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00:00Modern games are getting insane, and these ones push realism to a whole new level.
00:05We're talking next-gen visuals, brutal detail, and performance so intense it'll push your
00:10PS5 to its absolute limit.
00:13Here are ultra-realistic games that will destroy your PS5.
00:18Onimusha Way of the Sword looks like the kind of next-gen game that might actually push
00:23your PS5 hard.
00:26Capcom is bringing back this classic samurai action series for the first time in nearly
00:3020 years, with a fresh story, stunning visuals, and brutal swordplay.
00:36Set in a twisted version of Edo-era Kyoto, you follow a samurai named Musashi, armed with
00:42the mystical Oni Gauntlet, as he battles supervillains known as the Genma.
00:47One thing people are talking about is how the RE engine's lighting, particle effects,
00:53and detailed environments make Kyoto feel alive.
00:56The game plays from a third-person perspective with combat that's precise and agile.
01:01You'll swing your sword, parry, dodge, and use the mystical Oni Gauntlet to absorb enemy
01:07souls for power and health.
01:10Every clash feels weighty because animations, impact effects, and enemy reactions are all
01:15built to take advantage of next-gen hardware.
01:22Oh yes.
01:23So, this gauntlet is for you.
01:29You pop this on, you get the power of the Oni, and you'll be back topside.
01:34I walk the path of the sword on my strength alone.
01:39I don't need some monster's power.
01:42The power of the Oni is all that sustain in your life.
01:46That's an Oni Gauntlet.
01:48Musashi!
01:49Gun!
01:50This thing's made me so damn strong.
01:54Musashi, save this world.
01:58I cannot apologize enough for dragging you down this path against your will.
02:02If I take this gauntlet off, I'll be a bloody mess on the floor anyway.
02:09This isn't what you promised, Gauntlet.
02:18You have a void.
02:21It thirsts for excruciating pleasure.
02:35The very thing.
02:39She is hellbound.
02:46Follow her.
02:47For we have such sights to show.
02:53Hellraiser Revival puts you straight into the dark world of the Hellraiser universe, where strange, supernatural forces are everywhere.
03:18The story follows a man trying to rescue his girlfriend after she's pulled into a nightmare dimension by a mysterious puzzle box.
03:25From the start, you can tell this isn't a typical haunted house horror game.
03:30Gameplay combines first-person survival horror with action elements.
03:34You'll use both conventional weapons and dark powers unlocked through the box, which can do things that feel supernatural, bending reality in strange ways during combat and exploration.
03:45The enemy design is grotesque and varied, from cult worshippers to fully otherworldly monsters that feel unpredictable and threatening.
03:52Hellraiser feels like a horror game that focuses on tension and a dark story, making it a unique experience compared to most survival horror titles.
04:03Is anyone there?
04:10Nooo!
04:12Nooo!
04:14Nooo!
04:16Nooo!
04:21Nooo!
04:26Jurassic Park Survival is shaping up to be one of those ultra-realistic games that could
04:50seriously push your PS5, especially with how it brings Isla Nublar to life in first person.
04:56You step into the shoes of Dr. Maya Joshi, an Injun scientist who couldn't escape the island
05:02after the events of the original Jurassic Park, and your goal is to stay alive long enough to
05:07escape dangerous territory filled with predators and other threats. What's impressive so far is
05:13how the game blends first-person action, stealth, and survival mechanics in a dense, fully realized
05:20island setting, all presented with detailed environments that aim for cinematic realism.
05:25Because the world reacts to your presence, and dinosaurs behave with adaptive, intelligent,
05:31it's not just about scripted moments. You have to think on your feet, use distractions,
05:36and choose your path carefully.
05:39The Witcher 4 takes everything people loved about The Witcher series and aims to push it
05:44way further. This time, the focus shifts to Ciri, stepping fully into the role of a Witcher
05:50character in a world that looks bigger, denser, and more detailed than anything CD Projekt Red
05:56has done before. Built with Unreal Engine 5, the game is aiming for extremely realistic environments,
06:02from massive forests and mountains to detailed towns filled with NPCs that feel alive.
06:08Gameplay-wise, it looks like a mix of fast sword combat, magic abilities, and open-world exploration
06:15on a much larger scale. Expect monster hunts, story-driven quests, and huge areas that encourage
06:22wandering off the main path. The world isn't just big, it's meant to react to what you do.
06:29The Witcher 4 feels like the kind of game built to show what modern hardware can really handle,
06:33between the visuals, scale, and systems running at the same time.
07:03no channels.
07:05now damage thehuh
07:10Thank you!
07:12you
07:13You
07:16get
07:20countries
07:24countries
07:26countries
07:30countries
07:31countries
07:31countries
07:33click
07:33Grace!
07:35Grace!
07:45Welcome.
07:47Dr. Gideon has been expecting you.
07:57You there, Leon?
07:59Yeah.
08:03Hey, over here.
08:11No!
08:13FBI, what are you doing here?
08:15Would you like to see what's hidden under the hood?
08:19Don't do anything stupid.
08:21Me?
08:23Never.
08:25Resident Evil Requiem is one of the most technically intense survival horror games ever made.
08:31Scheduled for release on February 27th, this is the ninth mainline entry in the flagship survival horror franchise.
08:37What's really cool is how two very different gameplay styles are packed into one title.
08:43You switch between Grace Ashcroft, whose sections lean into classic survival horror with stealth, limited resources, and tension-filled narrow corridors.
08:53And Leon Kennedy, who brings more action and refined combat with guns, melee, and even a hatchet.
08:59Combat doesn't just look real.
09:01It feels real.
09:03Leon's fights mix precise aiming, parrying with a hatchet, grabbing improvised weapons like chainsaws, and dynamic encounters that keep your adrenaline up.
09:11Grace's segments, on the other hand, are about survival instincts under pressure.
09:17Evasion, scarce ammo, and environment-driven horror that keeps you alert.
09:23007 First Light takes a very different approach compared to most cinematic action games.
09:29This one focuses on what it really means to be James Bond at the start of his career.
09:34You're dealing with espionage first, gathering intel, and making smart decisions before things ever turn violent.
09:40What really sells this game is how grounded and realistic everything looks.
09:45Environments are packed with detail, from luxury interiors to crowded public spaces where NPCs react naturally to your presence.
09:53Facial animations and reflections are all pushed hard, giving scenes a film-quality look that clearly leans on next-gen hardware.
10:01You're not meant to shoot your way through every situation.
10:04Sometimes it's about staying unnoticed, using tools, or manipulating the environment to your advantage.
10:10When combat does break out, it's fast and cinematic, with smooth transitions that make everything feel seamless.
10:17Any sage advice?
10:40Do you mind?
10:42Always.
10:43Exodos is all about scale and detail working together.
11:02This isn't a tight hallway shooter or a small open map.
11:06It's a massive sci-fi RPG where humanity is scattered across hostile star systems,
11:11and every planet feels built to overwhelm you with size, depth, and atmosphere.
11:17Gameplay blends third-person shooting with RPG system.
11:20You're using futuristic weapons, abilities, and gear, while making story choices that can change how events play out over time.
11:28Combat looks intense, but it's the constant loading of big environments, physics, and visual effects all at once that really shows how demanding this game is.
11:38Exodus feels like the kind of project that exists to push consoles hard.
11:42Huge areas, detailed characters, and complex systems running together make it the type of game that can seriously test what a PS5 can handle.
11:51Child of Orion, fulfill the purpose for which you were crafted, and seize your destiny.
12:06Our world is dying.
12:11You are the only one who can wield celestial tech and find a cure.
12:21We are the defenders of Leiden's future.
12:25And we will fight to protect it.
12:30The fight for survival has consequences.
12:35How far are you willing to venture?
12:40Ill is a first-person survival horror experience set in a world where nightmares blend into reality.
12:46From early post by the developer, the game promises a tense, atmospheric journey full of unpredictable dangers and phobia-triggering environments.
12:55What really sets Ill apart is how much focus it puts on physical detail.
13:00Enemies react to damage in brutal ways, bodies deform, limbs break, and animations don't loop cleanly like most games.
13:08That level of detail makes every encounter feel chaotic and unpredictable.
13:13And it's exactly the kind of thing that pushes the PS5 hard, especially with Unreal Engine 5 lighting and physics running at the same time.
13:20Gameplay leans heavily into exploration, survival, and psychological tension.
13:27Instead of giving you steady combat, Ill focuses on fear of the unknown.
13:32Enemies are unpredictable, and environmental effects change how you perceive danger.
13:37initiate the addition of the elements in visual damage from combat as a enemy has no longer as a enemy.
13:42Deepak Joshi has as an enemy's enemy has no longer as a enemy.
13:47Amen!
13:48Metase a enemy's enemy has no longer as a enemy.
13:50A force-car 어렵ренest power of the enemy of the enemy.
13:53At the enemy's enemy is a enemy's enemy's enemy will die at the enemy's enemy.
13:56Infinity's enemy has no longer as a enemy's enemy.
13:59The enemy has no longer as a enemy's enemy to the enemy.
14:05Tides of Annihilation stands out because of how hard it leans into scale and spectacle.
14:30The game drops you into a broken version of modern London, where reality has collapsed
14:35and massive, otherworldly forces are tearing the city apart.
14:39You're fighting huge enemies while summoning spectral knights to attack alongside you.
14:44The screen fills up fast with effects, particles, and motion, but it all still looks clean and sharp.
14:50Environmental damage are doing a lot of work at the same time,
14:53which is exactly the kind of load next-gen hardware gets stressed by.
14:57Gameplay mixes fast melee combat with strategy.
15:00You're not just swinging a weapon.
15:02You're choosing which knights to summon, timing abilities,
15:06and managing space during fights that can get overwhelming quickly.
15:09Battles feel cinematic but still under your control, which keeps things intense instead of messy.
15:15Gory Grail. Blood. This is a feast only for the king.
15:26I'll escape from hell to face it.
15:30Gwendolyn. This is your final warning.
15:34My quarrel lies not with you, but I will take back everything that belongs to me.
15:51Even if the price is my soul.
15:56Retrieval focuses on one thing.
16:00Putting you in a bad situation and not letting you feel safe for a second.
16:05The game takes place in a ruined sci-fi facility where a rescue mission has clearly gone wrong.
16:10You're not there to explore for fun.
16:12You're there to find out what happened and get out alive.
16:15Gameplay mixes slow, careful movement with sudden moments of chaos.
16:20Ammo and resources are limited, so you're constantly deciding whether to fight, hide, or back off.
16:28Enemies don't just rush you mindlessly, either.
16:30They move unpredictably, forcing you to stay alert and react fast.
16:35What makes retrieval feel heavy on the hardware is how close everything is.
16:39Tight corridors, dark interiors, and highly detailed environments push lighting and shadows hard.
16:46The game combined with high-end visuals and effects
16:49makes it exactly the kind of game that looks incredible on a PS5.
16:55Help me!
16:56Please don't leave me!
16:59What the fuck are you doing to them?
17:07They're starting to kill me!
17:10Get the fuck out of here!
17:12All this, to start our new life.
17:31Marvel's Wolverine doesn't feel like a typical superhero game.
17:34Instead, it focuses on one thing that really matters here.
17:37Raw, close-up combat that feels brutal and personal.
17:41This is Wolverine at ground level, where every hit, every movement, and every mistake feels heavy.
17:47The realism comes through in how combat is designed.
17:50Wolverine fights up close, tearing through enemies in tight spaces where animations
17:56and environmental damage all happen at once.
17:59Claws don't just swipe through air.
18:01They cut through bodies and objects, with enemies reacting differently depending on where they're hit.
18:06That level of detail adds a lot of strain to the visuals and physics running in real-time.
18:11This game designed to show how realistic a superhero experience can be.
18:16Between the heavy melee combat and high-end visuals running non-stop,
18:21it's exactly the kind of title that looks amazing on a PS5.
18:28I'd like to say I'm not a violent man.
18:33That troll just has a way of finding me.
18:37But I'd be lying.
18:41It doesn't matter where I go.
18:52How far I run.
19:04Hey!
19:05Damn!
19:07A little help here!
19:08Look out!
19:11What are you doing?
19:23Up you go!
19:26Sorry, Kel.
19:27We've still got a ways to go.
19:29What are you doing?
19:29What are you doing?
19:39Pragmata drops you into a bleak, hyper-detailed future that blur the line between cinematic
19:44storytelling and gameplay.
19:47The game drops you into a quiet, abandoned sci-fi world where technology has clearly gone wrong.
19:52You're not thrown into non-stop action.
19:56Instead, the game lets the mystery do the talking.
19:59Gameplay mixes exploration and combat with a strong focus on working together.
20:04You're not just running around shooting and dodging, you have a young girl companion with
20:09you, and she actively interacts with the world during gameplay.
20:12Instead of a typical fantasy or monster setting, Pragmata blends sci-fi elements with grounded realism.
20:18From the way characters' faces animate to how fabrics, dirt, and debris move in the wind,
20:24the attention to detail across environments and models is insane.
20:28That level of real-time rendering pushes the PS5's GPU and memory hard.
20:33Blood Message focuses on a long, dangerous journey where survival matters
20:40just as much as reaching the destination.
20:42The game follows a lone messenger traveling with his child across hostile territory,
20:47and that setup shapes how the game actually plays.
20:50Gameplay blends melee combat, stealth, and survival mechanics.
20:55You won't be fighting non-stop.
20:57Sometimes it's better to sneak past enemies, use the environment for cover,
21:01or avoid conflict entirely.
21:03Combat feels deliberate, with limited stamina and positioning playing a big role,
21:08so every encounter forces you to slow down and think.
21:12It's not just about visuals or action,
21:14but about managing danger and emotional pressure at the same time.
21:18That combination of features makes it feel like a focused, meaningful experience,
21:23rather than just another action game.
21:25A chances of victory is Void.
21:36It's not a good one of you.
21:38Throw it yourself, and let's go minus the podr.
21:41From the place to fight the sky,
21:41you are so in the two of them.
21:44It's only one of you.
21:46And you're so in the place to survive.
21:48You must have to survive...
21:49In the most of your heart and on the sea.
21:52I'm sorry.
22:18Anya.
22:22Crimson Desert is built around freedom and scale.
22:25You're dropped into a massive open world where you're not just following quests, but reacting
22:30to what's happening around you.
22:32The story follows Cliff, a mercenary caught in large-scale conflicts.
22:37What makes this one stand out is how many different gameplay layers are packed under
22:41its world.
22:42Combat blends fast melee attacks, dodging, and powerful abilities, letting you string
22:47together combos with swords, bows, and magic-like skills.
22:52You're also expected to mix in tactical movement, mounted combat, and boss fights, so battles
22:58always feel dynamic and demanding.
23:01Crimson Desert also mixes single-player storytelling with sandbox gameplay.
23:06You can focus on the main narrative, or spend hours doing side activities, exploring ruins,
23:11or jumping into unexpected fights.
23:14That mix of structured story and open-ended play is what makes the game stand out.
23:44Black State throws a clever twist into the action-adventure shooter template with one mechanic
24:09that immediately grabs attention—real-time portal doors.
24:14Instead of classic level loading, you open a door and instantly drop into a totally new
24:19area.
24:20Gameplay blends stealth and up-front combat in a way that feels tactical and deliberate.
24:25You'll sneak through bases, take out enemies quietly, or dive straight into chaotic gunfights
24:30depending on how you handle each situation.
24:33Weapons range from pistols and rifles to shotguns and experimental gear.
24:37And tactical gadgets give you options for stealth takedowns or chaos-oriented play.
24:43Boss fights are another highlight, each with unique patterns and mechanics that force you
24:47to think on your feet.
24:48You can't just spray bullets and win.
24:51You need to learn attack rhythms, exploit weaknesses, and use your full arsenal strategically.
24:56I'll keep it inside.
25:11,
25:23Get out of here!
25:32Quick! Wait, wait!
25:35Come on, come on!
25:53Tomb Raider Legacy of Atlantis brings Lara Croft back to what she does best, exploring
25:59dangerous ruins and chasing a mystery that feels bigger than her.
26:03This time, the story digs into ancient myths tied to Atlantis, sending Lara across different
26:09locations filled with traps, puzzles, and places that clearly don't want to be discovered.
26:15Combat has been modernized, too.
26:17Instead of basic shooting or limited melee, there's now a richer mix of acrobatics,
26:22cover use, and context-sensitive takedowns.
26:26Another cool feature is how the game expands on the original's storytelling without straying
26:31from its roots.
26:33There's a stronger narrative thread tying together each region you visit, characters you meet,
26:38and the mystery behind the Scion.
26:40It gives the game a more cinematic feeling while staying true to the classic mix of archaeology
26:45and danger that made Tomb Raider iconic.
26:47I didn't know then the path this adventure would send me on, but it lit a fire that still
27:04burns.
27:05I need to see more.
27:06I need to go further.
27:07I need to go further.
27:08To uncover the secrets of Atlantis.
27:12Grand Theft Auto 6 is shaping up to be one of the most ambitious open world games ever
27:33made.
27:34And not just because it's huge.
27:36The way the world behaves could completely redefine how realistic a game can feel.
27:41Instead of simple NPC crowds and trigger-based reactions, GTA 6 promises a living, reactive
27:47world where people, law enforcement, and environments respond dynamically to what you do.
27:54One of the standout features is the dual protagonist system, letting you switch between two characters,
28:00each with their own skills and story threads.
28:03That opens up new ways to approach missions, heists, and free roam events, giving the city
28:08a story-driven feel without locking you into the same routine every time.
28:13All of that adds up to a world that feels alive, unpredictable, and incredibly detailed.
28:19A true evolution in open world design that lives up to its hype.
28:48Have a great one day, Ash a role.
28:49Don't worry.
28:50Just aside and go further.
28:51Take care.
28:52Bye-bye.
28:53Wha-m.
28:53Hai!
28:54согma Mode.
28:55Oof...
28:56Stop!
28:57The following protocol attack.
28:58ểu This programmeatenad...
29:01스� 넘kingspotting connecting the parts.
29:03Are you out?
29:04Where is your friend and host?
29:06Are you out?
29:09Those who are embanked books.
29:11Have you ever been to welcome your friend and memТания?
29:12How are you.
29:13Can cater to thecents of each other?
29:14Have you?
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