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00:01Ever notice how survival games make you feel like a genius when you finally figure things out?
00:06That first successful base, that close escape, chef's kiss?
00:10I've rounded up 15 PS5 survival games that range from this is fine to why do I hate myself?
00:17Ready to suffer? Let's go.
00:19Listen, most survival games drop you on some boring island with trees and rocks.
00:24Subnautica said, nah, let's throw you into an alien ocean instead.
00:27And honestly, best decision ever.
00:30You crash land on this water planet and literally everything wants to eat you.
00:35The genius part is how terrified you'll be of going deeper.
00:38At first you're chilling in the shallows, grabbing fish and building stuff.
00:42Then you realize you need resources down in the dark zones where things with way too many teeth are waiting.
00:47The base building is actually fun because you're not just slapping walls together.
00:51You're creating underwater stations with windows so you can watch the nightmare fuel swim by.
00:55No micro transactions, no battle passes, just pure exploration and trying not to scream when a reaper leviathan shows up.
01:04The story sneaks up on you too.
01:06What seems like just another survive and craft game turns into this mystery about what happened to this planet.
01:12Fair warning though, if you're scared of deep water or things you can't see coming, this game will absolutely destroy
01:17you.
01:18But that's exactly why it's brilliant.
01:20Here's the thing about No Man's Sky.
01:22It launched as one of gaming's biggest disasters.
01:25Literally the poster child for over-promising and under-delivering.
01:29But here's where it gets interesting.
01:31Instead of taking the money and running like most studios would,
01:34Hello Games actually fixed it.
01:36And I mean really fixed it.
01:37Now you've got this massive space survival game where you hop between planets,
01:41each one completely different.
01:44Want a toxic wasteland?
01:45Got it.
01:46Frozen death world?
01:47Yep.
01:48Paradise planet that's probably hiding something that wants to kill you?
01:51Obviously.
01:52You're gathering resources, building bases, upgrading your ship,
01:55and slowly figuring out what's actually going on in this weird universe.
01:58The survival part is legit.
02:00You need to manage your hazard protection,
02:03keep your life support charged,
02:04and not run out of fuel in the middle of nowhere.
02:06Base building works across planets so you can set up outposts wherever you want.
02:10It's got space combat, underwater exploration,
02:14freighters you can command.
02:15It's basically everything they promised at launch and then some.
02:18Still runs a bit rough sometimes and the beginning is confusing,
02:21but respect where it's due.
02:23They earned back trust.
02:25Look, I know everyone and their grandma knows Minecraft by now,
02:29but there's a reason it's still here.
02:31Survival mode is genuinely tense when you're starting out.
02:34First night hits and suddenly zombies and skeletons are hunting you
02:37while you're frantically digging a dirt hole to hide in?
02:39Not exactly dignified, but that panic is what makes it work.
02:44You're punching trees, crafting tools that break too fast,
02:47mining for better materials,
02:49and slowly working your way up to actually thriving instead of just surviving.
02:53The beauty is how simple it looks, but how deep it actually gets.
02:56You can automate farms, build massive castles,
03:00explore different dimensions, fight a literal dragon, all with blocks.
03:04No quest markers telling you what to do.
03:06No microtransactions shoved in your face in the base game.
03:10Just you figuring things out.
03:11It runs perfectly on PS5, which is more than I can say for some AAA games.
03:16The survival loop of gathering, crafting, building, and exploring just works.
03:22Yeah, it looks like it was made in 2009 because it basically was,
03:25but gameplay beats graphics every time.
03:28It's still the king of survival sandbox for a reason.
03:31So ARK decided to remake itself and called it Ascended.
03:35Bold move.
03:36Here's what you need to know.
03:37You wake up on an island full of dinosaurs and immediately get eaten.
03:41That's the tutorial.
03:42Once you figure out how to not die every 30 seconds,
03:45you're taming dinosaurs, building bases,
03:47and trying to survive against both AI and other players if you're on official servers.
03:52The hook is obvious.
03:54Riding a T-Rex never gets old.
03:56Taming system is time-consuming,
03:58but satisfying when you finally get that Pteranodon and can fly around.
04:02Base building is extensive.
04:04You can make everything from thatch huts to metal fortresses.
04:07Now the problems?
04:08It's still buggy.
04:09Like, really buggy for a remake.
04:11Performance can tank randomly,
04:13dinosaurs glitch through walls,
04:14and sometimes the game just decides you don't deserve your stuff.
04:17Plus, the official servers can be brutal.
04:20Big tribes dominate, and new players get crushed.
04:23Single player or private servers are way better.
04:26It's gorgeous when it's not chugging,
04:28and the survival mechanics are deep with temperature,
04:30food, water, and crafting systems.
04:33If you love dinosaurs and can tolerate technical issues,
04:36it delivers.
04:37Just don't expect polish worthy of a full remake price tag.
04:42Obsidian looked at Honey.
04:43I shrunk the kids and said,
04:44let's make this but way scarier.
04:46You're shrunk down to ant size in someone's backyard,
04:49and everything is terrifying now.
04:50That ladybug?
04:52Massive.
04:53Spiders?
04:54Absolute nightmare fuel the size of cars.
04:56Even ants are dangerous.
04:58The survival gameplay is actually smart.
05:01You're using grass blades for walls,
05:03spider silk for ropes,
05:04and bug parts for armor.
05:06It sounds goofy, but it works.
05:07The backyard is your entire world,
05:09and it's way bigger than you'd think when you're tiny.
05:11You've got to manage hunger, thirst,
05:14and somehow not have a panic attack
05:15when a wolf spider spots you at night.
05:18Base building lets you create elaborate structures in grass,
05:21on lily pads, or underground.
05:22The story gives you reasons to explore
05:24instead of just hiding in your base forever.
05:27Best part?
05:28Four-player co-op that actually works well.
05:30You can tackle the scary stuff with friends
05:32or laugh when they get destroyed by a mosquito.
05:35It's creative, runs smoothly,
05:37and respects your time.
05:38No microtransactions trying to sell you cosmetics.
05:42Just a genuinely good survival game
05:43with a unique concept executed properly.
05:47Arachnophobia mode exists for spider haters.
05:49You're welcome.
05:50Rust is what happens when you ask
05:52what if survival games were designed
05:53by people who hate you.
05:55You spawn on a beach completely naked with a rock.
05:58That's it.
05:59Then you get immediately murdered
06:00by someone with a gun.
06:01Welcome to Rust.
06:03This is the most brutal survival game out there
06:05because the real threat isn't bears or hunger.
06:08It's other players who will destroy you for fun.
06:11You're gathering wood and stone,
06:12building a base, crafting weapons,
06:14and constantly watching your back
06:16because someone will raid your base
06:17while you're offline.
06:19The survival mechanics are hardcore.
06:21Cold kills you, hunger kills you,
06:23radiation kills you,
06:24and mostly other players kill you.
06:27Building is deep, though.
06:28You can create elaborate bases
06:29with traps, airlocks, and hidden rooms.
06:32Problem is, someone with explosives
06:34will blow through it all anyway.
06:36Console version runs worse than it should.
06:38Frame drops, crashes,
06:40and loading issues that shouldn't exist.
06:42The community is straight toxic,
06:43expect to get trash-talked constantly.
06:46But here's the thing.
06:47When you finally get established,
06:49raid someone else's base,
06:51or survive a firefight,
06:52it feels incredible.
06:54It's hardcore survival for people
06:56who think Dark Souls is too easy.
06:58Just know what you're getting into.
07:00This game shows zero mercy,
07:02and neither do the players.
07:04Zombie survival that's been an early access
07:06since basically the dawn of time.
07:09Somehow it's still not finished,
07:10but it's still pretty fun.
07:12You're dropped into a procedurally generated world
07:14full of zombies that get stronger every night.
07:17The twist?
07:18Every seventh night,
07:19a horde shows up to specifically ruin your day.
07:22That blood-moon countdown creates real tension
07:24because you know what's coming.
07:26During the day,
07:27you're looting abandoned buildings,
07:28crafting weapons,
07:29building defenses,
07:30and preparing for the inevitable.
07:33Combat feels meaty
07:34when you're caving in zombie skulls with a bat,
07:36or picking them off with guns.
07:38Base building is extensive.
07:40You can fortify existing buildings
07:42or construct elaborate death traps.
07:44Physics actually matters,
07:45so if you destroy support pillars,
07:47structures collapse.
07:48The problem is,
07:49it still looks and runs like an indie game from 2013.
07:52Because basically it is.
07:54Texture pop-in,
07:55janky animations,
07:57and performance that chugs
07:58when too many zombies spawn.
08:00But the core loop works.
08:02The progression from barely surviving
08:04to setting up spike traps
08:05and electric fences feels earned.
08:07It's rough around every edge,
08:09but if you can get past the technical problems,
08:11the survival gameplay holds up.
08:13Just don't expect AAA polish
08:15from a game that's been almost done for years.
08:18Don't Starve took its brutal single-player survival
08:21and said,
08:21Let's add friends so you can all suffer together.
08:24This is survival distilled to pure basics.
08:27Don't starve,
08:28don't go insane,
08:29don't die.
08:30Easier said than done.
08:31The Tim Burton art style
08:33is immediately recognizable
08:34and actually serves a purpose.
08:36This world wants you dead
08:37and it's not hiding it.
08:39You're gathering resources,
08:40researching recipes,
08:41building a base,
08:42and trying to survive
08:43increasingly dangerous seasons.
08:45Winter will kill you.
08:46Summer will kill you differently.
08:48The caves want you dead.
08:49The bosses absolutely want you dead.
08:51What makes Together special is the co-op.
08:54Playing with friends means you can divide tasks.
08:57Someone gathers food
08:58while another explores or builds.
09:00When someone dies,
09:01others can revive them
09:02if they're fast enough.
09:03The game is still unforgiving, though.
09:05Sanity Management adds this extra layer
09:07where seeing scary stuff
09:09makes you hallucinate shadow creatures
09:11that become real and attack you.
09:13Hunger drains constantly.
09:15There's no tutorial,
09:16so you'll die a lot learning basic mechanics.
09:18But it runs flawlessly,
09:20no microtransactions,
09:21and new content still gets added.
09:24It's deliberately difficult survival
09:25that rewards knowledge
09:26and punishes mistakes.
09:28Perfect for friend groups
09:29who enjoy shared suffering.
09:32Survival horror that doesn't hold your hand
09:33for a second.
09:35Plane crashes,
09:36you wake up,
09:36your son is missing,
09:37and oh yeah,
09:39the island is full of cannibals.
09:41Cool.
09:41Great start.
09:42The forest nails atmosphere.
09:44Daytime,
09:45you're chopping trees,
09:46building shelters,
09:47hunting animals.
09:49Standard survival stuff.
09:50Nighttime?
09:51The cannibals come out
09:52and they're genuinely disturbing.
09:54Not just enemies,
09:55they watch you from the trees,
09:56work in groups,
09:57and learn from your tactics.
09:59Kill a bunch with fire?
10:00They'll start avoiding your fire traps.
10:02It's smart AI
10:03that actually creates horror.
10:05Base building is freeform.
10:06You're manually placing logs,
10:08walls, and roofs
10:09however you want.
10:10It takes time,
10:11but feels rewarding.
10:12The survival mechanics are tight
10:13without being annoying.
10:14You need food,
10:16water,
10:16rest,
10:17and to not get eaten.
10:18Fair requirements.
10:20Underground caves hide the story
10:21and better resources,
10:22but are absolutely terrifying
10:24with limited visibility
10:25and mutants lurking.
10:27The story is actually there
10:28if you look for it.
10:29You're following clues
10:30about what happened
10:31to this island and your son.
10:33Co-op makes it less scary,
10:34but more fun.
10:35Everything runs smoothly,
10:37looks great,
10:38and respects your intelligence.
10:39No quest markers,
10:41no tutorials,
10:41just you figuring out
10:43how to survive
10:43and what's really going on.
10:45Horror survival done right.
10:48Amazonian survival
10:49that actually researched
10:50how the rainforest kills you.
10:51You're dropped in the jungle
10:53with basically nothing,
10:54and nature immediately
10:55starts trying to end you.
10:57This isn't your typical survival game
10:59where you're mildly inconvenienced.
11:01Green Hell wants you to understand
11:02the rainforest
11:03is legitimately dangerous.
11:05You've got to manage hunger,
11:06thirst,
11:07sanity,
11:07and four separate health stats
11:09for your limbs.
11:10Get a cut?
11:11Better treat it
11:12or it gets infected.
11:13Eat the wrong mushroom?
11:14Poisoned?
11:15Drink dirty water?
11:16Parasites?
11:17Step on something?
11:18Your foot is injured
11:19and you limp now.
11:20The body inspection system
11:22is genius.
11:22You actually check your arms
11:24and legs for leeches,
11:25wounds, and rashes,
11:26then treat them individually.
11:28Resource gathering requires
11:29actual knowledge
11:30about what's safe to eat.
11:31The story mode has you
11:32searching for your missing wife
11:33while surviving,
11:34and it's actually engaging.
11:36Building involves
11:37realistic jungle materials,
11:39mud, sticks, leaves.
11:41Everything decays
11:42if not maintained.
11:43Natives can be hostile
11:44or helpful
11:45depending on your actions.
11:46It's punishing, but fair.
11:48Deaths feel like mistakes
11:49you can learn from.
11:51Runs well,
11:52looks gorgeous,
11:52and teaches you things
11:54about jungle survival.
11:55No hand-holding,
11:56no microtransactions,
11:58just brutal realistic survival.
11:59If you thought
12:01other survival games
12:01were tough,
12:02Green Hell laughs at you.
12:04Pokemon with guns.
12:06That's the elevator pitch,
12:07and honestly,
12:08that's what sold
12:08millions of copies.
12:10You're catching creatures
12:11called pals,
12:12building bases,
12:13and yes,
12:13giving them weapons
12:14to fight for you.
12:15It's wildly creative
12:16and absolutely chaotic.
12:18The survival aspect
12:19is solid.
12:20You need food,
12:21shelter, and materials.
12:23But here's where
12:24it gets interesting.
12:25Your pals aren't just
12:26cute companions.
12:27They work for you.
12:29Build a base
12:29and assign pals
12:30to mining,
12:31farming,
12:32crafting,
12:32or defending.
12:33It's like Pokemon Met Ark
12:34and somehow it works.
12:36Combat feels good
12:37whether you're shooting yourself
12:38or commanding pals to attack.
12:39You can explore
12:40a huge open world,
12:41fight bosses,
12:42raid syndicate towers,
12:44and catch increasingly
12:45powerful pals.
12:46The progression system
12:47keeps you hooked.
12:48Always one more pal to catch,
12:50one more base upgrade to build.
12:51Now the controversy?
12:53Yeah,
12:54some pals look suspiciously
12:55like Pokemon.
12:56The developers clearly
12:57took inspiration
12:58and ran with it.
12:59But the gameplay loop
13:00is addictive enough
13:01that it doesn't matter.
13:02Technical issues exist,
13:04frame drops in multiplayer,
13:05occasional bugs,
13:06and it's still in early access.
13:08But it's actually playable
13:09and fun
13:10unlike most early access games.
13:12No microtransactions
13:13trying to sell you pal skins.
13:15Just a weird,
13:16ambitious survival game
13:17that shouldn't work
13:18but absolutely does.
13:19It's like the developer
13:20said let's make everything
13:22and somehow pulled it off.
13:24Finally,
13:25a survival game
13:25where your car
13:26is the main character.
13:27You're stuck in the
13:28Olympic Exclusion Zone,
13:30a weird supernatural area
13:31where reality breaks
13:32and everything wants
13:33to destroy your station wagon.
13:35Yes,
13:35your station wagon.
13:37Pacific Drive
13:37is road trip survival
13:39where you're constantly
13:39upgrading and repairing
13:41your car
13:41while driving through
13:42increasingly dangerous zones.
13:44Each run you venture out,
13:46grab resources and anomalies,
13:48then race back
13:49before a storm tears you apart.
13:50Your car takes damage realistically.
13:52Doors fall off,
13:54tires blow out,
13:55the engine catches fire.
13:56You're duct taping it together
13:57between runs
13:58and slowly upgrading parts
13:59to handle worse conditions.
14:01The atmosphere is incredible.
14:04Abandoned buildings,
14:05reality glitches
14:06and genuine tension
14:07when you're limping home
14:08on three wheels
14:08with the storm closing in.
14:10Crafting focuses on car parts
14:12and gear instead of bases.
14:13The roguelite structure
14:14means each run teaches you
14:16something new
14:16about surviving the zone.
14:18It's unique,
14:19weird,
14:20and doesn't play
14:20like anything else.
14:22Runs well,
14:22looks gorgeous,
14:23and the sound design
14:24is chef's kiss.
14:25Your car makes specific sounds
14:27when things break
14:28so you learn to diagnose problems
14:29while driving.
14:30No battle passes,
14:32no microtransactions.
14:33Just you,
14:34your janky car,
14:35and a hostile dimension.
14:37It's survival driving
14:38that actually innovates
14:39instead of copying
14:40everyone else.
14:42Conan the Barbarian
14:43got a survival game
14:44and it's exactly as violent
14:45as you'd expect.
14:47You're in exile,
14:48left to die in the desert,
14:49and you've got to survive,
14:50build,
14:50and eventually thrive
14:51in the Hyborian age.
14:53The hook is the setting.
14:54This feels like Conan's world
14:56with brutal combat,
14:58slavery systems,
14:59and building massive fortresses.
15:01You start naked and weak,
15:03gathering stones and sticks.
15:05Eventually,
15:05you're crafting legendary weapons,
15:07capturing thralls to work for you,
15:09and summoning literal gods
15:10to destroy enemy bases.
15:12Base building is extensive.
15:13You can create small outposts
15:15or enormous castles
15:16with thrall workers
15:17defending them.
15:18Combat is meaty third-person action
15:20with dodging,
15:21blocking,
15:21and executions.
15:22The purge system
15:23keeps you on your toes.
15:25NPC raids attack your base
15:26periodically
15:27and scale with your progress.
15:29Problem is,
15:29it's still janky after years.
15:31Thralls glitch,
15:32building pieces clip weirdly,
15:34and performance tanks
15:35in big bases.
15:36Official servers are dead
15:38or dominated by mega clans.
15:39But private servers
15:40or single player
15:41fix most issues.
15:42The survival mechanics work.
15:44Temperature matters,
15:45food and water are important,
15:47and the world is hostile.
15:48It's mature content,
15:50so yeah,
15:50full nudity is an option
15:52if you're into that.
15:53Feels like a B-tier game
15:54that's still fun
15:55despite its issues.
15:56If you want barbarian survival
15:57with base building
15:58and don't mind roughness,
16:00it delivers.
16:02Vampire survival
16:03that actually makes
16:04being a vampire cool.
16:05You're a newly awakened vampire
16:07and you need to rebuild
16:08your power by drinking blood,
16:10avoiding sunlight,
16:11and building a gothic castle.
16:13The twist?
16:14This plays like a top-down action RPG
16:16mixed with survival base building.
16:18You're exploring the open world at night,
16:21fighting enemies,
16:22draining blood
16:23from different creature types
16:24to unlock powers.
16:25Each blood type gives different bonuses
16:27so hunting specific targets matters.
16:29Base building is where it shines.
16:31You construct an entire castle
16:33with crafting stations,
16:34servant quarters,
16:35and blood storage.
16:36It looks amazing
16:37and feels like you're actually
16:38building a vampire's lair.
16:40combat is skill-based
16:42with abilities,
16:42dodging,
16:43and timing.
16:44Boss fights unlock new vampire powers
16:46and crafting recipes,
16:48creating clear progression.
16:49The day-night cycle is crucial.
16:51Sunlight literally kills you,
16:53so planning travels matters.
16:55You can turn into a wolf or bat
16:56for faster movement,
16:58raid villages for resources,
17:00siege bandit camps,
17:01and fight other supernatural threats.
17:03PvP servers exist,
17:05but PvE is totally viable.
17:07It runs incredibly smooth for an indie game.
17:09The progression from weak vampire
17:11to unstoppable nightlord feels earned.
17:13No microtransactions,
17:15regular updates,
17:16and it's actually finished
17:18unlike most survival games.
17:19If you ever wanted to be a vampire done right,
17:22this is it.
17:242D Minecraft,
17:25but way more focused on combat and progression.
17:28That's the simple explanation,
17:29but it doesn't do justice
17:30to how deep this game gets.
17:32You're exploring
17:33a procedurally generated world,
17:35mining resources,
17:36building bases,
17:37and fighting increasingly insane bosses.
17:40The survival elements are lighter.
17:42Hunger isn't a thing,
17:43you just need shelter,
17:44and to not die constantly.
17:46Where Terraria excels
17:48is the progression.
17:49You start with a copper pickaxe,
17:51and eventually you're wielding
17:52legendary weapons
17:53fighting moon cultists
17:54and mechanical bosses.
17:55The boss fights
17:56are legitimate challenges
17:57that require preparation,
17:59arenas,
17:59and actual strategy.
18:01Building is creative
18:02with hundreds of furniture pieces
18:03and blocks.
18:04You can make simple boxes
18:06or elaborate houses
18:07with working wiring systems.
18:09The exploration loop is addictive.
18:11There's always something new to find,
18:13whether it's underground jungles,
18:14floating islands,
18:15or hell itself.
18:17Literally, there's hell.
18:18Combat feels responsive
18:20with dozens of weapon types
18:21from swords to guns to magic.
18:23Each class plays differently,
18:25and there's real build variety.
18:27It's gotten years
18:28of free content updates,
18:30adding endgame content,
18:31new biomes,
18:32and quality of life features.
18:34No microtransactions ever.
18:36Just a complete game
18:37that respects your purchase.
18:39Runs flawlessly,
18:40tons of content,
18:41and still gets updated.
18:43This is how you do
18:442D survival sandbox properly.
18:46So, there you have it.
18:4715 survival games
18:48that'll either hook you completely
18:50or make you rage quit
18:51in the first hour.
18:52No in between.
18:53Look, not every game here
18:54is perfect.
18:55Some are buggy messes
18:56that somehow still work.
18:58Others are polished gems.
19:00But they all respect one thing,
19:01your ability to figure stuff out
19:03without holding your hand.
19:04If I missed your favorite,
19:06drop it in the comments.
19:07And if you actually made it
19:09through this whole list
19:10without alt-tabbing,
19:11hit that subscribe button.
19:12Now go die repeatedly
19:14in whatever game caught your eye.
19:15You're welcome.
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