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00:00After years of making PlayStation content, people always ask me the same question.
00:06What games should I actually buy?
00:08So I made this list.
00:10No corporate picks, no games I'm sponsored to promote.
00:13Just 18 games that genuinely blew me away.
00:16Whether you're new to PS5 or a veteran looking for hidden gems, trust me on these.
00:21Listen, Guerrilla Games looked at their robot dinosaur game and said,
00:25let's make it bigger.
00:26And somehow they actually pulled it off.
00:28You're still Aloy, still shooting arrows at mechanical T-Rexes,
00:31but now you can explore underwater ruins and glide across the map.
00:35The world is absolutely massive, maybe too massive if I'm being honest,
00:39because there's stuff to do everywhere and sometimes you just want to focus on the main story.
00:43Speaking of which, the story gets weird with all this ancient tech and forbidden knowledge stuff,
00:48but the combat?
00:49Chef's kiss.
00:51Taking down a Thunderjaw never gets old.
00:53They added new machines that are genuinely challenging,
00:55not the fake difficulty where enemies just become damage sponges.
00:59The graphics are stunning.
01:01This is one of those games that makes you stop and take screenshots,
01:04even when you're in the middle of fighting for your life.
01:07My only real complaint is that it feels a bit safe, you know?
01:10It's a very polished, very expensive sequel that does everything right but doesn't take many risks.
01:15It's like getting an A-plus on your homework but not learning anything surprising.
01:20Still, if you liked Zero Dawn, this is more of what you loved with better visuals and tighter combat.
01:26Just be ready to spend 50-plus hours if you actually want to see everything.
01:29You play as a cat.
01:32That's it.
01:33That's the pitch.
01:34And somehow that's enough to make one of the most interesting games on PS5.
01:38You're a little orange tabby trying to survive in a city full of robots
01:42who miss humans so much they built their own society.
01:45The whole game is about exploring this cyberpunk world from a cat's perspective,
01:50which means you can knock stuff off shelves, scratch carpets,
01:53and meow at robots who will absolutely stop what they're doing to pet you.
01:58It's adorable but also kind of sad because this world is empty of people,
02:02and these robots are just trying to remember what life used to be like.
02:05The platforming is simple.
02:07You jump where the game tells you to jump,
02:09but that's fine because the real star is the world itself.
02:12Every area tells a story without beating you over the head with exposition.
02:16You've got your little robot companion who translates for you,
02:19and together you're solving environmental puzzles that actually make sense.
02:23The game is short, maybe 5 or 6 hours, but it doesn't overstay its welcome.
02:26No filler, no grinding, just a focused experience from start to finish.
02:31This is what happens when a developer actually listens to what players want.
02:35The first Helldivers was this top-down shooter that had a cult following,
02:39and instead of just making Helldivers 1.5 comma, they made it third person,
02:43made it gorgeous, and kept all the chaos that made the original special.
02:48You and three friends drop onto planets to spread managed democracy,
02:51which is just space fascism with better marketing,
02:54and everything that can go wrong will go wrong.
02:57Your teammate will call in an airstrike on your position.
03:00You'll accidentally shoot your friend in the back.
03:02Someone will trigger a patrol, and suddenly you're running for your life.
03:06It's Friendly Fire, the game, and it's fantastic.
03:09What really impressed me is how they handled the live service stuff.
03:12No premium currency, no loot boxes.
03:14Just a battle pass that you can actually complete by playing the game.
03:19When servers got overloaded at launch,
03:21the devs were honest about it instead of corporate speak.
03:23The shooting feels weighty, the explosions are satisfying,
03:27and coordinating with your squad when everything is going sideways
03:30creates these amazing stories.
03:33This is how you do games as a service without being greedy.
03:36Capcom looked at Street Fighter V's disaster launch and said,
03:39Never again.
03:41And they meant it.
03:42This is the most complete fighting game package in years.
03:45You've got World Tour mode where you create your character
03:47and wander around Metro City learning moves from Street Fighter legends.
03:52It's bizarre, but surprisingly fun.
03:54You've got the classic arcade mode.
03:56You've got a story mode that's actually entertaining.
03:59And the online?
04:00Actually works at launch.
04:02Revolutionary concept, I know.
04:04The modern control scheme is brilliant
04:05because it lets new players do cool combos
04:08without spending weeks in training mode,
04:10while pros can still use classic controls for maximum depth.
04:14Everyone wins.
04:15The drive system replaced focus attacks and V-triggers
04:17with something that's easier to understand
04:20but has crazy depth once you learn it.
04:22My biggest praise is that this feels like a fighting game
04:25designed for humans, not just tournament players.
04:28The tutorials actually teach you how to play
04:30instead of assuming you already know frame data.
04:33The ranked system doesn't make you feel terrible for losing.
04:36This is Capcom firing on all cylinders,
04:39proving they still know how to make a proper fighting game.
04:43Polyphony Digital spent years making this game
04:45and you can feel every hour of that development time.
04:48This is car worship, the video game.
04:51The menus look like a luxury car showroom.
04:54Every vehicle is modeled with obsessive detail.
04:57The driving physics are so precise
04:58that you can tell the difference between tire compounds.
05:01If you love cars, this is basically automotive meditation.
05:05The campaign takes you through the history of motorsports
05:07while you collect vehicles and tune them to perfection.
05:11The problem?
05:12It launched with always online requirements
05:14and an economy designed to sell you microtransactions
05:17in a $70 game.
05:19A game that's supposed to be the pinnacle of racing simulation
05:22and they wanted you to grind for hours
05:24or pull out your credit card?
05:26They've patched it since launch,
05:28made the economy less insulting,
05:29but that initial decision showed their priorities.
05:32When you're actually racing,
05:34when you're taking a perfectly tuned car
05:35through a corner at the absolute limit of grip,
05:38this game is unmatched.
05:40But getting to those moments requires patience and tolerance
05:43for Polyphony's outdated design choices.
05:47Supergiant Games took roguelikes
05:49and made them actually make sense.
05:51You're Zagris, son of Hades,
05:53trying to escape the underworld.
05:54And every time you die, which will be a lot,
05:56you wake up back home and your dad roasts you for failing.
06:00Then you try again.
06:01What makes this special is that dying isn't frustrating
06:04because the story continues between runs.
06:07You'll chat with other gods,
06:08unlock new dialogue,
06:09romance characters,
06:10and slowly piece together why Zagris is so desperate to leave.
06:14The combat is fast and fluid,
06:15letting you mix weapons with godly powers
06:17in ways that feel different every run.
06:20Maybe you get Zeus lightning,
06:21or Aphrodite's damage boost,
06:23or Dionysus making enemies drunk.
06:26Every combination changes how you play.
06:28The voice acting is phenomenal,
06:30the art style is gorgeous,
06:31and there's so much content that even after 50 hours
06:34you're still finding new interactions.
06:36This isn't some indie game asking for patience while it gets good.
06:40It's polished from minute one.
06:42The only downside is once you've beaten it a few times
06:44and seen most story beats,
06:46the magic fades a bit.
06:47But getting to that point takes dozens of hours,
06:49so you definitely get your money's worth.
06:51This is the game that proved
06:53roguelikes don't have to be punishing slogs
06:55for hardcore players only.
06:58Housemarque made bullet hell shooters for years,
07:00got really good at it,
07:01then decided to make Dark Souls meets Alien with time loops.
07:05You're Selene,
07:06an astronaut stuck on a hostile planet
07:08where every death resets everything but you keep your memories.
07:11The story is genuinely unsettling,
07:13full of psychological horror and mystery
07:15that keeps you guessing.
07:17The combat is absolutely brutal.
07:19Enemies fill the screen with projectiles
07:21and you need to dodge through patterns while landing shots.
07:24It demands your full attention every second.
07:27No pausing mid-run to check your phone.
07:30When it launched,
07:30the game had no save system for runs,
07:33meaning you either finished or lost hours of progress.
07:36They patched that after players rightfully complained,
07:39but it showed how out of touch they were with reality.
07:41The procedural generation means every run feels different,
07:44but it also means sometimes you get garbage layouts with no good items.
07:48The difficulty is no joke.
07:50This game will humble you repeatedly.
07:52But when you finally master a weapon,
07:54learn enemy patterns,
07:56and make it through a biome without taking damage,
07:59you feel like an absolute legend.
08:01It's gorgeous,
08:03runs at 60 FPS with ray tracing,
08:05and the DualSense features make every gun feel unique.
08:08Just know what you're getting into.
08:10This is punishing,
08:12often unfair,
08:13and doesn't care about your time.
08:16Insomniac looked at the PS5's SSD and asked,
08:19what if we made loading screens illegal?
08:21The result is a game where you jump between dimensions instantly.
08:25No loading,
08:25no tricks,
08:26just straight up technical wizardry.
08:29You're playing as Ratchet and new character Rivet,
08:32hopping through portals while fighting robots with weapons that are genuinely creative.
08:36Forget boring machine guns,
08:38you get a gun that turns enemies into plants,
08:40another that spawns a disco party,
08:42and the Pixelizer that makes everything look like retro games.
08:45The story is surprisingly heartfelt,
08:48dealing with themes about accepting yourself and found family without being preachy.
08:52Rivet is a great addition,
08:54basically Ratchet from a dimension where things went wrong,
08:57and her chemistry with the cast works.
08:59Visually, this is a showpiece.
09:01It looks like a Pixar movie you can play.
09:03The problem is, it's pretty safe.
09:05Insomniac perfected this formula years ago,
09:07and Rift Apart doesn't really mess with it.
09:10You're running through gorgeous levels,
09:12collecting bolts,
09:13shooting stuff,
09:14doing light platforming.
09:15It's all very polished,
09:17but there's no risks taken.
09:18The game is also pretty short,
09:20maybe 12 hours,
09:21and once you beat it,
09:22there's not much reason to return unless you're a completionist.
09:24Still, as a demonstration of what PS5 can do,
09:27it's spectacular.
09:30Bluepoint took the game that started the Souls genre
09:32and rebuilt it from scratch with graphics that look unreal.
09:35This is a full remake, not a remaster,
09:37meaning everything looks gorgeous,
09:39while the brutal difficulty remains untouched.
09:42If you've never played a Souls game,
09:44here's what you need to know.
09:45You will die constantly,
09:46lose your progress,
09:48and the game will not hold your hand.
09:49There's no map,
09:51no quest markers,
09:52just you figuring things out through exploration and pain.
09:55The combat requires patience.
09:57Every swing matters,
09:58every dodge needs timing,
09:59and rushing in gets you killed.
10:01What makes Demon's Souls special compared to later Souls games
10:04is how experimental it feels.
10:06The world tendency system changes difficulty based on your actions.
10:10Some levels are gimmicky in ways from software abandoned later.
10:14Tower of Latria is still one of the creepiest locations in gaming.
10:17The bosses range from legendary fights like Flamelurker
10:20to complete jokes like Dragon God.
10:23Bluepoint's remake adds nothing new to the design,
10:25which disappointed some fans hoping for new content.
10:28But they nailed the atmosphere.
10:31The sound design is incredible,
10:33the visuals are haunting,
10:34and dying to the same boss for the tenth time
10:37somehow feels fair.
10:39This is a museum piece,
10:40a perfect preservation of a classic with a new coat of paint.
10:43Atlus took the Persona formula to a fantasy world
10:47and somehow made it work.
10:49You're fighting to save a kingdom through a popularity contest
10:51while battling monsters and navigating political intrigue.
10:55The battle system mixes real-time action with turn-based strategy,
10:59letting you handle weak enemies quickly,
11:01but forcing you to think during real fights.
11:03The social link system is here,
11:05but instead of hanging out with high school friends,
11:06you're building relationships with party members
11:08during a road trip across the kingdom.
11:10The story tackles heavy themes about prejudice and inequality
11:13without being subtle.
11:15This game has opinions and isn't shy about sharing them.
11:18The art style is phenomenal,
11:20very Persona-like but with its own identity.
11:23Medieval fantasy mixed with Atlus' signature style
11:26creates something that looks like nothing else.
11:29My issue is the pacing drags in the middle
11:31with dungeons that overstay their welcome
11:33and story beats that could have been tightened up.
11:36The game is also massive.
11:38We're talking 80-plus hours for the main story.
11:41That's great for value,
11:42but exhausting when some sections feel padded.
11:45The English voice acting is surprisingly good,
11:48which matters because there's a lot of dialogue.
11:51If you loved Persona 5,
11:52this is basically that but fantasy.
11:54If you bounced off Persona,
11:56this won't convert you.
11:58Square Enix took the Midgar section from Remake,
12:01looked at the entire world of Final Fantasy VII,
12:03and said,
12:04let's make all of that.
12:06This is the middle chapter of their trilogy,
12:08and it's massive.
12:10We're talking 60-plus hours if you just do the main story.
12:13Way more if you're a completionist.
12:15You're following Cloud and the gang
12:16as they chase Sephiroth across the planet,
12:19visiting iconic locations that fans remember from 1997
12:22but completely reimagined.
12:24The combat system is even better than Remake,
12:27giving each character unique abilities
12:29and letting you swap between them mid-fight.
12:31Exploring the world is where opinions split.
12:33There's tons of side content,
12:35maybe too much,
12:36with towers to climb
12:37and minigames that range from fun to...
12:39Why is this here?
12:41The story gets weird
12:42because they're not just remaking the original anymore,
12:44they're changing major events
12:46and adding new timeline stuff
12:48that even long-time fans are confused about.
12:50Aerith's fate is now a mystery
12:52instead of a certainty.
12:54The graphics are stunning when you're in story moments,
12:56but the open areas show the engine struggling
12:58with pop-in and texture loading.
13:00My biggest complaint is
13:02how they're stretching this out.
13:03The original game fit on one disc,
13:05now we're getting three full-priced games
13:07over several years.
13:09It feels like they're padding for profit.
13:11Still, if you're invested in this version of the story,
13:13Rebirth delivers spectacular set pieces
13:15and character moments.
13:18Remedy Entertainment made a sequel 13 years later
13:20and somehow it's worth the wait.
13:22This isn't just Alan Wake with better graphics,
13:24they evolved everything.
13:26You play as two characters,
13:28Alan stuck in a nightmare dimension
13:29riding his way out,
13:31and Saga, an FBI agent
13:33investigating murders connected to his books.
13:36The game switches between them
13:37and both stories are equally compelling.
13:40Remedy went full survival horror this time,
13:42meaning resources are limited,
13:44combat is tense,
13:45and you're genuinely scared when enemies show up.
13:48The flashlight combat returns,
13:50but now ammo actually matters
13:51and running away is often the smart choice.
13:54What makes this special
13:55is how meta it gets.
13:57Alan is literally writing the story you're playing,
14:00questioning what's real,
14:01and the game plays with narrative structure
14:03in ways that would be pretentious
14:04if Remedy wasn't so good at it.
14:06The live-action sequences blend with gameplay seamlessly,
14:10creating this unsettling vibe
14:11where you're never quite sure what's happening.
14:14Visually, this might be the best-looking game on PS5,
14:16with lighting that creates constant dread.
14:19The problem is, it's slow.
14:21Really slow.
14:22The first few hours are a lot of walking and talking
14:24before things get crazy.
14:26And the ending sets up a sequel,
14:28so if you wanted closure, tough luck.
14:30This is an artistic achievement
14:31that proves games can be genuinely artistic
14:34without sacrificing fun.
14:36Capcom remade a game that didn't need remaking
14:39and somehow justified it.
14:41The original Resident Evil 4 revolutionized gaming in 2005,
14:44and this remake keeps everything that worked
14:46while fixing everything that aged poorly.
14:49Leon is still fighting through a village of infected cultists
14:52to save the president's daughter,
14:53but now the story is darker,
14:55the characters have actual depth,
14:57and Ashley isn't annoying.
14:58That alone is a miracle.
15:01The combat keeps that same tense feel
15:03where every bullet counts,
15:04but they modernized it with crafting,
15:06stealth options,
15:07and parrying mechanics that feel great.
15:09The Mercenaries' mode is back,
15:11and it's as addictive as ever.
15:13What impresses me is how they restructured levels
15:15while keeping the spirit intact.
15:17The castle section is shorter and better paced.
15:20The island finale doesn't overstay its welcome.
15:23They cut some of the goofier elements,
15:25and while Purus complained,
15:26the remake is tighter for it.
15:28The bosses are genuinely challenging without being cheap.
15:31The knife durability system adds tension.
15:34My only gripe is they made it slightly easier overall,
15:37probably to appeal to modern audiences
15:38who expect more forgiving games.
15:41But the unlock system rewards replays,
15:43the new game plus is substantial,
15:45and the free DLC actually adds value
15:47instead of being cut content sold back to you.
15:50This is how you remake a classic
15:51respect the original but don't be afraid to improve.
15:55Insomniac said,
15:56what if both Spider-Men,
15:58and made it work better than anyone expected.
16:00You're switching between Peter Parker and Miles Morales
16:03as they deal with Kraven hunting supervillains in New York
16:05and the Venom symbiote turning Peter into an aggressive jerk.
16:09The story is genuinely great,
16:11balancing two protagonists without making one feel like a sidekick.
16:14Miles gets his moment to shine,
16:16Peter goes through actual character development,
16:18and the Venom arc is handled better than most Spider-Man movies.
16:21The swinging is perfection.
16:23They added web wings so you can glide between buildings,
16:26making traversal even more fun.
16:29Combat evolved from the first game with new abilities
16:31and the symbiote powers that make Peter play differently.
16:34The side content is the usual open-world checklist stuff,
16:37but it's Spider-Man,
16:38so even collecting backpacks is enjoyable.
16:41The city feels alive with random crimes and activities.
16:44My criticism is it plays it safe.
16:47This is basically Spider-Man 1.5 with a new story.
16:51They didn't reinvent anything,
16:52just polished what worked.
16:54The game is also shorter than expected,
16:56maybe 18 hours for the main story,
16:58which feels weird for a full-priced release.
17:00And once you beat it,
17:01there's not much reason to keep playing
17:03unless you're chasing trophies.
17:05But as a Spider-Man power fantasy,
17:07this is unmatched.
17:09The boss fights are spectacular,
17:11the emotional beats land,
17:12and the ending sets up interesting possibilities
17:15for a third game.
17:17Santa Monica looked at God of War 2018's perfect ending
17:20and said,
17:21actually, we need a sequel.
17:23Ragnarok continues Kratos and Atreus' story
17:26as they prepare for the Norse apocalypse.
17:28And it's bigger, louder, and longer than the first game.
17:31Maybe too much longer.
17:33The combat is fantastic,
17:34with new weapons and abilities
17:36that make fights feel fresh,
17:38even 30 hours in.
17:39The Leviathan Axe still feels incredible
17:41to throw and recall.
17:43The story takes you across all nine realms,
17:45showing parts of Norse mythology
17:46the first game only hinted at.
17:49The cast is excellent.
17:50Every god, giant, and dwarf
17:52is well-written and performed.
17:54The problem is pacing.
17:56The first game was tight,
17:57focused, and emotionally resonant.
17:59Ragnarok is sprawling,
18:01with multiple storylines happening simultaneously
18:03and side content
18:04that interrupts the main narrative flow.
18:07There's a section in the middle
18:08that drags on forever.
18:09The relationship between Kratos and Atreus
18:12is still the heart of the story,
18:14watching this god learn to be a father
18:16while his son grows into his own person.
18:18The ending is satisfying
18:19and actually wraps things up
18:21instead of sequel-baiting.
18:23Visually, it's stunning,
18:24but doesn't look dramatically better
18:25than the previous game
18:26since it also runs on PS4.
18:28The accessibility options are incredible,
18:31letting players customize almost everything.
18:33This is a technical masterpiece
18:35that respects player time
18:36with great quality-of-life features.
18:38It just needed a better editor
18:40to trim the fat and tighten the story.
18:43Larian Studios spent years
18:44in early access listening to feedback,
18:46and they delivered
18:47one of the best RPGs ever made.
18:50This is Dungeons & Dragons
18:51translated into a video game
18:52so faithfully that tabletop players
18:54feel right at home
18:55while newcomers aren't lost.
18:57You create your character,
18:59get infected with a mind flayer parasite,
19:01and then the game just opens up.
19:04You can approach every situation
19:05dozens of ways.
19:07Talk your way out,
19:08sneak around,
19:08start fights,
19:09or find completely bizarre solutions
19:11the developers somehow accounted for.
19:13The writing is phenomenal,
19:15with companions who feel like real people
19:16with their own agendas and problems.
19:19Shadowheart, Astarion, Garla,
19:21they're not just following you around,
19:23they're reacting to your choices
19:24and judging you for it.
19:26The turn-based combat
19:27uses actual D&D rules,
19:29which means it's complex but fair.
19:31You need to think tactically,
19:33use the environment,
19:34and sometimes accept
19:35that the dice will screw you over.
19:37The game is absolutely massive.
19:40One playthrough takes 80 plus hours
19:42and you'll miss entire storylines.
19:44The reactivity is insane,
19:46with the game remembering choices
19:47from 40 hours ago
19:48and bringing them back.
19:50My only complaints are technical.
19:52The third act gets buggy,
19:53performance drops in the city,
19:55and some questlines feel rushed
19:56compared to the polish of Act 1 and 2.
19:58But this is the new standard for RPGs.
20:01Every other developer
20:02is looking at Baldur's Gate 3,
20:04wondering how they're supposed to compete
20:05with this level of depth
20:07and player freedom.
20:08From Software took Dark Souls
20:10and gave it an open world,
20:11which sounds terrible on paper,
20:13but somehow works.
20:15You're in the Lands Between,
20:17a fantasy world that's equal parts
20:18beautiful and horrifying,
20:19and you can go basically
20:21anywhere from the start.
20:23See that castle in the distance?
20:25You can walk there right now
20:26and get demolished by enemies
20:27way above your level.
20:29The game doesn't care
20:30about your feelings.
20:32What makes this different
20:32from other Souls games
20:33is the freedom.
20:35If you're stuck on a boss,
20:36you can leave,
20:37explore somewhere else,
20:38level up,
20:39and come back stronger.
20:40No more bashing your head
20:42against the same wall for hours.
20:43The world is filled with secrets,
20:45from hidden dungeons
20:46to optional bosses
20:47that are harder than the main story.
20:49The combat is classic Souls.
20:51Deliberate, punishing,
20:53and satisfying
20:53when you finally beat something
20:55that killed you 20 times.
20:57The story is typically
20:58from Software Cryptic,
20:59with George R.R. Martin
21:01contributing to the lore,
21:02though you'd never know it
21:04because everything is told
21:05through item descriptions
21:06and environmental storytelling.
21:08The boss quality varies wildly.
21:10Some are all-time greats.
21:12Others are reused mini-bosses
21:13that feel like padding.
21:14The game is huge,
21:16maybe too huge,
21:16because the open world
21:17means lots of empty space
21:19between interesting content.
21:21And the late game difficulty
21:22spikes into ridiculous territory
21:24with bosses that feel designed
21:25to sell spirit ash summons.
21:27Still, this is a landmark achievement
21:29that proved open world souls could work.
21:32Just prepare to die.
21:34A lot.
21:36Team Asobi made a game
21:37that reminds you
21:38why you fell in love
21:39with gaming in the first place.
21:41This is pure joy in video game form,
21:43a 3D platformer
21:44where you're a little robot
21:45rescuing his friends
21:46across creative,
21:47inventive levels
21:48that constantly surprise you.
21:50Every world introduces new mechanics,
21:52whether you're controlling
21:53a giant frog,
21:54manipulating time,
21:56or using the DualSense
21:57in ways that actually enhance gameplay
21:59instead of feeling like gimmicks.
22:01The haptic feedback
22:02and adaptive triggers
22:03are used perfectly here,
22:05making you feel textures
22:06and actions through the controller.
22:08This is the best showcase
22:10for DualSense features,
22:11better than any other PS5 game.
22:14The level design is genius.
22:16Nothing overstays its welcome,
22:17there's always something new
22:18around the corner,
22:19and the difficulty curve
22:20is perfect for all ages.
22:22It's accessible enough for kids,
22:23but has challenge
22:24for adults chasing collectibles.
22:26The PlayStation references
22:27are everywhere,
22:28celebrating gaming history
22:30without being obnoxious about it.
22:32You'll find nods
22:32to everything from Uncharted
22:34to obscure Japan-only titles.
22:36My only criticism is,
22:38it's not very long.
22:39You can beat it in maybe 10, 12 hours,
22:41which feels short
22:42for a full-priced game.
22:43But every minute is quality.
22:46There's no filler,
22:47no padding,
22:48just expertly crafted platforming.
22:50This is proof that games
22:51don't need to be 100-hour epics
22:53or have massive budgets
22:54to be special.
22:56Sometimes you just need
22:57tight controls,
22:58creative ideas,
22:59and developers
22:59who understand fun.
23:01So there you have it,
23:0218 games that actually justify
23:03owning a PS5.
23:05Look, the industry is full
23:06of half-baked releases
23:07and greedy monetization schemes,
23:09but these games,
23:10they got it right.
23:12Whether you grab one
23:13or all 18,
23:14you're getting quality
23:15over the usual corporate garbage.
23:17If you disagree with my picks,
23:19cool,
23:19tell me in the comments
23:20which games I'm wrong about.
23:22And if this saved you
23:23from wasting money
23:24on mediocre games,
23:25hit that subscribe button.
23:26I'll keep calling out
23:27the good,
23:28the bad,
23:28and the overpriced.
23:30See you in the next one.
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