#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails
#gamefails
Category
🎮️
GamingTranscript
00:00There's something about that top-down camera angle that just hits different.
00:03You see everything, plan everything, and when your strategy works?
00:07Pure satisfaction.
00:08I've tested dozens of isometric RPGs on PS5,
00:11and these 15 are the ones I genuinely couldn't put down.
00:14No filler, just bangers.
00:16Look, I'm just gonna say it.
00:18Baldur's Gate 3 might be the best RPG ever made,
00:21and I don't throw that around lightly.
00:22Larian Studios spent years crafting this thing,
00:25and you can feel it in every single conversation,
00:27every combat encounter,
00:29every ridiculous situation you somehow get yourself into.
00:32So here's the deal.
00:33You and your party get infected by these mind-flayer tadpoles,
00:37basically brain parasites,
00:38that should turn you into tentacle-faced horrors.
00:40But something's different.
00:42Something's wrong.
00:42And figuring out why while the entire world wants you dead?
00:45That's your journey.
00:46But what makes this game absolutely special is the freedom.
00:48Like, genuinely, anything you think might work probably does.
00:51Want to throw a boot at a boss?
00:53Go for it.
00:54Want to talk your way out of a fight that seemed impossible?
00:56The game respects that.
00:57Want to romance a vampire spawn?
00:59Or a Githyanki warrior with serious anger issues?
01:02Buddy, Larian's got you covered.
01:04The combat is turn-based and tactical,
01:06built on Dungeons & Dragons 5th edition rules,
01:09and it's so satisfying when a plan comes together.
01:11But it's equally hilarious when everything falls apart
01:14because you forgot about one enemy archer.
01:16And the companions?
01:16Oh man, the companions.
01:19They're not just party members.
01:20They feel like actual people with their own agendas that sometimes clash with yours.
01:24The writing is phenomenal.
01:26The voice acting is incredible.
01:27And every playthrough feels genuinely different.
01:30If you only play one game on this list, make it this one.
01:32Alright, let's talk about clicking on demons until loot explodes out of them.
01:37Because honestly, that's the core of Diablo 4.
01:39And it never stops being satisfying.
01:41Blizzard went dark with this one.
01:43Like, genuinely dark.
01:44The story follows Lilith, daughter of Hatred himself,
01:47returning to Sanctuary after being banished for eons.
01:50And she's not your typical villain.
01:52She's compelling, terrifying, and honestly,
01:54sometimes she makes pretty good points, which is uncomfortable.
01:57But let's be real.
01:58You're here for the gameplay loop.
01:59You pick a class, you murder thousands of demons,
02:02you get better gear, and then you murder even more demons faster.
02:05It's a cycle of addiction that humanity has loved since the original Diablo,
02:09and this entry perfects it.
02:10The open world is massive.
02:12You've got dungeons everywhere,
02:13world bosses that require actual cooperation with random players,
02:17and seasonal content that keeps things fresh.
02:19The skill tree gives you real build diversity,
02:22so your Necromancer doesn't have to play like everyone else's Necromancer.
02:25And honestly, the moment-to-moment gameplay just feels incredible.
02:29Every ability has weight.
02:30Watching a pack of enemies evaporate because you built your sorcerer just right?
02:33Pure dopamine.
02:34Yeah, it's a live-service game, which I know turns some people off.
02:38But Blizzard's been consistently adding content,
02:40and the seasonal model actually works here.
02:42If you want a game you can sink hundreds of hours into
02:44and still find reasons to come back,
02:46Diablo 4 delivers.
02:48Okay, so if Diablo 4 is the polished blockbuster,
02:52Path of Exile 2 is the ridiculously deep alternative
02:55that will absolutely consume your life if you let it.
02:57And I say that with love and fear in equal measure.
03:00Grinding Gear Games built this as a standalone sequel,
03:04and they basically asked themselves one question.
03:06What if we made the most complex action RPG humanly possible
03:09and then added more?
03:10The passive skill tree isn't a tree.
03:12It's a forest.
03:14It's a constellation.
03:15The first time you open it,
03:16you will feel genuine panic, and that's normal.
03:18But here's the thing.
03:19That complexity is the point.
03:20This is a game for people who love theory crafting,
03:22who want to spend hours on build guides,
03:25who get excited about finding synergies between skills and items
03:28that break the game in beautiful ways.
03:30Combat feels weighty and brutal.
03:32The boss fights are genuinely challenging
03:33and require you to actually learn patterns
03:35instead of just face-tanking everything.
03:37And the variety of play styles is absolutely nuts.
03:40Want to be a summoner with an army of minions?
03:42Sure.
03:42Want to throw explosive traps everywhere?
03:45Absolutely.
03:45Want to do something weird that nobody's tried before?
03:48The game probably supports it,
03:49and it's free to play without being predatory about it.
03:52The monetization is mostly cosmetic,
03:54which in 2024 feels almost revolutionary.
03:57If you want an ARPG that respects your intelligence
04:00and rewards investment,
04:01Path of Exile 2 is waiting to devour your free time.
04:05Supergiant Games did something almost impossible.
04:08They followed up one of the most beloved indie games ever made
04:11and somehow made it even better.
04:13Hades 2 isn't just a sequel.
04:15It's an expansion of everything that worked in the original,
04:18cranked up to 11.
04:19This time you're playing as Melanoi,
04:21Zagoras' sister,
04:22and you're trying to rescue your father
04:24from the titan of time himself,
04:26Kronos.
04:26The stakes are different,
04:27the vibe is different,
04:28but that supergiant magic?
04:30Still absolutely there.
04:31The combat is faster and more fluid than ever.
04:34You've got new weapons,
04:35new abilities,
04:36and this fantastic magic system
04:37that adds another layer to every run.
04:40And just like the first game,
04:41dying isn't failure,
04:42it's progress.
04:43Every death teaches you something,
04:44unlocks new story beats,
04:45and pushes relationships forward.
04:47Speaking of relationships,
04:49the character writing is phenomenal again.
04:51The new gods you meet,
04:52the returning favorites,
04:53the way everyone has actual development
04:55over dozens of runs.
04:57It's remarkable how invested you get in these people.
04:59And can we talk about the art and music?
05:01Supergiant never misses.
05:03Every area is gorgeous,
05:05and the soundtrack will live rent-free
05:06in your head for weeks.
05:07Look, if you loved the first Hades,
05:09this is an instant purchase.
05:11If you never played Hades,
05:12honestly, you could start here.
05:13Either way, you're in for something special.
05:16Since we're talking about the sequel,
05:18we absolutely have to give flowers to the original.
05:20Hades didn't just put Supergiant on the map
05:22for a wider audience.
05:24It basically redefined what a roguelike could be.
05:27You're Zagreus, son of Hades,
05:29and you're trying to escape the underworld
05:31to find your mother.
05:32Simple premise, right?
05:33But then you realize that every escape attempt
05:35weaves into this ongoing narrative.
05:37Characters remember your previous runs.
05:40Relationships develop over time.
05:41The story isn't separate from the gameplay.
05:44It is the gameplay.
05:45Combat is tight, responsive,
05:47and endlessly replayable.
05:48Each weapon feels completely different,
05:50and the boon system from the Olympian gods
05:52means every run has unique builds.
05:55One attempt, you're a lightning-fast assassin.
05:57The next, you're a deflecting tank
05:59who punishes aggression.
06:00And Zagreus himself is such a likable protagonist.
06:03He's determined, but not brooding.
06:04Funny, but not annoying.
06:06Watching his relationships develop
06:07with characters like Megaira,
06:09Thanatos,
06:10and even his own father
06:11gives the gameplay this emotional weight
06:13that most roguelikes completely lack.
06:15The game also respects your time.
06:17Runs are maybe 20 to 30 minutes.
06:19Perfect for quick sessions.
06:21But good luck doing just one.
06:22The one more run feeling
06:24is dangerously strong here.
06:25This game won a million awards for a reason.
06:28It's tight,
06:28it's charming,
06:29it's endlessly replayable,
06:31and it proves that roguelikes
06:32can absolutely have incredible stories.
06:34If you somehow missed it,
06:35fix that immediately.
06:37All right.
06:38Imagine a cyberpunk world
06:40where megacorporations
06:41literally own everything,
06:42including you.
06:43Now imagine that corporation
06:44suddenly collapses,
06:46and the entire arcology you live in
06:48descends into absolute chaos.
06:50That's The Ascent,
06:51and it's one of the most
06:52visually stunning isometric games
06:54you'll ever play.
06:55Seriously,
06:55I need to talk about
06:56how this game looks.
06:57The neon-drenched environments,
06:59the density of detail
07:00in every single frame,
07:02the way light reflects off wet streets
07:03while explosions happen
07:04in the background.
07:05It's genuinely jaw-dropping.
07:07Your PS5 is earning its keep here.
07:09But it's not just a pretty face.
07:10The twin-stick shooter gameplay
07:12is incredibly satisfying.
07:13You've got this cover system
07:14where you can crouch behind objects
07:16or aim high over them,
07:18which adds surprising tactical depth
07:20to firefights.
07:21And the weapons?
07:22Chef's Kiss.
07:23From basic SMGs
07:24to ridiculous sci-fi contraptions
07:26that melt enemies into puddles,
07:28the arsenal keeps things exciting.
07:29The RPG elements are solid, too.
07:31You're upgrading augmentations,
07:33allocating skill points,
07:34and finding gear that actually changes
07:36how you approach combat.
07:38And you can play the entire thing in co-op,
07:40which honestly is where the game shines brightest.
07:42Tearing through cyberpunk gangs
07:44with friends never gets old.
07:45The story is your typical
07:46corporate dystopia stuff.
07:48But the world-building
07:48is surprisingly deep.
07:50The various alien species,
07:51the social hierarchy of the arcology,
07:53the way everything feels lived in.
07:55It rewards exploration.
07:57If you want a gorgeous,
07:58action-packed cyberpunk experience
08:00that doesn't require
08:01a hundred-hour commitment,
08:02the ascent absolutely delivers.
08:05Before Baldur's Gate 3,
08:06Larian Studios made this masterpiece,
08:08and honestly,
08:09some people still prefer it.
08:10Divinity Original Sin.
08:122 is one of those rare games
08:13where the freedom feels
08:14genuinely limitless.
08:16You're a sorcerer,
08:17someone who can use this powerful
08:18but forbidden magic
08:20called Source,
08:21and you've been imprisoned
08:22on an island by the Divine Order
08:24who wants to purge your kind.
08:25Your goal?
08:26Escape, survive,
08:28and eventually maybe become a god.
08:29You know, casual Tuesday stuff.
08:31What makes this game legendary
08:32is the systemic gameplay.
08:33Everything interacts with everything.
08:35See a pool of water?
08:36Electrify it.
08:37Oil on the ground?
08:38Set it on fire.
08:39Enemies standing in blood?
08:40Freeze them solid.
08:41Fights become these beautiful,
08:43chaotic puzzles
08:43where creative thinking
08:44beats brute force every time.
08:46And the character builds
08:47are absurd in the best way.
08:49You can be a summoner
08:49who lets minions do all the work,
08:51a necromancer
08:52who heals by dealing damage,
08:53a polymorph
08:54who literally grows wings mid-combat.
08:56The origin characters
08:57each have unique stories
08:58and abilities
08:59that make multiple playthroughs
09:01feel completely fresh.
09:02The co-op deserves special mention.
09:04Up to four players
09:04can each control their own character,
09:06and you can even disagree
09:07and fight each other
09:08during key story decisions.
09:09It sounds chaotic
09:10because it absolutely is.
09:11The Definitive Edition
09:12polished an already incredible game,
09:14adding a full tutorial area,
09:16rebalancing the final act,
09:18and improving quality of life everywhere.
09:20This is essential gaming, period.
09:21Okay, I need you to trust me here.
09:24Disco Elysium has no combat.
09:26None.
09:26Zero.
09:27And it's one of the greatest RPGs ever made.
09:29How is that possible?
09:30Because the combat is replaced
09:31with something way more interesting.
09:33Your own fractured mind.
09:34You wake up in a trashed hotel room
09:36with apocalyptic amnesia.
09:38You don't know your name,
09:39your job,
09:39or why there's a corpse
09:40hanging in a tree outside.
09:42You're a detective, apparently,
09:43and you've got a murder to solve.
09:45But honestly,
09:45the murder is almost secondary
09:47to the real journey,
09:48figuring out who you even are.
09:49Your skills aren't strength and dexterity.
09:51There are things like
09:52Inland Empire,
09:53which lets you talk to objects
09:54and sense the supernatural.
09:56Or electrochemistry,
09:57which is basically
09:57your brain's addiction center,
09:59actively convincing you to do drugs.
10:01These skills argue with each other,
10:03interrupt conversations,
10:04and create this internal dialogue
10:06that's hilarious,
10:07heartbreaking,
10:08and deeply human.
10:09The writing is genuinely
10:10some of the best in gaming history.
10:12Every conversation is dense
10:13with meaning, humor,
10:14and philosophical weight.
10:16The political themes
10:16are handled with incredible nuance.
10:18The characters feel real
10:19in ways that most games
10:20don't even attempt.
10:21The final cut added
10:22full voice acting
10:23for every single line,
10:24and the performances
10:25are outstanding.
10:26It transforms
10:27an already amazing experience
10:28into something
10:29genuinely theatrical.
10:31This isn't for everyone.
10:32If you need action,
10:33look elsewhere.
10:34But if you want a game
10:35that treats you
10:35like an intelligent adult
10:36and tells a story
10:37you'll think about for years,
10:39Disco Elysium is unmissable.
10:41If you looked at
10:42Baldur's Gate 3
10:43and thought,
10:44this needs to be longer
10:45and more complex,
10:46first of all,
10:47you're a specific type of person.
10:48And second,
10:49Pathfinder Wrath of the Righteous
10:50was made specifically for you.
10:52This game is absolutely massive.
10:53We're talking easily
10:54over 100 hours
10:55for a single playthrough,
10:56and that's if you're
10:57not being completionist about it.
10:59The world wound has opened,
11:00demons are pouring through,
11:02and you're leading a crusade
11:03to push them back.
11:04But here's the twist.
11:05You gain mythic powers
11:06that let you become
11:07something beyond mortal.
11:08Angel, demon, lich,
11:10trickster, legend.
11:11Each path fundamentally changes
11:13the story and gameplay.
11:14The character building
11:15uses the actual
11:16Pathfinder tabletop rule set,
11:18which means complexity
11:20on a level that makes
11:21even experienced RPG players pause.
11:24Multiclassing is not just possible,
11:25but encouraged.
11:26The theorycrafting community
11:27for this game
11:28is genuinely dedicated.
11:30You can play real-time
11:31with pause or turn-based,
11:32which is a godsend.
11:33Some people love
11:34the tactical turn-based approach.
11:36Others prefer the flow of real-time.
11:38You get to choose.
11:39The companion roster
11:40is excellent, too.
11:41A reformed succubus,
11:42a fallen paladin,
11:44a gnome mad bomber.
11:45Everyone has depth,
11:46personal quests,
11:47and opinions
11:48about your crusade decisions.
11:49Yes, it's dense.
11:51Yes, it demands investment.
11:52But if you're the kind of person
11:53who loves getting lost
11:54in systems and lore
11:55and building the perfect party,
11:57this game will reward
11:58every hour you give it.
11:59Owlcat Games
11:59understood the assignment.
12:02Obsidian Entertainment
12:03asked a fantastic question.
12:04What if we took everything
12:05that worked in classic CRPGs
12:07and set it in a pirate-filled archipelago?
12:09The answer is Deadfire,
12:11and it's absolutely worth your time.
12:13You're the Watcher,
12:14someone who can see
12:15and interact with souls,
12:17and you're chasing a god
12:18who just woke up,
12:19destroyed your castle,
12:20and is now stomping across the ocean
12:22towards something important.
12:23Your pursuit takes you
12:24across the Deadfire Archipelago,
12:26a gorgeous chain of islands
12:28filled with colonial powers,
12:29native factions,
12:30pirates,
12:31and ancient mysteries.
12:32The ship mechanics
12:33add this whole layer
12:34to exploration.
12:35You've got a crew to manage,
12:36naval combat to engage in,
12:37and an actual sense
12:38of being an explorer
12:39in uncharted waters.
12:40Finding a new island,
12:42not knowing what's there,
12:43it scratches that discovery itch perfectly.
12:45Combat is real-time with pause,
12:47and the class system
12:48is deep without being overwhelming.
12:49The multi-class options
12:50let you create
12:51some genuinely creative builds,
12:53and the companion synergies
12:54matter in meaningful ways.
12:56Speaking of companions,
12:57this roster is fantastic.
12:59Returning favorites
13:00from the first game
13:01and new faces
13:02all have real personality,
13:03personal quests,
13:04and relationships with each other
13:06that evolve throughout your journey.
13:07The faction system
13:08is particularly well done.
13:09The choices you make
13:10actually matter,
13:11and there's no clear good option.
13:13Everyone has legitimate grievances
13:14and questionable methods.
13:16It makes the political landscape
13:17feel genuinely complex.
13:18If you want a meaty,
13:19well-written adventure
13:20with a unique setting,
13:21Deadfire absolutely delivers.
13:24Vanillaware finally made
13:25a tactics game,
13:26and somehow it's everything
13:27fans wanted and more.
13:29Unicorn Overlord
13:30is this beautiful marriage
13:31of real-time strategy
13:32and turn-based tactical combat,
13:35wrapped in some of the most gorgeous 2D art
13:37you've ever seen on a screen.
13:39You're Prince Elaine,
13:40rightful heir to a kingdom
13:40that got conquered
13:41when you were just a kid.
13:42Now you're grown,
13:43you've got a liberation army to build,
13:45and an entire continent to reclaim.
13:47Classic stuff,
13:48but executed with such style and polish
13:50that it feels fresh.
13:51Here's how combat works.
13:53You deploy units
13:53onto this real-time battlefield,
13:55and they move toward objectives automatically.
13:57But when they clash with enemies,
13:59it switches to this tactical phase
14:00where your preset battle formations
14:02and ability priorities play out.
14:04The genius is in the preparation.
14:06You're building squads,
14:07deciding who stands where,
14:09setting up conditional commands
14:10like use healing when below 50%,
14:12or prioritize mages first.
14:14It sounds hands-off,
14:15but it's actually deeply strategic.
14:17The satisfaction of watching
14:19a perfectly constructed squad
14:20demolish enemies
14:22because you understood the system?
14:23Incredible.
14:24And the army building,
14:25oh man.
14:26You're recruiting dozens
14:27of unique characters,
14:28each with different classes
14:29and specialties.
14:30Mixing and matching
14:31to find synergies
14:32becomes genuinely addictive.
14:34Visually,
14:34this is peak vanilla wear.
14:36Every character,
14:37every animation,
14:38every environment
14:38drips with artistic talent.
14:40It's like playing a moving painting.
14:42If you love tactical RPGs,
14:44but want something
14:44that respects your time
14:45while still offering depth,
14:47Unicorn Overlord
14:47is an absolute gem
14:49that deserves way more attention.
14:51This is the legendary
14:52tactical RPG,
14:54that inspired basically
14:56everything in the genre,
14:57finally given the modern treatment
14:58it deserves.
14:59Tactics Ogre Reborn
15:01isn't just a remaster.
15:02It's a revival of one
15:03of gaming's true classics.
15:05The story takes place
15:06in the Valerian Isle,
15:07a region torn apart
15:08by ethnic conflict
15:09and political manipulation.
15:11Your denim,
15:11a young man caught in the chaos,
15:13and the choices you make
15:14genuinely shape the narrative.
15:16We're talking multiple
15:17branching paths,
15:19morally gray decisions
15:20with real consequences,
15:21and an ending that reflects
15:22who you chose to become.
15:24This game was doing
15:25complex political storytelling
15:26before most RPGs even tried.
15:29Combat is pure tactical goodness.
15:32Grid-based,
15:32turn-based,
15:33elevation matters,
15:35facing matters,
15:36everything matters.
15:37You're managing a roster
15:38of units across different classes,
15:39and the class system
15:40is deep enough
15:41to lose hours in optimization.
15:43The Reborn version
15:44added quality-of-life improvements
15:45that smooth out
15:46the original's rougher edges
15:47without losing
15:48what made it special.
15:49The AI got a complete
15:50overhaul too,
15:51so enemies actually
15:52behave intelligently now.
15:54Fights feel like
15:54genuine tactical puzzles
15:56rather than just
15:57stat checks.
15:58What really elevates
15:58this game is the writing.
16:00The political intrigue,
16:01the betrayals,
16:02the way idealism
16:03clashes with pragmatism,
16:05it treats you like an adult
16:06who can handle nuance.
16:07Characters you love
16:08will disagree with you.
16:09Sometimes there's
16:10no right answer.
16:11If you've ever loved
16:11Fire Emblem
16:12or Final Fantasy Tactics,
16:13you owe it to yourself
16:14to play the game
16:15that helped create the template.
16:16This is tactical RPG royalty.
16:20Okay, hear me out.
16:21I know what you're thinking.
16:22Another Marvel game,
16:23probably some live-service
16:24cash grab, right?
16:25Wrong.
16:25Firaxis, the studio behind XCOM,
16:27made a tactical RPG
16:28with cards,
16:29and somehow it's one of the best
16:31superhero games ever made.
16:33You're the Hunter,
16:34a customizable hero
16:35who's been resurrected
16:36to help stop your mother,
16:37Lilith,
16:38from awakening an elder god.
16:40Your allies?
16:40Iron Man,
16:41Captain America,
16:42Wolverine,
16:43Ghost Rider,
16:44Blade.
16:44The roster is stacked,
16:45and they all live together
16:46in this abbey
16:47that serves as your base
16:48between missions.
16:49The tactical combat
16:50uses cards representing abilities,
16:52but don't let that scare you.
16:54It's not a deck builder
16:55in the traditional sense.
16:56Each hero brings their own cards,
16:57and you're combining
16:58three heroes per mission
17:00to create synergies.
17:01Watching a perfect turn
17:02come together,
17:03where Iron Man redraws your hand,
17:05Captain America generates heroism,
17:07and Ghost Rider uses it all
17:09for a massive attack
17:10feels absolutely incredible.
17:12But here's the surprise.
17:13The social sim elements
17:14are genuinely great.
17:15You're hanging out with heroes
17:16between missions,
17:17building friendships,
17:18unlocking story content,
17:20and the writing is actually good?
17:21Like, the banter feels authentic
17:23to these characters.
17:24Hanging out with Blade
17:25and talking about his favorite books?
17:26Somehow charming.
17:28The abbey itself
17:28has secrets to uncover,
17:30upgrades to unlock,
17:31and this whole supernatural mystery
17:33running underneath everything.
17:34Firaxis took a real creative risk here,
17:36mixing genres that shouldn't work together,
17:39and somehow nailed it.
17:40If you want tactics
17:41with personality
17:41and superhero flavor,
17:43Midnight Suns absolutely delivers.
17:46Speaking of Firaxis,
17:47we need to talk about the expansion
17:48that turned an already excellent game
17:50into a genuine masterpiece.
17:52XCOM 2 War of the Chosen
17:53isn't just DLC,
17:55it's basically XCOM 2.5,
17:57and it's the definitive way
17:58to experience the game.
17:59Earth lost.
18:00The aliens won.
18:0120 years later,
18:02humanity lives under alien rule,
18:04and XCOM is a resistance movement
18:06fighting from the shadows.
18:07You're commanding guerrilla operations,
18:09rescuing civilians,
18:10sabotaging alien facilities,
18:12and slowly building toward liberation.
18:14The tone is desperate
18:15and scrappy in the best way.
18:17The tactical combat is legendary.
18:19Permadeath means every soldier matters.
18:21Missing a 95% shot
18:22at the worst moment will haunt you.
18:24But when a mission goes perfectly,
18:25when your squad moves
18:26like a well-oiled machine
18:27eliminating threats
18:28before they can react,
18:29nothing else feels quite like it.
18:31War of the Chosen
18:32adds the Chosen themselves.
18:33Three powerful alien commanders
18:35who hunt your forces.
18:36invade missions,
18:38and kidnap your soldiers.
18:39They're persistent threats
18:40that evolve based on your encounters.
18:42It creates these personal rivalries
18:44that make victory against them
18:45deeply satisfying.
18:47The expansion also adds
18:48new factions,
18:49new classes,
18:51soldier bonds,
18:52where squad mates
18:53become more effective together,
18:54and the SITREP system
18:56that remixes missions
18:57with unique modifiers.
18:58The variety is endless,
19:00and your soldiers become stories.
19:01That sniper who's been with you
19:03since the beginning,
19:04who's saved countless missions
19:05with clutch shots.
19:07Losing them genuinely hurts.
19:09Building them back up from rookies
19:10creates attachment
19:11no other game matches.
19:12This is tactical gaming
19:13at its absolute peak,
19:15essential.
19:16Let's end this list
19:17with nuclear winter,
19:18moral dilemmas,
19:19and surprisingly excellent humor.
19:21Wasteland 3 takes you
19:22to post-apocalyptic Colorado,
19:24and things are about
19:25as messed up as you'd expect.
19:27Maybe worse.
19:28Your Arizona Rangers
19:29sent to Colorado
19:30to secure resources
19:31for your dying homeland,
19:32but the patriarch
19:33who rules Colorado
19:34has his own problem.
19:35Three psychopathic children
19:36tearing the state apart,
19:38each leading their own
19:39faction of chaos.
19:40He wants you to bring them in.
19:42Simple, right?
19:42Absolutely not.
19:43Every major decision
19:44in this game
19:45has consequences
19:46that ripple outward.
19:47Save one community,
19:48another suffers.
19:49Side with one faction,
19:50make enemies of another.
19:51The game isn't interested
19:52in letting you feel
19:53like a perfect hero.
19:55Sometimes you're just choosing
19:56the least terrible option,
19:58and that moral weight
19:59makes everything feel significant.
20:01Combat is tactical,
20:02turn-based excellence.
20:03Cover matters,
20:04positioning matters,
20:05and building your squad
20:06with complementary skills
20:08creates satisfying synergies.
20:10The weapon variety is great,
20:11everything from standard firearms
20:13to ridiculous post-apocalyptic
20:14contraptions
20:15that freeze or electrocute enemies,
20:17but the real star
20:18is the writing and atmosphere.
20:20The dark humor lands perfectly.
20:22The characters are memorable weirdos
20:23in the best way.
20:24The world feels genuinely lived in
20:26despite being a frozen wasteland.
20:28Co-op support means
20:29you can bring a friend
20:30for the whole campaign,
20:31and making those tough choices together
20:33adds another layer entirely.
20:35If you want a meaty,
20:35post-apocalyptic RPG
20:37that doesn't hold your hand morally,
20:39Wasteland 3 is fantastic
20:40from start to finish.
20:41Alright,
20:42that's 15 isometric RPGs
20:44that'll absolutely destroy
20:45your free time.
20:46And honestly,
20:47no regrets.
20:48Drop a comment telling me
20:49which one you're playing first,
20:50or roast me for missing your favorite.
20:52Hit subscribe if you want
20:53more recommendations,
20:54and I'll catch you in the next one.
Be the first to comment