,
26:35as was often the case
26:37when an established score
26:38was attained,
26:39the player would win
26:39a free game.
26:40But what if a player
26:42failed to achieve
26:42the necessary scoring
26:44to win the credit,
26:45or further still,
26:46could not light up
26:47the special when lit?
26:49Well, up until
26:50the mid-1950s,
26:51the player had no chance
26:52to win at all.
26:53Which brings us to this.
27:03On a 1957 Gottlieb game
27:06called Royal Flush,
27:08the player was finally
27:09granted one more chance
27:10to win.
27:11What Gottlieb had established
27:13back in 57
27:13was then,
27:15and is still today,
27:16one of the most exciting
27:17elements of pinball.
27:19In matching,
27:20if the last digit,
27:21or last two digits,
27:23in the final score,
27:23match with a randomly
27:25selected back glass
27:26illuminated number,
27:27then the player
27:28wins a free game.
27:31Original matching
27:32looked and sounded
27:33something like this.
27:43Today,
27:44matching is more popular
27:45than ever before,
27:46due to the more elaborate
27:48and sophisticated ways
27:49that manufacturers
27:50display the match
27:51to the player.
27:53as you can see,
27:54some are pretty wild.
27:58Don't let moon.
28:07Gentlemen,
28:08it's been a privilege
28:09flying with you.
28:10Something else new
28:11and exciting
28:12began coming to pinball
28:13during the 1950s.
28:15The emergence
28:16of the animated back glass.
28:45In many jurisdictions
28:46across America
28:47back in the 50s,
28:49pinball was still
28:50being observed
28:50as a gambling device.
28:52In fact,
28:53almost all
28:54of the ballet machines
28:55of the 50s
28:55were bingo pinball games,
28:57made strictly
28:58for wagering
28:58or straight cash
28:59disbursements
29:00from the games themselves.
29:17Unfortunately,
29:18companies like Gottlieb,
29:19who were making games
29:20for amusement only,
29:21were suffering
29:22due to the association.
29:23Consequently,
29:25many amusement games
29:26that were awarding
29:26free games of any sort
29:28were unfairly outlawed.
29:29Of course,
29:31gambling pinballs
29:31had been around
29:32for years.
29:33This extremely rare
29:341930s game
29:35is the first
29:36electrical payout machine
29:37ever made.
29:40The first two-player game,
29:42a Gottlieb,
29:43appropriately entitled
29:44Duet,
29:45came onto the market
29:46in the early 50s.
29:47Soon,
29:49four-player games
29:49began to appear
29:50in the 50s as well.
29:52Up until 1957,
29:54most pinball machines
29:55had wooden legs,
29:56ash,
29:57the same type of wood
29:58used for making
29:59baseball bats.
30:00The rails that held
30:01the playing glass
30:02over the field
30:03were also made of wood.
30:05By the early 1960s,
30:07primarily because
30:08of the establishments
30:09where most of the
30:09pinball machines
30:10were located,
30:11the legs,
30:12as well as the rails,
30:13were beginning
30:13to be made of steel.
30:15And steel rails
30:16and legs have remained
30:17a constant in the industry
30:19ever since.
30:25Around 1960,
30:27add-a-ball games
30:28began to appear
30:28on the market.
30:30On the add-a-balls,
30:31instead of winning games,
30:32you would win
30:33extra balls,
30:34thus prolonging
30:35playing time.
30:36This is the Gottlieb game
30:38called Flipper,
30:38the very first machine
30:40to feature
30:40the add-a-ball concept.
30:42The add-a-ball games
30:43were generally
30:44well-received
30:44by the public,
30:45and the anti-gambling
30:47establishment
30:47seemed to be
30:48pacified as well.
30:52Up until the early 1960s,
30:55the ball was introduced
30:56into the plunger chamber
30:57through the use
30:58of a manual ball elevator.
30:59In 1964,
31:01Bally introduced
31:02the electrical ball return,
31:04a solenoid-powered kicker
31:05which would propel
31:06the ball up the short incline
31:08into the plunger chamber.
31:09By the end of 1966,
31:12the old ball elevators
31:13were virtually extinct.
31:15Another interesting addition
31:16to the playing field
31:17in the 60s
31:18was this device.
31:19The popular drop target
31:21made its debut
31:22on a Williams game
31:23called Vagabond.
31:25Drop targets
31:25remained a consistent
31:26and widely enjoyed
31:27playing field feature
31:28on many games
31:29throughout the 60s,
31:3170s,
31:31and 80s.
31:34In 1965,
31:36on a Gottlieb game
31:37called Bank-a-ball,
31:38return lanes
31:39were first introduced.
31:40This extremely
31:42significant innovation
31:43was so very simple
31:44in concept
31:45that it's a wonder
31:46that it took so long
31:47to come to pinball.
31:48The return lanes
31:49used a thin steel rail
31:50to split the side-out lanes.
31:52Now the player
31:53had a 50-50 chance
31:54of keeping the ball
31:55in play longer.
31:56And better still,
31:57if the ball was saved,
31:59it would roll right down
32:00to the flipper,
32:01exactly what the players
32:02had been waiting for.
32:04The spinner made
32:05its initial debut
32:06to pinball
32:07on the Gottlieb game
32:08swing-along.
32:09The spinner,
32:10as seen here,
32:11will rotate
32:11in direct proportion
32:12to the force of the ball
32:13as it hits
32:14the face of the flag.
32:16Points are scored
32:17on every rotation.
32:18This has always been
32:19a favorite feature
32:20for pinball enthusiasts
32:21because there's
32:22nothing better
32:22than a powerful
32:23direct hit off
32:24of the flipper
32:24and into the spinner.
32:28This 1963 GG game
32:30brought about
32:31the first ever
32:32bonus points
32:32for the pinball player.
32:34Besides adding points
32:35to the player's scoring,
32:37another reason
32:37for introducing
32:38bonus points
32:39was to keep the player
32:40from tilting the game.
32:42Most pinball players
32:43will agree
32:44that there's a great
32:45sense of satisfaction
32:46watching earned bonus points
32:48tally up
32:48at the end of their play.
32:52In 1969,
32:54Gottlieb introduced
32:55the unique
32:55VariTarget.
32:56This was the very first
32:58calibrated target
32:59manufactured.
33:00As we see here
33:01in this game,
33:02the harder
33:03the very target
33:03is pushed,
33:04the greater
33:05the scoring.
33:06Like the spinner,
33:07points are awarded
33:08on the power of impact
33:09coupled with ball accuracy.
33:12From their inception
33:13and throughout
33:14the 1960s,
33:15flippers were rather slow
33:16and lacked a real punch.
33:18For a long time period,
33:20flippers all basically
33:21looked the same.
33:21But this began to change
33:23on a 1968 game
33:25called Hayburners 2.
33:27On this game,
33:29flippers increased in size
33:30from 2 1⁄2 inches
33:31to 3 inches.
33:32This extra 1⁄2 inch
33:34gave the flipper
33:35more power.
33:36As DC current
33:37began to be employed
33:38in manufacturing,
33:39response time of the flipper
33:41improved dramatically.
33:42By the early 70s,
33:44by simply switching
33:45the flipper coil
33:46from AC to DC,
33:48flippers gained
33:48tremendous power.
33:51During the 1960s,
33:53the whole world
33:54was getting hooked
33:54on pinball.
33:56All of the big three,
33:57Gottlieb,
33:58Williams,
33:59and Bally,
34:00were having huge success
34:01in the export markets.
34:02In 1969 alone,
34:04over 50%
34:05of Gottlieb's sales
34:06were outside
34:07of the United States.
34:12Looking at the world
34:13marketplace for pinball,
34:15what's significant
34:16is World War II.
34:17It was the establishment
34:18of the USOs overseas,
34:21and for GIs
34:22who wanted a flavor
34:23and a piece
34:23of what they were
34:24fighting for,
34:25it was being able
34:26to go to these places
34:27and have a jukebox,
34:29have a pool table,
34:30have a pinball machine.
34:31Well, the war ended.
34:33The equipment
34:33didn't come back.
34:34It stayed there,
34:35and it filtered really
34:36into society.
34:37Into England,
34:38into France,
34:39into Germany.
34:40You have an adult audience
34:41overseas.
34:42It has always been
34:43something where,
34:45because it's Americana,
34:46there's been
34:47a unique attachment
34:48to it.
34:49And I think
34:49what has happened
34:50over the years
34:51where Europe today
34:53dominates sales.
34:55Overseas,
34:55internationally,
34:56about 60 to 65%
34:58of our business
34:58is done overseas.
35:08Also in 1969,
35:11Pete Townsend
35:11of The Who
35:12had composed
35:13the rock opera
35:13Tommy,
35:14about a deaf,
35:15dumb,
35:15and blind
35:16pinball player.
35:17Tommy was a
35:18pinball wizard,
35:19and the 45 of the
35:20same name
35:21was an instant
35:22AM radio hit.
35:23But more importantly,
35:25players now
35:25had a name
35:26for themselves.
35:27The motion picture
35:28Tommy came out
35:29in 1975.
35:31The cast featured
35:32Elton John,
35:33Anne Margaret,
35:34and members
35:34of The Who.
35:35The Broadway production
35:37is still selling
35:38out today.
35:43As may be expected,
35:45pinball players
35:45are never happy
35:46to see the cost
35:47per play go up.
35:48From the 1930s
35:49up until around 1960,
35:51the cost to play
35:52went from a penny
35:53to a nickel.
35:54By 1960,
35:56coin mechanisms
35:57were modified
35:58to give one play
35:59for a dime
36:00and three plays
36:01for a quarter.
36:02Into the 70s,
36:03most games began
36:04to award two credits
36:05per quarter.
36:06As the late 70s
36:08approached,
36:08games began to change
36:09from five balls
36:11to three balls,
36:12one play for a quarter,
36:13and three plays
36:14for 50 cents.
36:15Many operators
36:16were attributing
36:16their price increases
36:18due to the newer
36:19and more advanced
36:19solid-state machines
36:20of the late 70s.
36:22For a very short time,
36:23when the industry
36:24was under the illusion
36:25that the Susan B. Anthony
36:27dollar was to remain
36:28a monetary mainstay,
36:29machines accepted
36:30them as well.
36:34Today,
36:35it's one three-ball game
36:37for 50 cents
36:38and three three-ball games
36:39for a dollar.
36:40Review the Marshall
36:41that is trying
36:42to have a tower.
36:45One of the most celebrated
36:47and eye-catching aspects
36:48of pinball
36:49has always been
36:50the back glass.
36:51It is what first lures
36:53the player to the machine.
36:54With its beautiful,
36:55multicolored motif,
36:56it beckons the player
36:58to come closer
36:58and give the game a try.
37:00Some back glasses
37:02are amusing
37:02and interesting to look at,
37:04while others take us away
37:05on an adventure,
37:06either in the past,
37:08present,
37:08or future.
37:10Some are pure fantasy.
37:12They can remind us
37:13of fun and relaxing time
37:14spent with friends.
37:17They reflect our popular
37:19recreational pastimes
37:21or a bit of history.
37:27They may give us
37:28a glimpse of Hollywood
37:30or they may take us
37:32into the world
37:33of rock and roll.
37:38Pinball art is really
37:39the epitome
37:41of what fantasy escapism is.
37:43It's comic book artwork.
37:45It's record album artwork.
37:47It's poster artwork.
37:48It's everything wrapped
37:49into one
37:50and it has one
37:51dynamic quality
37:52that no other art medium
37:53has ever had.
37:54It's all backlit.
37:57Or as somebody once said,
37:59good artwork
37:59gets the first quarter in
38:01and a good playing game
38:02gets the rest of the quarter.
38:29during the mid-1970s,
38:32another major technological
38:33breakthrough had come
38:34to pinball.
38:35The advent of solid-state
38:37electronics as opposed
38:38to the long-standing
38:40electromechanically operated machines.
38:42Also, digital LED scoring
38:44was introduced
38:45as opposed
38:46to the old scoring reels.
38:48As machines moved
38:50towards solid states,
38:51the guts of the machine
38:52went from this
38:58to this.
39:13operators and repairmen
39:14had to learn
39:15a whole new bag of tricks
39:16to be able to work
39:17on the new high-tech machines.
39:25This is Captain Fantastic.
39:28It was one of the last
39:29mass-produced
39:30electromechanical machines
39:31ever made.
39:32Any of today's
39:34serious pinball dealers
39:35or collectors
39:35when referring to a machine
39:37will either call it
39:38an electromechanical,
39:40a solid state,
39:41or an old wood rail.
39:45While the cost to play
39:46was increasing
39:47and machines
39:48were switching over
39:49from the old
39:50electromechanical
39:50to the newer
39:51solid-state machines
39:52of the mid-70s,
39:53another player
39:54had entered
39:55the gaming arena.
40:04Video games,
40:05when they first
40:05came on the scene,
40:06I think that
40:07within the industry,
40:08there probably wasn't
40:09a lot of thought
40:09given to them,
40:10not a lot of consideration.
40:11But for a TV generation
40:14that had grown up,
40:15the idea of controlling
40:16something on a TV screen
40:18was incredibly compelling.
40:24Games like
40:25Space Invaders,
40:27Centipede,
40:29Galaga,
40:30Pac-Man,
40:31and Asteroids
40:33began to compete
40:34for the almighty quarter.
40:36And
40:37they were winning.
40:41As games like these
40:43came onto the scene,
40:44pinball would drop
40:45to the number two spot
40:46for months at a time.
40:48Pinball would fight back
40:50with more sophisticated games,
40:52using more ramps,
40:56multi-levels of play,
41:02talking machines
41:03like the Black Knight,
41:04The Black Knight
41:06will play you.
41:09The new Magna Save.
41:15Multi-ball games.
41:22Bigger machines
41:24with larger playing fields
41:25and backglasses.
41:37And
41:37more exquisite
41:39backglass art design.
41:48All of these
41:49heralded changes
41:49and nuances
41:50to pinball
41:51were going to put it back
41:52at the number one spot
41:53in popularity
41:54where it belonged.
41:58But
42:00it never happened.
42:08There were a few
42:09bright spots for pinball
42:10even during
42:10the video game explosion.
42:12Games like
42:13Pinbot,
42:13Comet,
42:14and High Speed
42:15elevated the technology
42:16of the early
42:17solid-state machines
42:18from mere gimmickry
42:19to viable
42:20and essential components
42:21for the new generation
42:22of pinball.
42:34What pinball learned
42:35from video was
42:35let me give it
42:36to them all.
42:38Let me give them everything.
42:39It started with the artwork
42:40but it was all the other
42:41things that embraced it
42:42that allowed pinball
42:43to really start
42:44relaunching itself.
42:46By 1986,
42:48pinball was coming
42:48back in vogue
42:49in a big way.
42:50In 1987,
42:52Gary Stern,
42:53formerly with Stern Electronics
42:54and before that
42:55with Williams,
42:56got back into
42:57the pinball business
42:58with the backing
42:59of the Japanese
42:59video game makers
43:00Data East.
43:02Also around the same time,
43:04a new company,
43:05Premier Technologies,
43:06was ready to invest
43:07heavily into
43:08Gottlieb manufacturing.
43:10Early in 1989,
43:12Williams acquired
43:13the Bally Pinball Factory.
43:15From then on,
43:16Williams and Bally Pinball
43:17would be made
43:18by Williams Electronics
43:19as separate brand names.
43:21In 1994,
43:23it was estimated
43:24that over 75%
43:26of all the pinball machines
43:27were made
43:28by Williams Electronics.
43:30Pinball was coming back
43:31in full force.
43:32In 1994 alone,
43:34it was estimated
43:35that over 10 billion quarters
43:37were dropped
43:38into pinball machines
43:39in the United States.
43:42Throughout the 1980s
43:44and 90s,
43:45we continued to see
43:46an array of interesting
43:47animated features
43:48on backglasses,
43:49as well as
43:50spectacular artwork.
43:52Welcome to the
43:53theater of magic.
43:55Playing field gimmickry
43:57continued to impress players.
44:11The lock is lit.
44:15Go for the center loop.
44:17You must hurry up.
44:23You must concentrate.
44:44More machines were coming out
44:46that would talk to you.
44:47This Gorgar game
44:48was one of the first
44:49talking machines.
44:51This 1990 Funhouse game
44:53brags an interesting fellow
44:54who teases, yells
44:56and laughs at you.
44:57His name is Rudy.
44:59Despite Rudy's
45:00many verbal objections,
45:01the object is
45:02to manipulate the clock
45:03to put him to sleep
45:04and then shoot the ball
45:06into his mouth
45:06while he's snoring.
45:27In the Terminator game,
45:29there's no plunger at all.
45:31You simply pull the trigger
45:32and listen to Arnold
45:35tell you what to do.
45:37Fire at will.
45:40Great shot.
45:41Or what you didn't do.
45:46What was interesting
45:47about the video
45:48dot matrix display
45:49was the fact that
45:51it gave us an avenue
45:52to basically bring parts
45:54of the movie
45:55into the pinball game.
45:56Again, it's not a video game,
45:58so it's not a TV screen,
45:59but it had a screen.
46:00It had a display
46:01that gave us a lot
46:03of avenues to explore.
46:08Get out.
46:09As you can see,
46:09we started with playing
46:10with the different things
46:11that are very unique
46:12to the whole Terminator universe.
46:14You'll be back
46:14for a little bumper post
46:17that will come up
46:18to save you
46:19from being lost.
46:20The endoskeleton figure,
46:21of course,
46:22which is incorporated
46:22very clearly.
46:23This is the CPU chip
46:25that is actually
46:26inside the Terminator.
46:28And in a special edition
46:29of the film,
46:30you get to see
46:30this little chip
46:31get pulled out.
46:31It's inside the brain pan
46:32in a hole right up here.
46:48The endoskeleton head
46:49was also designed
46:50into the game
46:51on the playing field
46:51where the ball
46:52would actually go
46:53into the endoskeleton's mouth
46:54and then be processed,
46:57if you will,
46:57into the cannon
46:59so that you could then
47:01use the cannon
47:02as one of the special features
47:03of the game.
47:04So all of the parts
47:05were really integrated
47:06so that it was authentic
47:08to the movie
47:09and exciting to play
47:10in and of itself.
47:11I'll be back.
47:13Welcome aboard Apollo 13.
47:18Sega Pinball's Apollo 13,
47:20which was based
47:20on the popular motion picture,
47:22featured some truly incredible
47:24and never-before-seen
47:25playfield gadgetry.
47:28Aquarius, the moon
47:29has captured the ball.
47:31It also set a pinball record
47:33for the most multi-balls
47:34ever used on a game,
47:3613.
47:46We're losing you, 13.
47:50We're losing you, 13.
47:54We're losing you, 13.
47:55Get it up again.
47:57Sega Pinball's Jeff Bush
47:59was put in charge
48:00of all of the creative artwork
48:02on the Apollo 13 game.
48:04As Jeff explains,
48:06there was a slight problem
48:07with Tom Hanks.
48:10Well, once we discovered
48:11that Tom Hanks
48:12was not going to be available,
48:14we tried a number
48:14of different approaches.
48:16Focusing on the ship,
48:18we tried the approach
48:19that the studio used
48:21on the movie poster,
48:22which is just a small ship
48:24floating in space.
48:25We tried it.
48:25It didn't work.
48:26But the big problem
48:27that we had to get around
48:28was the fact that
48:29we can use Tom Hanks.
48:30So we tried playing
48:32with something
48:33that I thought,
48:34this is what we'll do.
48:35We'll put him in the suit.
48:38Reflection on the mask.
48:40That's all you see.
48:41Whenever you see NASA photos,
48:42you don't see a face
48:43inside there.
48:44It's the reflection.
48:45Lunar surface, whatever.
48:47So it's a terrific solution.
48:50It's Tom Hanks,
48:52but it's not Tom Hanks.
48:55Incidentally,
48:56this beautiful artwork
48:57seen here
48:58was the original choice
48:59for the Apollo 13 back glass.
49:02Unfortunately,
49:04it was not used.
49:07The most prevalent themes
49:09in pinball
49:10have always been
49:11pool,
49:13playing cards,
49:18horses,
49:19horses,
49:24and, of course,
49:26baseball.
49:28However,
49:29it would not be
49:29until 1992
49:30that a pinball manufacturer
49:32would turn to
49:33a major league superstar
49:34to be featured
49:35on a game.
49:36The game was
49:37Premier Technologies'
49:39The Big Hurt,
49:39and the player
49:40was none other
49:41than punishing slugger
49:43and future
49:43Hall of Famer
49:44Frank Thomas.
49:47What does it mean
49:48to have your own
49:48pinball game?
49:49Let me tell you right now,
49:50to have my own
49:51pinball machine,
49:52there's a rush,
49:53there's a thrill,
49:54it's everything.
49:55It's like,
49:55this game is your game.
49:57You want to be the best.
49:59It's yours.
50:00When friends come over,
50:01they want to play this game,
50:02it's a challenge.
50:03And when you see
50:03that challenge,
50:04you let them know
50:05when they leave the house,
50:05this is my pinball machine.
50:07You will not beat me.
50:08It's like,
50:09bases loaded,
50:10three and two,
50:11the pressure is on.
50:12I will survive
50:13in this game.
50:14I will be the best.
50:15And when you're talking
50:16similarities of pinball
50:17and baseball,
50:18there's not really
50:19a big difference.
50:20When you step up to the plate,
50:22you don't know what's coming.
50:23You hope that you get
50:24what you want,
50:25but it's not going to happen.
50:26You got to be ready.
50:27When I'm locked
50:27into this pinball machine,
50:28I know balls are going to
50:29jump left to right,
50:30up and down,
50:31fast,
50:31through the sides,
50:33up and down,
50:33through the downstairs,
50:34through the upstairs,
50:35but I got to be ready.
50:36I got to be focused in.
50:37I can't lose my focus.
50:38I can't lose my concentration.
50:39I got to be there.
50:40Because that fastball
50:41come down the middle,
50:42I got to be right there
50:43and hit out of the ballpark.
50:44If this ball come down
50:45the middle,
50:45I got to be able
50:46to shake the machine
50:46and knock it back up
50:47and hit a home run
50:48on this thing, too.
50:49Something else
50:50is similar in the game.
50:51When I'm up to the plate,
50:52I got that big bat
50:53in my hand.
50:54When we're at this
50:54pinball machine,
50:55I got my flippers.
50:57But one thing
50:57about my flippers,
50:58I got to be really,
51:00really focused in
51:01because you just
51:02can't swing the flipper.
51:03You got to have finesse.
51:04You got to have control.
51:05You got to have touch
51:06with this game.
51:07And it's just like
51:08it's three and two bases
51:09loaded top of the ninth.
51:10Hey, I got to be locked in,
51:11channel in,
51:12and I got to make
51:12something happen.
51:13And when I'm playing
51:14this game,
51:14I want it to happen.
51:15I got to make it happen.
51:31Sony Pictures,
51:33Sony Signature's
51:33Ron Rubin
51:34gives us an inside look
51:36at the licensing
51:36of a movie
51:37for a pinball game.
51:38The pinball games today
51:39usually have sound.
51:41They may have voice chips.
51:43They certainly,
51:44in the back glass,
51:45get very elaborate.
51:45They're pieces of art.
51:47And usually,
51:48the reason why
51:49the pinball company
51:50is buying a license
51:51is so they can take
51:52the key art from the film
51:53and use it
51:55in the product development.
51:56So we had to make sure
51:56we had those rights
51:58and going through
51:59all the actors' agreements.
52:00Then we went out
52:01and talked to
52:02pinball companies,
52:03negotiated a deal
52:05with the objective
52:06to try to get
52:06the pinball machines
52:07out at the same time
52:08as the movie.
52:09In the making
52:10of a pinball game
52:11based on a motion picture,
52:12you have to deal
52:13with the stars
52:14of the film.
52:14It was Sony Signature's
52:16Kristen McKiernan's job
52:17to make sure
52:18that Robert De Niro
52:19was happy
52:20with his likeness
52:20as it appeared
52:21on the game
52:22Mary Shelley's Frankenstein.
52:24For Robert De Niro,
52:25for example,
52:26he had a large part
52:27of the back glass
52:28as his face
52:29in his character.
52:30We went back and forth
52:32a lot of times
52:33with him.
52:34He was fairly easy
52:36on approvals.
52:37He didn't want
52:38to get involved
52:39in the game
52:40specifically
52:40like in doing
52:42voiceover,
52:42but he was very good
52:44about the photograph
52:45approvals.
52:47What we do
52:48when we submit artwork
52:48is send along
52:49a letter
52:50for the actor,
52:51in this case
52:52Robert De Niro,
52:52to sign
52:53indicating his approval
52:54of his likeness.
52:58This device
52:58I created
52:59for Mary Shelley's
53:00Frankenstein pinball.
53:02This is Robert De Niro.
53:03He played
53:03the lead role.
53:04His head moves
53:05back and forth
53:07in gameplay
53:07and if you were
53:09to shoot a shot
53:09that you weren't
53:10supposed to be
53:10shooting at that time
53:11he'll shake his head
53:12no.
53:12So he's very animated
53:14and also the balls
53:16deposit into the palms
53:17of his hands
53:18and then the arms
53:18move so he can
53:19actually throw the balls
53:20during play
53:21back at the flippers.
53:23Sometimes,
53:24even popular TV shows
53:25get to become
53:26pinball games.
53:27One of the voices
53:28you hear on
53:29the Baywatch game
53:30is David Hasselhoff.
53:32The show's
53:33co-producer
53:34Craig Cassizer
53:35explains.
53:36The pinball
53:37engineers came out
53:38to record David's
53:39voiceover
53:39and were yelling
53:42stuff.
53:43David was yelling
53:44lines they had
53:45written to go
53:46with the pinball game
53:47and he's yelling
53:48things like
53:49save me
53:50or hurry up
53:51or multiball
53:52multiball
53:53or don't give up.
54:03affordable entertainment.
54:04Something that you
54:05can just escape
54:06into
54:06that has some
54:08nice little lights
54:09and some wonderful
54:09little bells
54:10and sounds
54:10that you can walk
54:12away feeling
54:12very satisfied
54:13because you've done
54:13something that you
54:14were never able to do
54:15before you made a shot
54:16and you got a certain
54:17score.
54:18That's the innocence
54:19of pinball.
54:19It always has been
54:20and always will be.
54:22Playing pinball
54:23is a unique experience.
54:25It is something
54:26that is totally
54:26interactive,
54:27totally immersive.
54:29If you're in the zone,
54:30nothing else matters.
54:31It is you
54:32and the game.
54:33I used to think
54:33that it was man
54:34versus the machine
54:35and it's not.
54:36It's man with the machine.
54:38You have to get
54:38into sync.
54:39You have to get
54:39into the rhythm
54:40and the flow
54:41of the ball.
54:41You have to pick up
54:42its rotation,
54:43its spin,
54:44its speed.
54:45You're one
54:46with the game
54:46and I think
54:47that that one
54:48with the game
54:50goes down
54:50to the flippers
54:51being extensions
54:52of your fingers.
54:53If you could actually
54:53reach in under the glass
54:55and move the ball,
54:56that's how it would be.
54:57That's the purity
54:58of you being in sync
55:00with that game
55:00and playing.
55:01You feel everything.
55:02You're part of the music.
55:04You're part of the rhythm.
55:05You're part of the sounds.
55:06You're part of the lights.
55:07It's all of you.
55:07It's your heart beating
55:08and pulsating
55:10with the game.
55:18Somebody shoot
55:18one of those things.
55:27Where do I think
55:28pinball is heading?
55:29Well, wherever the
55:30cutting edge of technology
55:31is going to be,
55:32that's where pinball
55:32is going to be.
55:33Not a lot of people
55:34realize it.
55:34In 1976,
55:35there weren't any
55:36home computers,
55:37but there were
55:37solid state pinball machines.
55:39I see a whole
55:39exciting world of pinball
55:41with fantastic games
55:42coming for years and years.
55:47A couple of years ago,
55:49I did this crazy game
55:50that controlled the flippers
55:51with your brain waves.
55:53You didn't even touch the game.
55:54You just sort of
55:54did like a kinetic,
55:57telekinetic thing
55:58and the flippers
55:58moved and responded.
56:00I don't think
56:01we're quite going there
56:02because it's that
56:03physical rush
56:05that makes pinball
56:06so alluring to everyone.
56:08Where's it going?
56:09Levitating balls,
56:11floating pinballs,
56:12100 pinballs,
56:13purple pinballs?
56:15I don't know yet,
56:16but we'll find out.
56:19Where do I think
56:20the future of pinball
56:20is going?
56:22It's a good question.
56:24I don't know.
56:25I think that
56:26it can be anywhere
56:28that the imagination
56:29takes you.
56:32There are great
56:33mechanical devices
56:34that exist now.
56:35There's multi-ball play,
56:36there's ramps,
56:37there's things that
56:37five, ten years ago
56:39didn't exist
56:40that no one thought
56:40was ever going to be possible.
56:42I think that
56:43what the future holds
56:45is whatever
56:46the imagination
56:46believes is possible
56:48that these guys
56:48can help create.
56:50Multi-level play fields,
56:52laser lights,
56:53us being part of the game
56:54more interactively,
56:56absolutely.
57:23Absolutely.
57:26Absolutely.
Comments