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00:00It is not even a stretch to say that 2026 could end up being the strongest year for game releases
00:05in the entire industry, not just for PS5, but overall. Just watch this video to the end and
00:10you will see exactly what I mean. Here I have put together 20 brand new, top-tier games that
00:15are officially confirmed to launch on PS5 in 2026. What's up guys, it's Braz and here we go.
00:24And we're starting with one of the most anticipated games of 2026, which has already
00:28passed 1 million wishlists. Phantom Blade Zero is a story-driven action game that S-Game calls
00:34Kung Fu Punk, wuxia attitude, Hong Kong fight choreography, and a grimy industrial edge.
00:40The story runs on a hard countdown as you play as Soul, an elite assassin framed for his master's
00:45death. He's badly injured in the manhunt, and a healer keeps him alive with a cure that only buys
00:50him 66 days to find who set him up before time's up. Director Soulframe Liang rejects easy labels and
00:56says the game borrows level design from Souls games and aggression from hack and slash classics,
01:02but the team calls it Souls Lite and keeps navigation readable with a map. Progression
01:06leans into builds instead of grinding, letting you equip two main weapons and two secondary weapons,
01:11then chase upgrades and keys and locks that open secrets in earlier areas. S-Game promises over 30
01:17weapons and 20-plus phantom edges, with boss weapons and signature techniques becoming part of your
01:22arsenal. Phantom Blade Zero lands on PlayStation 5 and PC on September 9th.
01:29Fable is targeting a Fall 2026 release, and surprisingly, it's coming to PS5 too.
01:35The biggest takeaway from Developer Direct is that game is not locking you into the one heroine model
01:40that dominated earlier trailers. Playground confirmed proper character customization,
01:45including the option to play as a male or female hero, with edits focused on things like head
01:50presets, skin, hair, tattoos, and scars, rather than a super granular body sculptor. Fable came out of
01:56Developer Direct with a lot more clarity than it has had in years, and the standout detail is how
02:01the game treats freedom and consequences without forcing a main quest sprint. The opening pushes you
02:06out into Albion after your village gets hit hard, but the designers stress there is no ticking bomb.
02:11The story waits while you go live your life, take jobs, mess with side activities, or build a reputation
02:16the slow way. And that reputation system is the big mechanical change. Morality is not a single good
02:22or evil slider. It is built around what people actually witness you doing. Then each settlement
02:26tracks you through a cloud of labels that can differ place to place. Do something dumb in public and it
02:31sticks. And the town crier can even be paid to push a new reputation to overwrite an old one.
02:36The team talks about a living population of over 1,000 NPCs with roles and daily routines,
02:41and they even had to solve problems like towns being empty since people lived too far from their
02:46jobs. Combat is built around fast swapping between melee, ranged, and magic with what they call style
02:52weaving. So it is meant to flow instead of locking you into one lane. 007 First Light is IO Interactive's
03:01first full James Bond game, and it is a rare case where the studio is both developer and publisher on
03:07a huge license name in games. Rather than chasing a specific film era, IO is building a standalone
03:13origin story where Bond starts young, enters MI6's training program, and earns his 00 status through
03:19missions that mix stealth, gadgets, and direct action. With Amazon MGM Studios involved on the
03:24franchise side, the design goal is easy to spot if you know IO's history. Hitman made its name on
03:30sandbox stealth and systems that reward improvisation, and IO has been framing Bond missions as something
03:35closer to that style than a straight shooter. The official framing also leans into classic Bond
03:40pillars like M, Q, and Moneypenny, but it keeps the continuity new and lets IO introduce original
03:46allies and threats around Bond. It is also the first new Bond game since 007 Legends in 2012.
03:52The one calendar update that actually matters is the delay. IO moved the game off its earlier March
03:58target and locked the release for May 27th, which makes it one of the first big tentpoles of the year.
04:05Crimson Desert leans into the messy fantasy stuff that big action games usually skip.
04:10You are leading Cliff and the Greymanes across Pywall, and the moment-to-moment loop is built
04:15around combat that can swing from dirty brawls to full boss duels. It is framed as a mercenary road
04:20trip where loyalty keeps getting tested. Previews have called out a perfect dodge that can flip defense
04:26into momentum, plus a grab system that lets you wrestle control of a fight, even turning an enemy into a
04:31hostage when things get crowded. Pearl Abyss has also shown a lot of toy box energy in the action
04:36itself. Cliff can call in cannon fire with special arrows, smash ramparts, and use elemental effects
04:42like fire that weakens structures before you break them apart. Movement looks equally aggressive,
04:47with hovering bursts by space in a mob, and fights that reward using the environment not only combo
04:52strings. Outside the clashes, the studio keeps stacking distractions that feel like real downtime.
04:57Fishing is in, arm wrestling is in, cooking is in, and horse braking is a thing. So the pacing is not
05:04only combat and cutscenes. Forza Horizon 6 finally locks in Japan as the new festival playground,
05:12and the new info from developer Direct leans hard into car culture, not just pretty scenery. Tokyo City
05:17is positioned as the biggest urban area the series has done, with dense districts and a lot more vertical
05:22driving than the last games. And the whole map is built around contrast, tight city streets, mountain
05:27lanes, coastal stretches, and rural backroads. The coolest additions are the systems built around
05:33hanging out, collecting, and building. Car meets are a real feature now, inspired by the famous Daikoku
05:38style gatherings, where you roll in, check out other builds, grab designs, and even buy a copy of a car you
05:44like. Exploration has its own loop too, with a collection journal inspired by stamp collecting,
05:49turning landmarks and little discoveries into progression. There is also the estate,
05:54a bigger property you can slowly restore and then use as a creative space, including building your own
05:59custom track for friends. And the game even calls out earning money through odd jobs like delivering
06:04tofu. At launch, they are talking about around 550 cars, plus new events like tuge battles and drag meets.
06:11The PlayStation 5 version is planned for later in 2026.
06:15Marvel's Wolverine is being sold on one clear promise, Insomniac is not sanding down Logan.
06:23The latest official details lean hard into close-range claw combat, with cuts that feel
06:28fast and ugly, and a level of blood that matches the character's comic reputation.
06:32Liam McIntyre is both the voice and the performance capture for Logan, and the team says they are chasing
06:38his rage and pain, not a polished hero pose. What stands out is how the game treats violence as a
06:43mechanic. Logan builds momentum with Berserker-style aggression, then unloads with rapid, fluid attacks
06:49that can dismember enemies or break them outright, while his healing factor keeps him moving through
06:54punishment. The cast list is already spicy, too. Mystique is confirmed, Omega Red is in,
06:59and at least one Sentinel prototype shows up, with the Reavers filling the role of a militarized enemy
07:04force. The story angle stays personal. Logan is hunting secrets tied to a dark past that refuses to
07:10stay buried, and the trip is set up like a global chase that can move between Madripoor,
07:15the Canadian wilderness, and Tokyo.
07:20Control Resonant exists because Remedy went all-in on owning its own universe.
07:25After years of publishing deals, Remedy bought back the control rights from 505 Games in 2024,
07:31and this sequel is being self-published. With Annapurna Pictures co-financing and co-producing
07:37as part of their partnership, that move gives Remedy more control over scope and timing.
07:41Instead of returning to the oldest house, the story shifts to a warped Manhattan on the edge
07:46of Paranatural Collapse, and the playable lead is Dylan Faden, who was central to the first game but
07:51never the hero. Remedy's own description frames it as an action RPG, with more choice in how you
07:57approach missions, more room for optional content, and builds that come from abilities and gear rather
08:02than a level grind, while Remedy also calls it newcomer-friendly. Combat shifts, because Dylan
08:07uses a shape-shifting weapon called the Aberrant that can swap forms mid-fight, and Remedy is
08:13leaning harder into close-range pressure with bigger melee emphasis alongside the series' signature
08:18powers and reality-tearing visuals. The game was announced publicly at the Game Awards 2025,
08:23and Remedy has positioned it as part of its connected universe.
08:27Hell Let Loose Vietnam is being positioned as a full standalone entry, and Team 17 has been blunt
08:35about that because the community worried the World War II game would be sidelined. The Vietnam project
08:40is led by Expression Games, while the original Hell Let Loose keeps its own support track, and the
08:45publisher has said the two tracks will run in parallel. The setting shift forces real mechanical changes,
08:50not just new uniforms. Official details point to 50-on-50 matches between U.S. forces and North
08:56Vietnamese forces, with dense jungle, open paddies, beaches, and hills replacing European towns.
09:02Maps are built around heavy river networks, so boats matter, and helicopters are also part of the
09:07toolkit, with air mobility reserved for the U.S. side while the opposing side gets tunnel building,
09:12with six maps planned at launch overall. The biggest authenticity flex is the Royal Armory's
09:17collaboration. Team 17 and Expression Games announced a formal partnership with the U.K. National
09:22collection of arms and armor, using reference access to support weapons, kit, and historical
09:27texture, and the studio has already been showing side-by-side comparisons of in-game models versus
09:32real examples.
09:35The Blood of Dawnwalker is the debut of Rebel Wolves, a studio formed by veterans of The Witcher 3,
09:41and their pitch is a narrative sandbox that refuses to freeze the world around you until you feel ready.
09:46It is a dark fantasy action RPG set in 1347, with plague and war as the backdrop, and the main
09:52character Cohen split between two lives, human by day, vampire by night. With each side opening
09:58different movement options and combat approaches, the most talked about design choice is how time
10:04works. The story gives Cohen 30 days and 30 nights to save his family from a vampire takeover,
10:09but the developers have explained that the clock advances through meaningful decisions and key
10:13actions. Not just because you are wandering around, that creates pressure without turning the game
10:18into a constant sprint, and it makes priorities matter. Rebel Wolves has also been direct about
10:23consequence. The studio says important NPCs can die, including by Cohen's hand, and the story is built
10:29to adapt rather than fail a questline and reset. Combined with politics, brutal trade-offs, and the day-night
10:35split, it is aiming for choices that feel sharp.
10:37Resonance A Plague Tale Legacy takes the series in a new direction by stepping away from Amisha and
10:46Hugo and moving backward in time. It is set 15 years before Requiem and puts the focus on Sophia,
10:52the plunderer introduced in the last game, which immediately shifts the tone from family survival to
10:57a more adventurous, high-risk life on the run. The setting choice is the biggest surprise. Focus and
11:02Asobo plays Sophia on Minotaur's Island, and the official description leans into myth and fate
11:06alongside combat, puzzles, and chase pressure. That is a sharp pivot for a franchise known for
11:12grounding its horror in human cruelty and the rat plague. So the new angle is less about repeating
11:17the same tragedy and more about expanding the universe into stranger territory, with notes also
11:22mentioning time shifts into ancient Minoan times. The game puts Sophia's skill set at the center of a
11:27loop. She is a survivor who steals, fights, and improvises, and the pitch suggests a heavier emphasis
11:32on direct combat than the earlier entries, with less reliance on stealth-only tools.
11:39Dune Awakening is already out on PC, so there is hard feedback feeding into the console version.
11:44When it clicks, it sells the daily pressure of Arrakis through heat, water discipline,
11:48and the risk of calling a sandworm every time you sprint across open sand,
11:52while base building and crafting keep the long-session rhythm going. It has also been a loud live game so
11:58far. Players have pushed back hard on balance, exploits, and performance swings, and Funcom has
12:03had to admit when changes landed without clear notes. A recent Flashpoint was an update that made
12:08enemy NPCs dodge far more often, which many players said broke melee, and the studio said the behavior
12:14would be rolled back, then reintroduced later with broader tuning. Funcom has been adding safety nets
12:19like a base reconstruction tool, vehicle backup, and character transfers, which reduce the pain of
12:25rebuilding after mistakes, server moves, or long breaks. In the latest official newsletter, the studio
12:31says internal console builds are going well, while the focus is smooth performance and full controller
12:37support, which suggests the port is being shaped around comfort. Lords of the Fallen earned a sequel
12:44the hard way after the 2023 reboot launched rough and then got rebuilt in public through a long patch
12:50run. The big version 2.0 era was the turning point, bringing shared progression for co-op, a free
12:56friend pass concept, and a pile of combat, movement, and quality-of-life fixes that changed how the game
13:01feels day-to-day. That post-launch cleanup matter is going into the follow-up, since CI Games is already
13:07targeting a 2026 sequel, and the official pitch is Evolution, not a reset. Brutal Combat stays central,
13:13the two-world structure is staying, and the studio is framing it as a bigger dark fantasy step forward
13:19rather than a new direction. Off-screen, the conversation has also gotten noisy for reasons
13:23that have nothing to do with mechanics. After public comments from CI Games' leadership about
13:28rejecting political correctness and leaning into a more provocative character aesthetic,
13:32that instantly pulled attention toward culture war headlines instead of pure gameplay talk.
13:37What matters most is whether the sequel ships close to the late version 2.0 baseline,
13:41with co-op that holds up, systems that feel finished on day one, and no repeat of another
13:47year of emergency rebuilding. Housemarque is not trying to make Returnal again with Seiros,
13:54because the whole spine of the game is different. Instead of a clean reset loop, Seiros is built
13:59around permanent progression, so each run on Carcosa changes you, and the next attempt starts
14:04with more options rather than a blank slate. The studio is still leaning on that fast, precise third
14:09person action, but it is tying it to long-term build growth instead of pure, roguelike repetition.
14:14You play as Arjun Devraj, with Rahul Kohli in the lead role, and the planet itself is framed as a
14:20place under an ominous eclipse that keeps warping what is in front of you. Combat has its own housemark
14:25flavor, including the Sultari shield that can absorb and throw back projectiles, plus carcass and power
14:31weapons that are meant to feel like big momentum swings when a run clicks. There is also a second
14:37chance system in the official feature list, which hints at a designed comeback moment. Even the tone is
14:42different from Returnal, because Seiros is being pitched as a more personal story with a more
14:47grounded lead, while still keeping the studio's signature chaos on screen. Seiros is currently
14:52scheduled for April 30th.
14:56Bungie finally put a hard date on Marathon, and the details make it clear what kind of game this is
15:01trying to be. It is an extraction shooter, so the tension is built around entering a run with gear,
15:06grabbing what you came for, and getting out alive. Because death can mean losing what you carried.
15:10The setting is still that classic Marathon Universe vibe, but the structure is modern.
15:16Runners are basically mercenaries, contracts push you into risky zones,
15:20and other squads are part of the same space whether you want the fight or not.
15:23One interesting change is how Bungie has been talking about readability and fairness,
15:28because a lot of extraction games die by confusion. Bungie has highlighted features like solo queue support,
15:34proximity voice chat, and systems meant to keep encounters legible instead of turning every death
15:39into a mystery. Pricing has also been confirmed at 40 bucks for the standard edition, which is a
15:44notable move in a genre that often hides behind free and then sells everything around it. On
15:49PlayStation 5, Marathon launches on March 5th, and it is confirmed to support full cross-play and
15:54cross-save across all platforms.
15:56This Lego Batman is aiming for big toy box energy, but with a surprisingly deep Batman cut behind it.
16:05The pitch is a brand new story that pulls from different eras, so you can go from classic gadget
16:09detective stuff to full-scale chaos with vehicles and boss fights, without being tied to one single
16:14movie or one single comic run. A major selling point is the suit count. The game advertises 100
16:20different Batsuits, and they are not just skins. Different suits come with different gear and abilities,
16:25which changes how you clear rooms and solve puzzles. Gotham is also not just a menu hub this time.
16:31The Batcave works as a real base with its own build-out, and the wider city is designed for
16:36free exploration with side content, collectibles, and villain trouble that can pop up outside the
16:41main missions. The villain lineup is built like a greatest hits list, and the game is also pushing
16:46bigger set pieces, like heavy vehicle segments, chase moments, and Lego-style slapstick that still
16:51keeps the combat readable. The quiet appeal is that Lego games tend to live or die by pacing,
16:56and the studio is clearly trying to keep missions varied instead of repeating the same hallway brawl
17:00format. Lego Batman Legacy of the Dark Knight is currently dated for May 29th.
17:08Capcom bringing Onomusha back in a full new entry is already a statement, but Way of the Sword has a
17:14specific detail that makes it feel unusually deliberate. The protagonist is Miyamoto Musashi,
17:19and Capcom chose to model him on the late actor Toshiro Mifune, which meant they had to negotiate
17:24rights and approvals, with Capcom saying it took about two years to get that permission locked.
17:29That casting choice is a real production commitment, and it shapes the whole look and presence of the
17:34lead. The game is aiming for stylish, grounded sword combat built around timing, parries, and brutal
17:39close-quarters exchanges. It is still Onomusha, so the supernatural angle is part of the identity,
17:44but the presentation is leaning into atmosphere and weight. The devs have also said the project
17:49has been in production since 2020, and that goes a long way toward explaining why the reveal felt
17:54confident instead of like a quick nostalgia grab. So even before you get into monsters and Oni powers,
18:00the most interesting part is the craft. Capcom is treating Musashi like a film character,
18:05with monsters and Oni powers built around that, and the whole thing reads like a careful reboot.
18:10Resident Evil Requiem is doing the classic Capcom balancing act, because it is built around two
18:17very different play styles in one package. One side is Grace, an FBI analyst who is not framed
18:23as a super soldier type, so her sections lean hard into fear, resource stress, and survival horror
18:28pacing. The other side is Leon, and his gameplay has been shown as much more aggressive, with flashier
18:33kills and faster combat tempo, which instantly sparked debate about how brutal an action-forward
18:38Requiem is willing to get. The details that stand out are the knobs you can turn. Capcom is letting
18:43you switch between first-person and third-person perspectives, and the game also has difficulty
18:47modes that change the feel a lot, including a standard classic option where saving can require
18:52ink ribbons, which is a throwback that older fans will recognize immediately. All of that adds up to a
18:57game that is clearly trying to please both camps at once, the slow-burn horror crowd and the loud
19:03Leon action crowd. On PS5, you will be able to play Resident Evil Requiem on February 27th.
19:11Team Ninja is widening the structure in Neo 3. The game is built around open field areas instead of
19:17the old mission corridor rhythm. That means the flow is less about selecting a stage, and more about
19:22pushing through a connected zone with fights, detours, and discovery, while still keeping the series
19:28identity of brutal duels and knowledge-driven combat. The other big change is the two-style
19:32system. You can switch between samurai and ninja styles, with samurai leaning into head-on weapon
19:38pressure and ninja leaning into speed, trick tools, and more slippery movement. Style shift is more than
19:43a quick stance swap. One press changes your stats, weapons, skillset, and even your look, so it feels like
19:49you are carrying two builds and flipping them on the fly. The guard game got a real reward loop. A last-second
19:55guard triggers deflect, refills ki, and charges both your arts and ninjutsu gauges, so clean defense
20:00feeds your offense. Team Ninja dropped a demo a week before launch, so you can try the game for free
20:05and see how it feels. Marvel Token is one of those why has nobody done this exact combo projects,
20:13because it is Marvel characters, but built-by-arc system works with that anime-style clarity and
20:18explosive pacing. The core twist is the four-on-four format, where you build a team of four, but the match
20:24does not start as a full chaos tag fight. Early on, you are controlling one main fighter and using assists,
20:29and then you unlock deeper team options mid-match through specific conditions, so the round escalates in a
20:35controlled way. Arc has also talked about lowering the entry barrier without killing depth, with design
20:41choices like simplified inputs for some moves while still keeping spacing, matchups, and combo knowledge as the
20:46real skill ceiling. In hands-on previews, people keep pointing at how readable it stays even when it gets loud,
20:52which is a big deal for a team fighter. The game has already had closed beta tests, and the dev team
20:57publicly talked about aiming for long-term support, basically treating it like a platform they want to
21:02run for years. Roster talk is already part of the hype, with characters like Iron Man, Captain America,
21:08Storm, Star-Lord, and Doctor Doom shown early, and the bigger story vibe is that this is Sony and Arc
21:14trying to build their own forever fighter inside the Marvel space.
21:19Grand Theft Auto 6 has already lived through more public milestones than most games get after launch.
21:26Rockstar confirmed a major leak tied to an illegal network intrusion back in 2022,
21:31then went silent for long stretches, then finally locked in dates twice, ending with an official move
21:37to late 2026 for extra polish. The concrete part is the setting and the duo at the center of it.
21:43Rockstar is putting the series back in Vice City and spreading the story across the wider state of
21:47Leonida, with Jason and Lucia getting pulled into a conspiracy after an easy score goes wrong.
21:53The map is built to bounce between very different vibes, from bright city strips to coastal islands
21:57like the Leonida Keys. Scale is the point, even if Rockstar stays quiet on real budgets.
22:04GTA 5 has generated about $8.6 billion since 2013, and Take 2 reports nearly 13,000 full-time
22:11employees, most focused on development, so the machine behind 6 is massive.
22:16Rockstar's current release date is November 19, 2026, and we hope there will not be any more delays
22:22this time.
22:25Aphelion is a rare case where the collaboration itself is part of the game's identity,
22:29because Dontnod built it in partnership with the European Space Agency. The premise is set in 2060,
22:35with Earth becoming uninhabitable and humanity putting its hope on a distant planet called Persephone.
22:40So the Hopo-1 mission sends two astronauts, Arion and Thomas, to survey it. The story hook hits fast
22:47when the mission goes wrong and the two leads get separated, and the game design leans into that by
22:51letting you play both perspectives, with each character dealing with different pressures on
22:56the ground. The tone is not pure action power fantasy, because the ESA angle pushes a more believable
23:01survival vibe, harsh terrain, limited resources, and the kind of isolation where a small mistake can
23:07spiral. Dontnod also frames it as an action adventure with stealth and exploration, not a
23:13straight shooter, which lines up with how the studio usually builds emotion into movement and
23:17environment. ESA even published material around the fictional Hopo-1 mission, leaning into the idea
23:23that real science and real mission culture shaped the fiction. Drop a comment with the releases you're
23:28most excited for. Hit the like button and subscribe so you don't miss the next ones. Also check out my
23:34other fresh picks on the channel too. Thanks for watching, and see you next time.
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