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Transcript
00:00There are new games coming that most people are completely sleeping on, and that's a huge mistake.
00:04I'm talking about projects that could define the next few years of gaming.
00:08Watch till the end, because you'll probably add more than one of these to your wish list.
00:17The Relic. First Guardian is a dark fantasy action RPG with deep souls-like influences
00:23and a rich narrative built around forgotten memories and folktales.
00:27Combat is designed around freedom and momentum, allowing you to attack without stamina penalties,
00:33while stamina is reserved strictly for defense, dodging, and survival decisions,
00:38which creates a more aggressive and expressive pacing instead of cautious meter management.
00:43You explore the ruined continent of Arsiltus, slowly piecing together fragments of relics and lost memories scattered across the land.
00:51Every weapon and armor piece has its own unique history, with no generic loot tiers,
00:55meaning each item carries a specific story tied to the world.
00:59Throughout your journey, you face dozens of folktale-inspired bosses,
01:03each one shaped by a tragic backstory that unfolds as you fight and learn more about the world's forgotten past.
01:10Listen to their stories. Help them find what they need. The merchants on the road. Everyone you'll meet, then we
01:21fight to survive. The children you meet at the camp.
01:26Cthulhu. The Cosmic Abyss is a psychological horror adventure inspired by H.P. Lovecraft's mythos,
01:32blending cosmic dread with detective-style exploration. Set in a near future where Earth's resources have been depleted,
01:39humanity turns to the ocean's abyss in search of salvation, only to uncover horrors that defy logic and comprehension.
01:45You play as Noah, accompanied by an A.I. companion, as you investigate a derelict mining station buried in the
01:52deepest reaches of the Pacific Ocean.
01:54As you explore eerie underwater environments, you encounter signs of incomprehensible forces lurking beneath the surface.
02:02The deeper you descend, the more reality itself begins to bend, with psychological fear becoming a core gameplay element that
02:08steadily erodes your sense of certainty and safety.
02:11Just keep your head down, buddy.
02:19This is strange.
02:25Welcome to Pity.
02:31Pragmata is Capcom's sci-fi action-adventure built around a strong narrative focus and tactical gameplay.
02:38The story follows two protagonists, Hugh, a stranded astronaut, and Diana, a mysterious android, as they navigate a quarantined lunar
02:46research station.
02:48After a devastating lunar quake causes the station to go dark, Hugh is left separated from his team and struggling
02:54to survive.
02:55Diana, an advanced android created from a futuristic material known as Lunafilament, rescues him and becomes his key ally.
03:02Gameplay revolves around the integration of combat and exploration, with Hugh handling gunplay while Diana manages real-time hacking mechanics.
03:11Progression requires you to constantly balance shooting with system override puzzles, forcing tactical decisions as you fight through hostile environments
03:19and unravel what went wrong on the moon.
03:37Tides of Tomorrow is not a traditional post-apocalyptic adventure, but an asynchronous narrative experiment created by the team behind
03:44Road 96.
03:45The world dynamically changes based on the actions of other players who came before you, meaning your experience is shaped
03:52by choices made across different timelines.
03:54You play as a tidewalker, a survivor on the flooded planet Eland, where traces of past players' decisions appear in
04:00NPC behavior, world conditions, and even mission structures.
04:04A destroyed bridge or missing resource may exist because someone else made a choice that rippled across the sea.
04:10At the center of the story is the mystery of Plastemia, a strange disease that turns living things into plastic
04:16and your search for a cure while navigating floating settlements and rival factions.
04:21Gameplay blends first-person exploration, conversational choice resolution, and light resource gathering as you sail from platform to platform,
04:29with the ability to choose which player's timeline to follow, and continuously reshape your own story through an emergent narrative
04:36system designed around shared consequences.
04:50In Konbini One Store, Many Stories is a quiet, human-focused experience centered on the beauty of everyday life.
04:57You play as Makoto Hayakawa, a college student helping out at a countryside konbini in early 1990s Japan.
05:03Not to chase profits or beat timers, but to live within a gentle daily rhythm.
05:09Each shift involves stocking shelves, reordering products, tidying displays, and preparing the store for customers through a calm, tactile simulation
05:17that feels more like a warm memory than a traditional management game.
05:21The heart of the experience lies in the people you meet, as regular customers have distinct buying habits, quirks, and
05:27personal stories that unfold through branching conversations.
05:30You might help someone choose ingredients for dinner, answer questions about local gossip, or simply listen,
05:36with small choices shaping how relationships evolve over time.
05:40The developers emphasize nostalgic aesthetics and ambient sound design to create a meditative atmosphere,
05:46and even small details like accidentally placing bread in the fridge and watching customers react naturally make the konbini feel
05:53lived in and deeply personal.
06:12Invincible VS is a brutal three versus three tag-team fighting game set in the violent world of Invincible.
06:19Developed by Quarter Up, a new sub-studio of Skybound games led by veterans from the Killer Instinct team,
06:25the game focuses on heavy, bone-crunching combat where teams of three fighters battle to the death.
06:31Combat revolves around momentum and timing, with mid-combo tag mechanics that allow you to extend attacks,
06:37swap in fresh characters, or escape pressure using a counter-tag.
06:41Each fighter brings unique abilities inspired directly by the comic and animated series,
06:46from Invincible's fast aerial rushdowns to Omni-Man's overwhelming raw power,
06:51and Rexplode's explosive projectile-based offense.
06:54The game includes a cinematic story mode written with involvement from creators behind the animated series,
07:00alongside arcade, training, and online modes featuring rollback netcode for smooth competitive play.
07:07At launch, the roster is confirmed to include up to 18 playable characters,
07:11with additional fighters planned as downloadable content.
07:31Control Resonant is the next major chapter in Remedy Entertainment's paranormal universe,
07:35and serves as a sequel to the 2019 action-adventure Control,
07:39leaning even further into action, RPG systems, and supernatural storytelling.
07:45You play as Dylan Faden, the brother of Jesse Faden from the original game,
07:50as he awakens in a version of New York City twisted by paranatural chaos,
07:54and hunted by a reality-bending cosmic threat.
07:58Unlike the confined setting of the oldest house,
08:01the game expands into a surreal reimagining of Manhattan,
08:04where gravity, space, and reality itself fracture and collapse.
08:08Combat introduces a new focus on Dylan's shape-shifting melee weapon,
08:12known as Aberrant, designed to deliver visceral close-quarters encounters,
08:16while exploration becomes more open and progression-driven,
08:19with stronger RPG elements.
08:39Shadow Man Dark A Legacy marks the return of the legendary Shadow Man franchise
08:43in a dark and brutal action-horror adventure.
08:46You step into the role of Jack Boniface,
08:49a rookie Shadow Man tasked with preventing the veil between life and death from collapsing.
08:54Gameplay draws heavily from gothic horror and intense third-person melee combat,
08:59pitting you against cultist zealots and nightmarish creatures born from the dead side.
09:03A core mechanic revolves around shifting between the live side and the hellish dead side,
09:08allowing you to solve environmental puzzles
09:10and survive relentless encounters across both realms.
09:13The game also features RPG light progression systems
09:17that let you evolve Jack's skills and equipment as the story grows darker and more dangerous.
09:34Mariachi Legends is a distinctive indie Metroidvania infused with strong cultural identity
09:39and fast, brutal 2D combat.
09:41Set in the vibrant heart of Mexico,
09:44the game blends detailed pixel art visuals with intense action as you play as Pablo Cruz,
09:49a detective who forms a pact with death itself to gain the supernatural La Sombra form.
09:54This transformation allows him to fight back against the evil forces haunting his hometown of Santa Muscota.
10:01Alongside combat, the game integrates folklore-inspired systems,
10:05tarot mechanics that modify abilities and play styles,
10:08and exploration across large interconnected maps influenced by day and night cycles,
10:12as well as shifting moon phases.
10:14The world is deeply rooted in local culture,
10:17expressed through music, food, festivals, and memorable NPCs,
10:21all wrapped in rich Metroidvania design.
10:38Deep Rock Galactic Rogue Corps is a roguelite spin-off of the popular co-op mining shooter,
10:44Deep Rock Galactic, reworking its formula into deeper, more dangerous caverns built around run-based progression.
10:51Instead of starting missions with fully equipped loadouts,
10:55players descend with minimal gear and build power during each run
10:58by acquiring weapons, perks, and upgrades while exploring hostile environments.
11:03Missions are procedurally generated and filled with the alien core spawn,
11:07making every descent unpredictable and demanding.
11:10The game retains its one-to-four-player cooperative focus and heavy reliance on teamwork,
11:16but introduces steeper difficulty curves that require fast adaptation and strategic decision-making.
11:22The developers have been running closed alpha tests and actively gathering community feedback,
11:26and while early access was originally planned for late 2025,
11:29the game has been delayed into early Q to 2026 to refine combat balance,
11:35introduce additional classes, and ensure the experience launches in the strongest possible state.
11:55Phantom Blade Zero is an action RPG rooted in wuxia and kung fu punk aesthetics,
12:01developed and published by S-Game.
12:03You play as Sol, an elite assassin drawn into a dangerous conspiracy within the mysterious phantom world.
12:11Combat blends traditional wuxia martial arts with fast-paced action RPG systems,
12:16allowing you to wield dual primary weapons alongside a range of secondary phantom edges,
12:21such as axes, hammers, and other specialized tools.
12:25Central to combat is the management of sha-chi,
12:27which functions as both an offensive and defensive resource, demanding precision and timing.
12:32The game's world fuses cyberpunk, steampunk, and dark fantasy elements
12:36with visual influences reminiscent of the Ming Dynasty,
12:40giving it a striking and visceral identity that sets it apart from typical action RPGs.
12:45After years of anticipation, Phantom Blade Zero now has a confirmed release date,
12:50and is scheduled to launch on PS5 and PC on September 9th, 2026.
13:16Outward 2 continues the philosophy of the original Outward as a challenging, survival-focused, open-world RPG,
13:23where you are not a chosen hero, but simply a person trying to endure a hostile world.
13:29The sequel is set on the expanded continent of Arai,
13:32where survival mechanics such as hunger, sleep, weather exposure, and lingering wounds
13:37are just as important as combat and exploration.
13:40Core systems from the first game are refined, including more responsive combat,
13:45improved visuals and immersion, and the introduction of a full seasonal cycle
13:49that meaningfully affects gameplay as merchants relocate, rivers freeze or thaw,
13:54and weather patterns shift.
13:56There are no quest markers or hand-holding, forcing you to navigate the world through observation, intuition,
14:01and consequence-driven decision-making.
14:04Even death is not treated as a traditional failure state,
14:07instead reshaping your journey in unexpected ways.
14:09Players can also venture together through online co-op or split-screen,
14:14turning survival into a shared struggle.
14:17To us, immersion is much more compelling than empowerment.
14:22It's going to take everything you got.
14:30A time to ponder.
14:32Halloween is an upcoming stealth horror survival game inspired by the iconic slasher franchise
14:37and built around tension, fear, and asymmetric gameplay.
14:40Players can take on the role of Michael Myers or play as civilians attempting to survive the night in Haddonfield
14:46by sneaking through environments, planning escape routes, and using surroundings strategically.
14:52Early reveals highlight intense cat-and-mouse encounters and a strong focus on atmosphere,
14:57drawing comparisons to other asymmetrical horror experiences
15:00while maintaining its own identity rooted in classic slasher terror.
15:04The game was officially announced at Sony's State of Play
15:07and is confirmed to release on September 8th, 2026, launching on PS5,
15:13bringing Michael Myers' signature presence and relentless pursuit to interactive form.
15:29Avatar Legends.
15:30The fighting game is an upcoming one-on-one fighting game set in the beloved Avatar universe,
15:35designed to translate elemental combat into fast, tactical duels.
15:39The game features hand-drawn 2D animation and focuses on expressive movement and ability-driven combat
15:46as players control iconic masters of fire, water, air, and earth.
15:51Online play is supported through rollback netcode and full crossplay,
15:55ensuring smooth competitive matches across platforms.
15:59Closed alpha tests have already taken place, offering an early look at the game's core mechanics and competitive potential.
16:05Developed by Gameplay Group International, this project represents the first major dedicated fighting game set in the Avatar world.
16:29Ahoy is an ambitious multiplayer naval adventure and simulation set in the late 18th century Caribbean, built on Unreal Engine
16:375.
16:37Designed as a first-person sailing experience, the game places you and your crew aboard historical ships
16:43where you manage wind, weather, crew rolls, and complex ship operations during long voyages across open seas.
16:50Players can explore ports, trade goods, engage in realistic naval combat, and carve their own path through the age of
16:57sail.
16:58The project gains significant attention through a successful Kickstarter campaign
17:02and aims to support both cooperative and PvP naval encounters.
17:07While a firm release window has not yet been announced,
17:10the game is currently listed as upcoming with a release date to be announced,
17:13and future updates are planned to expand the experience from structured naval combat into a full persistent sandbox world.
17:20We fight...
17:22...or downfall...
17:25...it is in our nature...
17:31...real...
17:32...we endure...
17:34...for the voyage is life...
17:37...than dishonor...
17:38...fame and fortune...
17:41...the life.
17:42Judas is a long-awaited single-player narrative experience from Ghost Story Games,
17:46led by Ken Levine, the creative force behind Bioshock and System Shock 2.
17:51Rather than focusing on traditional shooter design, the game is built as a story-driven adventure,
17:56shaped by deep character systems and procedurally influenced environments that respond to your decisions and relationships.
18:03The setting is a collapsing generation ship bound for Proxima Centauri,
18:07where society is unraveling under the leadership of three opposing figures with conflicting ideologies.
18:13As you navigate this fractured world, survival, alliances, betrayal, and personal choice become central themes,
18:20with systems designed to react dynamically to how you engage with key characters and unfolding events.
18:26...thought you've ever had...
18:29...your love...
18:36...like weeds in a garden.
18:39How would you do this for yourself?
18:46Six Days in Fallujah is a tactical military first-person shooter rooted in the events of the Second Battle of
18:52Fallujah during the Iraq War.
18:53The game prioritizes realism over arcade-style action, placing a strong emphasis on strategic movement, squad coordination, and sustained combat
19:03tension.
19:03Missions are built around narrated real-world accounts from U.S. Marines and Iraqi civilians, grounding the experience in personal
19:11perspectives and historical context.
19:13One of its defining systems is procedural architecture, which dynamically reshuffles interior layouts and enemy positions each time you play,
19:21ensuring encounters remain unpredictable and demanding.
19:24After years of controversy and prolonged development, the game entered early access on Windows in June 2023.
19:31While console versions were discussed at earlier stages, those plans were ultimately scrapped,
19:36so development could remain focused on refining and expanding the PC release.
19:41And he was prepared.
19:47Here's their black banner.
19:49These terrors were armed to the teeth.
19:52No one...
19:52And you have to root out every insurgent.
19:56We sustained...
19:57...if you survive.
20:02Human Fall Flat 2 is the officially announced sequel to one of the most successful indie puzzle platformers ever created.
20:09Building on the original's signature physics-driven gameplay, the sequel expands open-ended puzzle solving
20:15with new environments, challenges, and customization options that encourage creativity and experimentation.
20:21Like its predecessor, solutions are not rigidly defined, allowing players to manipulate objects, environments, and their own wobbly characters
20:29in unpredictable and often hilarious ways.
20:32The game is currently in development and confirmed to launch on Windows and Nintendo Switch 2,
20:38with additional platforms expected to be revealed closer to release.
20:41Although a specific release date has not yet been announced,
20:44Human Fall Flat 2 is currently expected to arrive in 2026 as part of Devolver Digital's upcoming lineup.
21:15The game is now a production of which has been introduced.
21:18so far, the game is available to the next release date.
21:31And we're attempting to release the new one.
21:31How to purchase the new one?
21:31You can't do a new one.
21:33I'm going to use the new one.
21:33I'm going to put your book about believing them,
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