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  • 30 minutes ago
Go behind the scenes with Drinkbox Studios to see how they test and tune their new soulslike RPG, 'Blighted Dev.' Learn about the 'Frenzy mechanic' that adapts to player skill and their data-driven approach to creating the perfect challenge.
Transcript
00:00Yeah, I mean, you can't tune a game to be perfect for everybody, so maybe that's another reason why the
00:06frenzy mechanic is a good one,
00:07because especially in a Souls-like game, you want everyone to feel challenged, and people will come in with different
00:13skill levels at the start, right?
00:14So if you're coming in with a lot of experience with Souls games and you're parrying right away, and we
00:19see that with some press when they're playing the game,
00:22they're picking up the parry instantly, the game will rise to meet them, right?
00:26So that they'll be playing, the first time they're going through, they'll be having a challenge as well as a
00:31brand new player who's never played a Souls game before,
00:32who needs some more hand-holding.
00:34But the way that we typically tune our games is once we have the game completed from end to end,
00:41which we have just very recently finished,
00:44that we have our entire team play through, and we collect a lot of data, so we can see how
00:50many times they died in every level, where they died,
00:52you know, like basically where they were struggling, how long did they spend in each area, that kind of thing.
00:57Then we do a tuning pass based on all of that information, and so that's like over a dozen people
01:01playing the games.
01:02That's a very good, a healthy amount of data to tune, to do a strong tuning pass.
01:07Then we'll have play testers come in from outside the studio who have never played the game before.
01:12They'll play the game usually over the course of a few days, we'll watch them play over Discord,
01:16we'll collect their data, we'll do another tuning pass, and we'll just keep repeating that process until we think the
01:21game is tuned properly.
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