Skip to playerSkip to main content
#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails #gamesuggestions
Transcript
00:00Some horror games try to scare you with monsters and cheap jump scares, but what you're about
00:04to see isn't that kind of horror, so maybe don't watch this late at night.
00:10These games don't just scare you, they play with your head.
00:14Let's begin.
00:16The Mortuary Assistant hits differently from most psychological horror games.
00:21Instead of running or fighting, you're just doing a night job at a morgue.
00:25You're preparing bodies, following real procedures, and trying to stay calm while working alone.
00:31At first, it feels quiet and routine, almost boring in a creepy way.
00:36Then small things start to feel off.
00:39A body moves when it shouldn't, lights flicker, sounds don't make sense.
00:44The game messes with your head because it never tells you when something bad is about to happen.
00:49Horror shows up in the middle of normal tasks, which makes you question everything you see.
00:54You're juggling real mortuary work, while also trying to figure out which body is possessed
00:58and what ritual you need to stop it.
01:01Events are randomized, so you can't memorize scares or feel safe on repeat playthroughs.
01:06I suffer no bark pathetic corpse.
01:15Hellseed is one of those psychological horror games that slowly gets under your skin the
01:31more you play.
01:32You step into the shoes of a detective in 1980s Italy, investigating the disappearance of a
01:37doctor tied to a psychiatric hospital.
01:40Unlike horror games that throw constant monsters at you, Hellseed keeps tension by mixing puzzles,
01:46exploration, and unpredictable encounters.
01:49As you search abandoned houses and shadowy halls, you'll find documents, clues, and weird
01:54artifacts that slowly piece together a disturbing story.
01:58Paying attention to your surroundings is key because the supernatural doesn't always reveal
02:02itself the same way twice.
02:05The gameplay feels like a blend of detective work and survival.
02:08You'll solve puzzles to unlock new areas, manage inventory, and sometimes run or hide from
02:13dark presences that show up without warning.
02:16There's also an action radio that's called a
02:42Oh, shit.
03:06What the?
03:07Blair Witch is one of those horror games worth checking out if you're into deep atmosphere
03:15and storytelling.
03:17It's set in 1996 Black Hills Forest, where a young boy goes missing and you're part
03:22of the search, exploring haunted woods filled with creepy visuals and strange events.
03:27The game actually takes place after the original The Blair Witch Project movie, but builds
03:32its own eerie horror-focused story.
03:35One of the most unique parts of the game is your dog.
03:38You can call, pet, and have him help track items or warn you when danger's close.
03:43The bond you build with dog affects how the story unfolds, and that little emotional thread
03:48makes a big difference when things start getting weird.
03:50You'll also solve puzzles, navigate twisting paths, and deal with odd forest distortions
03:56that change your perception and make the environment feel unpredictable.
04:00The fear here comes more from not knowing what's real and less from constant jump scares.
04:07Madison is the kind of horror game that makes you feel uncomfortable almost right away.
04:11The story follows a guy named Luca, who gets pulled into a messed up situation involving
04:16a dark ritual that started years ago.
04:19Your main tool is an old camera, and it's way more important than it sounds.
04:23You use it to find hidden clues, solve puzzles, and sometimes protect yourself.
04:29Taking photos and watching the images develop feels tense, especially when you don't know
04:33what might show up in them.
04:35The house you explore doesn't stay the same.
04:37Rooms change, lights flicker, and strange things happen without warning.
04:43Sometimes nothing happens for a while, and then something really bad hits out of nowhere.
04:48That unpredictability keeps you on edge the whole time.
04:51If you like psychological horror that slowly messes with your head, this one is definitely
04:55worth playing.
04:56What was happening?
04:57What was happening?
04:58Most noteworthy was Miss Hell's precious instant camera, which is finally found a new owner.
05:03Which is finally found a new owner.
05:06Which is finally found a new owner.
05:08Which is finally found a new owner.
05:12AHHHHHHHHHHHHHHHHH
05:42Martha is Dead is a game that sticks with you long after you're done playing.
05:53Not because it's full of nonstop scares, but because it messes with your head in a really deliberate way.
05:59It's set in 1944 Tuscany during World War II, where you follow Julia,
06:04a young woman trying to uncover the truth behind her twin sister's death while dealing with intense trauma.
06:10The game plays out in first person as you explore haunting environments, examine clues,
06:17and solve puzzles while the line between reality and hallucination blurs.
06:22A big part of the psychological impact comes from how the narrative unfolds.
06:27You're piecing together a dark mystery that touches on grief, identity, and the effects of war.
06:32And a lot of the unsettling moments come from internal conflict and symbolic scenes rather than traditional horror set pieces.
06:40Who would often stroll by a lake.
06:45But one day, in a fit of jealousy, the man drowned the young woman.
06:51Too much love brought death.
06:56How can love also be so bad?
07:00This is something you will learn with age, Bobbitt.
07:04The man confessed, so he was hanged in the middle of the very same lake where he had killed his beloved.
07:16Since then, the spirit of the girl, known as the White Lady,
07:21wanders restlessly in search of relief from her eternal suffering.
07:25Only the life of another young woman can give the lady a moment of peace.
07:38Voracious in hunger.
07:42The entity.
07:46A realm so close to ours,
07:48but always out of reach.
07:51Frank Stone!
07:52Frank Stone!
07:54Until I found him.
07:58Frank Stone.
08:02My key.
08:04My killer.
08:09I am Augustine Leapert.
08:13All distracted.
08:14And I'm about to change our worlds.
08:21Forever.
08:30The casting of Frank Stone brings a pretty different vibe to psychological horror than most titles on this list.
08:36Instead of straight survival horror,
08:38it's more like a cinematic, choice-driven story built around unraveling a mystery
08:42in a town twisted by violence and unexplained events.
08:46The gameplay feels a lot like other Supermassive Games titles,
08:50where your choices actually shape how the story plays out.
08:53You're not just watching a movie,
08:55you're in it,
08:56making decisions,
08:57solving small puzzles,
08:58and handling quick-time events as danger rises
09:01and relationships shift.
09:03One really cool feature is the cutting room floor,
09:06which basically unlocks a branching map of all the different paths the story can go.
09:10It lets you revisit key decision points without starting a whole new game,
09:15so you can see how small changes affect the ending,
09:18and there are a lot of possible outcomes to discover.
09:20The Bridge Cursed 2 is a horror game that really mixes campus ghost stories
09:26with survival tension in a way that keeps you guessing.
09:30It's set at Wen University,
09:32a Taiwanese campus famous for eerie legends,
09:35where a group of students and a reporter accidentally turn a ghost hunt
09:38into something way more real and terrifying.
09:41This one is all about escaping,
09:43surviving,
09:44and uncovering the truth.
09:45You play from a first-person perspective,
09:48controlling four different characters as you sneak through winding hallways,
09:52collect clues,
09:53and solve puzzles that reveal the school's dark history.
09:56What makes it stand out is how it blends stealth with fear of the unknown.
10:01Ghosts aren't just jump scares,
10:03they stalk you,
10:04chase you,
10:04and punish mistakes.
10:06You'll hide,
10:07distract them with items,
10:08or use light strategically while trying to keep calm in tight spaces.
10:15Still Wakes the Deep is the kind of horror game that grabs your curiosity from the first moment
10:43and doesn't let go.
10:45You're an electrician named Kaz,
10:47stuck on an oil rig in the freezing North Sea
10:49after something unknown and terrifying shows up on board.
10:53The rig's cut off from the outside world,
10:55and you have no way out.
10:57The fear here isn't about monsters jumping at you every minute.
11:00It's about claustrophobia,
11:02isolation,
11:03and helplessness.
11:04Being stuck on a massive metal structure in the middle of the ocean
11:07as something unknown hunts you.
11:09The oil rig evolves over the course of the game,
11:13so areas change and the environment keeps you guessing.
11:17Still Wakes the Deep is also one of those games that keeps you thinking about your choices.
11:21Do you look for another route?
11:23Do you help someone and risk slowing down?
11:26That blend of tension, atmosphere, and dread makes it a must-play.
11:29Alan Wake 2 is one of those horror games you have to experience
11:59if you love storytelling mixed with survival tension.
12:04It drops you into two intertwining narratives.
12:07One as horror novelist Alan Wake,
12:09trapped for years in a nightmare dimension,
12:12and another as FBI agent Saga Anderson,
12:15investigating ritualistic murders in a small town.
12:19Instead of fast action,
12:21Alan Wake 2 leans hard into survival horror mechanics.
12:24You're exploring eerie forests,
12:27fog-covered towns,
12:28and abandoned buildings while managing limited resources like flashlight batteries and ammo.
12:34Light isn't just ambiance.
12:35You use it to weaken enemies before you can fight them,
12:38which makes every encounter a tactical decision instead of a firefight.
12:43Enemies aren't always what they seem,
12:46environments can warp unexpectedly,
12:48and the story constantly shifts in tone and clarity.
12:51Desperately trying to find the manuscript of a novel,
12:54he has forgotten,
12:55he is what...
12:55Did you write these pages, Mr. Wake?
12:59I'm trying to remember it.
13:01You are the killer.
13:03The complete...
13:04No!
13:05You've got the wrong man!
13:12It's my fault!
13:13They got out!
13:14Wake has a double.
13:16Where is he now?
13:17I don't want to be in the story,
13:24just write me out of the story!
13:33Sleep Awake leans fully into psychological horror
13:45by building its entire world around one terrifying idea.
13:49Falling asleep can get you killed.
13:52In this setting,
13:53people vanish the moment they lose consciousness,
13:55and what's left of society is slowly breaking down because no one can rest anymore.
14:00You move through ruined city areas,
14:03abandoned buildings,
14:04and strange spaces
14:05while trying to avoid cult-like enemies and unsettling encounters.
14:09There's a heavy emphasis on atmosphere and visual distortion,
14:13with environments that can suddenly feel dreamlike or completely unreal,
14:17making it hard to trust what you're seeing.
14:20You're not just afraid of enemies,
14:22but of losing control or missing something important
14:24while the world keeps changing around you.
14:27For players who enjoy psychological horror
14:29that feels strange and unsettling from start to finish,
14:32this is a game worth paying.
14:34This is all perfectly natural.
14:41I am awake!
14:46Resisting the inevitable
14:47comes at a cost.
14:54Wake up!
14:56Give me your idea.
15:01Oh my God!
15:03I told you,
15:05everything you do has consequences.
15:09And you think that these four people are getting what they deserve?
15:17Now what gives you the right to play God?
15:20Why are you doing that?
15:21Maybe you don't like them.
15:24As much as you pretend.
15:26I don't know!
15:27Don't think you're a idiot!
15:28Fucking pay!
15:30Stop it!
15:31We can't get along for ten minutes
15:34and maybe we need a little bit of a break, right?
15:36Until Dawn plays out like a slasher movie
15:38where you're the one making all the bad decisions.
15:42A group of friends return to a remote mountain lodge
15:45one year after a tragedy,
15:47thinking it's just going to be an awkward reunion.
15:49It doesn't take long before things start going very wrong
15:53and the night turns into a fight to survive.
15:56The gameplay is built around choices.
15:59Conversations, small actions, and quick reactions all matter.
16:03And the game remembers everything.
16:06One mistake can completely change how the story unfolds
16:09or who makes it through the night.
16:11That constant pressure makes even simple decisions feel stressful.
16:15What makes Until Dawn work as horror
16:17is how personal it gets.
16:20You spend time getting to know the characters
16:21so when danger shows up, it actually hits harder.
16:25The game also loves to mess with your expectations,
16:28setting things up one way
16:30and then pulling the rug out from under you.
16:34Outlast 2 doesn't scare you by jump scares.
16:37It scares you by breaking you down.
16:39You're dropped into a remote religious settlement
16:41after a helicopter crash,
16:43and from that point on,
16:44the game feels like a non-stop chaos.
16:47People scream about sin,
16:49chase you through fields and barns,
16:51and genuinely believe you're part of the something.
16:55What makes Outlast 2 different from most horror games
16:57is how exhausting it feels.
17:00You're always running, crawling, hiding,
17:02or gasping for breath.
17:04If you're seen,
17:05your only options are panic and instinct.
17:08The night vision camera becomes your lifeline,
17:10but even that works against you
17:12when the battery starts dying.
17:14The horror really kicks in
17:15through the story and imagery.
17:17The game constantly jumps between reality
17:19and disturbing hallucinations
17:20tied to guilt, religion, and trauma.
17:24You're never fully sure what's actually happening,
17:26and the game doesn't stop to explain it.
17:28It just keeps pushing forward.
17:30Hey, the outsider!
17:31The Devil in Me brings a true crime twist
17:59to psychological horror
18:00that's pretty different
18:02from most survival horror games.
18:04The setup feels almost like a horror movie.
18:06A documentary film crew gets invited
18:08to a replica of infamous Murder Hotel
18:11to shoot their season finale,
18:13only to discover that somebody else
18:15has plans for them
18:15that are way more deadly than ratings.
18:18The game plays more like an interactive thriller
18:20where your choices actually shape the story.
18:23You control five different characters
18:25and every decision you make,
18:27from dialogue responses
18:28to how you handle traps and puzzles,
18:31can change who lives and who doesn't.
18:33It mixes exploration with quick time events,
18:36inventory use,
18:37and light puzzle solving,
18:38so you're constantly juggling decisions under pressure.
18:42If you like horror
18:42that feels like a dark interactive film
18:44with real consequences based on your choices,
18:47this one's worth playing more than once.
18:49Guys, is that you?
18:51There is a ton of killer footage to be had here.
18:56My time is at a preview.
18:59We need to do this today.
19:02What the f*** is this?
19:03Oh my God.
19:10Are you shooting any of us?
19:12No one is going to believe it without proof.
19:14Wait, no, no, no.
19:16Nothing.
19:17Come on, please.
19:21What happened?
19:22What the f***?
19:23Go.
19:24What is this?
19:25It's a f***ing movie trap.
19:27Go.
19:34Karma the Dark World sits in that sweet spot
19:37where story and creepy atmosphere
19:39become the real horror.
19:41Set in a dystopian East Germany
19:43controlled by a mysterious corporation,
19:45you play as Daniel McGovern,
19:47an elite agent whose job is to investigate suspects
19:50by diving into their memories.
19:52But things get way stranger and more personal
19:55the deeper you go.
19:57Most of the game is first-person exploration
19:59and investigation,
20:00where you're retracing memories,
20:02solving puzzles,
20:03and watching reality twist around you.
20:05The environments change unpredictably,
20:08so the way a location looked five minutes ago
20:11might not make sense anymore.
20:13The psychological side really shows
20:15when the story digs into themes of identity,
20:18control,
20:18and memory.
20:20You're not just trying to survive,
20:22you're questioning what's real,
20:24what's someone's memory,
20:25and what's your own fractured sense of self.
20:28Those layers make you think long after you stop playing,
20:31which is exactly what great psychological horror should do.
20:34What happened to me?
20:49Am I?
21:05Am I?
21:13Visage is one of those games
21:15that twists normal expectations
21:17into something deeply unsettling.
21:20You explore a huge, empty house
21:22where multiple tragedies have taken place.
21:25Each room,
21:26each hallway,
21:27and each old toy
21:28tells a darker part of the story.
21:31Visage is all about survival
21:33through exploration and atmosphere.
21:35You're mostly walking,
21:37opening doors,
21:38picking up items,
21:39and trying to piece together faded memories
21:41while a persistent sense of dread
21:43hangs over everything.
21:45Limited light sources,
21:47like flashlights or lighters,
21:48make even familiar rooms feel threatening
21:51after a few minutes in the dark.
21:53The game plays with your expectations
21:54and your own fear response.
21:57Things don't always happen where you expect them,
21:59and sometimes nothing happens at all,
22:02and that's what makes moments hit harder.
22:04The quiet can be just as disturbing as the loud,
22:07and the game knows exactly how to use silence against you.
22:37kelly
22:39ere
22:41was
22:42all
22:42a
22:43a
22:43a
22:44a
22:44a
22:46a
22:48a
22:49an
22:53a
22:54a
22:55a
22:55a
22:55a
22:59a
22:59a
23:02a
23:03a
23:03a
23:03a
23:04a
23:05a
23:06a
23:07a
Comments

Recommended