Skip to playerSkip to main content
PlayerUnknown Productions has announced that development on Prologue: Go Wayback is coming to an end, and the studio is undergoing layoffs as Brendan Greene says he can no longer continue funding the project in its current form.

In this video, I break down what happened, what it means for Prologue: Go Wayback, the future of the ambitious Melba engine, and whether this project could eventually return in the future.

Topics covered:
• Development ending for Prologue: Go Wayback
• Layoffs at PlayerUnknown Productions
• Brendan Greene's statement
• The future of the Melba engine
• Refund plans for players
• Could Prologue return someday?

Support the channel on Patreon:
https://www.patreon.com/cw/JamesSchierer

What do you think? Were PlayerUnknown's ambitions simply too large, or could this technology still lead to something groundbreaking in the future?

#PrologueGoWayback #PlayerUnknown #PUBG #GamingNews #GameDevelopment
Transcript
00:00Development on Prologue Go Way Back is ending as PlayerUnknown Productions announces layoffs.
00:06It appears the journey beyond Prologue Go Way Back has come to an erupt halt.
00:11PlayerUnknown Productions announced yesterday that development on its survival game Prologue
00:17Go Way Back is coming to an end.
00:19In a statement posted on the studio's social media channels, founder Brendan Greene, better
00:24known as PlayerUnknown, explained that he could no longer continue funding the project
00:28in its current form.
00:31I have reached the limits of how far I can continue to fund this journey in its current
00:35form, Greene said.
00:36As a result, the studio is undergoing a restructuring process that includes layoffs.
00:41While PlayerUnknown Productions did not disclose how many employees have been affected, Greene
00:46confirmed that only a smaller team will remain in place to continue work on Melba, the company's
00:51proprietary game engine.
00:53As a result, I have made the hard decision to restructure the studio, the statement continued.
00:58The studio says its immediate focus is supporting employees impacted by the layoffs during the
01:04transition.
01:05For those unfamiliar with Melba, the technology is one of Greene's most ambitious projects.
01:10The engine is designed to support the creation of what he has described as true Earth-sized
01:15game worlds.
01:16The technology relies on machine learning agents running locally on player systems and has been
01:21positioned as a potential foundation for massive, interconnected virtual experiences in the future.
01:27The decision also means significant changes for Prologue Go Way Back, which launched in
01:32early access last November.
01:34Rather than continuing active development, the game will be made free to play with its
01:39next update.
01:41PlayerUnknown Productions is also exploring options to provide refunds for customers who
01:46purchased the game through Steam or the Epic Games Store.
01:49While no formal refund process has been announced yet, the studio says it is actively seeking
01:54a way to make that happen.
01:56In a separate Steam update, the developer reiterated much of the same information while also leaving
02:01the door open for a possible return to the project down the road.
02:05We hope the studio can return to Go Way Back at a future point in time.
02:09Despite arriving with a fair amount of curiosity surrounding Green's larger metaverse style
02:15ambitions, Prologue Go Way Back struggled to make a major impact following its November
02:25launch.
02:26Earlier this year, Eurogamer's Edwin Evans Thrillwell spent time with the game and came
02:32away both intrigued and cautious, particularly regarding its machine learning driven design
02:37philosophy.
02:38While he expressed reservations about some aspects of the project, he also highlighted
02:44moments that demonstrated a thoughtful approach to environmental storytelling and player interaction.
02:50Reflecting on one of his early experiences with the game, he wrote,
02:53In the demo I played, each run began inside a randomly placed forest cabin, with a pan of water bubbling
03:00on a stove ring nearby.
03:02I like that pan of water.
03:04It's a pleasing little designer's goad, with somebody making tea before you arrived.
03:09Still is in groundwater.
03:11You hear a generator throbbing outside, and you think, ah, I should probably turn off the
03:15stove to avoid wasting power.
03:17And then you discover that each ring on the stove can be flicked on or off individually.
03:22Nice.
03:22Nice.
03:25Where the prologue go way back eventually returns remains uncertain.
03:29For now, however, active development has come to an end as PlayerUnknown Productions shift
03:34its focus toward the future of Melba and the technologies Green hopes will power future projects.
03:41Comments.
03:43Thianosi8009 Supporter goes, If I could turn back time, if I could find a way back, I'd probably
03:48not start this project in the first place, and you'd stay.
03:52A tongue-in-cheek response referencing both the game's title and the difficult circumstances
03:56surrounding its cancellation.
03:59Zal1387 goes, I'm sorry, but this simply can't be true.
04:02The game is the first piece in an internet multiverse where bubbles of independent IP could
04:07communicate with each other on an unparalleled scale.
04:10There's no possible way it could fail.
04:13A sarcastic comment poking fun at the ambitious vision and lofty goals that were originally
04:19attached to the project.
04:22Okay, so, um, with any game that has, that, um, is gonna be, is gonna be impacted, that always
04:32sucks.
04:32Um, I never even heard about this game, uh, first, so, at the same time, it's not surprising,
04:43because, I mean, usually games that you don't hear about when they first launch, you find
04:49out about them when they, uh, when they, um, die, basically.
04:58So, yeah, I mean, it sucks that this game is, it sucks that the develop, um, the person
05:04behind it, uh, can't fund it anymore.
05:06Um, that might not mean it's, that might not mean it's dying, it might just be stagnant.
05:12Uh, you know, no new updates or things that were planned might be canceled.
05:19Uh, but either way, I mean, it sucks, but, like I said, this, uh, today's my first time
05:26hearing about this game.
05:29So,
Comments

Recommended