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00:00Ubisoft has been in the news for all the wrong things recently, like they usually do anyway,
00:04they cancel projects here and there, they delay some, they use AI here and there.
00:08But some rather good news came out of this, and it's thanks to industry insiders.
00:12Thanks to them, they gave us more details on the new Ghost Recon games,
00:16and why it's not cancelled. Because Ubisoft is counting on this one to succeed.
00:21Like the next Assassin's Creed in Far Cry games, this next Ghost Recon game has been
00:25said to be Ubisoft's last straw before the company kills itself completely and go bankrupt.
00:30Don't mind me, I'd actually love to see Ubisoft fall forever,
00:34but I'd also like to see their final take on Ghost Recon.
00:37The next Ghost Recon is quietly becoming one of the most interesting projects Ubisoft has in
00:42development, largely because it appears to be moving in a direction the company has spent years
00:48avoiding. Now before we get into it, keep in mind everything you see on screen is not from the new
00:53Ghost Recon as we do not have any gameplay footage yet, but from games like Greyzone Warfare and such.
00:59According to multiple insiders, including one with a solid track record on Ubisoft projects,
01:04the next mainline Ghost Recon has remained in active development, despite the publisher's recent
01:09wave of cancellations, delays and internal restructuring. While several high-profile projects
01:14were shelved or pushed back, Ghost Recon reportedly continued forward without interruption,
01:19placing it alongside Assassin's Creed as one of the franchises Ubisoft is still willing to protect.
01:25What's emerging from these leaks is not a continuation of Wildlands or Breakpoint,
01:29but a near total reinvention. They had it really great with Wildlands, but they reportedly switched
01:35the flip and overhauled the gameplay completely from 0 to 10. This legit industry insider who's leaked
01:41multiple Ubisoft things in the past has said this new game won't look at all like the newest Ghost Recon
01:47games, nor any of the other games in the series. The game is reportedly set primarily in modern-day
01:53Vietnam, with additional locations in other parts of the world. It was previously said to be happening
01:59during the fictional Naiman War in Asia, but we now know it'll mostly take place in Vietnam.
02:05Vietnam is described as the core environment rather than a single region or narrative arc.
02:10Tense jungle terrain, rural villages, rivers, and urban fringes will dominate much of the map design.
02:17The environment is not structured around player convenience. Visibility is limited,
02:21traversal is slower, and sound plays a much larger role in moment-to-moment decision making.
02:28This setting alone suggests a very different pacing. Jungle environments naturally reduce
02:33sightlines and remove the long-range dominance that defined earlier Ghost Recon gameplay.
02:38Movement becomes cautious, engagements happen suddenly, mistakes are harder to undo. Combined with
02:44modern military hardware and present-day geopolitical framing, the tone leans far more grounded than
02:49the fictionalized conflict zones of previous entries. The most dramatic reported change is
02:54perspective. The next Ghost Recon is said to be fully first-person. That would mark a complete break
03:00from the third-person identity this series has carried since its earliest entries. A first-person camera
03:06fundamentally changes how players interpret space, threat, and consequence. Information becomes limited.
03:12Situational awareness narrows. Combat becomes more intimate and less forgiving. Insiders describe
03:18the gameplay as brutal and unsettling rather than empowering. Mission design reportedly draws
03:23inspiration from games like Ready or Not and the rebooted Call of Duty Modern Warfare titles.
03:29Operations are structured around uncertainty rather than freedom. Players may enter environments without
03:34full knowledge of enemy numbers, layouts, or potential outcomes. Engagements are said to escalate
03:40quickly, with few safety nets once things go wrong. Combat itself is described as harsh and fast. Weapons are
03:46lethal. Enemies react aggressively to sound, movement, and visual cues. There's little room for error,
03:53and encounters can end abruptly if players rush or miss red situations. Rather than rewarding constant
03:59aggression, the design reportedly favors restraint, planning, and controlled execution. From other recent leaks,
04:06mission variety appears to focus on grounded objectives. Clearing hostile compounds, navigating populated
04:12villages, securing high-value targets, extracting under pressure, and operating in low-light conditions are
04:18all reportedly common scenarios. Choices made during missions can change how situations unfold. Squad
04:25mechanics are also being reconsidered. While Ghost Recon has always been associated with team-based operations,
04:31early descriptions suggest less emphasis on micromanaging AI teammates, and more focus on
04:37player positioning and decision making. Whether this means smaller teams, reduced squad presence,
04:42or more autonomous A remains unclear, but it points to a shift away from the heavily scripted squad commands,
04:48seen in previous entries. Visually, the game is said to adopt a restrained presentation. Color palettes
04:54lean muted. Lighting emphasizes shadow and contrast. Weather and foliage obscure threats rather than
05:00decorate the environment. Vietnam's climate and terrain are reportedly central to this,
05:05with rain, humidity, and dense vegetation shaping both visibility and movement. All of this sounds
05:11promising, but it's impossible to discuss a Ubisoft project in 2026 without skepticism. Ubisoft's recent
05:18history is filled with ambitious concepts undermined by corporate design mandates. Systems get softened,
05:25tension gets diluted, difficulty gets flattened in the name of accessibility.
05:30The company has repeatedly struggled to commit fully to realism when it conflicts with broader market
05:35appeal. There's also the wider context of Ubisoft's current instability. Project cancellations, delays,
05:41layoffs, and a growing reliance on AI-assisted development have eroded trust among players. Even
05:47if Ghost Recon begins as a focused, hardcore tactical shooter, the risk of compromise is real. Monetization layers,
05:54progression systems, or difficulty smoothing could be introduced later in development to broaden appeal.
06:00That's where the caution comes in. On paper, a first-person Vietnam-set Ghost Recon built around
06:06brutal, realistic missions sounds like the course correction fans have been asking for for years.
06:12In practice, Ubisoft has a habit of starting strong and finishing safe. Whether this project is allowed to
06:18remain uncompromising through to release is still unknown. At the same time, the fact that Ubisoft
06:23appears willing to let Ghost Recon diverge this far from its recent formula is notable. This isn't a
06:29small tweak or a cosmetic reboot. It's a structural redesign that risks alienating parts of the existing
06:35audience in exchange for something more focused and intense. If Ubisoft follows through, this could
06:40become the most distinctive Ghost Recon entry in decades. If it doesn't, it risks becoming another
06:46example of a promising idea, flattened by corporate caution. Right now, the project sits in that narrow
06:52space between genuine potential and a familiar disappointment. The ingredients are there. The
06:57direction is clear. Execution, as always with Ubisoft, is the unanswered question. Ghost Recon has spent the
07:03last two entries trying to be everything at once. Huge maps, endless icons, gear scores, looter mechanics,
07:10that never fully worked. This new direction looks like an admission that formula failed. Reports
07:16suggest the world design is far more restrained, less checklist gameplay, fewer distractions,
07:21environments built to serve tension, not scale. Vietnam as a primary setting supports that shift.
07:27Jungle warfare doesn't lend itself to constant fast travel, vehicle hopping, or casual gun fights.
07:33Movement is slower, lines of sight are broken constantly, sound travels unpredictably, every step risk
07:39exposure. That naturally forces a different mindset, one Ubisoft hasn't leaned into for years.
07:45There's also talk that missions are structured with limited information by design. Players aren't
07:50always briefed with perfect intel. Maps aren't fully revealed. Objectives can evolve mid-operation based
07:56on what happens on the ground. Anyway, if you guys would like to see more on this game,
08:00make sure to drop a like and let me know your thoughts in the comments.
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