Vai al lettorePassa al contenuto principale
  • 16 ore fa
Jesse Cox torna a mostrarci del gameplay di Pillars of Eternity, il nuovo gioco di ruolo di Obsidian Entertainment per PC. Il video dura circa quindici minuti e include combattimenti e fasi esplorative. Il lancio di Pillars of Eternity è previsto per il 2015.
Trascrizione
00:02All right, yeah, okay, sorry, we noticed that that guy, it wasn't working as intended.
00:09Clearly, yeah.
00:10I mean, I thought we were good. I thought that was part of the game.
00:13That guy, he's just very lazy. The laziest adventurer there ever was, but no, it turns out.
00:22Oh, hello. We have got relief gems and torches.
00:31All sorts of stuff. Take it all. Can I go into my items now and see if that works with
00:36anyone?
00:37Yep.
00:43Lock picks, that's good. I'll keep it on him, why not?
00:47Sure. You don't need to, but you can.
00:51No?
00:51You actually can just have them in your inventory.
00:53Oh, okay.
00:54You don't need to pull it out anywhere.
00:56The dagger's what he has.
00:57You can dual wield, but if you fight with a single weapon, single one-handed weapon, you have a big
01:02accuracy bonus.
01:03Okay.
01:03So a lot of people like the idea of a character fighting just with, like, a sword and nothing else.
01:09Sure, change Hayden's colors. Why not?
01:17Close.
01:19And then she will be green, make it.
01:28I don't know why this green tight seemed like a good idea there.
01:34Oh, yeah, that's fine. Close.
01:38All right.
01:39Great.
01:41And that leads us back to that.
01:43That scares me.
01:45I hope you understand that scares me.
01:46Wait, do you hear the...
01:47Oh!
01:49So Kalisha just got stunned.
01:51Yeah, she did.
01:53But thankfully, your other two guys were either out of range or their defenses were high enough that he didn't
02:00hit them.
02:00Okay, and then you are just gonna go to town, this guy.
02:06Oh, Hayden is back to using his fists.
02:09How can I help?
02:10What are you doing?
02:11There you go.
02:12Put your weapon on.
02:13Go.
02:14Whoa, he is directly attacking me.
02:17Can I run, or...
02:19That's a bad idea.
02:20So just shield up and pray?
02:22Yeah, although he is almost dead, so...
02:23Or actually, he is dead.
02:25He's fine.
02:26Oh, the enemy.
02:27All right.
02:28Look, I'm very cautious now.
02:30You got me scared.
02:35Hatchet.
02:40It's better than a torch.
02:41Hatchets are nice because they are fast, and they give you a slight bonus to your deflection defense, which is
02:46like your armor class.
02:47Is there anything I want over that...
02:49Like, that man just gave me some meat off his own body.
02:53Yeah.
02:53Is there anything...
02:54I mean, does the torch serve a purpose?
02:56Oh, well, the torch can be used to light certain objects on fire.
02:59It does extra fire damage.
03:00It's face damage is not very good.
03:02Right.
03:03But, yeah.
03:06Let's go back to our fun...
03:09Oh, you can also make custom formations if you want.
03:12Actually, that might be what you want to do.
03:14Open up your formation window.
03:15Right-click on either of those guys.
03:19That was left-click.
03:23Your other right-click.
03:25Okay, so this is...
03:27Yeah, so that's your current arrangement, and you can move them out all sorts of goofy ways.
03:30So if you want to move him, like, way back there, you can.
03:32Yes, please.
03:33There you go.
03:34All right.
03:35You can do that.
03:36And then I can just select it.
03:38Boop.
03:38I'm good.
03:39Yep.
03:41Ah, and he stays way back.
03:42I like that.
03:43That's an excellent strategy.
03:46A crack runs along the wall from floor to ceiling.
03:51Push the wall.
03:54I'm like, do you think you can move this?
03:59She doesn't just think it.
04:00She does it.
04:02Delightful.
04:03Continue.
04:07I could scout ahead.
04:08See what's around the corner.
04:11Oh, so if you want to scout, click on the little mask man down at the bottom.
04:15Mask man.
04:16So now everyone is in scouting mode.
04:18Hayden has stealth skill, so he is pretty darn good at it.
04:22This corner, I assume?
04:24Sure.
04:25Well, you can go wherever you want.
04:30What's ahead, buddy?
04:32By all means.
04:34By all means.
04:36Distraction, though?
04:39Uh-oh.
04:40We got evil spiders.
04:42So as you get closer, you'll start to see a, sometimes you'll see a little yellow fill start to appear
04:48on the character.
04:49And that means that someone is getting close to detecting you.
04:51All right.
04:53So there's spiders that way.
04:56Hmm.
04:57What else we got?
05:03This is the end of-
05:04Oh, Lord.
05:05There's a man.
05:06There are multiple men.
05:07Angry, angry beasts.
05:10That's fine, because she's going to go knock this dude down.
05:15And then he's going to go.
05:17So-
05:18Oh, oh, oh, no.
05:19You know what, team?
05:24Let's go.
05:25I forgot to put him so far back.
05:26I was like, why aren't you coming?
05:28All right.
05:29So she, again, is going to go knock this dude down.
05:31So notice when she starts getting closer.
05:34Uh-oh.
05:37Oh, Hayden got stunned.
05:39That's fine.
05:40It's okay.
05:40Everything's gross.
05:41He's knocked down.
05:42You might want to use, I would recommend using Minoletta's minor missiles.
05:46Uh, the one on the far right.
05:48Uh-oh.
05:49This one.
05:50Yep.
05:50On this guy?
05:51Sure, yeah.
05:52Because he's going to tear up Hayden in a second.
05:54I think you just missed him and just clicked off of him.
05:56I just wanted to-
05:58There you go.
05:58Yep.
05:59There we go.
05:59Okay, and then this, you go back here and you kick this guy's butt.
06:03Go.
06:04Oh, he's actually going through-
06:06Whoa!
06:07Holy moly!
06:07That was very effective.
06:09That was awesome.
06:11Now Hayden is unstunned, so you can send him over.
06:14How can I help?
06:19We don't even-
06:20We just-
06:20She just hit him.
06:21That was some brutal-
06:22She hit him into pieces.
06:24Yes.
06:24If you kill someone with a critical hit, you will gib them.
06:27And all that was left was his ear.
06:29Yeah.
06:30Well, that's how it goes.
06:33That is how it goes.
06:35Wow, that was hard.
06:36You were like, look, that's life.
06:37Sometimes you get hit so hard, you explode.
06:41All right, let's go down here, and then we'll go-
06:43Are you right-clicking to move or left-clicking to move?
06:46A little bit of both.
06:47Okay.
06:48If you right-click to move, it always sort of like orients in the same way.
06:52Gotcha.
06:53If you left-click, it'll try to orient towards the direction you're heading in.
06:57Oh, never mind.
06:58My grand strategy failed, but that's okay, because she is going to do it to it.
07:04And don't forget that hit, and also has this blinding and crippling strikes, which is really useful.
07:09I'm going to blind this guy.
07:10And you got your guy in the back.
07:11You can start just chucking wand shots.
07:14Let's do it with the knockdown guy, because he's defenseless, yeah?
07:17Yeah, yeah.
07:19I'm loading it in a second.
07:20Boom.
07:20Sorry, spider.
07:21That's teamwork.
07:22That's teamwork and learning skills.
07:25Nice.
07:27Feeling good.
07:28Feeling good about life choices right now.
07:30Uh-oh.
07:31Uh-oh.
07:33What if I just run forward?
07:35Guys, what if I do that?
07:37Damn it, Flamehead Johnson.
07:40Hmm, what's this way?
07:43This awful thing.
07:45This is horrifying.
07:45Why would I want to go on this?
07:47Well, you wouldn't.
07:51That's the secret.
07:52You don't actually want to go over there.
07:54Unless you figure out a way to turn off those piles.
07:56I was going to say, what happens if I do go on this?
07:58Oh, you get insanely brutally messed up.
08:00Whoa, okay.
08:02We have got trouble.
08:05We're going to go like this.
08:07We're going to go like this.
08:10Yeah, not too bad.
08:11And this guy is going to go hard.
08:14Actually, no.
08:15We're going to adjust it for now.
08:16Yeah, it's good.
08:17See?
08:17Learning to conserve your resources.
08:25Okay.
08:26Nice.
08:26Nice jitting.
08:27And you're going to go here.
08:29Boop.
08:31And you are going to go ham.
08:34Hell yeah.
08:36Come, Louie.
08:40Boom.
08:41Wham.
08:42Wow, you were really getting a lot of credits.
08:44That's what happens.
08:45That's a lot of jits today.
08:46That's what happens when you have got as much talent, raw talent, at gaming like I have.
08:53I guess so.
08:54Chat will fully agree.
08:57Any cues coming up on the chat?
08:59Just a lot of comments about that.
09:02My amazing skill in gameplay?
09:05I agree.
09:06I agree with chat.
09:07I've got some goodies up in that web, actually.
09:09Oh.
09:11That is bloodstone.
09:13I thought that was flesh, but it's close enough.
09:15And a rapier.
09:19Oh, there's other stuff down in the southeast.
09:23Sorry.
09:24Bats as large as chickens.
09:28Like, oh.
09:32Oh.
09:33Things are making noises.
09:37Okay, we'll go to this guy first.
09:40A little helmet for you.
09:41Yeah.
09:42Okay.
09:42And then this.
09:44We got some Jasper and some Agate.
09:48Agate.
09:50Agate.
09:50You gotta get your gems.
09:51Agate.
09:52Okay.
09:55So the question is, is loot randomized?
09:58Most loot is not randomized, but some loot, usually the, like, unique items are typically
10:06not randomized at all.
10:08So if you find the Hours of St. Rumble in one location in a game, you're probably going
10:13to find it there the second time you play the game.
10:16But there are certain things like scrolls and gems and things like that that are lesser
10:22magic items and treasures, and those tend to be a little more randomized.
10:26So generally speaking, everything is hand-placed.
10:29Oh, you're crafting.
10:30I'm just looking.
10:32I'm just looking.
10:33That's fine.
10:35I can't craft anything right now.
10:37Are there combat scripts, like they're one of the Infinity Engine games?
10:39No, there are currently not combat scripts.
10:41Someone had asked if there are combat scripts.
10:43No, there are not.
10:44That's something I know a lot of people would like, but that was more work than we were able
10:48to really commit to, unfortunately.
10:51The survival skill is the...
10:53Oh, no.
10:54Wow, loads are so fast now.
10:56Our loads just got a lot faster, so...
10:58Look, I love that.
10:59Uh-oh.
11:00Something's happening over here.
11:01Hold on just a second.
11:06I don't know what's happening in there.
11:07Oh, no.
11:07I have to describe it to you.
11:09Okay.
11:10There's a guy and another dude and some guys in robes.
11:17Nothing at all interesting is happening right now.
11:21Definitely not story-related.
11:23I wouldn't lie to you.
11:30Okay.
11:33Oh, this is cool.
11:35By which I mean not cool.
11:38Hey, you're definitely not missing nothing.
11:44What is that thing?
11:47Who can say?
11:48What is...
11:49What?
11:50What?
11:53Okay, that's cool.
11:54Guys, this is cool.
11:56Look, you're missing out.
11:57You're missing out.
11:59Well, they'll see it eventually.
12:01Just not today.
12:06Any other cues coming through?
12:08Yeah, actually, I have...
12:10Listen, this is awesome.
12:13A more personal question for you, Josh.
12:15Okay.
12:16How do you rate the story in setting the pillar?
12:20That's quickly.
12:21How do you personally rate the story in setting the previous project that you've heard about?
12:28How do I rate it?
12:31How do I rate the story in setting the previous project?
12:35Pretty good.
12:38It, um, yeah, I mean, it's, uh, it allows, it is a more structured, the plot is more structured
12:46than something like Fallout New Vegas, for example, but it's nowhere near as linear as
12:49something like Icewind Dale, and we try to make sure that the player has tons and tons
12:54of options for how they go through the story, what type of character they want to play in
12:58terms of their personality, how they want story elements to be resolved, and stuff like
13:04that.
13:04So, I would say that in terms of, especially when it comes to player reactivity, this is among...
13:10It's one of the most reactive, uh, that we've made in terms of choices that we give to the player,
13:15and
13:15reactivity that people have to the choices that you've made.
13:18So, from that metric, I think it's, it's, uh, definitely one of the, one of the top ones.
13:24What?
13:26What?
13:28Okay, I guess we can, uh, actually scroll down on that window.
13:32Oh, in this one?
13:33Yeah.
13:33Oh.
13:34You don't want to see that dialogue, guys.
13:36No.
13:37Okay, now we can go back.
13:38Hold on just a second.
13:39Mm-mm.
13:39That was too cool.
13:40Hey, guys, what's up?
13:41Hi, you definitely didn't miss something awesome.
13:45What?
13:52No comment.
13:54It's just another day of my lazy teammates being lazy.
13:58There's a reason those guys are kind of hard to interact with if you want to loot them.
14:01You should loot them, but...
14:03I got one of them.
14:04Yeah, I think it's real tricky.
14:07So, I guess it's a feat.
14:09There you go.
14:11Look, guys, everything's good.
14:13Everything's fine.
14:14Whatever you saw, you didn't see nothing.
14:16You didn't see nothing.
14:17Things, things did not occur.
14:20Everything's good.
14:21They are just resting.
14:22Go team resting.
14:25He's still has stuff, doesn't he?
14:26What does he still have?
14:28Oh, no.
14:29You're good.
14:29All right.
14:31I'm going to see chat.
14:34Everyone's like, what happened?
14:36Nothing, guys.
14:37Nothing.
14:37Nothing happened.
14:39Whatever just happened, it was nothing.
14:42My team's just resting.
14:46Okay.
14:46I'm going to see chat.
14:52I'm going to see chat.
15:11I'm going to see chat.
15:18I'm going to see chat.
Commenti

Consigliato