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00:00Since one of our game's main features is the duality of Coen, our hero,
00:29who is human by day and a vampire by night, we're gonna show you two ways to play the quest.
00:36This is yet another example of our narrative sandbox.
00:40We can approach each of the quests in a variety of ways,
00:43remembering about the duality of our hero, human by day and vampire by night,
00:48knowing we have both day and night as our allies.
00:53In June, we started on the outskirts of Spartro and had a brief stint with some bandits,
00:59Coen got rid of them easily with a few well-timed sword cuts and active abilities.
01:04Then we walked around the city a bit until we reached the Cathedral,
01:09this time entering it without any hassle during the day as a human.
01:13Let's continue that playthrough.
01:43Pay the workers, clean up the altar.
01:49What else?
01:50Oh, right, the Balta.
01:53Yes, what is it? I have much to do.
02:00So either be quick about it or leave me to my duties.
02:04Could you point me towards the entrance to the crypt?
02:09What are you talking about?
02:12I wanted to pay my respects to the city's founders, light a candle in their memory if possible.
02:17Sorry to disappoint, son, but there's no crypt in this house of worship now, if that is all.
02:23Things change, especially in the last few years.
02:30Perhaps the crypt was built over or sealed away?
02:34Listen, son, the parish book doesn't say anything about any crypt.
02:39I should know. I wrote parts of it myself.
02:42Can I take a look? Just to make sure.
02:44No, the library is not open to just anyone.
02:48Ah, still, it seems to me you have plenty of time on your hands and will keep on badgering me.
02:55Tell you what, I'll give your idle hands something to do.
02:58And afterwards, maybe I'll let you take a look into the library, hm?
03:05Tell me what you need, then.
03:07Our caretaker, Radu, is missing, it seems.
03:10It's been feud-
03:11I'm there, I'm here to work us for the cathedral.
03:25Maybe we could go there today, see if we can help.
03:29Yeah, right. The deacon will be really glad to see dirty bums like us walking around his glorious church.
03:35church she don't know that's maybe your stuff it maybe someone in here has seen
03:44the caretaker is too busy to take a look at him it's just a matter of time until
03:50that wound festers what do you want
03:57I'm looking for the caretaker I've been told he sometimes comes here you mean
04:02radu yeah I know him steer clear of that bastard any idea where he is right now
04:11nah but do you know something might be interesting for you really all right tell
04:19me that's not how it works friend I need a little palm grease first here you go it
04:30better be worth it it is something strange is going on here every night there are noises
04:39creaking scratching and I don't know things being pushed around some of the focus say
04:46the buildings haunted listen I didn't pay to hear a ghost story you were supposed to
04:55tell me about the caretaker I'll get in there I'm not trying to swindle you or
04:59nothing you see there's a closed-off wing here they put the plague patients there
05:05when it first hit but one day they decided they were beyond help and sealed
05:09them all off left them all to die let's investigate the location it was a separate wing for patients who
05:33fell ill with the plague damn what a stench something's rotten in here so many died here in isolation
05:49this wing was blocked off and they were left to die a terrible death
06:00something else happened here huh died recently killed by something bestial this body looks fresh compared to the rest
06:17it's getting better and better we have to face a creature called muron while it is theoretically a vampire its transformation did not go correctly
06:37occasionally neurons produce loud inhuman screams which stun the target if it is within the screams range
06:44as you can observe their behavior is chaotic and hard to predict
06:58Donna V boxers
07:21Ruroni possess the vampiric ability of shadow dib
07:27However, it is juggie and unstable.
07:41We can learn more about what has happened here by using the Compel Soul hex.
07:46You can learn this hex during the game.
07:49It is a feature enabling the player to talk with certain corpses.
07:57Those that have moths flying above them.
08:00Magic is only available to Koen in his human form.
08:04We wouldn't be able to talk to the dead had we come here at night.
08:08It's... it's you, isn't it?
08:11Please, please, stop!
08:19The monsters were already there.
08:29Lauernd in the sky.
08:32And as we were the lowest,
08:34they were on the light.
08:38We thought we would die.
08:42But they saw it on our souls.
08:46The Vampire don't want to kill us.
08:52No.
08:53They want Macht.
08:55They want to kill us.
09:00They want to kill us.
09:01They want to kill us.
09:03They want to kill us.
09:05But not from me.
09:07I should be one of them.
09:11The Vampire is dead.
09:14As bad as from my body.
09:17The terrible version of Arl old.
09:22That is what you must kill us.
09:25Thethirds are fighting.
09:30I had the balance to form two worlds.
09:40The Blood of Dawnwalker is an upcoming single-player, open-world, dark fantasy action RPG, developed
10:08by Rebel Wolves and published by Bandai Namco Entertainment.
10:12Built in Unreal Engine 5 and scheduled for release sometime in 2026, on PlayStation 5,
10:18Xbox Series X and S, and Windows PC, with Steam and Microsoft Store storefronts live
10:24for wishlist, though no specific day has been confirmed yet, marking the first chapter
10:30of Rebel Wolves' ambitious new role-playing saga that blends narrative sandbox design
10:35with player freedom and deep consequence-driven choice.
10:40Set in the fictional 14th-century Gothic realm of Vale Sangora in Eastern Europe, the game
10:45casts players as Coen, a Dawnwalker, a character caught between humanity by day and vampiric
10:51power by night, who must navigate a land ravaged by war, plague, political collapse and supernatural
10:58forces over a time-pressured campaign where only actions that affect the plot advance
11:03an internal clock of 30 days and nights, reinforcing the idea that every major decision has weight
11:10and permanence in the sprawling sandbox world, rather than simply being optional side activity.
11:16Rebel Wolves' design philosophy emphasises player agency and narrative freedom over linear
11:21questing, with many quests and systems structured to adapt to how Coen approaches them, be it through
11:27human magic, vampiric abilities, stealth, diplomacy or brute force, while factional struggles, moral
11:35dilemmas and micro-decisions can ripple outward to reshape locations, relationships and future
11:41opportunities across Vale Sangora. Combat integrates directional melee options, magic and vampiric powers
11:49that differ significantly between day and night, encouraging tactical variation and risk-reward planning,
11:55with traversal and exploration supporting both traditional RPG progression and supernatural
12:01mobility such as nighttime wall climbing and shadow step abilities, and enhanced traversal blending
12:07into an open map filled with varied environments, dangerous undead, rival vampires and lore-rich locales.
12:15The game's vampire lore reframes classic tropes, such as the injection of vampirism via unique
12:21needle-like fangs, and layered vampire cliques with distinct origins and interrelationships,
12:26calling for strategic thinking beyond standard fantasy RPG conventions, and reinforcing Rebel Wolves'
12:33intent to tell a story with vampires, not a story about vampires only. While narrative sandbox systems allow
12:40quests to be approached and even resolved in multiple ways, giving players choice in moral alignment,
12:47faction affiliation, and the extent to which they embrace or resist Cohen's dual nature.
12:53Development leadership from Konrad Tomaszkiewicz, known for his role directing The Witcher 3,
12:58Wild Hunt, and his narrative ambitions, alongside a team of veterans, has underscored a focused scope
13:05prioritizing depth and layered content over a vast 400-hour open world, suggesting an average 40-hour
13:12playthrough with rich story beats and quest interconnections. And recent extended gameplay
13:18showcases and deep-dive trailers, released through Bandai Namco and Rebel Wolves' official channels,
13:23have highlighted detailed combat, traversal mechanics, NPC interactions, and the distinct
13:29duality of the day-night loop. Reinforcing The Blood of Dawnwalker's position as one of 2026's most
13:36talked-about RPGs, due to its narrative ambition, strategic systems, and unique approach to choice,
13:43consequence, and world-building within a dark fantasy, vampire-infused medieval setting.
13:50Now you can enjoy a few screenshots without any interruption. Enjoy!
14:06This is the piece of the Final Fantasy' standard.
14:11You can enjoy a few screenshots with a few screenshots of the video that makes you feel more
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