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  • 4 months ago
Go behind the scenes with Drinkbox Studios as they reveal the intricate process of designing and balancing the challenging bosses in their upcoming soulslike RPG, Blighted. Learn how they go from art concepts to intense, playtested battles.
Transcript
00:00Yeah, that's through a lot of playtesting. I mean, to come up with cool bosses, we start with the art
00:05team, like, you know, brainstorming ideas, and we have a really talented art team who can do really cool concepts,
00:10and then turning those concepts into an actual boss fight, that's the design team, and our designers have all played
00:15a lot of these kind of games, so they have a good sense of, like, you know, what a player
00:19would expect in one of these kind of fights, but then the tuning part of it, and we're still doing
00:23a lot of that, you know, so the demo that you played, that particular boss you're talking about has been
00:28tuned quite a bit,
00:29but, you know, we have a lot of bosses in the game, and we need to put fresh players through
00:32that experience over and over until we can find the right difficulty level that we're happy with.
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