Skip to playerSkip to main content
Hello there. Welcome to The Cseekly Recap. I’m your host, Csomm and here I'm going a bit deeper into the topics that I’ve covered in my shorts.

#thecseeklyrecap #gamingnews #opinion #discussion

Like, share, subscribe and all that good stuff!

Timestamps:
00:00 Intro
00:22 Subnautica 2 Drama Continues
03:11 Black Flag Resynced Status
09:07 Stop Killing Games
14:00 Outro

Sources:
Article 1: https://news.instant-gaming.com/en/articles/19021-subnautica-2-is-no-longer-being-published-by-krafton-but-rather-by-unknown-worlds-entertainment
Article 2: https://www.tweaktown.com/news/111021/assassins-creed-black-flag-resynced-reportedly-set-to-feature-new-characters-and-stories/index.html
Article 3: https://insider-gaming.com/black-flag-resynced-release-date/
Article 4: https://www.rockpapershotgun.com/assassins-creed-black-flag-resynced-is-not-an-rpg-ubisoft-assure-level-up-haters-in-alleged-leak-that-also-spills-the-release-date
Article 5: https://www.pcgamer.com/gaming-industry/stop-killing-games-delivers-absolutely-incredible-hearing-in-european-parliament-there-was-no-parliament-member-that-wasnt-responding-positively/

For more content check me out at https://www.youtube.com/@realcsomm
Transcript
00:00Hey hey hey, it's time for another edition of the Cheekly Recap.
00:04I'm your host Chum and I'm here to go a bit deeper into the topics that I've covered in my
00:08shorts.
00:09The footage behind is from the game Graveyard Keeper.
00:13Let's get this show on the road.
00:15Our first story today is all about Subnautica 2.
00:19And yes, you guessed it, more drama.
00:22So apparently Subnautica 2 is no longer being published by Crafton
00:27and will instead be self-published by Unknown Worlds Entertainment.
00:31This sudden shift comes amid ongoing studio changes,
00:34raising questions about the game's development and release.
00:38I reckon this isn't just a random business decision.
00:41It's probably tied to a major lawsuit and power struggle.
00:45As you are well aware, Crafton bought Unknown Worlds in 2021,
00:49and then there was that 250 million bonus tied to Subnautica 2's success.
00:53Stuff happened in between,
00:55Crafton fired the original devs, delayed the game,
00:58and tried to avoid paying that bonus.
01:00However, a court ruled in favor of the devs, reinstated the CEO,
01:05and gave them control again.
01:07So what it could mean, realistically speaking?
01:10Well, it could be like some kind of a soft breakup.
01:15Distancing, whatever you want to call it.
01:16Most likely is that Crafton still owns the studio,
01:19but is stepping back publicly due to legal pressure.
01:23It's pretty much like this.
01:24We are involved, but don't put our name on it.
01:27I read somewhere that they said that they are still supporting the launch,
01:31so I guess this kind of makes sense.
01:34Another explanation would be that developers are regaining control, either partially or fully,
01:40which means that they now control release timing and control publishing decisions.
01:45However, some might say that this could signal a real split or independence move.
01:50I reckon we are going to figure out that in the future.
01:53Also, this could be a legal move.
01:55I mean, if you think about it, changing the publisher might protect the devs bonus eligibility,
02:01comply with court orders, or avoid further legal violations.
02:05And naturally, you have a worst-case scenario, which basically means more delays and messy launch,
02:11marketing confusion, and possible behind-the-scenes instability.
02:16However, I need to say that game is still planned for early access in 2026.
02:21What my gut feeling is telling me is this basically does not mean everything is suddenly fine.
02:27I would say quite the opposite. The conflict is still brewing between publisher and developer,
02:33the developer just won a major legal battle, and control of the game is shifting.
02:38So most likely interpretation would be that Unknown Worlds is taking back control,
02:42while Crafton is being pushed into the background, at least publicly.
02:46And that makes complete sense because, again, their public image is really messed up,
02:52and people don't want to see that name ever again attached to Subnautica 2.
02:56So you could say this is a win for Unknown Worlds, but I believe there will be more drama
03:03related to Subnautica 2, Crafton, Unknown Worlds situation,
03:07so I'm pretty damn curious what's going to happen in the future.
03:11Speaking of what's going to happen in the future, the Assassin's Creed Black Flag remake,
03:16reportedly titled Resynced, may include new characters and story content.
03:21While fans are excited, changes to such a beloved game could be risky, and we almost witnessed that,
03:28but Ubisoft decided to delay the official reveal at the last minute. Like I said, it was supposed to be
03:35revealed at April 16th, but Ubisoft decided to postpone the announcement until the next week. They did,
03:43however, show a roughly 30-minute presentation to certain media and content creators, but like I said in
03:49my short, I will be the judge of whether or not this new re-sync thing is a good or
03:55a bad idea.
03:56And to conclude the story chain, so to speak, new leaks suggest Assassin's Creed Black Flag
04:02resync will not be an RPG, focusing instead on a classic character-driven experience. And if this
04:09is true, Ubisoft may be stepping away from the RPG formula they used in recent Assassin's Creed games.
04:16So obviously there is a lot of things happening with Assassin's Creed Remake, so let's unpack it.
04:21The first big thing what they're doing is they're adding new storylines. I already said in my previous
04:27recaps that they need to do something in order to justify why should I play this game, because if
04:34everything is going to be the same like it was in the original one, then what's the point of playing
04:40it other than seeing things in a better graphical fidelity? Which, to be honest, I enjoyed the first
04:47one completely fine as is, so what the hell is the point? I can just go back and replay the
04:53original
04:54one, giving them zero dollars because I already have the damn thing, so again, what's the point?
05:00This kinda reminds me of a Oblivion remaster situation. The brain of the game is still the
05:06original, because the devs literally described it like that. So we are talking same quests, same world,
05:12same factions, same core systems. But the game got optimized in terms of graphical fidelity, combat and
05:18gameplay, leveling and progression, NPCs, dialogue and AI. In another words, it plays a bit better,
05:25but it's still the same, a bit different, but still the same. So connecting this situation to Assassin's
05:32Creed Black Flag, the new one, the only thing that they could do is basically add story and characters.
05:40Now the question is, how will that be incorporated in the storyline that we already know? Will Ubisoft use
05:47this in order to push more on their bullshit through story and characters? Or they will be smart,
05:53use common sense and incorporate stories that could have been set back in the day, but because ABCD
06:00reasons they couldn't. But now they kind of be like, okay, you know, we can do this, we can do
06:05that,
06:05we can introduce this character, this pirate, that kind of stuff. And that could work essentially,
06:10but it all depends what percentage of the story is going to be added based on what we already know.
06:16Because if I'm going to pay 40 bucks or 50 bucks or whatever the fuck the price will be,
06:23in order to experience 5% of the story, which essentially adds nothing to the original one,
06:30then again, what's the point of this remake other than fixing bugs, increasing graphical fidelity,
06:36and maybe doing some changes to combat? Maybe. I don't know what to say about this current situation,
06:42I really need to see it, but it reminds me of Oblivion. Yes, I played the remake, and yes,
06:48it was nice, but at the end of the day, I got bored because I already seen all of these
06:53things before,
06:54but packaged differently. And that's the whole point here. And also, if anyone thought that they're going
07:00to introduce RPG elements like we've seen in Valhalla, Origins, Odyssey, games like that,
07:07either you are so into these systems that you don't see further from your nose, or people really think
07:14Ubisoft is that fucking dumb that they're going to change the core of the game itself. And thank
07:20fuck this is not going to happen. And to be honest, it would be an extremely dumb move,
07:26because whoever played Black Flag knows that these systems do not belong in that game because it was
07:32all about characters, story, and the feeling of being a pirate. And then someone will point out that,
07:39yes, you had these RPG elements that you couldn't go to this area or that area, but these limitations
07:45feel natural and they're not as egregious as we have in the newer games where you are continuously
07:52swapping your gear and changing stuff just to be competitive enough in order to access certain
07:58areas. At the end of the day, I think this is a blatant cash-in on nostalgia and it has
08:04been done
08:05before. But for me personally, considering I played Black Flag around maybe 10 plus times or so,
08:12and however big the story and character changes are going to be in this remake, I don't think they
08:19will grip me that much, or at least I hope they won't. But you know, never say never. I will
08:25definitely go and try it, see what happens, provided Ubisoft doesn't put a ridiculous price on it,
08:31and then give my opinion about the whole situation with the Black Flag remake. Because again, I need to
08:38see it and experience it in order to see whether if it's a good or a bad thing, because I
08:43don't really
08:44trust anyone anymore in terms of reviews and stuff like that. Crimson Desert is one blatant example how
08:51that turned out to be, because most of the people were saying that the game was amazing, and then
08:56when I tried it, it was like, huh, okay, I see that was a fucking lie. So yeah, when the
09:01game comes out,
09:02I'll probably pick it up and give my opinion, because that's what I do. And our final story today
09:09is all about Stop Killing Games initiative. So the Stop Killing Games movement received overwhelming
09:15support during a European Parliament hearing. The initiative aims to prevent games from becoming
09:20unplayable after servers shut down, and this could have massive implications for the future of gaming.
09:26You know what's funny? When I read that every politician in the room reacted positively,
09:32I thought that was some kind of a fucking joke, because that's fucking rare. In EU politics,
09:37you usually get a mixed reaction, a pushback, or outright opposition. But in this situation,
09:43they almost universally agree that the issue is real. So what could actually change in this particular
09:49situation? Well, if this goes further, I reckon it could lead to a new EU laws forcing companies to
09:56either keep games playable after shutdown, provide offline patches or server alternatives, or refund players
10:04if they cannot secure the things that I already mentioned. But let's be real, providing server
10:10alternatives or refunding is never going to happen. So I reckon the best next thing would be to keep
10:16games playable after shutdown by providing offline patches. However, people need to realize that this
10:23is a hearing, early step, not a final decision. There are several steps before this gets into legislation.
10:31For starters, EU needs to review everything. And then European Commission needs to respond.
10:38I think deadline is July 2026. And then they may propose a law, modify existing rules, or basically do
10:46nothing. And let's not forget the other side is also working tirelessly. They're not idle in this
10:52situation. But the most important thing is that people are talking about this and it touches a
10:58fundamental question. Do you actually own digital products or just rent them? Because right now we are
11:05just renting them. You buy a game and company can kill it anytime with no guarantees it will remain usable.
11:12But if this thing passes, it could reshape digital ownership. Not just with games, but software, services,
11:19maybe even subscriptions. The question now is how realistic this outcome is. And I would say
11:26not really realistic. Because again, the other side has to say something about that or use lobbying or
11:33whichever tactic in order for this not to be a thing. Maybe they will argue something along the lines
11:38like, okay, we will give two to three years for this game to fully function. And then later on, that's
11:45it, you are dead in the water. Let's imagine that the game is a washing machine and you have two
11:50years warranty.
11:51And after that, the manufacturer just says, okay, that's it, it's broken, but we don't really care because you are
11:57outside of your warranty period. But the thing is, you can still fix the damn washing machine because you can
12:03find parts
12:03somewhere else and increase the longevity of the product. And with games, you cannot do that. Because
12:09once servers go offline, that's about it, you are basically fucked. Try playing Anthem right now,
12:15when you purchase the game, whenever the fucking thing came out, you cannot because it's not working
12:20anymore. And there are no means for you to reinstate the product in the working condition. At the end of
12:27the
12:27day, I would say the real battle is still ahead, because the movement just entered serious political
12:33territory. The good thing about this is that the politicians are surprisingly supportive, maybe
12:39because they don't know shit about gaming and the gaming industry never really considered that they
12:44need to lobby against this particular situation. So I reckon they got a bit blindsided. And of course,
12:51politicians might not be that knowledgeable about the whole situation. So probably they found the next
12:57best analog in order to explain to themselves how is this working. But let's not forget how amazing
13:03Ross Scott is in explaining this shit. So I reckon if not for him, this wouldn't go to the length
13:10that we are
13:10witnessing right now. So shout out to Ross Scott. And well done, my man. Well done. My take on this
13:17is really
13:18simple. The game is a product. I bought the product, I should own the fucking product, and it should be
13:24functional unless something weird happens to it. And not to mention, when I own it, I can do whatever
13:29the fuck I want with it. And that means giving it to my friend so he can play it and
13:35vice versa. So yeah,
13:36think of it as a car that you can use, you can maintain, it works, and it's completely okay for
13:42someone to take it for a spin and give it back when they are done. So to conclude, I wish
13:47them all the best,
13:48because they are fighting for all of us, so to speak. And hopefully we will get a positive outcome
13:54from this whole situation. Because it is high time, things should change. And that's basically it when
14:01it comes to the news that I have covered this week. Thanks very much for watching, and as always,
14:06I encourage you to leave comments. I read all of them, and I'm very happy to interact there with you
14:11guys. And if you enjoy this content, consider liking it and subscribing for more discussions like this.
14:17And that's it from me, until the next one.
Comments

Recommended