00:00The first brand new Spyro game in 18 years is packed with new ideas
00:05But Toys for Bob says not every one of them could make the cut due to budget and time
00:09Speaking on Kinda Funny Gamecast, studio head Paul Yarn said scope creep is a real thing
00:16Every brainstorming session leads to someone saying wouldn't it be cool if
00:20But trying to include every cool idea would send the game over budget and behind schedule
00:25Associate creative director Lou Studdert said that's just how game development works
00:30The team is constantly making rough calculations, deciding where to tighten the belt
00:34And where it's worth expanding the game's scope
00:37Thankfully, the studio says it knows its limits
00:40With an experienced team that's good at recognizing when an idea is stretching too far
00:44And pulling things back before they get out of hand
00:47One area they didn't scale back? The new free flight system
00:51Toys for Bob says they wanted flying to stay active
00:54And crucially, not like a flight simulator
00:57Where you can leave Spyro on autopilot
01:00So expect you can find plenty of decision making there
01:04Will you be playing Spyro A Realm Beyond?