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  • 2 weeks ago
Build A Rocket Boy is once again making headlines, but this time it's not because of a new trailer or gameplay reveal. Following multiple rounds of layoffs, the studio is now offering to pay players to help test its upcoming game.

Is this a smart move to improve the game before launch, or does it raise bigger questions about the state of the studio and the gaming industry?

In today's video, we'll break down:

Why the studio is paying for playtests
How the recent layoffs may have impacted development
Whether paid playtesting is becoming the new normal
What this could mean for the future of Build A Rocket Boy

What do you think? Is paying players to test a game a good idea, or is it a sign of deeper problems? Let me know in the comments!

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Game On!
Transcript
00:00Mind's Eye Studio faces employee protest over a community playtest event.
00:05Mind's Eye, the troubled action game from Build-A-Rocket Boy, has found itself back in the spotlight.
00:10But this time, the controversy is not about the game itself.
00:14Instead, attention has shifted to an upcoming community event hosted by the developer that some employees are protesting.
00:21Build-A-Rocket Boy recently announced plans to bring a group of community members to its Edinburgh headquarters for an
00:27in-person playtest.
00:29The studio is reportedly covering the attendees' travel expenses including flights to and from Scotland as well as hotel accommodations
00:36while also hosting a meet-and-greet with members of the development team.
00:41The event was intended to gather player feedback and allow fans to experience upcoming content firsthand.
00:47However, the decision had drawn criticisms from some current and former employees who argue that spending money on the event
00:54is difficult to justify following multiple rounds of layoffs at the studio.
01:00According to reports, Build-A-Rocket Boy has gone through several waves of job cuts over the past year, including
01:06a major round of layoffs in May that significantly reduced the size of the development team.
01:12Employees involved in the planned protest believe the company should be prioritizing support from remaining workers and those affected by
01:21the cuts rather than funding a promotional event.
01:24The protest is scheduled to take place outside Build-A-Rocket Boy's Edinburgh offices on July 11th, that's tomorrow from
01:34when I'm streaming this, considing with the community playtest.
01:38The event itself was announced through the studio's Discord community in June, where Build-A-Rocket Boy invited a small
01:45group of community members and confirmed that travel and accommodation costs would be covered.
01:51A post announcing the demonstration stated that company leadership was spending thousands on the playtest despite hundreds of layoffs, calling
02:01affected workers and supporters to join the protests and show solidarity.
02:05The Independent Workers Union of Great Britain, which has previously been involved in disputes within the games industry, has also
02:12become involved with the situation.
02:14The union has criticized Build-A-Rocket Boy's approach to layoffs and questioned the decision to rely on fans for
02:21tasks that are traditionally handled by paid development staff.
02:25In a statement shared online, the union accused the company of attempting to rebuild goodwill with players, while employees continued
02:32to deal with the consequences of layoffs.
02:34It also claimed that community members are being asked to perform testing duties that would normally be handled by professional
02:40quality assurance teams.
02:42Build-A-Rocket Boy has not publicly responded to the planned protest or the criticism surrounding the event.
02:49The situation highlights a larger debate within the gaming industry over layoffs, studio spending priorities, and the increased use of
02:57community involvement in areas that were once handled exclusively by developers.
03:05Damn, I didn't know there were studios that actually would pay for you, your travel, to come and test out
03:11a game.
03:14Damn, that's awesome.
03:17But there's really, this really, this is what they should have done to get people to play, to remedy this
03:28whole problem.
03:32They should have made it like a convention.
03:34If you're going to have like a meet and greet with the developers, and they're going to be able to
03:38play test the game, they should have said, all right, we're selling tickets to this.
03:44Anyone that wants to come, you know, anyone that wants to be part of this, we're selling tickets.
03:52And if you have to, limit the number of tickets you sell and tell people, but if you're coming to
03:57this, you've got to pay your own transportation, your own hotel, you know, all that stuff.
04:04And just pay for, but pay for people to come early play test the game at the convention, you know,
04:13like you would, like people would play demos and stuff.
04:17And basically turn it into a convention-like.
04:19Like, that's what I would, that's what I would do.
04:22People can still check out the game, they can still play test it, and give their feedback.
04:27But make some money off it.
04:30Why, um, so, and I wonder how many people he was plighting on paying transportation for.
04:39Um, how many, how many people was he going to put up in a hotel, how many people were they
04:44going to, uh, basically pay to come to this thing?
04:49It sounded like, it sounded like they should have just went the convention route, and if, at most, just limit
04:56the number of tickets that they could have sold to a convention like this.
05:00Um, but, yeah, um, on the other hand, looking at the cost, I understand.
05:06The studio, you know, if you're laying off thousands of people, it's not, it's, why are you, you're paying, you're
05:16paying for one thing that's not even usually needed when you can't, when you can't pay for object A.
05:22Why are you paying for B when you can't pay, when you can't pay all your expenses under the A
05:27column?
05:30Um, that also makes me wonder why.
05:35So, yeah, I don't know how this is going to turn out.
05:38Um, more ethically, I think it's wrong.
05:41Uh, because, like they said, so many employees are getting the, um, facing the brunt of layoffs, but they want
05:50to pay to bring a small community to playtest the game.
05:53Um, now, I don't mind, and the thing is, if you really just want people to playtest the game, make
05:59it so they can try it from their homes.
06:01Um, you know, getting community feedback is gonna, uh, is gonna, is, I think is valuable, because you're gonna find
06:10stuff that the developers overlooked.
06:12Whether they meant to overlook something or not.
06:15Um, so, I don't have any problem with bringing people in to, um, playtest it, but I don't think they
06:22should have their expenses paid to do it.
06:24And, like I said, just, you sure just made it, um, a convention, uh, that fans could come to if
06:33they were really interested.
06:34I still think they would have had some people show up.
06:36I don't know how many.
06:37I don't know how many they were, um, I don't know how many they were, uh, planning to bring, or
06:43how many they could afford to bring.
06:46But, I still think if that wasn't on the table, but people got to playtest this new game, um, I
06:53still think some people were shown up.
06:55And then they get to meet with the developers afterwards.
06:58Sounds like something that could have been a fun event if they treated it like, um, a fan, um, like
07:04a fan convention.
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