00:00Yeah, that's through a lot of playtesting. I mean, to come up with cool bosses, we start with the art
00:05team, like, you know, brainstorming ideas, and we have a really talented art team who can do really cool concepts,
00:10and then turning those concepts into an actual boss fight, that's the design team, and our designers have all played
00:15a lot of these kind of games, so they have a good sense of, like, you know, what a player
00:19would expect in one of these kind of fights, but then the tuning part of it, and we're still doing
00:23a lot of that, you know, so the demo that you played, that particular boss you're talking about has been
00:28tuned quite a bit,
00:29but, you know, we have a lot of bosses in the game, and we need to put fresh players through
00:32that experience over and over until we can find the right difficulty level that we're happy with.
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