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In this edition of the "Things I Would Like To See In..." series, I talk about elements which I would like to see in Black Flag Resynced. Let's dive in together and see what is going on!

#assassinscreed #blackflagresynced #acblackflag #blackflag #ubisoft #gaming #discussion #opinion

Also, most of the things that i wanted to mention are already in the game, that is, they have been disclosed but i still have couple of ideas in my sleeve.

Feel free to add your comments down below, I'm very curious what you have to say!

Timestamps:

00:00 Intro
00:33 Look how they massacred my girl... and my boy as well!
01:45 Continuity issues
02:37 Skipping cutscenes
03:25 Crew changes
08:02 Ship weapons
09:10 Ship snipers
09:48 Hostile boarding
10:20 Evaluation screen begone!
11:03 Conclusion

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Transcript
00:00Recently, I finished playing Assassin's Creed Black Flag in order to get a better grasp of
00:04the changes that the Resynced version is going to bring. Also, I intend to make a review for
00:09Resynced version, so there is that as well. Now, I know there has been a lot of new information
00:15coming in regards what has been changed in the Resynced version. I will try to incorporate this
00:20in my overview in a sense that I won't be mentioning features that have already been
00:24changed. However, mistakes can happen, so if I mention something that I want to see in the game
00:29but it has already been implemented, let me know in the comments. But before I start talking about
00:35the main topic of the video, I gotta address two things and both of them are about how certain
00:41characters look like. Let's start with Anne Bonny. Just look at this fucking blasphemy, man. Was it
00:47really necessary to hide those beautiful titties of hers? Who the fuck was against this? Why would
00:54you even do this? Somebody please explain this to me because I really cannot find any reason for this
01:01change. Next point. Look at fucking Edward. Look how they massacred my boy. Fuck me, he looks like
01:08Edward Kenway from Wish.com. He's a fucking pirate for crying out loud. He should look rough and roguish,
01:15not like a goddamn poster boy. By god, they did them dirty, no fucking joke. I really, really do not
01:23understand why they changed them in such manner. It's absolutely fucking insane. But please, post your
01:31thoughts about this travesty in comments below. I really, really want to know what you guys think
01:36about this. Anyway, let's go back to the main premise of the video. The following elements are what
01:42I would like to see in Black Flag Resync. Let's start with continuity issues. When you first reach
01:48Havana, you are able to do assassination missions immediately, even though the main story introduces
01:53these things much later in the game. Same thing goes with Mayan Stellas. This never made sense to me,
01:59even back in the day when I played the game for the first time. Also, since we're talking about things
02:03that don't make any sense, when you get the Mayan outfit, which essentially is an Isu armor piece,
02:09there is no hood option for it. I believe there should be one, because it's just a bunch of plates
02:14stitched together. Not to mention, Edward performs the put the hood on animation, where he's wearing
02:20it, which further emphasizes on the point that I'm making. I don't know if he does the same thing
02:25with Templar armor. I really haven't checked, but for that particular situation, that shouldn't be a
02:30thing. That armor is hoodless by default, so that particular outfit shouldn't have a hood option to
02:36begin with. Next point is all about skipping cutscenes, mainly the ones that are always the
02:40same, the ones that include naval combat, for example. If we can skip the veiling cutscene,
02:46where you are holding the fish that you have caught on the ship, I don't see why we cannot
02:51have the same thing with post-naval combat cutscenes. It gets really annoying, and if you are
02:56firing materials for final upgrades, you know what I'm talking about. In my case, I just refuse to
03:02board enemy ships at all. I would sink them there and then. Granted, I would get only half of the
03:07materials, but at that point, the jackdaw is jacked up so much, I didn't really care about getting
03:12pirate hunters on my back. I would simply sink everything that I was interested to plunder.
03:17And since we are touching on naval combat, this next section is all about the issues that I have
03:22found here, or rather the things that I would like to see in the next game. Number one would be
03:26the
03:26importance of your crew. As far as I can see, your crew is almost irrelevant. The only thing you need
03:33them for is to have a significant number of sailors in order to capture larger ships, but even that
03:38might not be significant considering you can just single-handedly eviscerate everyone on the enemy
03:43ship. What I'm really trying to say here is that the crew management is non-existent. The game rarely
03:48punishes low crew, and ship upgrades overshadow your crew importance entirely. Basically, instead of being
03:55a strategic resource for survival and boarding, your crew is a background system that autosols itself.
04:01So what I would like to see is crew being much more influential and impactful as a system.
04:07For example, to make the system more impactful, the game would first need to make crew scarcity feel
04:12real. In Black Flag, replacing lost sailors is effortless. You board another ship, you rescue
04:18survivors in the water, and your manpower problem disappears instantly. If crew losses were harder to
04:24recover from, perhaps requiring recruitment in ports or taverns at a cost, players would begin
04:30think more carefully about risky encounters. A devastating battle would no longer be something
04:35you shrug off, because losing half your crew could leave the jackdaw weakened for future fights.
04:40And that's pretty much the only reason why I never engaged into these side missions, which is always
04:47safe pirates or something along the lines. I just wouldn't give two shits about them,
04:51I would go and plunder ships, get my crew like that, and that's basically that.
04:55Another major improvement would be tying crew size directly to ship performance. In Black Flag,
05:00the jackdaw feels nearly identical whether you have a full crew or barely any men aboard,
05:05which essentially undermines the fantasy of commanding a real ship. A low crew count should
05:10have meaningful consequences. For example, slower cannon reloads, weaker maneuverability,
05:16reduce repair speed, or less effective boarding actions. Conversely, maintaining a strong crew
05:22could make your ship feel sharper and more efficient, rewarding preparation rather than
05:26brute force upgrades alone. This would make manpower feel essential instead of optional.
05:31We can go even deeper by introducing specialized crew roles instead of treating everyone as
05:37interchangeable bodies. Sailors could improve speed and handling, gunners could reduce reload times,
05:42marines could strengthen boarding actions, and carpenters could improve repairs during combat.
05:48And there you have it. Suddenly, rescuing or recruiting experienced crew members would become
05:53strategically important, allowing you to shape the identity of your ship and your captaincy style.
05:59Losing a veteran gunner during a battle would feel like a real setback instead of watching a generic
06:04number decrease. A morale system would also add weight to pirate fantasy. If we look historically,
06:10pirates were motivated by profit, loyalty, and survival, and mutiny was always a possibility.
06:16So if you neglect your crew, suffering repeat defeats, hoarding treasure, or going too long without
06:21successful raid, for example, morale could drop, leading to desertions, weaker combat performance,
06:27or even mutiny risks. On the other hand, successful plundering and rewarding the crew could boost morale,
06:33creating a stronger bond between you and your ship. This would definitely make you feel more like a
06:38captain responsible for people rather than simply upgrading equipment. Perhaps the most emotional,
06:43impactful changes that I can think of would be giving crew members names, traits, and identities.
06:48Think of games like XCOM 2. That definitely proves you that players become attached to systems
06:54the moment individualism matters. Imagine recruiting a legendary gunner who improves broadside reloads,
07:00or a skilled quartermaster who boosts repairs only to lose them during a dangerous boarding operation.
07:05Suddenly, naval battles become personal. You are no longer protecting numbers.
07:10You are protecting people who contribute to your success.
07:14Finally, boarding itself would need greater risk and consequence. In Black Flag,
07:19boarding enemy ships is almost always a reward with little downside.
07:22A deeper system would make larger targets genuinely dangerous, costing manpower and forcing difficult
07:28choices. Do you attack that heavily armed man-of-war for huge payout,
07:32while knowing you may lose dozens of experienced sailors in the process?
07:36Combined with recruitment systems in pirate ports like Nassau, and recovery systems for injured crew,
07:42this would transform the mechanic into something players actively think about.
07:47Black Flag likely avoided these ideas to preserve its fast-paced arcade-style naval loop,
07:52but the lighter version of these systems could have struck a perfect balance,
07:56keeping the action fun while finally making your crew feel like the beating heart of your pirate experience.
08:01Number two remark is all about cheap weapons.
08:04I would 100% like to see Grapeshot as a type of ammunition available to us.
08:10It would be really cool if you can use Grapeshot to soften the opposing crew a bit,
08:14especially when you are boarding Man of War, for example.
08:17This would be a one-time thing only per ship in battle,
08:20because obviously Grapeshot is really powerful as an anti-personnel weapon.
08:25And if you hit it right, let's say the enemy crew would lose 30% of his crew capacity,
08:30and if you miss, oh well, better luck next time.
08:33Also, y'all remember that trailer where Edward uses smoke grenades to sort of blind the enemy ship before boarding
08:39it?
08:40I'd really like to use that type of ammo as well.
08:43Perhaps it can be used to reduce other ships' visibility,
08:46and then you sort of circle around them, or position yourself better and then unload at them.
08:51That would definitely change the formula a bit instead of, you know,
08:55just using your normal guns or heavy shot in order to wear the ship down.
08:59But with this, you might actually blind the enemy ship and instantly dock them
09:04instead of going through the whole process of, you know,
09:07attacking them and wearing them down and stuff like that.
09:10Number three remark is all about enemy snipers on the ship.
09:13I really, really hate when I use the lift to get up there where they are,
09:17and because the animation systems work the way it works,
09:20there is always a pretty decent chance for me to get smacked in the face
09:24as soon as I teleport myself up there.
09:26And it isn't strange at all, they just shove me from the platform,
09:30which then results in me being yeeted,
09:32and after falling down of the platform,
09:34I maybe have 10% health remaining.
09:38If anything, they should be surprised,
09:40seeing you pretty much instantly materializing in front of them,
09:43and then the game should give you a window of opportunity
09:45to block or counter their melee strike.
09:48Number four would be hostile boarding.
09:50Now, that would be something.
09:52Imagine you get boarded by another ship.
09:54Let's say that a brig with a ram can do this to you.
09:57As soon as you get rammed, you can get boarded by the enemy,
10:00and then you need to fight them on the jackdaw.
10:02And if you repel them, which definitely you will,
10:05it's kind of hard to lose in the game anyway,
10:07you get to take their ship without more combat.
10:10This tactic would definitely sue the hunter ships,
10:13because they always are charging at you,
10:15no matter what you're doing.
10:17So yeah, it seems like an interesting system
10:19that I would like to see in the game.
10:20Next issue that I have is all about that evaluation
10:23pause screen after completing a quest.
10:25I think that screen is not going to be present
10:28in the resynced version due to all the changes,
10:31but my god, that was always annoying the living shit out of me.
10:34It disrupts natural pacing,
10:36pauses the game when you absolutely don't want it to be paused,
10:40and it's just annoying me.
10:41There's no other way saying it.
10:43I always had issues with this.
10:45Why the fuck are you asking me for any type of feedback
10:48while I'm playing the game?
10:49It's not like it was an early access game,
10:52so they needed to get my input in the first place.
10:55So yeah, I would really like to see this thing
10:57being a thing of the past.
10:59And frankly, I would be very surprised
11:01if it's still in the game.
11:03Like I said in the beginning of the video,
11:04there are a lot of things that I wanted to mention,
11:07like no secondary objectives for animus syncing,
11:10earlier hookblade,
11:11no online bullshit for Edward Kenway's fleet,
11:14but these have been addressed as far as I know.
11:16And to be fair,
11:17I'm actually happy to see these
11:19and many other things got changed
11:21because frankly,
11:22they didn't make much sense whatsoever.
11:24But at the end of the day,
11:26that's just my take.
11:27Let me know in the comments
11:28what you would like to see in Black Flag Resync,
11:31and do you think these features are good or bad?
11:33Also, the features that have already been disclosed,
11:36do you think they are good?
11:37Or maybe they shouldn't have changed certain things.
11:40Remember, comment section is there for a reason.
11:42So please share your thoughts with me.
11:44I'm very happy to interact there with you guys.
11:46And if you enjoyed the video,
11:48consider liking it and subscribing
11:49for more discussions like this.
11:51And that's it for me.
11:53Until the next one.
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