Skip to playerSkip to main content
  • 5 hours ago
Spore was hyped as a revolutionary simulation game, but what players received was something else entirely. This video explores the development history, featuring insights from a designer who explains that the team was showing off an 'unachievable' version of the game.
Transcript
00:00Spore might go down as one of the biggest letdowns in video game history.
00:04And it's not because the final game wasn't decent, it just wasn't what had been shown off.
00:09In its original concept, Spore was a super simulated evolution game where every little choice was impactful to the wider
00:14picture.
00:15What we got was, as gameplay designer Jenna Chalmers put it to Design Room, a lot of little mini-games.
00:20This was apparently something Will Wright said from the jump, just, quote, nobody listened.
00:26Everybody knew him for these really rich, robust simulations and wanted all the depth in the richness.
00:32People heard what they wanted to hear.
00:34Be sure to check out the full story on PCGamer.com and follow us here for more gaming news.
Comments

Recommended