00:00読壇
00:17昨天晚上地震
00:19給地江號震的過麗來了
00:30Oh
00:34青山碧水
00:35從您做起
00:37小心看路
01:00青山碧水
01:02青山碧水
01:04青山碧水
01:24Sovereign of all arms
01:27Three feet in hand
01:29nearly the mind's extension
01:45Sword mirrors spirit
01:49Ease follows mastery
01:56Oh
01:57Oh
01:58Uh
01:59Oh
02:08Oh
02:16Oh
02:17With the sword, I can be a hero?
02:35A hero.
02:47The hero's sword carries weight.
03:04Tales boast of thrilling sword fights and unrestrained young through freedom.
03:10Yet real peace sings of firecrackle and pineside.
03:22Even the sharpest blades.
03:25For once raw iron formed by fierce fire.
03:40Only in worldly days, in common ways,
03:58can the steel learn to hold all their eyes have held.
04:03The hero's word is described…
04:10The heroine means turn to your shoulder from the shieldem reported over the stragemon dividers group.
04:15The heroine tells the heroine of aát hue.
04:19The heroine tells the shadow of a glucose that feelscrew momentum.
04:23Theme fiscal крутiles and GW planting discharmayı for his glory.
04:26AnëlsÄrre in platelet Haram gewasque duens.
04:27Maybe we're also grounded in the war about ultimate will last undision.
04:30Wovable self with great feelings of bite and dread suspiciously,
04:32The enemy is here. It's time to fight.
04:42What?
04:52Stop. Don't go beyond this point. It's dangerous.
04:56It's a pain. Damn this.
04:58Try not to move. You might have a fracture.
05:01You're the administrator.
05:04She's still breathing. We can save her.
05:08Stay with me, child. We won't leave you. You're right.
05:15Feeling cold? Here, helpless.
05:20Feeling warm enough?
05:21Not so bad.
05:22No, not so bad.
05:24Do you have any fear of everything?
05:26I don't know.
05:33I'm sorry.
05:33I'm sorry.
05:34I am sorry.
05:34I am sorry.
05:34I am sorry.
05:35Okay, so now we'll just part of the cat.
05:54You traveled beyond the stars, through death as chill as the cosmic abyss, yet your heart kept hope alive.
06:05For Arcee, and for the days to go.
06:09All right, let's go.
06:18Help me.
06:25This is your end.
06:35Await!
06:36Our journey was long.
06:40Countless dreams and sacrifices gave rise to this tower.
06:46As its successor, we will not let it fall.
06:51These flowers are...
06:53A legacy.
06:55A tomb.
06:57A lonely soul.
06:58Never meant to bear such burdens.
07:02In the end, you chose not to let go.
07:15The taint is spreading.
07:17I can hear the origin of me.
07:22Death.
07:23Knocks on the door.
07:25Our time is not short.
07:42We can no longer return.
07:44Let's strike forth.
07:45Let's go.
07:51One.
07:53One.
07:53Two.
07:55Ready to strike.
07:56Take your ass.
07:59Hey-ya.
07:59Take this!
08:13Take this!
08:17Watch this!
08:19Crusting crystallized!
08:25Take this!
08:39Take this!
08:41Ready to try crystallized!
08:43Take this!
08:59Take this!
09:01Take this!
09:03Take this!
09:05Come to me!
09:11Elf!
09:13Elf!
09:15Elf!
09:17Elf!
09:19Elf!
09:21Elf!
09:23Elf!
09:25Elf!
09:27Elf!
09:31Elf!
09:33Elf!
09:35Elf!
09:37Elf!
09:39Elf!
09:41Elf!
09:43Elf!
09:45Elf!
09:47Elf!
09:49Elf!
09:51Elf!
09:53Take this!
09:54Ready to crystallize!
09:55Elf!
09:57Elf!
09:59Elf!
10:01Elf!
10:03Elf!
10:04Elf!
10:05Elf!
10:06Elf!
10:07Elf!
10:08Elf!
10:09Elf!
10:10Elf!
10:11Elf!
10:12Elf!
10:13Elf!
10:14Elf!
10:15Elf!
10:16Elf!
10:17Elf!
10:18Elf!
10:19Elf!
10:20Elf!
10:21Elf!
10:22Elf!
10:23Elf!
10:24Elf!
10:25Elf!
10:26Elf!
10:27Set on the moon Talos II, a frontier world colonised roughly 152 years before the games
10:32present by pioneers from Terra, the setting of Arknights, who reached it through a dimensional
10:37portal called an Aether Gate that was later destroyed, leaving Terran settlers isolated
10:42and forcing a new society to form amid harsh catastrophes, political rivalries, and a pervasive
10:47anomalous disaster commonly described as corruption that warps environments and causes abnormal
10:52phenomena, while endemic threats such as Agaloy and human raiders known as landbreakers make
10:57exploration perilous. The player assumes the role of the Endministrator, an Enfield Industries
11:02Administrator tasked with pushing into underdeveloped regions, rebuilding industrial capacity, and
11:07supporting renewed exploration and reclamation efforts connected to systems like the Automated
11:12Industry Complex , with story framing that reprises core Arknights' concepts including
11:18Origineum and Arts, while introducing Talos II's distinct factions, crises and geography.
11:24Moment-to-moment play is built around third-person party combat on a strategic foundation, centering
11:29on a combo-oriented skill system and a four-operator squad where players can switch the actively
11:34controlled character during battle while the rest continue acting, with systems that emphasise
11:38timing and coordination, including shared skill resources, tactical skills, ultimate abilities,
11:44and enemy imbalance, stagger-style states that open windows for heavier damage and execution-type
11:49moves, alongside exploration across large, hostile zones. The second major pillar is its industrial
11:55base-building layer, which is designed to make exploration, production, and regional progression
12:00interlock. Players harvest materials from nodes, plan production chains through machines and routed
12:05logistics like conveyors and pipelines, manage electricity and facility placement, and turn
12:10gathered resources into crafted goods and upgrades, with official communications describing expanded,
12:15regional development loops that tie environmental changes and regional growth to AIC production
12:20and trading, including earning region-linked currencies through exploration and delivery work,
12:25upgrading outposts to improve returns, and using blueprints and batch-building tools to replicate
12:30complex automated layouts quickly, plus co-op-leaning social features such as shared traversal
12:35or utility structures, for example message beacons and zipline-like facilities, that can appear
12:40in other players' worlds to support travel and resource runs. Overall, the project is marketed
12:45as a blend of story-driven sci-fi exploration, tactical action combat, and deep automation-style
12:51base construction, where players can scale from simple setups to intricate production lines,
12:56while progressing through Talos II's regions and narrative, and it is scheduled to release
12:59worldwide on January 22nd, 2026 for Windows PC, PlayStation 5, and mobile devices on iOS and Android.
13:08Now you can enjoy the screenshots without any interruption. Enjoy!
13:38Next, may you are watching!
13:40mad hub
13:40mad carbohid
13:53sheisi
13:55mad
13:58mad
14:01mad
14:02mad
14:04mad