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00:00Dude, have you ever stopped to think about how many incredible games were practically destroyed
00:06by poorly planned launches? This is just one of the many factors that cause a game to fail
00:11commercially. With that in mind, I've put together 15 games that were a total commercial failure,
00:18but over time proved to be true works of art,
00:21and that honestly completely outclass many modern games being released today.
00:26Dishonored 2? Man, Dishonored 2 is a game that I'll defend until my last breath. It's the
00:35definition of an immersive sim masterpiece, but for some reason at launch it just didn't catch fire
00:41like the first one did. Maybe it was the technical bugs on PC back then, or just bad timing, but it's
00:48a crime that more people didn't experience Karnaka. This city isn't just a map, it feels like a living,
00:55breathing character. I remember the first time I walked into the clockwork mansion, my jaw literally
01:01hit the floor. The way the rooms shift and transform in real time while you're trying to outsmart Jindosh,
01:08that's some of the most sophisticated level design I've seen in 20 years of gaming.
01:13The real beauty here is the choice. You can play as Emily or Corvo, and the way the world reacts to
01:20your chaos level is just genius. I personally love going full ghost. No kills, no detections,
01:27because it forces you to actually use your brain and explore every vent, balcony, and rooftop.
01:34The Stilton's Manor level, where you're jumping between two different time periods,
01:38that's peak arcane. It's a game that respects your intelligence, and honestly, seeing these modern,
01:45linear shooters with no creative freedom just makes me miss this even more. It's a 10 out of 10 that
01:51deserve to sell 20 million copies, no joke.
02:01Sunset Overdrive. Okay, let's talk about Sunset Overdrive. This was Insomniac Games before they did
02:09Spider-Man, and you can totally see that DNA here. It was an Xbox exclusive at a time when the console
02:16was struggling, which basically buried it, but man, this game is a shot of pure adrenaline. It's bright,
02:23it's loud, it's punk rock, and it doesn't take itself seriously for even a second. The hook here is
02:28the movement. Instead of just running around, you have to grind on rails, bounce off cars, and wall run to
02:34keep your style meter up while blasting mutants with a gun that shoots TNT-strapped teddy bears.
02:41I remember the first time the movement clicked for me. I realized I hadn't touched the ground in 10
02:46minutes. It's pure, unadulterated joy. The humor is very meta, constantly breaking the fourth wall and
02:54poking fun at gaming tropes, which I found hilarious, though I know some people thought it was a bit much.
02:59But compared to the gritty and serious open worlds we get nowadays that feel like a second job,
03:05Sunset Overdrive just wants you to have a blast. It's a neon-colored explosion of creativity that was
03:11way ahead of its time, and it's a tragedy we never got a sequel.
03:21The Saboteur. If there's one hidden gem that everyone needs to play, it's The Saboteur. This was
03:28Pandemic Studios' swan song before EA shut them down, and you can tell they poured their hearts
03:34into it. You're Sean Devlin, a hard-drinking Irish race car driver in Nazi-occupied Paris.
03:41The visual hook is legendary. The areas under Nazi control are in stark black and white,
03:47and as you inspire the resistance and liberate sections of the city, the color slowly bleeds back in.
03:54It's such a powerful way to show progress, and it makes every mission feel impactful.
04:00The gameplay is like a mix of GTA, Assassin's Creed, and Mercenaries. One minute you're sneaking
04:06across rooftops to blow up a fuel depot, and the next you're in a high-speed chase through the
04:11streets of Paris. I'll admit, the climbing can be a bit janky, and the driving isn't quite
04:17forza level, but the atmosphere, it's unmatched. Walking into a cabaret while jazz plays, smoking a
04:24cigarette while you plan your next act of sabotage, it has so much style and soul. Modern open worlds
04:32feel so sterile compared to this. It's gritty, it's charmingly rough around the edges, and it's a
04:37masterpiece of atmosphere. Kingdoms of Amalar Reckoning. Man, Kingdoms of Amalar has one of the craziest
04:51failure stories in history. The studio literally went bankrupt, and the state of Rhode Island got
04:57involved. It was a mess. But the game itself? It's a banger. They brought in R.A. Salvatore for the lore,
05:05and Todd McFarlane for the art, and it shows. It's basically single-player World of Warcraft,
05:12but with combat that actually feels good. Seriously, the fate-shifting combat is still
05:18some of the most fluid and satisfying action in any RPG. You can swap between magic, daggers,
05:25and giant hammers mid-combo, and it feels incredible. The world is massive and colorful, which was a nice
05:33change of pace from the Everything is Brown era of the time. I spent way too many hours just
05:39crafting gear and exploring the Feylands. My only real gripe back then was that it could feel a bit
05:46MMO-ish with the fetch quests, but the sheer fun of the combat keeps you going. It flopped because it
05:53tried to launch near Skyrim and had a bloated budget, but if you want an RPG where the fighting
05:58actually feels impactful and the world is bursting with lore, this is the one. It humiliates modern
06:05RPGs that have great stories, but combat that feels like you're hitting enemies with wet noodles.
06:18Titanfall 2. I will stand by this until the day I die. Titanfall 2 is the most
06:24disrespected masterpiece in the history of first-person shooters. EA basically sent this game
06:31out to a slaughterhouse by launching it right between Battlefield and Call of Duty. It was a
06:36suicide mission for the sales numbers, but the game itself? It's a 10 out of 10. The movement is like
06:44gameplay crack. Once you learn how to wall run and slide hop, every other shooter feels like you're
06:50walking through waist-deep mud. And don't even get me started on the campaign. It's short, punchy,
06:56and has zero filler. The bond between Jack Cooper and BT-7274 is the heart of the story. I didn't think
07:05I'd get emotional over a giant walking tank, but BT's dry, literal humor totally won me over. There's a
07:13mission called Effect and Cause. I won't spoil it, but it involves time shifting in a way that is so
07:19brilliant, it makes modern, innovative shooters look like they aren't even trying. It's a game that
07:25respects your time and your skill. The multiplayer was incredible too, but even just for the six-hour
07:31campaign, it's worth 10 times what you'll pay for it now. It's a perfect game that was buried by
07:38corporate incompetence.
07:39Alan Wake. Now let's talk about a game that felt like playing through a Stephen King novel directed
07:51by David Lynch. Alan Wake had a super troubled development. It was supposed to be an open world,
07:57then it shifted to linear, and it kind of flopped at launch because people didn't know how to categorize
08:02it. But man, the atmosphere of Bright Falls is so thick you can almost smell the pine trees and the
08:09damp fog. You play as a writer with writer's block, and the hook is that everything he's writing is
08:16actually coming to life and trying to kill him. Using light as a weapon was such a fresh concept.
08:22You have to burn away the darkness with your flashlight before you can even land a hit with
08:27your revolver. It creates this constant tension where you're frantically looking for a flare or a
08:32street lamp to feel safe. I'll admit, Alan runs like he's never seen a treadmill in his life,
08:38and the combat can get a bit repetitive near the end, but the story is so compelling that I couldn't
08:44stop. It's structured like a tv show, complete with previously on Alan Wake segments. It's got so much
08:50soul and mystery, and it makes these modern jump-scare horror games feel incredibly cheap.
09:03Odyssey to the West. Enslaved is a game that breaks my heart because it had everything. A script by Alex
09:10Garland, the guy who did Ex Machina, a lead performance by Andy Serkis, and a world that was
09:16absolutely gorgeous. Instead of the typical gray and brown apocalypse, this world is lush, green,
09:23and vibrant because nature has reclaimed the cities. You play as Monkey, a bruiser who is forced to
09:30protect a girl named Trip. The chemistry between them is some of the best character writing I've ever
09:35experienced in a game. They start off hating each other, and watching that bond grow feels totally earned.
09:42The gameplay is a mix of platforming and crunchy staff combat. It's not the most complex system in
09:48the world, but every hit feels heavy and meaningful. The real reason this game humiliates modern titles,
09:55though, is its heart. It's a focused, emotional journey that doesn't waste your time with 50 hours
10:01of mindless fetch quests or open-world bloat. It tells a human story in a mechanical world, and the ending
10:08is something I still think about years later. It flopped because of a weak marketing campaign and
10:13being a new IP, but it is a beautiful, polished adventure that every gamer needs to experience.
10:26Prey 2017. Talk about a marketing disaster. Because of the name, everyone expected a sequel to the 2006
10:34Bounty Hunter game, but what Arcane gave us was actually a spiritual successor to System Shock.
10:41Prey is a masterpiece of paranoia. I remember waking up in that apartment on Talos 1 and having
10:47my mind completely blown by the first big twist. It's a game where a coffee mug on a desk could
10:54actually be a mimic waiting to jump on your face. I spent half the game hitting office supplies with a
11:00wrench just to feel safe. The freedom here puts modern games to shame. You aren't just following
11:06a waypoint, you're using a glue cannon to build your own stairs up a wall, or turning into a roll of
11:13duct tape to squeeze through a tiny gap. It respects your intelligence. Every room is a puzzle, and every
11:20terminal you read adds a layer to a haunting sci-fi mystery. It flopped because people didn't know what it
11:26was, but for those of us who played it, it's one of the smartest, creepiest, and most rewarding
11:32experiences in the genre. It's basically Bioshock in space, and it deserves way more love than it got.
11:46Mad Max. I will never understand how Mad Max didn't become a massive franchise. It had the misfortune of
11:54launching on the exact same day as Metal Gear Solid V, which is basically like opening a local burger
12:00joint next to a free steakhouse. But here's the thing, this game is the best car combat experience
12:07ever made. Period. Building your magnum opus from a scrap heap into a spiked flame-throwing beast of the
12:14wasteland is incredibly satisfying. I've spent literal hours just driving into massive sandstorms, watching the
12:22lightning strike and the debris fly while I'm trying to harpoon a war boy's car door off. The atmosphere
12:28is just dusty, brutal, and beautiful. The hand-to-hand combat has that Arkham-style flow, but it's way more
12:36dirty and violent. You can feel the bones breaking. One thing I didn't love was that the on-foot
12:42missions could get a bit repetitive, but the second you get back behind the wheel, all is forgiven.
12:48It captures the soul of the movies perfectly, without being a cheap tie-in. It's a gritty,
12:54lonely, and incredibly polished open world that actually feels like a wasteland, not just a map
12:59full of icons. It humiliates modern open world games that feel like they were made by a committee.
13:05This game has dirt under its fingernails.
13:16Sleeping Dogs. I am going to say it loud for the people in the back. Sleeping Dogs is better than
13:22most GTA games. There, I said it. It started as a true crime sequel, got cancelled, was rescued by
13:30Square Enix, and then… it just didn't get the sales it deserved. You play as Wei Shen, an undercover cop
13:37infiltrating the triads in Hong Kong. The story is a brutal, emotional journey about loyalty and
13:44identity that actually made me care about the protagonist. But the real star is the combat.
13:50Instead of just shooting guns, you're using martial arts to take down rooms full of thugs.
13:56The environmental take downs are legendary. Shoving a guy into a phone booth or a meat hook feels
14:02visceral in a way modern games are too safe to try. Hong Kong feels so alive. The night markets, the neon
14:10lights reflecting in the rain. It has an identity that most digital cities lack. I'll admit that driving
14:17physics are a bit arcadey, but it works for high speed chases through narrow alleys. It's a game with a
14:24massive soul, a killer soundtrack, and a world I never wanted to leave. It flopped financially,
14:30but in terms of quality, it's a 10 out of 10 masterpiece that puts modern,
14:35empty live service cities to absolute shame.
14:44Alpha Protocol. This is the definition of a diamond in the rough. Alpha Protocol was a buggy mass at launch,
14:51let's be real. It got shredded by critics for its jank. But if you look past the rough edges,
14:56it has the best choice and consequence system I've ever seen. You play as secret agent Michael Thornton,
15:03and every single thing you say, your tone, your attitude, who you kill, radically changes the story.
15:10I remember being shocked that a minor conversation in the first hour could completely change a boss fight
15:1610 hours later. It makes modern, branching narratives feel like child's play.
15:21The timed dialogue system keeps you on your toes. You don't have 10 minutes to think,
15:26you have to react. Do you play it cool like Bond, professional like Born, or unhinged like Jack Bauer?
15:34The game actually tracks those styles, and NPCs react accordingly. The stealth and shooting are
15:40definitely clunky, I won't lie to you, but the RPG depth is light years ahead of its time. It's a spy
15:46thriller where you actually feel like you're pulling the strings of a global conspiracy.
15:51It's a cult classic for a reason, and if you can handle some 2010-era jank,
15:55the complexity of this game will blow your mind compared to today's A to B stories.
16:00All right, hear me out on Evolve. This game was killed by its own marketing in a disastrous DLC
16:13strategy before it even had a chance. But the core concept, 4v1 asymmetrical hunting,
16:20it was brilliant. I remember the pure adrenaline of being the monster, sneaking through the brush,
16:26eating wildlife to evolve, while hearing the hunters' jetpacks closing in. It was a game of
16:32high-stakes hide-and-seek that required actual teamwork from the hunters, and pure predatory
16:38instinct from the monster. When it worked, it was some of the best multiplayer I have ever experienced.
16:44The problem was that the learning curve was steep, and if one hunter didn't know what they were doing,
16:49the whole match fell apart. But looking at the sea of generic hero shooters and battle royales we have
16:56today, Evolve feels like a daring, creative masterpiece that was just handled poorly by the suits in
17:02charge. The character designs and the different monster abilities were so unique. It's a tragedy
17:09that the servers are gone and the game is basically a ghost now. It proves that a great idea can be
17:15buried by bad business, and it totally humiliates the safe multiplayer games that dominate the market today.
17:26Vampire the Masquerade Bloodlines. Man, talking about Bloodlines is bittersweet. This game was released
17:37on the same day as Half-Life 2, which was basically a death sentence. It was a buggy, unfinished mass at
17:44launch, but under that broken surface is arguably the best RPG ever written. I'll never forget the first time I
17:53walked into a nightclub in Santa Monica as a vampire. The music, the gothic punk vibe, the feeling of
17:59being a predator in the shadows. It's intoxicating. Depending on which clan you choose, the entire
18:06game changes. If you play as a Malkavian, your character is literally insane and hears voices, and
18:14your dialogue options turn into cryptic riddles. The freedom to handle situations is insane. You can be a
18:21a seductive socialite, a hacking genius, or a combat beast. I remember the Ocean House Hotel
18:28mission. It's still one of the scariest things I've ever experienced in a game, and it's not even a horror game.
18:35It flopped so hard, it killed the studio. But fans have been patching and keeping this game alive for over
18:4220 years because there is simply nothing else like it. It has a darkness and a mature writing style that
18:49modern RPGs are way too scared to touch. It's a masterpiece of atmosphere that humiliates anything
18:57trying to be edgy today.
19:05Next up is Binary Domain, and honestly it breaks my heart that most people have never even heard of this one.
19:12It was made by the Yakuza team, and it's basically Terminator meets iRobot. You're leading a squad
19:18through a futuristic Tokyo to hunt down robots that look and act like humans. The hook here is the procedural
19:25damage. You don't just shoot till they die. You can shoot the legs off a robot and it'll keep crawling
19:31toward you. You can shoot its arm off and it'll switch hands. You can even shoot its head off and
19:36it'll start attacking its own team. It's incredibly satisfying. But the real genius is the consequence
19:42system. Your squad mates actually pay attention to how you treat them and how you perform in battle.
19:48If you're a jerk or you accidentally shoot them, they won't listen to your orders during a boss fight.
19:54I remember shouting voice commands into my headset and actually feeling like a squad leader.
19:59The story gets surprisingly deep, asking some really heavy questions about what it means to be
20:05alive. It flopped because the marketing was non-existent and it looked like just another
20:10shooter, but it has way more heart and creative mechanics than any of the generic military shooters
20:16we see nowadays.
20:21Bulletstorm. Finally, we have Bulletstorm, a game that is quite literally a middle finger to every
20:30serious shooter out there. It was produced by Epic Games and developed by People Can Fly,
20:35and it flopped because it had a really frat boy marketing campaign that people found annoying. But man,
20:41the skill shot system is pure genius. You don't just get points for a kill, you get points for how you
20:48kill. Kicking an enemy into a giant cactus? That's a prickly pear. Dragging them into a massive man-eating
20:55plant with your energy leash? That's feed the beast. It turns every encounter into a creative
21:00playground of violence. I spent the whole game trying to find the most ridiculous ways to use the
21:06environment. The weapons are insane too, like a gun that shoots drills, or a sniper rifle where you
21:12actually guide the bullet in slow-mo. It's loud, it's vulgar, and it's a total blast to play.
21:18In a world where shooters are obsessed with realism and tactical reloads, Bulletstorm just wants you to
21:24have a ridiculous amount of fun. It totally humiliates the modern trend of boring combat by rewarding you
21:31for being as creative and over the top as possible.
21:37And that's the list everyone! 15 games that that market said were failures, but the gamers know are
21:43absolute legends. These titles took risks, tried things that hadn't been done before, and showed a
21:49level of passion that I honestly think is missing from a lot of today's safe corporate releases. But I
21:55want to know your take. Which of these flops do you think is a 10-10 masterpiece? Is there a game
22:01that failed commercially that you still play today? Drop a comment below and let's get a conversation
22:06going. I read every single one.
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