00:14When I talk about Resident Evil Requiem, I don't see it as just another sequel in a long-running franchise.
00:20From the very first announcement, it feels more like a turning point,
00:23almost like a final statement that looks back at everything the series has been through.
00:27Capcom clearly presents Requiem as a project that reflects on decades of Resident Evil history
00:32while carefully setting the tone for what the future might look like.
00:35Even the title says a lot on its own.
00:38A Requiem is about farewell, memory, and consequences,
00:41and these ideas are deeply woven into the game's identity.
00:45Resident Evil Requiem arrives at a moment when the franchise once again stands between pure survival horror and large-scale
00:51action,
00:52and this time it feels like the developers are intentionally trying to bring both sides together
00:56into one unified experience.
00:59Hey! Help!
01:05Stay close.
01:09Fortent.
01:12Mom, I'm scared.
01:16Grace.
01:24The events of Resident Evil Requiem take place many years after the destruction of Raccoon City,
01:28the location that became the center of one of the darkest biological disasters in gaming history.
01:34The city was wiped off the map by a nuclear strike,
01:37an extreme measure meant to permanently erase the truth about Umbrella's experiments
01:41and the true scale of what happened there.
01:43Officially, Raccoon City is gone, reduced to nothing more than a closed chapter,
01:48but Requiem tells a different story.
01:51Beneath the ruins, forgotten facilities still exist,
01:53including old laboratories, sealed bunkers,
01:56and underground complexes that hide not only classified documents,
01:59but also living evidence of past experiments.
02:02The game makes it very clear that this return is not meant to feel nostalgic.
02:06There is no comfort in revisiting familiar locations,
02:09only the unsettling realization that some horrors never truly disappear,
02:13no matter how much time passes.
02:18Everyone's gone.
02:23Stay away from that!
02:26Yeah.
02:35No!
02:36No!
02:36No!
02:37No!
02:37No!
02:37No!
02:37No!
02:41No!
02:41At the heart of Resident Evil Requiem is Grace Ashcroft,
02:44an FBI agent whose story begins on a deeply personal level,
02:48rather than with an immediate global threat.
02:50She is investigating the mysterious death of her mother,
02:53and as the story unfolds, it becomes increasingly clear
02:56that this case is directly connected to the legacy of Raccoon City
03:00and Umbrella's past crimes.
03:02This approach gives the narrative a more grounded and emotionally heavy tone.
03:06Grace is not a legendary survivor or a hardened combat veteran.
03:10She is vulnerable, often overwhelmed, and clearly unprepared for the horrors she uncovers.
03:16That vulnerability is reflected directly in gameplay, where limited resources,
03:21constant pressure, and the need to avoid unnecessary confrontations
03:24push the experience back toward classic survival horror roots.
03:36Here we finally are. You're quite unique.
03:46Tell me what's going on.
03:48Something important.
03:53Running alongside Grace's story is the return of Leon Kennedy,
03:57and his presence feels meaningful rather than purely nostalgic.
04:01Leon represents the other side of Resident Evil's identity.
04:03His sections lean much more toward action, featuring intense combat,
04:08aggressive enemies, and cinematic moments that emphasize experience and control.
04:12The contrast between Grace and Leon becomes one of the game's strongest design elements.
04:18Resident Evil Requiem constantly shifts the player between fear and confidence,
04:22helplessness and power.
04:23By moving back and forth between these perspectives,
04:26the game manages to maintain tension even during fast-paced, action-heavy sequences.
04:32and finally be set free.
04:41The team has settled on a person of interest.
04:43Yeah.
04:57Resident Evil Requiem allows players to freely switch between first-person and first-person
05:02perspectives, letting them decide how close they want to be to the horror.
05:07No matter which view you choose, the game remains unforgiving.
05:11Ammunition is limited, healing items feel genuinely valuable,
05:14and crafting is rough and improvised rather than empowering.
05:18Weapons can feel unreliable, upgrades are scarce, and every encounter forces a careful decision between fighting or surviving.
05:25Stealth plays a crucial role, and many areas are clearly designed to reward patients, observation, and finding alternative paths,
05:32instead of charging straight into danger.
05:50One of the most talked about aspects of Requiem is its brutality, with many already calling it one of the
05:55darkest entries in the entire franchise.
05:57But this is not horror built on cheap jump scares.
06:01Instead, the game relies on constant physical and psychological pressure.
06:06The world feels sick, decaying, and fundamentally broken.
06:10Enemies do not simply look hostile, they appear biologically wrong, as if nature itself has been twisted beyond repair.
06:17Narrow corridors, ruined buildings, and forgotten underground facilities create an atmosphere that constantly presses in on the player,
06:25making even quiet moments feel tense and unsafe.
06:30Grace, keep moving.
06:45Welcome.
06:47Dr. Gideon has been expecting you.
06:54An interesting detail is Capcom's decision to step away from a traditional large-scale collector's edition,
06:59limiting the release to a deluxe version instead.
07:03Many fans see this as a deliberate choice.
07:06Requiem does not rely on merchandise or nostalgia to sell itself, placing the focus entirely on the game experience.
07:13The project is closely tied to a major anniversary of the series,
07:17which can be felt through subtle visual callbacks, familiar locations,
07:21and an overall tone that feels like a farewell to an older era of Resident Evil.
07:26There are also strong rumors suggesting that Requiem may serve as a bridge to the next major remake,
07:31potentially paving the way for a reimagining of one of the franchise's darkest chapters.
07:52The community's reaction to Resident Evil Requiem has been mixed so far.
07:56Some fans are excited by the darker tone, the return to Raccoon City, and the more grounded, personal storytelling.
08:02Others are concerned that Leon's action-focused gameplay could once again overshadow the horror elements.
08:10Despite these concerns, there is one thing almost everyone agrees on.
08:14Resident Evil Requiem is one of the most anticipated and widely discussed games of the year,
08:18and it has the potential to become either a new high point for the series,
08:22or its boldest and most divisive experiment in years.
08:46For me, Resident Evil Requiem is more than just another chapter in a long-running franchise.
08:51It feels like a reflection on the past, a reminder of the consequences of old decisions,
08:56and an attempt to reconnect with what once made Resident Evil truly frightening.
09:01The real question is whether this Requiem marks the end of an old formula,
09:04or the beginning of an entirely new future for the series.
09:08Please!
09:09If you remember more, it takes an last time!
09:12Pleasure of MR allen!
09:13Men in members of the Super noise boards areaniega!
09:13Ten moment...
09:15We are breathing!
09:16The only one of our business struggles processescznie!
09:17The sound of a conscious mind that it's in不好意思!
09:18Am försver吧!
09:19Have a great day inุ host book,
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