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  • 6 ore fa
Prima parte del documentario "Road to Eternity" dedicato alla nascita del nuovo gioco di Obsidian Entertainment.
Trascrizione
00:01Il nostro corso gratuito è www.mesmerism.info
00:07Il nostro corso gratuito è www.mesmerism.info
00:37Il nostro corso gratuito è stato fatto
00:44e che abbiamo un progetto cancello
00:46che ha fatto un grande impatto
00:48su finanziario
00:55Il nostro corso gratuito è stato molto triste
00:56e quindi stiamo cercando di prendersi e cercare cosa che vogliamo fare
01:00e abbiamo trovato un'idea, abbiamo provato un'idea, abbiamo provato un'idea
01:04e abbiamo provato un'idea di cambiare il mondo e ciò che ciò che è
01:08ma cosa è che ciò che facciamo fare?
01:12e la prima cosa è che abbiamo bisogno di lasciare le persone offre
01:14www.mesmerism.info
01:22We're watching dozens of people clearing out their desks
01:25and leaving. A lot of people who had worked here for years and years
01:28it really sucks in those circumstances because
01:32in some cases you have to lay off people who
01:34they're great
01:39Firing or letting people go
01:41is just horrible. I mean you talk to anybody who runs a business
01:44it's just bad.
01:48And for me and the other guys that run Obsidian
01:52it's doubly bad
01:55because it's a public statement of failure.
01:58It's terrible for the people still at the studio as well
02:01because you know now we don't have a project to work on
02:04that's what we do here we work on projects
02:06and when you have a project you feel like a lost soul kind of.
02:10But what's hard about it is that when we do a layoff it's public.
02:14People know, all the publishers know
02:16and we lose two points.
02:19You know we lose five points.
02:20We obviously, because it was obviously our fault
02:23because that's the thing right?
02:24It's like well we're the company that had to go through the pain
02:27so we are the ones who must have failed.
02:30And as the months went by after that cancellation
02:34and we still didn't get a project it got worse and worse and worse
02:37and we kind of had a date in mind where we're like
02:42if this date, if we pass this date then we're basically screwed
02:46because we were basically going to run out of money.
02:48Having this happen makes it even harder to go get the next thing
02:53so that I can keep on paying the people
02:56and keep everybody employed that's still at the company even after the layoff.
03:00we were all kind of you know just coming to work just to come to work.
03:04You know we weren't actually working on anything.
03:07I think for weeks after that people were just really in a funk
03:11and like I said we were trying to get back into the rhythm of pitching to publishers
03:16and going and talking to publishers but we had just been burned really badly
03:20and it really made it difficult to go out and have high hopes for what we were going to do.
03:44So whenever that happens I mean you just it's it's you you you eventually have to get to
03:48like what do you do you eventually get to like ah screw it you know I would you know let's
03:52pack up the bags
03:52let's turn the lights off or you go okay what are we going to do about it.
03:55Chris Avalon and Ike and I think a few other people at the office you know we were kind of
04:01discussing
04:01like oh we should do a Kickstarter we should do a Kickstarter but nothing really got off the ground.
04:05I had been looking at Kickstarter for a while personally but a lot of other people had as well.
04:10I think Nathaniel Chapman a guy who used to work here actually was one of the biggest proponents
04:14of trying to use it for game development.
04:15There's a few projects I think there's a dice game that made like 200 grand on Kickstarter.
04:22We were just laughing about it we're like oh we should put our game up on Kickstarter.
04:25see what happens.
04:26If a dice game could make 200 grand that that means that there's something there.
04:31And we talked about it and we talked about it and then Double Fine did the Double Fine Adventure Kickstarter
04:37and that that pretty much said yes you can do it.
04:40Because they made I think they made like a million dollars in a day on Kickstarter.
04:45and so we were kind of like holy crap.
04:48It was it was so amazing to hear what the guys at Double Fine were able to do just because
04:54it was like wow.
04:56Wow this is we could do this.
04:58It reached a certain point where I said to the owners if I can't be involved in it that's fine
05:04but we we should do it.
05:07Then he went to Fergus and said we have to do a Kickstarter right now.
05:12Like this is the time to do it and you should put Adam on the project.
05:17And then Chris Parker one of the other owners here at Obsidian he came and said why don't we just
05:22tell them to do it.
05:23So it was just me for I want to say two months and I was tasked to put together the
05:30pitch and kind of generate game ideas and kind of get all that together.
05:35And at that point it was Adam and Josh talking about it and figuring out what we could do and
05:40kind of even off in their own little world for a little while.
05:42That day of doom that I was talking about earlier that day of doom was fast approaching so we had
05:48to hit it out of the park.
05:49The first thing I did was kind of got the leads of the studio together.
05:54I did a few different meetings, brainstorming meetings.
05:58And we're like you know we've always wanted to be to go back and kind of make one of these
06:02traditional RPGs.
06:03And in one of the meetings I think it was a meeting with Fergus, Darren, Tim Kaine, Josh and Chris
06:11Avalon.
06:12I think three of us kind of had the same idea.
06:16I said you know hey why don't we make a game that feels like second edition D&D Forgotten Realms.
06:22Party based, you make one character, you add companions into the story like Baldur's Gate.
06:28It has that exploration feel where you're kind of out exploring the wilderness and finding all these little adventure locations
06:35and you're tied into this personal story that affects the larger world.
06:38I think people were on board with the high high concept idea of bringing back the spirit of the Infinity
06:46Engine games.
06:47That's another thing with Kickstarter is nostalgia is a big thing with Kickstarter.
06:51A lot of our fans were looking for this type of game. This type of game wasn't made for ten
06:57plus years.
06:58And so it was sort of like a double thing like it has to go make something that we, something
07:03more traditional, something we love but also now something we get to own.
07:06So after that PowerPoint presentation you know the owners approved the concept of the game.
07:14So that was like a three week process of coming up with the pitch, the script for the pitch, editing
07:22it and filming it.
07:28Closed Captioning by Wassily
07:29Closed Captioning efficiency
07:29Cx be looked uns sharpened
07:41Closed Captioning
07:41Closed Captioning by Studft
07:41Closed Captioning byWeth
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