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Transcript
00:00A hundred years ago, humans moved up into those huge, ugly towers and left the machines behind to run things for them.
00:23Left alone for a century, the machines evolved in ways no one could predict.
00:42A new species, trying to survive, fighting for scraps.
00:54Searching for truth.
00:59An abandoned, poisoned wasteland, crawling with creatures beyond imagination.
01:06Down here, humans don't belong.
01:16For those who left the city, it's a one-way ticket.
01:23But they go for a reason.
01:35This evolution of the machines was not random.
01:38There's something vast behind it.
01:43And it's coming for everyone.
01:48Not just the machines.
01:51The people in the cities don't know it yet.
01:56But soon they will.
01:59They all will.
02:01Supreme Experiment is an upcoming first-person immersive sim psychological horror game developed by indie studio Argonov Games that blends narrative exploration, systemic gameplay and unsettling sci-fi themes into a tightly focused single-player experience centered on experimentation, control and moral ambiguity.
02:22Set inside a secretive, isolated research facility conducting unethical human experiments, the game places the player in the role of a test subject, who gradually becomes aware that they are both participant and variable in a far-reaching scientific and social experiment designed to observe behavior under extreme conditions.
02:39Rather than relying on constant combat, Supreme Experiment emphasizes player agency, observation and environmental interaction, encouraging multiple approaches to progression through stealth, manipulation of systems, limited combat encounters and psychological pressure,
02:54with mechanics inspired by immersive sims where problems can be solved in emergent ways rather than through prescribed solutions.
03:01The facility itself functions as a living system.
03:04NPCs follow routines, security measures react dynamically to player actions, and environmental storytelling gradually reveals the nature of the experiment, the motives of its architects, and the ethical lines that have long been crossed.
03:16Core gameplay revolves around exploration, puzzle solving, and decision-making under stress, with scarce resources, unreliable information, and shifting rules that intentionally undermine the player's sense of safety and certainty, reinforcing the theme that the experiment is actively adapting to their behavior.
03:33The narrative is structured to branch subtly based on player choices, leading to different outcomes and interpretations rather than clearly defined good or bad endings,
03:42and the developers have emphasized that player actions are constantly monitored and evaluated by unseen forces within the world.
03:48Now you can enjoy the screenshots without any interruption. Enjoy!
03:52Enjoy!
04:22We've worked.
04:23Enjoy!
04:24I'm not looking forward to watching!
04:25Leave!
04:26We will know!
04:30phonics
04:34Once again, you adopt theῳ train wheel of the magicabet v
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