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00:00Look, I've played a lot of PS5 games. Like, an embarrassing amount. And after all that time,
00:08these are the 26 that stuck with me. The ones I couldn't stop thinking about. The ones I've
00:13recommended to literally everyone who'll listen. If you own a PS5, you need these in your life.
00:19Okay, let me just say it. Astro Bot has absolutely no business being this good.
00:25Like, this is technically a game about a cute little robot collecting other robots,
00:28and somehow it ended up being one of the best platformers I've played in years.
00:33Maybe ever. Team Asobi looked at what Mario's been doing all these years and said,
00:38yeah, we can do that too. And then they actually did it. Every single level in this game feels like
00:43unwrapping a present. You never know what crazy new mechanic or ability they're gonna throw at you
00:48next. One minute you're inflating like a balloon. The next you're turning into a sponge and absorbing
00:53water. And the PlayStation fan service? Chef's Kiss. Finding all these cameos from PlayStation history
01:00made me feel things I wasn't prepared to feel. When I rescued little Kratos, I genuinely smiled like
01:06an idiot. But here's what really sells it. The DualSense implementation is unmatched. You feel
01:12everything. The haptic feedback, the adaptive triggers, it all just clicks. This is the game to show off
01:19what your PS5 controller can actually do. If you own a PS5 and haven't played Astro Bot yet,
01:25honestly, what are you even doing? This isn't just a good game. It's pure joy in digital form.
01:32Elden Ring is that game where you start off thinking, alright, I've played Dark Souls, I got this.
01:37And then a random soldier absolutely destroys you within five minutes. And you know what? You'll love
01:42every second of it. From Software teamed up with George R.R. Martin, the guy who writes books slower
01:48than I beat bosses in this game. And together they created something genuinely special. The Lands
01:54Between is massive. Like genuinely massive. You can spend dozens of hours just exploring and still
02:00find caves, dungeons, and secrets you completely missed. And unlike previous Souls games, if a boss
02:06is wrecking you, just leave. Go somewhere else. Get stronger. Come back and get your revenge. That open
02:12world freedom changes everything about how you approach the difficulty. The build variety here is
02:17absolutely insane too. Want to be a tanky knight? Go for it. A magic slinging sorcerer? Sure,
02:24a weird hybrid that dual wields katanas and breathes fire? Elden Ring says yes to all of it.
02:30And the bosses? Man, some of these fights will live in your head rent-free forever.
02:34Millennia still shows up in my nightmares. If you've been scared of From Software games before,
02:39this is genuinely the most accessible entry point. Still hard, but fair. And the feeling when
02:44you finally beat that boss? Nothing else compares. Baldur's Gate 3 ruined other RPGs for me.
02:51I'm not even joking. Larian Studios spent like six years making this thing, and you can feel every
02:57single day of that development in the final product. The level of choice and consequence here is actually
03:02absurd. You can talk your way out of fights, sneak around them, or just push enemies off cliffs because
03:08physics is hilarious. The companions in this game are some of the best written characters in RPG history.
03:14Shadowheart, Carlock, Astarion. These aren't just party members, they become your actual friends.
03:21Or enemies. Or lovers. The game lets you do basically anything, and it actually accounts for it.
03:26I once accidentally killed an important NPC, and the story just adapted. Didn't break. Just went in a
03:33completely different direction. And if you play co-op? Absolute chaos. You and your friends can
03:38split up, make completely different choices, and then reconvene to discover you've somehow started a
03:43war. It's beautiful. The combat is turn-based and based on Dungeons & Dragons rules, so if you've
03:49ever played tabletop, you'll feel right at home. If you haven't, don't worry. It's surprisingly intuitive.
03:55This game won basically every Game of the Year award in 2023, and it deserved every single one.
04:01Clear your schedule before you start, because this one will consume your life.
04:06God of War Ragnarok had impossible expectations. The 2018 game was basically perfect, so how do you
04:13follow that up? Well, Santa Monica Studio looked at everything that worked before and just cranked it
04:18up to 11. The result is bigger, more emotional, and somehow even more satisfying than its predecessor.
04:25Kratos and Atreus' relationship is the heart of this game, and watching it evolve hits different when
04:30you're a few hours in. The writing is genuinely top-tier. There are moments that made me laugh
04:36out loud and moments that genuinely choked me up. And the new characters? Thor especially is
04:41nothing like you'd expect. Complex, intimidating, and weirdly compelling. The combat feels incredible.
04:48Every axe throw, every shield bash, every blade swing has this weight to it that just feels right. And the
04:54realm variety this time around is insane. You're traveling across all nine realms, and each one
05:00looks and feels completely distinct. Boss fights are absolutely spectacular too. Without spoiling anything,
05:07there are encounters in this game that had my jaw on the floor. The scale, the spectacle, the emotion,
05:12it all comes together perfectly. If you played the 2018 game, you owe it to yourself to see how this
05:17story ends. And if you haven't, play both. Back to back. Thank me later. Demon's Souls was a PS5 launch
05:26title. And honestly, it's still one of the best looking games on the console. Bluepoint took a crusty
05:32PS3 classic and turned it into an absolute graphical showcase. The first time you walk into Boletaria,
05:38you'll just stop and stare. It's that pretty. But don't let the visuals fool you, this game will humble you
05:44real quick. This is the original Souls formula, the one that started it all. And while it doesn't have
05:50all the quality of life improvements from later games, there's something pure about going back to
05:55where everything began. It's challenging, atmospheric, and deeply rewarding when things finally click.
06:01The world tendency system is still unique to this game too. Your actions literally affect whether the
06:06game gets easier or harder, lighter or darker. It adds this whole meta layer to how you approach each
06:12world. And the bosses here have this old school charm. They're not always the most complex fights
06:17mechanically, but they're memorable. Tower Knight still intimidates me, and the Storm King fight is
06:23genuinely one of the most epic moments in any Souls game. If you want to see where the whole Souls-like
06:29genre began while experiencing some of the best visuals the PS5 can offer, Demon's Souls is essential.
06:35It's a history lesson and a visual feast all in one package. Returnal is what happens when you mix
06:41Groundhog Day with bullet hell and cosmic horror. And honestly, I wasn't ready for how obsessed I'd
06:46become with this game. You play as Selene, an astronaut stuck in a time loop on an alien planet,
06:52and every time you die, and you will die a lot, you start all over again. But here's the thing,
06:57you get better. Not just your character, but you as a player. Housemarque absolutely nailed the gameplay
07:03loop here. The shooting feels so tight and responsive that even when you're dodging through a wall of glowing
07:08projectiles, you feel in control. It's intense in a way that gets your heart actually racing.
07:14And when you finally clear a biome that's been destroying you for hours? Pure dopamine. The
07:19atmosphere in this game is unmatched too. The alien planet Atropos is creepy, beautiful, and constantly
07:25shifting. You never quite know what you're walking into. And the story? It's told in fragments,
07:30through audio logs, creepy house sequences, and environmental details. Piecing it all together is
07:36half the experience. The DualSense features here are genuinely game-changing. The adaptive triggers
07:42let you half press for one mode and full press for another. It sounds small, but it becomes second
07:47nature and adds so much depth. Returnal demands your attention and punishes hesitation. But if you're
07:53willing to embrace the loop and learn from your failures, this is one of the most rewarding
07:57experiences on PS5. Just maybe don't play it before bed. Those cosmic nightmares hit different.
08:03Ratchet and Clank. Rift Apart feels like playing a Pixar movie. I know everyone says that about
08:09pretty games, but this time I really mean it. The visuals are absolutely ridiculous. Fur rendering,
08:15ray-traced reflections, particle effects everywhere. It's the kind of game you boot up just to show
08:20people what the PS5 can do. But it's not just a tech demo. The gameplay is vintage Ratchet and Clank
08:26Perfection. You've got an arsenal of the most creative weapons in gaming. The topiary sprinkler
08:32turns enemies into bushes. Mr. Fungi summons a little mushroom buddy to fight alongside you.
08:38Every weapon levels up and gets more ridiculous the more you use it. Experimenting with your loadout
08:43never gets old. The dimension-hopping mechanic is the real star, though. Using the SSD, you're
08:49literally teleporting between entire worlds in seconds. One moment you're in a bustling city,
08:54the next you're in a pocket dimension, and there's zero loading. It still feels like magic,
08:59honestly. Rivet, the new Lombax, is a fantastic addition, too. Her dynamic with Clank brings fresh
09:05energy to the series without overshadowing Ratchet. The writing is funny, charming, and has just enough
09:10heart to keep you invested in what's happening. This is PlayStation comfort food at its finest. Not every
09:16game needs to be dark and brooding. Sometimes you just want to blow stuff up with ridiculous weapons
09:21while a robot cracks jokes. Rift Apart delivers exactly that, and it looks incredible doing it.
09:28Marvel's Spider-Man. Two answers a question I didn't know I had. What if swinging through New
09:33York could get even better? Somehow, Insomniac made traversal more fluid, more satisfying, and way
09:40faster. The web wings let you glide across the entire city without touching the ground, and switching
09:45between Peter and Miles on the fly keeps everything fresh. The story here goes to some genuinely dark
09:50places. Watching Peter deal with the symbiote suit is uncomfortable in the best way. You can feel him
09:56losing himself, and the performances sell every moment of it. This isn't just a superhero power
10:02fantasy. There's a real emotional weight here. The Venom reveal and final act had me completely locked
10:07in. Combat got a serious upgrade, too. Both Spider-Men have distinct abilities now. Peter's symbiote powers are
10:14brutal and aggressive, while Miles' bioelectric attacks are flashy and versatile. Switching between
10:20them mid-mission keeps the gameplay varied, and the skill trees give you tons of room to customize your
10:25playstyle. And can we talk about the villains? Kraven is terrifying. Venom is an absolute nightmare.
10:32The boss fights are cinematic spectacles that rival anything in the Marvel movies. One particular chase
10:38sequence through the city genuinely dropped my jaw. If you loved the first game or Miles Morales,
10:43this is everything you wanted and more. Insomniac somehow keeps raising the bar,
10:48and I honestly don't know how they're gonna top this one. Metaphor, ReFantasio is basically Atlas
10:54saying, what if we made Persona but Fantasy? And you know what? It absolutely works. This is a game
11:00from the people who made Persona 5, and you can feel that DNA in every menu, every battle transition,
11:05every ounce of style dripping from the screen. But it's also its own thing, with a darker tone and a world
11:11that's genuinely fascinating to explore. The setting here is unlike anything I've expected.
11:17It's a fantasy kingdom dealing with prejudice, political upheaval, and existential threats.
11:22Your character is trying to lift a curse, and ends up running for king through a magical election
11:26system. Yeah, it's wild. The social commentary hits hard without being preachy, and the characters
11:32you meet along the way are excellently written. Combat takes the Persona formula and expands it beautifully.
11:39The archetype system lets you mix and match jobs in ways that keep battles strategic and fresh.
11:45You can swap roles mid-fight, chain attacks between party members, and pull off some genuinely stylish
11:50combos. It's turn-based, but never feels slow. The art direction is phenomenal too. That painterly aesthetic
11:57gives everything this fairytale quality that contrasts perfectly with the mature themes. And the
12:02soundtrack? Absolute banger after banger. Shoji Maguro doesn't miss. If you're a JRPG fan, this is essential.
12:11If Persona always interested you, but the modern setting wasn't your thing, metaphor might be exactly what you've been waiting for.
12:18Final Fantasy VII. Rebirth takes the foundation of Remake and just explodes it outward. This is no longer a linear experience through Midgar.
12:26You're out in the world now, and that world is absolutely massive. The open zones are packed with
12:32side content, minigames, and secrets that had me distracted for hours. I went to do one main quest and somehow
12:38ended up playing a card game tournament instead. Classic Final Fantasy experience, honestly. The character work
12:45here is exceptional. The expanded scenes with Aerith, Tifa, Cloud, and the rest of the crew add so much
12:51depth to relationships that were only hinted at in the original. The romance system lets you build bonds
12:57with whoever you connect with most, and it actually impacts key story moments. Getting attached is
13:02dangerous, though. We all know what's coming. Combat is even more refined than Remake. The synergy system lets
13:08party members team up for powerful combo attacks, and switching characters mid-battle feels seamless.
13:15Every fight is dynamic and engaging, whether you're facing random encounters or screen-filling bosses.
13:20And those story additions? Without spoiling anything, Rebirth takes some wild swings with the narrative.
13:26Some original fans are divided, but I think the changes make things genuinely unpredictable again,
13:31even if you know the original story. This is a 60-plus hour journey that earns every minute.
13:37If you played Remake, you absolutely need to continue. If you haven't, go play Remake first.
13:42This trilogy is shaping up to be something truly special.
13:45Claire Obscure. Expedition 33 came out of nowhere and absolutely floored me. This is a debut game from
13:53Sandfall Interactive, and honestly, it has no right being this polished. The premise is haunting,
13:58every year a mysterious paintress paints a number, and everyone that age just turns to smoke. Gone.
14:06Your expedition is humanity's desperate attempt to stop her before the number reaches zero.
14:12The visual style here is stunning. It's got this belle époque French aesthetic mixed with dark
14:17fantasy elements that creates something genuinely unique. Every environment looks like a painting
14:22come to life. The art direction alone makes this worth experiencing. Combat blends turn-based
14:29strategy with real-time action elements. Your timing button presses to boost attacks and dodge
14:34incoming damage, which keeps you engaged even when it's not your turn. It feels like a natural
14:39evolution of classic JRPG combat. Strategic but never passive. The voice cast is stacked too.
14:46We're talking Charlie Cox, Andy Serkis, Jennifer English. These performances bring real weight to an
14:52already emotional story. The characters feel lived in and complex, each dealing with the existential dread of
14:57knowing exactly when they might die. This is the kind of game that reminds you why you love RPGs.
15:04Fresh ideas, gorgeous presentation, and a story that actually makes you think. If you're hungry for
15:09something new in the genre, Expedition 33 delivers in ways I genuinely didn't expect. This studio is one
15:15to watch. Like a dragon. Infinite wealth is absolutely unhinged in the best possible way. One minute you're
15:23dealing with heavy themes about family, redemption, and mortality. The next minute you're catching
15:28Sujimon like Pokémon or running a resort business on a Hawaiian island. This game has everything and
15:34somehow it all works together. You've got two protagonists this time, Ichiban Kasuga and the
15:40legendary Kazuma Kiryu. Their stories interweave across Japan and Hawaii, giving you this massive globe-trotting
15:47adventure. The contrast between Ichiban's optimistic energy and Kiryu's stoic intensity creates some
15:54genuinely great character moments. Hawaii as a setting is inspired. The map is huge and packed
16:00with activities. You've got Dondoko Island, which is basically Animal Crossing inside a Yakuza game.
16:06There's a delivery service mini-game. Karaoke, obviously. Crazy taxi missions. I've spent embarrassing
16:13amounts of time doing everything except the main story. The turn-based combat from Yakuza,
16:17Like a Dragon, returns. And it's even better. Jobs are more varied, summons are wilder,
16:23and the environmental attacks are hilarious. Picking up a bicycle to smash someone never gets old.
16:29But beneath all the absurdity is a genuinely emotional story about legacy, found family, and what
16:34it means to truly live. I teared up more than once, and I'm not ashamed to admit it. This is peak Yakuza.
16:41Sorry, Like a Dragon. Over 60 hours of con- content, and I wanted more.
16:47Resident Evil 4. Remake took one of the greatest games ever made and somehow made it better.
16:53That shouldn't be possible. The original RE4 basically invented the over-the-shoulder shooter
16:58genre. It was already perfect. But Capcom looked at perfection and said,
17:02we can improve this. And they actually did. The visuals are obviously stunning,
17:07RE engine continues to be witchcraft. But it's the gameplay refinements that really shine.
17:12The controls are modernized without losing what made the original special. The knife now has
17:17durability and can parry attacks, adding this whole new defensive layer. Stealth is actually viable
17:23now. You can crouch. Revolutionary stuff for Leon Kennedy, the village section still goes impossibly hard.
17:30That first encounter with the chainsaw guy had my palms sweating just like it did back in 2005.
17:35But everything after is expanded too. Areas that were short in the original are fully fleshed out.
17:40Characters like Luis get way more development and become genuinely memorable. Ashley is no longer
17:45annoying either. I repeat, Ashley is actually helpful now. She ducks when you aim, stays close,
17:51and doesn't constantly need rescuing. Game of the year material right there. Horror fans,
17:56action fans, anyone who appreciates quality game design. This is essential. Whether it's your
18:02first time in that Spanish village or your 10th. Resident Evil 4 remake is masterclass stuff.
18:08Alan Wake 2 is not the game I expected. Remedy took 13 years to make this sequel. And they used that
18:14time to completely transform what Alan Wake could be. This isn't just a spooky action game anymore. It's full
18:20survival horror, and it's one of the most artistically ambitious games I've ever played.
18:25You're switching between two protagonists, Alan Wake, still trapped in the dark place,
18:29and Saga Anderson, an FBI agent investigating ritualistic murders. Both storylines are compelling,
18:35but it's how they intersect and blur reality that makes this special. The game constantly messes with
18:41your perception. What's real? What's fiction? The answer is always yes. The live action sequences deserve
18:47special mention. Remedy integrated full musical numbers and filmed segments that shouldn't work
18:52in a video game, but absolutely do. The Herald of Darkness sequence is genuinely one of the most
18:57memorable moments in gaming history. I won't spoil it. Just experience it. Gameplay is tense and resource
19:03scarce. Every bullet counts. Every decision to fight or flee matters. The atmosphere is oppressive
19:10in all the right ways. Dark forests, twisted cityscapes, shifting realities that keep you
19:15permanently unsettled. Visually, this might be the best-looking game on PS5. The lighting especially
19:21is absurd. Remedy pushed their engine to its absolute limits. This is a thinking person's horror game.
19:28Dense, layered, and demanding your full attention. If you want something that treats games as genuine art,
19:33Alan Wake 2 is unmissable. Silent Hill 2. Remake had every reason to fail. The original is sacred
19:41ground for horror fans. Untouchable. A masterpiece of psychological terror that defined an entire genre.
19:49Remaking it was either incredibly brave or incredibly stupid. Turns out it was brave. Bloober
19:54Team actually pulled it off. James Sunderland's journey into Silent Hill to find his dead wife
19:59is just as haunting as it was in 2001. Maybe even more so. The updated visuals bring a new level of
20:07detail to the fog-shrouded streets and grotesque monsters. Pyramid Head has never been more terrifying.
20:13The hospital section had me genuinely dreading every corner. The gameplay has been modernized with
20:19over-the-shoulder combat, but it still feels desperate and clunky in intentional ways. You're not a soldier.
20:26You're a grieving man who can barely swing a pipe. That vulnerability is essential to the horror.
20:31What really matters, though, is whether the story still hits. And it does. Oh, it absolutely does.
20:37The themes of guilt, grief, and repression are handled with the same care as the original.
20:42The voice acting is excellent. The endings still gut-punch you depending on your choices.
20:47The soundtrack has been faithfully recreated, too. Akira Yamaoka's haunting compositions remain
20:53untouched where it matters. If you never played the original, this is the definitive way to
20:58experience one of gaming's greatest stories. If you did play the original, this remake honors that
21:03legacy beautifully. Silent Hill is back, and it still knows how to break you.
21:09Street Fighter VI is the fighting game that finally figured out how to welcome new players without
21:13dumbing anything down. Capcom completely reinvented their approach here, and the results speak for
21:18themselves. This game is everywhere. Tournaments, streaming platforms, casual living rooms.
21:24Everyone's playing it, and there's a good reason for that. The modern control scheme is genius.
21:29You can pull off flashy combos and super moves with simple inputs, which means your friends who've never
21:34touched a fighting game can actually have fun against you. But the depth is still there for
21:38competitive players. Classic controls remain untouched, and the skill ceiling is as high as it's ever been.
21:44It's the rare game that genuinely serves both audiences. World Tour mode is surprisingly addictive,
21:50too. You create your own character and literally walk around Metro City learning moves from the iconic
21:55roster. It's part RPG, part training mode, and weirdly compelling. I spent way too many hours making my
22:02weird custom fighter and challenging random NPCs on the street. The Battle Hub is where the online magic
22:08happens. It's this virtual arcade where you walk around, sit at cabinets, and challenge people.
22:13It feels way more social than traditional matchmaking. Plus, there's a bunch of mini games to mess around
22:18with between fights. The roster is fantastic, mixing legacy favorites with incredible newcomers.
22:24Kimberly and Manaan are instant classics, and the RE engine makes everything look absolutely gorgeous in
22:30motion. If you've ever bounced off fighting games before, Street Fighter VI is your in. If you're already a
22:36fan, this is the best the series has ever been. Simple as that. Tekken 8 goes ridiculously hard. Like, from the
22:43moment you boot it up and see that opening cinematic, you know Bandai Namco was not messing around. The
22:50Mishima family drama has never looked this good, or hit this hard. These people really need therapy, but instead
22:56they just keep throwing each other off cliffs. The gameplay is the most aggressive Tekken has ever
23:01been. The new heat system rewards you for staying in your opponent's face. You activate heat, your moves
23:07get enhanced, and suddenly you're plus on everything. Turtling in the corner isn't really an option
23:12anymore. Both players are encouraged to throw hands constantly, which makes every match exciting.
23:18Visually, this is fighting game eye candy. Every stage is dynamic and destructible. Fighters get
23:24bruised and dirty as matches go on. The hit effects are meaty and satisfying. When you land a rage art,
23:30it genuinely feels like you're ending someone's whole career. The story mode, The Dark Awakens,
23:36is actually worth playing too. Fully voiced, cinematic, and it wraps up decades of Tekken lore in a
23:42satisfying way. Jhin's character arc finally gets the resolution it deserves. The roster is massive and
23:49every character feels distinct. Whether you're a legacy player who's been doing electric
23:54wind godfist since Tekken 3 or a newcomer learning your first 10 hit combo, there's depth here for
24:00everyone. Tekken 8 is the complete package. Best fighting game roster, best presentation,
24:06best online experience in franchise history. If you like watching people get launched into the
24:11stratosphere, this is your game. Helldivers 2 is organized chaos, and I mean that as the highest
24:17compliment. This game dropped out of nowhere and became a genuine phenomenon. Why? Because nothing else
24:23feels quite like screaming, friendly fire, as your buddy accidentally calls an orbital strike directly
24:29on top of your entire squad. The premise is perfect satire. You're a helldiver, spreading managed
24:35democracy across the galaxy by shooting bugs and robots. The propaganda is so over the top that it
24:41circles back around to being hilarious. Every mission briefing feels like a parody of military jingoism,
24:47and the community has completely embraced the bit. Gameplay is third-person co-op extraction shooting
24:53at its finest. You drop onto planets, complete objectives, and try desperately to get out alive.
24:59The stratagem system lets you call in airstrikes, turrets, supply drops, and mechs, all of which can
25:05absolutely destroy your teammates if you're not careful. Friendly fire is always on. Trust no one,
25:10especially yourself. The emergent chaos is what makes this special. Every mission goes wrong in
25:16hilarious ways. Someone accidentally shoots the extraction shuttle. Bugs swarm from a direction
25:22nobody was watching. A teammate trips over their own grenade. It's beautiful disaster after beautiful
25:27disaster. Arrowhead keeps updating this game with new enemies, weapons, and galactic events too.
25:33The community actually influences the war effort, which makes everything feel alive and dynamic.
25:38If you've got friends, play this immediately. If you don't have friends, you'll make them here.
25:42Just don't stand near their orbital strikes. Ghost of Tsushima is one of the most gorgeous games
25:49ever made. And I will die on that hill. Sucker Punch created a love letter to samurai cinema,
25:55and every single frame could be a wallpaper. The way the wind guides you through fields of pampas grass,
26:00the leaves falling during duels, the sunset over burning villages, it's all impossibly beautiful.
26:06You play as Jin Sakai, a samurai who must abandon his honorable ways to become the ghost and save
26:12Tsushima Island from Mongol invaders. The story is compelling, but what really sells it is the
26:17atmosphere. You can play the entire game in Kurosawa mode, black and white with film grain,
26:23and it feels like you're inside an old samurai movie. Combat is where this game really shines though.
26:29The standoffs are pure tension. You hold your stance, waiting for the enemy to move first,
26:34then cut them down in a single strike. When you're fighting multiple enemies, switching between
26:38stances to break different defenses feels incredibly satisfying. And the duels? Chef's kiss. One-on-one
26:45battles against rival swordsmen are cinematic perfection. The director's cut adds Ikki Island,
26:50which is basically a whole new chapter with its own story, characters, and environments. It digs deeper
26:56into Jin's past and delivers some of the best content in the game. There's also Legends Mode, a co-op
27:01multiplayer expansion that's completely free and surprisingly robust. Raids, survival missions,
27:07and unique classes to master. If you want to live out your samurai fantasies, Ghost of Tsushima is the
27:12definitive experience. Nothing else comes close. Horizon Forbidden West takes everything from Zero Dawn
27:19and cranks it way up. Bigger map, more machines, better combat, underwater exploration. Guerrilla Games
27:26really said, let's do everything bigger and better, and then actually delivered. The Forbidden West is
27:32one of the most diverse open worlds I've explored, from sandy deserts to lush jungles to underwater ruins.
27:39Aloy's mission to save the world continues here, and the stakes feel genuinely apocalyptic. The story
27:45goes places I didn't expect, diving deeper into the old world mysteries and introducing new threats that
27:50make the originals antagonists look tame. The lore in this series is surprisingly deep, and Forbidden
27:56West rewards players who pay attention. Combat is still the highlight. Fighting robot dinosaurs never
28:02gets old, especially with the expanded arsenal. The new weapons and tools give you so many options for
28:07taking down machines. Do you lay traps? Snipe off components? Override one and watch it fight for you?
28:14Every encounter can be approached differently, and the big machines are genuinely thrilling to battle.
28:19The side content is massively improved too. Side quests have real stories and consequences now.
28:25The characters you meet are memorable. There's actual reasons to explore beyond just map icons.
28:31Visually, this is PlayStation flexing. The facial animations are incredible, some of the best in
28:35any game. Environments are jaw-dropping, photo mode will eat hours of your life. If you liked Zero Dawn at
28:42all, Forbidden West is essential. And if you're jumping in fresh, the game does a solid job catching you up.
28:48Just prepare to lose dozens of hours to this world.
28:52Death Stranding 2 is Hideo Kojima being Hideo Kojima at maximum power, and honestly,
28:57I wouldn't have it any other way. If the first game was a divisive experience,
29:01this sequel doubles down on everything that made it unique, while actually improving the moment-to-moment
29:06gameplay. It's still weird. It's still Kojima. But it's also genuinely more fun to play.
29:12Sam Porter Bridges is back, and the world has somehow gotten even stranger. The story involves
29:18new factions, new threats, and enough celebrity cameos to fill a red carpet. We're talking Elle
29:24Fanning, Shioli Kutsuna, and of course, more Norman Reedus doing Norman Reedus things. The
29:29cinematics are movie quality, and the performances are genuinely award-worthy. Traversal has been
29:34completely revamped. New tools, new vehicles, and way more options for getting across the landscape
29:41make deliveries feel less tedious and more creative. The ziplines and roads you build still
29:46persist, and help other players, keeping that beautiful, asynchronous multiplayer system intact.
29:51There's something magical about finding a bridge someone else built that saves you 20 minutes of
29:56hiking. Combat is expanded too, though this still isn't really an action game. It's a meditation on
30:01connection, isolation, and what it means to rebuild society. Heavy stuff wrapped in gameplay about
30:07carrying boxes. If you bounced off the first one, I get it. But if the original clicked for you at all,
30:13this sequel is everything you wanted. Kojima Productions refined the formula without losing
30:18the soul. It's still unlike anything else in gaming. Ghost of Yotei proves that Ghost of Tsushima
30:24wasn't a one-hit wonder. Sucker Punch moved the setting to 1603 Hokkaido, gave us a brand new
30:31protagonist named Atsu, and somehow recaptured that same magic while doing something fresh.
30:36The shadow of Mount Yotei looms over everything, and it's just as breathtaking as you'd hope.
30:41Atsu is a fantastic lead. Her story is distinct from Jin's. Different motivations, different struggles,
30:48different fighting style. She's got this quiet intensity that makes every cutscene compelling.
30:53And the new setting opens up wildlife, environments, and cultural elements that Tsushima couldn't
30:58explore. Wolves roam the wilderness. Snow blankets the landscape. It feels alive in ways that genuinely
31:05surprise me. Combat builds on the original's foundation while adding new wrinkles. The stance
31:11system returns but feels refined. New weapon types give you more options. And the duels are somehow
31:17even more cinematic. I audibly gasped during a couple of them. The open world is dense with
31:23meaningful content too. Side stories that actually matter, secrets worth finding, and environments
31:28that reward exploration. Sucker Punch clearly listened to feedback and trimmed the fat while keeping
31:33everything that worked. If you loved Tsushima, you already know you're playing this. But even if you're
31:38new to the series, Yote stands completely on its own. No prior knowledge needed. Just a appreciation
31:44for gorgeous samurai adventures. This is PlayStation exclusive cooking at its finest.
31:50Hollow Knight? Silksong finally exists. After years of waiting, memes, and genuine concern that it might
31:56never come out, Team Cherry actually delivered. And let me tell you, it was worth the wait. Every single year of
32:02development shows in the final product. This isn't just more Hollow Knight, it's an evolution. Hornet plays
32:08completely different from the Knight. She's faster, more aggressive, and way more aerial. Where the
32:14original game encouraged patience and careful positioning, Silksong wants you moving constantly.
32:19The combat flows like a dance, chaining attacks, and dodges together in ways that feel incredible once
32:24it clicks. The new Kingdom of Pharloom is massive and gorgeous. Team Cherry's hand-drawn art style has never
32:31looked better. Every area has its own identity, its own secrets, its own brutal bosses waiting to
32:36destroy you. The interconnected world design rewards exploration in that classic metroidvania way where
32:42suddenly a shortcut opens up and everything connects. The bosses are absolutely relentless too. If you
32:48thought Hollow Knight was hard, Silksong says, hold my silk. Some of these fights took me dozens of attempts,
32:54and beating them felt like genuine accomplishments. The soundtrack from Christopher Larkin is predictably
32:59phenomenal. Haunting, beautiful, and perfectly matched to every environment. If you've been
33:05waiting for this game, you already know it's a must-play. If you never played Hollow Knight,
33:09maybe start there first. But this sequel cements Team Cherry as one of the best indie studios in
33:14existence. Worth every second of that wait. Split Fiction is Hazelight doing what Hazelight does best.
33:21Making co-op games that absolutely nobody else can make.
33:25These are the people who gave us It Takes Two, and somehow they've topped themselves.
33:29This game is mandatory if you have someone to play it with. Solo players, I'm sorry,
33:34but this one requires a friend. The premise is wild. Two writers, one sci-fi, one fantasy,
33:40get trapped inside their own stories by an evil corporation stealing their ideas. So you're constantly
33:46bouncing between laser guns and dragons, spaceships and magic castles. The genre hopping keeps everything
33:52fresh. Just when you're getting comfortable with one style, boom, you're somewhere completely
33:57different. Every single level introduces new mechanics. You're never doing the same thing
34:02twice. One chapter has you piloting mechs. Another has you shrinking down to tiny sizes. There's a
34:09segment that turns into a full musical rhythm game. Hazelight refuses to let you get bored, and their
34:15creativity is honestly exhausting in the best way. The co-op mechanics force genuine teamwork too. You're not
34:21just playing alongside someone. You need them. Puzzles require coordination. Combat demands
34:27communication. It's the kind of game that strengthens friendships or ends them entirely. The writing
34:32is surprisingly heartfelt too. The relationship between the two protagonists evolves naturally,
34:37and by the end, you're genuinely invested in their journey. If you have a co-op partner,
34:42this is essential. Couch co-op, online, whatever works, just don't miss this one. Hazelight continues to
34:48prove that cooperative gaming is an art form. Balatro ruined my sleep schedule, and I'm not even mad
34:55about it. This game looks like a simple poker roguelike, and then suddenly it's 4 a.m., and you're
35:00calculating whether a flush of wild cards multiplied by your joker synergies can hit the 50,000 chip
35:07requirement. It's dangerously addictive in ways I wasn't prepared for. The core loop is genius. You're
35:13playing poker hands to earn chips, but the joker cards you collect completely break the rules. One
35:19joker might multiply all your hearts. Another adds chips every time you play a face card. Stack enough
35:25synergies together, and suddenly you're doing millions of points in a single hand. The numbers
35:29get absolutely stupid, and it never stops being satisfying. There's a reason this game swept awards
35:35in 2024. It takes maybe five minutes to learn and offers hundreds of hours of depth. Every run feels
35:41different based on which jokers you find. Sometimes you're building around straights. Sometimes
35:46you're going all in on a single-pair strategy. The variety is insane. The presentation is simple,
35:51but stylish. That CRT filter, the card animations, the satisfying sounds when big numbers pop off,
35:57it all just works. And the difficulty curve is perfectly tuned. You'll fail runs, but you'll always
36:04see what you could have done differently. I've recommended this game to people who don't even like
36:08roguelikes, and they've all come back addicted. It's available on basically every platform,
36:13costs almost nothing, and delivers more value than most full-price releases. Just play it.
36:20Thank me later, or curse me. Probably both.
36:24Inscription is the hardest game to talk about without spoiling, because the less you know going in,
36:28the better. On the surface, it's a creepy deck-building card game where you're trapped in a cabin with a
36:34shadowy figure who really wants to play cards with you. And that's true. But it's also like
36:39four other games stacked inside a trench coat pretending to be one game.
36:43The card gameplay itself is surprisingly deep. You're sacrificing creatures to play stronger
36:48creatures, building synergies, and trying to tip a scale in your favor. The horror atmosphere elevates
36:54everything. Your opponent lurks in darkness, only his eye is visible. Occasionally he stands up and
37:00things get uncomfortable. It's genuinely unsettling in ways card games have no right to be. But then the
37:05game does something unexpected. And then it does something else. And then it completely transforms
37:11into something you absolutely did not see coming. I'm not exaggerating when I say this game pulled
37:16the rug out from under me multiple times. Daniel Mullins made something truly special here. It's a
37:22commentary on game design, on player expectations, on the relationship between creator and audience.
37:27It's also just really fun to play cards against a spooky man. If you enjoy weird games that mess with
37:32your head, inscription is essential. Go in blind. Trust me. The less you read, the better your
37:38experience will be. This is indie gaming at its most creative and surprising. And that's 26 PS5 games
37:45that I genuinely think are worth your time. Did I miss your favorite? Probably. Let me know in the comments.
37:51What would have made your list? I'm always hunting for the next obsession. If this helped you find
37:56something new to play, a like and subscribe goes a long way. Alright, go clear that backlog.
38:01I'll catch you in the next one.
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