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00:00Open world games can be overwhelming, sure, but the best ones are the kind you want to
00:04get lost in.
00:05Huge maps, crazy stories, weird side quests, and beautiful landscapes.
00:09You name it.
00:10Today, we're counting down 20 open world games that do everything right, from epic fantasy
00:15worlds to sprawling modern cities.
00:17These are the games where wandering off the main path isn't a mistake, it's basically
00:22the point.
00:27Final Fantasy 7 Rebirth is that perfect blend of nostalgia and chaos that makes you both
00:33scream and smile at the same time.
00:35You hop back into Cloud's boots, or hair, and suddenly the world feels bigger, sharper,
00:41and full of secrets you didn't even notice in the original.
00:44The cities are bustling, the landscape's gorgeous, and the combat is fast, flashy, and just chaotic
00:50enough to keep you on your toes without feeling unfair.
00:53And yes, the story hits hard, emotional beats, shocking twists, and moments that make you
00:59want to sit down and actually process what's happening, even if you know half of it from
01:03the OG game.
01:04The side quests are equally tempting, full of random encounters, little treasures, and characters
01:09that feel alive enough to make you care about their tiny, weird lives.
01:14Every corner encourages exploration, every fight feels meaningful, and somehow, even when
01:19you're just wandering around checking out the scenery, you're invested.
01:23Rebirth is the kind of open-world-ish JRPG that reminds you why you fell in love with this
01:28series in the first place.
01:30Big, dramatic, beautiful, and impossible to put down.
01:36Hogwarts Legacy is the closest any of us are ever getting to actually going to Hogwarts.
01:51And honestly, that's probably for the best, because half of us would not survive a single
01:55Defense Against the Dark Arts lesson.
01:57Wandering around the castle feels like exploring a giant medieval Instagram filter.
02:01Moving staircases, secret doors, ghosts that judge your fashion choices, the whole thing
02:06is a playground.
02:07Then you step outside, and BOOM, full open world, giant spiders, cursed ruins, and friendly
02:13NPCs who definitely want you to do their chores.
02:16The funny part is how easy it is to forget the main quest, because you're too busy collecting
02:21every floating page like it personally insulted your family.
02:24It's one of those worlds where every corner whispers, hey, you want to waste an hour doing
02:29something unnecessary?
02:30And the answer is always yes.
02:46Ghost of Tsushima is that game where you start exploring, and suddenly your life turns into
02:50a samurai documentary.
02:52The wind literally guides you like some spiritual GPS, and the whole island is so gorgeous that
02:57you take more screenshots than actual fights.
03:00One minute you're slicing through Mongols, the next you're following a golden bird because
03:04ooh, pretty, and just like that, you forgot where you were going.
03:09Then Ghost of Yote shows up, and makes everything somehow even more beautiful, like the art team
03:14woke up and said, let's flex harder.
03:17What makes these worlds feel magical isn't just the visuals, it's that weird pull to keep
03:22walking.
03:23Fields, cliffs, bamboo forests, you just want to see what's behind the next hill.
03:28It's immersive in a way that quietly kidnaps your free time.
03:43Red Dead Redemption 2 is the only open world game where doing absolutely nothing feels like
03:50high level gameplay.
03:51You'll hop on your horse to do a single mission, but then you see a legendary animal,
03:56then a stranger arguing with a tree, then some guy who needs help chasing his stolen hat,
04:01and suddenly two hours disappear like you got robbed by time itself.
04:05The world is so ridiculously detailed that even skinning a rabbit feels dramatic.
04:10NPCs remember your crimes, your horse has moods, and the weather changes like it's trying
04:15to win awards.
04:16It's a world that doesn't rush you.
04:18It just lets you exist, wander, fish, hunt, or get kicked in the chest by a random buck
04:23because you weren't paying attention.
04:25It's the slowest, most immersive, most accidentally hilarious game you'll ever get lost in.
04:31The Witcher 3 is the game that ruined side quests for every other RPG.
04:58You go in thinking, I'll just do this quick mission, and suddenly you're knee deep in
05:03a soap opera involving ghosts, cursed objects, angry villagers, and a goat named Princess.
05:09The world feels alive in that slightly unsafe medieval way where every forest looks like it's
05:15hiding trauma.
05:16Geralt walks around like a tired dad who just wants to take a nap, but the world refuses to
05:21give him a break.
05:22Monsters, contracts, drama, more drama.
05:25Exploring the swamps, cities, and islands feels like being dragged through a never-ending
05:30binge watch of medieval chaos.
05:32And the crazy part?
05:33You enjoy every minute.
05:34It's the kind of open world where you don't just get lost, you willingly stay lost because
05:40the stories are too good to leave.
05:56Cyberpunk 2077 is the only game where you open the map, stare at Night City for 5 seconds,
06:02and immediately forget what you were planning to do because something shiny caught your eye.
06:06Every street feels like it has a side hustle going on.
06:09Some guy selling junk tech, another guy screaming about conspiracies, and a random NPC who looks
06:14like they haven't slept since 2013.
06:17After the updates, the world finally matches the vision.
06:19Dense, chaotic, glowing, and full of questionable decisions.
06:24Driving through the city at night with synth music playing makes you feel like you're too
06:27cool for real life.
06:29But then you crash into a vending machine and remember you are, in fact, you.
06:33It's a world that doesn't just let you get lost.
06:35It practically begs you to wander into trouble with zero preparation.
06:53Kingdom Come Deliverance is the game that says, hey, what if being a medieval peasant was actually
06:58hard?
06:59And the world agrees.
07:01No dragons, no magic, just mud, hunger, and people who look offended by your entire existence.
07:07Exploring Bohemia feels weirdly peaceful, though.
07:10Forests that look real, towns that feel lived in, and NPCs who absolutely will snitch if they
07:16see you stealing a carrot.
07:17The sequel doubles down with bigger areas, smarter NPCs, and more ways to embarrass yourself
07:23in public.
07:24It's an open world that punishes stupidity but rewards curiosity, which somehow makes
07:28it funnier when you try to act like a hero and end up falling off a horse for the fifteenth
07:33time.
07:34It's immersion at its best, chaos at its most natural, and one of the easiest worlds to sink
07:38hours into without realizing it.
07:41It's the only game where delivering packages across a ruined world somehow becomes more
08:01emotional than half the movies you've watched.
08:03The landscapes are quiet but massive, like the world is daring you to keep walking even
08:08though your back looks like you're carrying every Amazon order in your country.
08:12The first game hooks you with that lonely, calming vibe, and then Death Stranding 2 walks
08:16in and says, let's make this even weirder, but also prettier.
08:20You spend hours hiking, slipping, yelling at rocks, setting up ladders, and occasionally
08:25being dragged into ghost sludge because you took one step wrong.
08:29And yet, it's relaxing?
08:31There's something magical about exploring a world that feels empty but meaningful, where
08:35every cliff and river becomes a mini-adventure.
08:38You don't just get lost, you get zen.
08:41Spider-Man 2 is pure movement therapy.
09:00Swinging through New York is so smooth that fast travel becomes disrespectful.
09:04The open world pulls you in with its just one more swing energy.
09:07Slide missions pop up, random crimes go down, and you forget what you were doing because
09:11a glowing collectible on a rooftop suddenly feels urgent.
09:15The city feels alive, from crowded streets to skylines that look straight-up desktop wallpaper-worthy.
09:20Switching between Miles and Peter adds even more fun because each one moves differently,
09:25so half the time you're swapping just for the vibes.
09:28Even when you're not doing missions, just gliding, flipping, and zooming around feels like
09:32the real game.
09:33It's the superhero version of taking a walk to clear your mind, if your walk involved
09:38beating up 12 criminals and posing dramatically on buildings.
09:40Some jerks are trying to break into that building.
09:44Did you lose your keys?
09:46Happens to me all the time.
09:48No Man's Sky is basically the universe asking, how lost do you want to be today?
09:52Every planet is its own strange little ecosystem, sometimes beautiful, sometimes deadly, sometimes
10:08filled with creatures that look like they were designed at 3am on no sleep.
10:13The best part is how unpredictable everything is.
10:15You land thinking you'll gather a few resources, and suddenly you're scanning weird animals,
10:20repairing your ship, escaping a storm, discovering alien ruins, and somehow building a base even
10:26though that wasn't the plan at all.
10:28Space travel feels infinite in the best way.
10:31Jump to another star system, get distracted again, repeat forever.
10:35It's the definition of an open world where curiosity is the real quest, and getting lost
10:40is not just expected, it's the whole point.
10:59GTA 5 is the ultimate, I swear I'll only play for 10 minutes game, that laughs in your
11:04face as the clock jumps forward 3 hours.
11:07Los Santos is basically a parody of real life, except more chaotic, and somehow more believable.
11:13You hop in to do a mission, but then you get distracted by a stunt jump, then a random
11:17argument between NPCs, then a mountain you suddenly feel like climbing, and boom, your
11:22plan is gone.
11:23The world feels alive in that messy, unfiltered way, where every street has something stupid
11:29happening that you can't ignore.
11:31Even after a decade, the city still finds new ways to make you laugh.
11:35Whether it's pedestrians saying weird things, physics breaking, or you accidentally starting
11:40a police chase because your car lightly tapped a fire hydrant.
11:44It's a world you don't explore, you just exist in it and let chaos take the wheel.
11:49What the fuck?
11:50What?
11:51What?
11:52What?
11:53We have got a comeback in a vehicle.
12:06Horizon's open world is like National Geographic, but with robot dinosaurs who absolutely want
12:11fold you like a lawn chair. Zero Dawn starts you off in this wild, colorful landscape full
12:16of ruins and giant machines watching you like you owe them money. Then Forbidden West comes in and
12:21upgrades everything. Dense forests, deserts, beaches, underwater areas, and robots that get
12:28way too comfortable chasing you across half the map. Exploring feels natural because every direction
12:33you pick looks like a postcard. You say you'll just check that question mark on the map, and
12:38suddenly you're hunting machine parts, solving some ancient tech puzzle, and fighting a creature
12:42that definitely wasn't supposed to live underwater. It's one of the few open worlds where curiosity is
12:48rewarded and punished at the same time, and somehow that balance makes it addicting.
13:08Days Gone is the game where you think you're just taking a nice motorcycle ride through Oregon,
13:14and then a horde of zombies sprints at you like you owe them rent. The open world feels surprisingly
13:19peaceful when nothing's trying to eat you. Forests, small towns, abandoned camps, and long roads that
13:24make exploring feel like a chilled out road trip. But the second you hear that distant scream, the
13:29whole vibe flips to, nope, absolutely not. The world grows on you because it feels rough and worn out,
13:36like everything has a history. You end up scavenging buildings, helping survivors,
13:40and constantly repairing your bike because Deacon rides it like he's trying to break it.
13:44It's the kind of world where doing one small task somehow turns into an hour of chaos. And honestly,
13:50that's the charm.
14:09Origins throws you into ancient Egypt and basically tells you, walk wherever you want, everything's
14:14interesting. And it's true. You've got deserts that look endless, cities buzzing with life,
14:20temples full of secrets, crocodiles minding their business until you disturb them, and pyramids that
14:25practically beg you to climb them, even if there's no reason. Bayek fits perfectly in this world. He's
14:32calm, cool, and constantly getting dragged into other people's problems. Exploring feels natural,
14:38because every corner has something worth checking out, even if it's just a random villager yelling about a
14:43lost goat. The scale of the world is huge, but not the overwhelming kind. It's the, let me wander for
14:49a bit and see what trouble I find kind. It's easy to get lost, but honestly, that's the best part.
15:14Arkham Knight gives you Gotham City on its worst possible day. Rain everywhere, villains running
15:19wild, and Batman acting like he hasn't slept since 2005. Exploring Gotham at night is weirdly relaxing
15:26though. Gliding between rooftops, diving into the streets, and hearing criminals panic because they swear
15:32they heard something. The Batmobile adds a whole new flavor, letting you zoom around like a tank on wheels,
15:38accidentally crash into everything, and then pretend you did it on purpose because you're Batman.
15:43The world feels packed, but not overwhelming. Every street has something happening, from thugs
15:48starting fights to Riddler acting like he wants attention more than actual world domination. It's
15:53an open world that blends atmosphere, action, and skin care level amounts of rain, making it way too easy
16:00to lose track of time. Skyrim is that one game where you tell yourself, I'm just going to do the main
16:23quest, and suddenly it's four hours later and you're collecting cabbages, adopting kids, shouting
16:29dragons out of the sky, and somehow married to a random NPC you met in a tavern. It's the ultimate
16:36open world distraction machine. Everywhere you go, something bizarre happens. You walk into a town,
16:42boom, a dragon attacks. You climb a mountain, a troll throws you off it. You pick a flower, congrats,
16:48that flower starts a whole quest line. The best part is how Skyrim never judges you. Want to be a
16:54stealth archer? Of course you do, everyone does. It's basically the game's unofficial religion.
17:00Want to roleplay as a wizard who keeps accidentally setting villagers on fire? Go for it. Want to ignore
17:06destiny entirely and just steal cheese wheels? Totally valid lifestyle choice. Skyrim doesn't care
17:12what you do, it just keeps handing you adventures like a chaotic roommate who's convinced, you'll love
17:17this, trust me. And honestly, they're right.
17:40Elden Ring drops you into the lands between, like, good luck, you'll need it. The world is enormous,
17:45mysterious, and full of monsters that look like they crawled out of your sleep paralysis.
17:49You wander in one direction and find a castle. Wander another and find a dragon that clearly
17:53didn't get the memo that you're underleveled. The best part is how the game doesn't tell you
17:57anything. You just explore, because everything looks suspiciously interesting. You'll ride past
18:02some ruins, thinking, I'll come back later. But of course you won't, because five minutes later,
18:07you've been distracted by a random cave that turns into a full-blown boss fight. It's a world that
18:11doesn't hold your hand. It slaps your hand away and tells you to figure it out. Getting lost feels
18:16natural, because the entire map is a giant, what's that over there, simulator.
18:29Fallout 4 throws you into a wasteland that's equal parts depressing, hilarious, and somehow relaxing
18:43to explore. You walk around picking up every piece of junk like a raccoon with a shopping addiction,
18:48telling yourself it's all for crafting, even though you don't remember what half the materials are for.
18:53The Commonwealth is full of weird side stories. Robots starting revolutions,
18:58raiders arguing about sandwiches, and that one deathclaw who always shows up when you're low on ammo.
19:03The world is broken in the best way, with ruined buildings, hidden vaults, and creepy radiation
19:09zones that make you question your life choices. What makes it easy to get lost is how every location
19:14feels like it has a history, even when it's just a collapsed shack with a skeleton and a diary that
19:19absolutely goes harder than it needed to.
19:39Far Cry Primal is what happens when you take the Far Cry formula, remove all guns, and ask,
19:45what if everything wanted to eat you? The Stone Age world is wild, colorful, and filled with animals
19:51that do not care about your plans. You'll be exploring peacefully when suddenly a saber-toothed cat
19:57decides your lunch. The world constantly distracts you, tribes fighting each other, rare animals to tame,
20:04caves hiding weird paintings, and fire spreading way farther than you meant it to. It's the type of open
20:10world where simply walking from point A to B turns into a full survival arc, involving crafting new weapons,
20:17fighting off wolves, gathering plants, and forgetting what A and B even were. It's chaotic,
20:22immersive, and way more fun than prehistoric life has any right to be.
20:46MGSV is the open world where every mission feels like a sandbox full of toys you're not mature enough
20:52to use responsibly. You drop into an enemy base thinking you'll be stealthy, but five minutes
20:57later you've attached balloons to everything, set off three alarms, and somehow still completed the
21:02mission. The maps, Afghanistan and Africa, are huge and open, giving you too much freedom for your own
21:08good. You scout, plan, sneak, and then completely ignore the plan because you saw a truck and decided
21:13to Fulton it. The world is built around experimentation, and that's what makes exploring so addictive.
21:19Every outpost is a puzzle, every patrol route a suggestion, and every successful escape a miracle.
21:25It's the kind of game where getting lost isn't a mistake, it's part of the fun.
21:40And that's our list of 20 open world games you'll gladly get lost in. If you end up diving into one,
22:00or 10, of these worlds, don't say I didn't warn you. You might lose track of time, discover crazy side
22:06quests, or just get completely obsessed with the scenery. Drop a comment and let me know which world
22:11you'd get lost in first. And if you enjoyed this list, hit like and subscribe so you don't miss the next one.
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