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Transcript
00:01It started with a flop.
00:03They released it to test audiences, and people hated it.
00:05They had a bomb on their hands.
00:07But a young visionary turned failure into success.
00:10Shigedo Miyamoto got a job at Nintendo and was told,
00:13save this thing, it's horrible, make it better.
00:16And Miyamoto did exactly that.
00:18And created a legendary character.
00:22I remember my friends coming home from the arcade
00:25telling me about this new game called Donkey Kong,
00:27and that I had to go check it out.
00:28I was so blown away by just how quickly I wanted to, like,
00:31sit for hours and hours and just play.
00:33His rise stirred up some controversy.
00:36They got sued by the movie studio for violating the copyright on King Kong.
00:40He was almost forgotten by the gaming world.
00:43There was this 10-year gap between, like,
00:45the last Donkey Kong game and then Donkey Kong Country.
00:47But he became a pillar of gaming history.
00:51Donkey Kong definitely deserves a place in the pantheon of character gods.
00:56This is the tale of the one and only Donkey Kong.
01:29The movie studio said did not work super.
01:29It was the
01:29And everyone is gaming.
01:31They popped up everywhere.
01:357-Elevens would carry them.
01:36By the time we get to the middle 80s, grocery stores are carrying them.
01:40The funny one, of course, is that at least one funeral home had a couple of arcade machines in its
01:45basement.
01:46It was an incredible phenomenon at that time.
01:51It wasn't like a kid phenomenon.
01:53It was like really across-the-board phenomenon in terms of who was playing arcade games.
01:57That same year, a Japanese trading card company called Nintendo decides to get in on the action.
02:03Nintendo wanted a piece of that pie.
02:05And so they developed a game called Radar Scope, an arcade game.
02:09But the game turns into an explosive disaster.
02:11They released it to test audiences, and people hated it.
02:14Radar Scope was just not good. They had a bomb on their hands.
02:18This failure creates a new opportunity for a young artist.
02:21This man named Miyamoto called in a favor with Yamauchi, the boss at Nintendo at that time.
02:26And said, don't you want to give my son a job? He's an artist.
02:30He can design cool little characters and work on new arcade games.
02:34And his name is Shigeru Miyamoto.
02:39There were actually about three or four designers before me,
02:42but I was the first person to enter Nintendo as an industrial designer.
02:45Shigeru Miyamoto got a job at Nintendo and was immediately put to use on Radar Scope
02:49and told, save this thing, it's horrible, you know, make it better.
02:53Miyamoto did exactly that.
02:54He saved it by saying, it's so bad, we can't even use it, toss it out.
02:57We're going to use the same technology to create something new.
03:00From the ashes of Nintendo's first failure comes an entirely new game.
03:04The idea came up to take a really popular cartoon character and make a game for him.
03:08The Japanese thought it was a good idea to take Popeye,
03:11who can watch people and always has to save olive oil, the damsel in distress.
03:19We began development on that game originally with the idea of using Popeye in it.
03:23And it seemed like a really good idea for a video game, but, you know, it wasn't meant to be.
03:30When Nintendo can't secure rights to use Popeye because of legal issues,
03:34Miyamoto creates a game in which players must rescue a girl from an oversized ape.
03:38He calls the game Donkey Kong.
03:40Here comes this game with this anti-hero pursuing a giant monkey, you know,
03:45well, technically ape, climbing up a skyscraper, and it had this horrible title, Donkey Kong.
03:51The opening cinematic, you know, for the time has Donkey Kong grabbing the girl
03:55and starting to climb the ladder, and then he knocks the girders down
03:59and creates the environment which you were about to play in.
04:01So it set the stage, told you the story, however simple it might have been,
04:05was that this King Kong ape has stolen this attractive female,
04:09and you're the hero who's coming to a rescue.
04:12So it set the stage for many video games to come.
04:22The whole story behind the title, I think, is an interesting one,
04:24because I think it was Miyamoto.
04:26Miyamoto wanted to find a good name for his Kong title that wasn't King Kong,
04:30and so he looked in the dictionary for the word stubborn,
04:33and of course in the dictionary it said stuff like stubborn like a mule,
04:36stubborn like a donkey, and boom, for some odd reason,
04:38he latched on to the whole donkey thing and called it Donkey Kong.
04:42Miyamoto's new game is ready to ship,
04:44but will it face the same fate as Radar Scope?
04:47The U.S. distributors weren't so happy with the title,
04:51with the look of the game.
04:52They thought it was too childish, you know?
04:54At the time, the games in the arcades were space invaders, shoot-em-offs,
04:57you had games like Missile Command, you know?
04:59It was always about saving the world from the alien invaders,
05:02or evil Russians, or whoever.
05:05I think early on, there were a lot of arcade games out there,
05:08some of which weren't successful.
05:10People were questioning how successful was a video game industry going to be,
05:13and here was this new arcade,
05:14and nobody was quite sure what to make of it.
05:16Wait a second, Donkey Kong?
05:18You know, if you think about it, it's pretty ridiculous.
05:21So, imagine the way the U.S. distributors must have felt
05:23when here comes this team of Japanese video game makers,
05:27a toy maker, and says,
05:28I've got this great game called Donkey Kong.
05:31And they're like, bomb.
05:33Space invaders.
05:35That's the title.
05:36Missile Command.
05:37Save the world.
05:39So they weren't too enthusiastic about it.
05:41Nobody thought this thing would take off.
05:53It's June of 1981,
05:54and Nintendo's new game slowly makes its way to arcades in the U.S.
06:00It doesn't take long for the new game to turn heads.
06:03I remember my friends coming home from the arcade
06:06telling me about this new game called Donkey Kong,
06:08and that I had to go check it out.
06:10So, you know, the next weekend, I was down at the arcade.
06:13The first time I saw Donkey Kong was in the arcade.
06:15I think it was a tabletop the first time I saw it,
06:18and I was so blown away by just how quickly I wanted to, like,
06:21sit for hours and hours and just play.
06:24Get over the barrels and get to the top,
06:26and I must have played that game for 30 hours.
06:32It was a brand-new gaming experience, you know,
06:35being able to climb ladders, you know, jump out,
06:37the control you had over this guy.
06:38It was totally something new, and I was hooked instantly.
06:41Donkey Kong becomes an instant sensation.
06:44More than 65,000 Donkey Kong arcade units
06:47are shipped to the U.S. in its first year.
06:50Once the arcade game got out there
06:51and we started to see the reaction of gamers,
06:54we knew we had a hit on our hands.
06:58You know, Donkey Kong just, like,
06:59whether it was because it was an early game,
07:01you know, one of the first games that I saw,
07:03or whether it was just because there was some,
07:04you know, magic in there,
07:06you know, it was Miyamoto's first game, right?
07:07It just nailed it.
07:10It just did everything perfectly.
07:12Every bit of that game was tuned perfectly.
07:14The graphics and the gameplay went together perfectly.
07:16It had just the right level of concreteness
07:18and abstractness and weirdness to kind of hook you,
07:21and the music's fantastic.
07:25What was fun about it was the pure simplicity of the game.
07:28It wasn't a whole lot that you had to do,
07:32but when you got down to it,
07:34it was fairly sophisticated in terms of the timing.
07:38You had to get your jumps just right.
07:40You had to move up the ladders at just the right time,
07:42and there were patterns that you could eventually learn to win.
07:47With its massive success,
07:49it doesn't take Hollywood long to notice Donkey Kong.
07:52But the kind of attention the game gets
07:53isn't what Nintendo is expecting.
07:56We had Donkey Kong, and, you know,
07:57loosely it was based on the King Kong story, of course,
08:00Big Ape takes the blonde girl,
08:02climbs up a skyscraper, and somebody has to rescue her.
08:06Of course, Nintendo said,
08:07no, no, no, this is not based on King Kong at all,
08:09because Universal owned the license,
08:12or at least it was perceived that they owned the license at the time.
08:15They got sued by the movie studio
08:17for violating the copyright on King Kong.
08:19Sure enough, after the creation of Donkey Kong,
08:21Universal actually sued Nintendo and said,
08:23you're infringing on our rights of this old movie property.
08:27But the courts ruled that Nintendo
08:28had not infringed on Universal's rights with Donkey Kong.
08:32Not only that, Universal is ordered
08:34to pay the Japanese game company
08:35$1.6 million to cover lawyer fees and punitive damages.
08:41Ironically, at the same time,
08:42a number of Donkey Kong knockoffs begin to appear.
08:45Donkey Kong was so successful that within no time
08:48you had all these clones that popped up.
08:50You know, I think the most infamous one is Crazy Kong,
08:53which not only shares the Kong title,
08:55but it's the exact same game, you know?
08:57Instead of climbing up and going,
08:58or jumping around, he just growls.
09:01You know, there's subtle differences.
09:02If you didn't know, you'd probably not notice it.
09:05But imitation is the biggest form of flattery.
09:07And the moment these video game companies
09:09saw this huge success, Donkey Kong,
09:10they wanted to duplicate it.
09:13And the next version of the game hits in late 1982.
09:16This time, Donkey Kong becomes a more sympathetic character.
09:22Donkey Kong Jr. was kind of cool
09:23because you saw the story from another angle.
09:26You know, instead of having a bad monkey steal a girl,
09:28you had the roles reversed.
09:30You had Mario kind of in a more negative role.
09:33It brought back the same familiar characters
09:35and it was cool to see them in a different context.
09:38It was interesting to see how well sequels
09:40can really tap into your psyche
09:42if you have fallen in love with a particular game.
09:44As soon as you see those characters again,
09:46you've got to play the game.
09:50And for Donkey Kong Jr., that really was cool.
09:53What was interesting about Donkey Kong Jr. as well
09:55is that it introduced the new characters.
09:58And that was one of the first times
10:00that I'd seen that in games.
10:02Donkey Kong has gone from being a small-time chimp
10:04to the king of the arcades.
10:06But how much longer will Nintendo's unique franchise
10:09be able to continue its reign?
10:20By 1983, after two successful arcade games,
10:23Donkey Kong is a true phenomenon.
10:26Soon, a third Donkey Kong game appeared
10:28where once again Kong is shown as a villain.
10:31But the game isn't as well-received
10:32as the previous titles.
10:34I did play Donkey Kong 3 in the bug house
10:37and you had to spray bug spray up Donkey Kong's ass.
10:41It was sort of a fringe Donkey Kong game.
10:47I don't know if it was, from the very beginning,
10:49destined to be a Donkey Kong game
10:51or if it started out as something else
10:52you're trying to push to the top of the bug house.
10:54And they just put Donkey Kong in there
10:55to make it attractive.
10:56The once-mighty Kong begins to fall.
11:05A few more titles are released,
11:07such as Donkey Kong Jr. Matt for the Famicom in 1983.
11:11But interest in the series is waning.
11:14I think the reason that Donkey Kong kind of disappeared
11:17was because Mario was the interesting character.
11:21Mario was the guy you were playing.
11:24As a player, that's who you identify with.
11:26Donkey Kong himself,
11:28if that's who Donkey Kong really is,
11:30the big ape,
11:31was kind of a side note.
11:33Mario became their bankable hero
11:36and they really were focusing on the Mario franchise
11:38for so long that I think
11:41Donkey Kong just took a back seat for a while.
11:48But in 1994,
11:5013 years after it first debuted,
11:53the Donkey Kong series makes a comeback
11:55thanks to a development house in the U.K. called Rare.
11:58In 1993, Rare Limited,
12:01an English company that was a partner of Nintendo's,
12:03got permission to use Donkey Kong,
12:05a character that Miyamoto had created,
12:08to make a game called Donkey Kong Country.
12:15which had this very 3D rendered look to it.
12:19It was the first game on the Super NES to have that look.
12:22It looked great.
12:24I think it was the first time that any of us had seen
12:273D rendered characters used to sprites in a game.
12:31It really stood out from the rest of the games being produced for that generation
12:35just because it was so slick graphically.
12:38Donkey Kong Country is a really good use of the Super Nintendo's abilities
12:42as a gaming machine to take some pre-rendered graphics
12:45and make the environment look pseudo-3D.
12:49The animations were great.
12:51The characters looked like they possessed depth.
12:54The gameplay was addictive.
12:57It was a platformer in the true sense of the word.
13:00It established firmly the mine cart level
13:03as something that all future platformers had to have.
13:06You know, I don't know why there was this 10-year gap
13:08between the last Donkey Kong game and then Donkey Kong Country.
13:11You know, it's almost like Donkey Kong's like the Chewbacca of the Nintendo world.
13:14You know, like Star Wars, everybody gets a medal but Chewbacca.
13:17And it's like in the Nintendo world, like, Donkey Kong's always kind of been pushed to the side
13:20in favor of Mario and Luigi and stuff.
13:22And it's a bummer.
13:26Well, Donkey Kong Country was a huge success.
13:29Donkey Kong Country sells more than 8 million copies,
13:32setting a record for the best-selling 16-bit game of all time.
13:36And once again, Donkey Kong is the good guy.
13:38But despite the title's commercial success, some people are critical.
13:43It's the epitome of bad game design.
13:46You're asked to collect all these different things that really don't do anything for the player.
13:505,000 bananas, yay, what does it get me?
13:52Nothing.
13:52It's just to keep you occupied, make you walk through the same levels again.
13:56I did an interview where I had Tim Stamper, the creator of Donkey Kong Country,
14:00and Shigeru Miyamoto at the same time.
14:04And Miyamoto was ruthless.
14:08Miyamoto said things like,
14:09Donkey Kong Country proves that Americans will buy a game with mediocre gameplay
14:13as long as the graphics are excellent.
14:15It was boring.
14:17Yet the game garnered reviews and the nines everywhere, and people bought it.
14:21It's baffling.
14:23And Stamper, you know, just the quintessential English gentleman,
14:27sat there and took it.
14:29Even though really the anger wasn't meant to be at Stamper,
14:33just Miyamoto carved his territory.
14:35He marked his area.
14:36He was letting people know that he was the greatest.
14:38Despite the opinion some critics have of the game,
14:41Some of the most overrated games are in the Donkey Kong Country franchise.
14:44Rare goes on to turn Donkey Kong Country into a franchise,
14:48releasing Donkey Kong Country 2, Diddy Kong's Quest, in 1995.
14:53Donkey Kong Country 3, Dixie Kong's Double Trouble, is released in 1996.
14:59Soon, Donkey Kong will take his first step into a whole new dimension.
15:12In 1996, Donkey Kong and his extended family are in the middle of a revival,
15:17thanks to games like Donkey Kong Country for the Super Nintendo.
15:22But it's not until three years later that a full 3D Kong game is released.
15:28Donkey Kong Country 3, Dixie Kong Country 3, Dixie Kong Country 3, Dixie Kong Country 4,
15:30Nintendo spares no expense to hype up the release of Donkey Kong 64.
15:34Finally back to Kickstarter.
15:38And the game becomes a financial success, selling 1.9 million copies.
15:42But the response from critics is mixed.
15:45I remember that Donkey Kong 64 was fairly frustrating.
15:48I really enjoyed that game.
15:49I just thought it was great.
15:51I was a little bit disappointed.
15:54Normally, it's not too cool to harshen other people's games in this industry.
16:00But, man, there were too many collectibles in that game.
16:04I was really put off by the amount of collecting of bananas that I had to do
16:11and how I had to switch characters just in order to collect a certain color banana.
16:16I had trouble keeping track of what I was supposed to be doing at any time.
16:20It was a game that I did finish, but as a game developer,
16:22I felt I should complete the game,
16:25but not as a gamer or a game that I really wanted to play to the end.
16:30It was Donkey Kong 64 where I actually played,
16:34stayed in that world for quite some time.
16:37It was really neat how it just opened right up and it was very vast.
16:42It was like building on these characters
16:44that you've had this history with for years and years.
16:48I think it was a noble attempt
16:51to bring it into the Donkey Kong Country franchise into 3D.
16:56They had created a strong cast of characters
16:59that were expanding on the Nintendo 64.
17:03I want everything in your power
17:05to keep Donkey Kong disrupted.
17:07Still got all the golden bananas
17:09entrenched so much.
17:13I just think that, you know,
17:15there's high points and middle points
17:17and low points in games
17:18and this was somewhere in that range.
17:20I don't think they were just trying to cash in
17:23and then make a mediocre game
17:25sell because of a strong license.
17:27I hope that you're sick.
17:29You're right.
17:30I think it was a real attempt at making a hit game.
17:34I think it was a technological achievement.
17:37Developing a free-roaming 3D platformer was difficult
17:40and they did a good job of it.
17:42But the choices that players had were overwhelming.
17:46Today, more than 15 million Donkey Kong games
17:49have been sold for handheld gaming systems,
17:51while over 28 million have been sold for consoles.
17:55It's a character that has everything
17:57that's needed to be huge.
18:00He's very identifiable.
18:02He has a personality.
18:03He's silent, but he still has that strong personality.
18:06He's funny.
18:11And I think that Donkey Kong certainly has a chance
18:13of being as big in the future as he was in the past.
18:16In 2004, a collection of new Donkey Kong titles
18:19are announced, including Donkey Kong Jungle Beat
18:22and Donkey Konga.
18:23Get your hands together if you want to clap.
18:27We'll take you through this monkey rap.
18:36While Donkey Kong has had his share of failures and success,
18:41there is no denying his place in gaming history.
18:45All games these days are really standing
18:47on the shoulders of giants.
18:49Games like Donkey Kong.
18:51We take our lessons from all of those games
18:55that were kind of hammered home when we were kids.
19:01You see the same type of gameplay
19:03appearing over and over again in today's best games.
19:06Donkey Kong definitely deserves a place
19:08in the pantheon of character gods.
19:12Donkey Kong is one of my favorites.
19:14A lot of people remember him fondly
19:15and still hope that he comes out with yet another game
19:19and he relaunches himself into preeminence.
19:21And I don't really think there's any fundamental reason
19:23why he can't.
19:27Well, Donkey Kong, they play out that he's the strongest
19:31of the group.
19:32Likes to have a good time.
19:33They put the necktie on him to show
19:35that he's got a little bit of personality to him.
19:37Very lovable character.
19:38The thing about Donkey Kong that makes him a great character
19:41is he's just, he's like, he's got like the zen of Kong, right?
19:45He's this kind of complicated character.
19:47Is he a friend? Is he an enemy?
19:49And you know, they've done some things with him over time,
19:51but I don't think they've ever really like
19:52completely explored the character
19:54to like really know what makes Donkey Kong tick.
19:58To me, Donkey Kong holds a very precious place for me
20:01because that was really the first time
20:03where I was recognized for my work in game design.
20:06I mean, up to that point,
20:07video games had been designed mostly by technical people.
20:10And it was really the first time
20:11that a designer had actually created a game
20:13and been recognized for that work.
20:24It all started with Easter eggs.
20:26Before you know it, I couldn't get enough of God mode.
20:28When I don't punch them in, I get a little weak.
20:31I thought you were supposed to go backwards in Pip-Fall.
20:33I can't even make it through two levels without infinite ammo.
20:35I can't remember a time when I didn't use codes.
20:37They made up the codes, I just used them.
20:39No one's gonna find out.
20:41Get the latest cheat codes
20:43and walk through strategies for Grand Theft Auto
20:45San Andreas.
20:46All right, so homie, let's see if you got one at 10.
20:50Cheat season premiere, January 18th.
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