Skip to playerSkip to main content
#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails #gamesuggestions
Transcript
00:002026 is stacked with huge games.
00:04Big studios, big budget, and big hype.
00:07This year has everything gamers have been waiting for.
00:10Here are the 20 massive games that will save gaming in 2026.
00:17007 The First Light is one of the biggest releases coming up and it puts you in the
00:26early years of James Bond.
00:28Before he becomes the iconic agent everyone knows.
00:31The story kicks off with Bond investigating a secret organization connected to a dangerous
00:36tech weapon called First Light.
00:38The gameplay mixes sneaking, shootout, and classic spy work in a way that doesn't lock
00:43you into one style.
00:45One mission might have you breaking into a secure lab, another might have you following
00:49a target through a crowded street, and another has you hacking a system while avoiding guards.
00:54You can stay quiet, go loud, or switch it up depending on how things unfold.
00:59Gadgets keep things interesting, hacking tools, trackers, jammers, little devices that let you
01:05solve problems your own way.
01:07If the final game delivers on what's been shown so far, The First Light has real potential
01:12to be one of the games that save gaming in 2026.
01:15It's really quite simple.
01:17Bond is a bullet without a target.
01:20Let's give him one.
01:22That's all you shouldn't have.
01:24We're facing a situation of the utmost delicacy.
01:37I need all my pieces on the board.
01:41009 is a master manipulator.
01:44Whatever the endgame is, we won't see it coming.
01:49Jetlag.
01:50Kiss me every time.
01:51She's not your friend, Bond.
01:53She's an asset.
01:54With respect, man.
01:55To hell with that.
01:56To hell with that.
01:57No!
01:58No!
01:59No!
02:00No!
02:01No!
02:02No!
02:03No!
02:04No!
02:05No!
02:06No!
02:07No!
02:08No!
02:09No!
02:10No!
02:11No!
02:12No!
02:13No!
02:14No!
02:16No!
02:17No!
02:18No!
02:19No!
02:20No!
02:21No!
02:22No!
02:23No!
02:24No!
02:25No!
02:26No!
02:27No!
02:28No!
02:29No!
02:30No!
02:32When you have to face evil, fear is not an option.
02:36No!
02:37No!
02:38No!
02:39No!
02:40No!
02:41No!
02:42No!
02:43No!
02:44No!
02:44No!
02:45No!
02:46No!
02:47No!
02:48No!
02:49No!
02:50No!
02:51The Occultist is one of those horror games that leans more into mystery and tension than
03:01nonstop action.
03:03You follow Alan Rebels, a paranormal investigator heading to a deserted island called Godstone
03:08to figure out what happened to his missing father.
03:11The place used to be home to a cult, and now it's covered in fog, abandoned houses, and
03:17weird symbols.
03:18The game is all about exploring and piecing things together.
03:21You're not running around shooting monsters.
03:24Most of the time you're sneaking, hiding, and using a special pendulum tool to uncover
03:29clues.
03:31It reacts to the environment, helps track supernatural activity, and forces you to actually think
03:36about where to go instead of just following markers.
03:39If you're into horror games that let you explore, solve, and uncover a mystery without turning
03:44it into an action shooter, The Occultist looks like one of the stronger releases to keep
03:49an eye on for 2026.
03:53that spark didn't come easy, Ray.
03:59Yeah.
04:00A few bumps along the way.
04:05But...
04:06I got it.
04:09You really fixing the gamble with it?
04:12One for five?
04:13It's worth a shot.
04:15Ain't you worried something might go wrong?
04:18Wrong?
04:19I'm counting on it.
04:21It's mine now.
04:39Finish him.
04:46Zoopunk is shaping up to be one of the cooler action games coming in 2026.
04:51The story takes place long before the game Fist Forged in Shadow Torch, back when Torch
04:56City was still trying to grow.
04:59The animals discover a powerful energy source called the Fire Seed and start building advanced
05:03machines.
05:05Combat is the main highlight.
05:07You can switch between multiple characters, each with their own style.
05:11One might be quick and agile, while another hits harder but moves slower.
05:16Dodging between attacks, chaining combos, and swapping abilities in the middle of a fight
05:21feels smooth.
05:22Tie Games, the studio that made the game Fist, is clearly stepping things up.
05:27The animations look cleaner, and everything has a more cinematic vibe compared to their previous
05:32work.
05:33If you're into fast action, stylish combat, and a world where animal heroes take on hostile
05:38machines, Zoopunk is definitely a game to keep on your radar.
05:46Fatal Frame 2 Crimson Butterfly Remake opens with Mio and Mayu wandering into a quiet village
05:52that looks completely abandoned.
05:54At first it just seems old and forgotten, but the deeper you go, the more you realize something
05:59happened here that nobody should have seen.
06:02The remake sticks to the same core story, but everything looks sharper and more detailed.
06:07The lighting is cleaner, the sound design is sharper, and the animations make the village
06:11feel more alive.
06:13The devs clearly tried to keep the same vibe instead of changing the whole tone, which is
06:18good because the original atmosphere was the best part.
06:21Gameplay is still built around the camera obscura, and that's where the tension really hits.
06:26You're not fighting ghosts with weapons, you're lining up shots through a camera lens while
06:30hoping nothing grabs you from the side.
06:33It's slow, and way more intense than regular combat.
07:01I'm starting to see why I was sent to you, and you might be the key.
07:21Project Retrograde opens with a strong hook.
07:42The world has already fallen apart after a parasite called Luca wipes out humanity's
07:47last safe zone.
07:49You play as a bounty hunter who survives infection, but instead of turning, you gain strange abilities
07:54from it.
07:55That setup gives you a clear goal right away.
07:58Figure out what happened and why you were the one who didn't break.
08:02Combat is where it gets interesting.
08:04You're switching between hand-to-hand moves, firearms, and parasite powers you pick up as
08:08you go.
08:09It looks designed to keep fights from feeling repetitive, since you can change your approach
08:13depending on the enemy or the situation you're in.
08:16On the development side, this is the studio's first big project, and they're aiming for a
08:21mix of narrative drama and survival mechanics.
08:25It's ambitious, but the concept and early direction make it stand out.
08:30Dr. Gideon has been expecting you.
08:47Pender purchased a building after Umbrella went under.
08:51I'll send you the address.
08:53Dr. Gideon has been expecting you.
09:03You there, Leon?
09:05Yeah.
09:07Hey, over here.
09:17FBI, what are you doing here?
09:21Would you like to see what's hidden under the hood?
09:25Don't do anything stupid.
09:27Me?
09:29Never.
09:30Resident Evil Requiem brings back the legendary Leon Kennedy in a way fans have been waiting for.
09:36He's sent to investigate a series of bizarre attacks tied to an old, falling apart hotel in Raccoon City.
09:42This one's shaping up to be one of 2026's biggest horror titles, because Capcom is blending classic survival horror with modern tech.
09:51The game runs on the RE engine with enhanced lighting and environments, and you can switch between first- and third-person views depending on how you want to play.
10:00That mix gives players both tense exploration and action-packed encounters.
10:05Gameplay really leans into variety.
10:08Grace's sections lean more into fear and evasion, making you feel vulnerable and on edge, while Leon's parts bring heavier combat and familiar series mechanics.
10:18These contrasting play styles keep the pacing fresh and make every chapter feel different.
10:25The Relic First Guardian starts with the world basically falling apart.
10:29A land called Arsiltis that's now swallowed by a dark void after an ancient relic was destroyed.
10:36You play as the last guardian, the only person who can piece together the relic's fragments and close the void before the darkness spreads any further.
10:45Gameplay leans toward fast action.
10:47You can switch between different weapon types, each with its own feel, and the combat is about timing attacks, dodging, and landing skills instead of dealing with a heavy stamina bar.
10:58It keeps fights moving, and makes even regular enemies fun to deal with.
11:02The dev team is aiming for a clean, modern RPG feel without overly complicated systems.
11:08Your progress comes from better gear, runes, and crafted upgrades.
11:13So exploring and taking down tougher enemies actually matters.
11:17The first guardian.
11:20Everyone you'll meet carries the story of the world.
11:29Some have lost everything to the brutals.
11:34Now!
11:36Time to run!
11:39Why do the bricks shoot?
11:46Thepres.
11:49고るlaughs
11:55Welcome back to the Vox.
12:00detection.
12:03THE END
12:33This layer is shaping up to be one of the most anticipated games right now, and it's easy to see why.
12:39You play as Cheng, an elemancer whose family was wiped out when the Celestials attacked humanity.
12:45The world is broken, people are barely holding on, and you're stepping in as someone who can actually fight back.
12:51Gameplay focuses on elemental combat.
12:54You're switching between fire, water, earth, metal, and wood abilities depending on the situation.
13:00And each element reacts differently in fights.
13:02It keeps combat active instead of button-mashy, and you can approach battles in your own way.
13:08Go aggressive, play it safe, or mix elements for bigger effects.
13:13The developers at Pathia Games are aiming for a long, story-heavy adventure with lots of side missions and an open world that changes as you progress.
13:22It's ambitious, but it looks like they're putting the work in to make it smooth on modern hardware.
13:26The Sinking City 2 is easily one of the most talked-about horror games coming in 2026.
13:34This time, the story centers on Arkham in the 1920s, a city collapsing under supernatural floods and strange events.
13:42You follow a struggling investigator trying to make sense of a place that feels like it's sinking both physically and mentally.
13:48The big shift here is tone and gameplay.
13:52The original game focused heavily on clue hunting, but the sequel leans into straight survival horror.
13:58You move through flooded alleys and damaged buildings, searching for supplies, avoiding trouble when resources run low, and deciding how far you're willing to go into dangerous areas.
14:07Development is happening under tough conditions.
14:11Frogwares talked openly about delays and real-world issues, but they're using the extra time to polish the experience instead of rushing it out.
14:37Frogwares talked openly about delays and real-world issues, but they're using the extra time to polish the experience.
15:07They're taking you into a run-down town that feels completely wrong the moment you step in.
15:12Roads are cracked, houses look abandoned, and whatever happened here clearly wasn't natural.
15:18You follow a lone survivor trying to figure out what happened.
15:21The team behind it comes from horror movies and big TV productions, so the tone feels more real-world than most games.
15:28The monsters don't just walk at you in a straight line.
15:31They move in creepy, unpredictable ways, and the gore is done with practical-style effects that look disturbingly grounded.
15:38Gameplay mixes exploration, shooting, and survival.
15:42The devs are using physics to make the world react more naturally.
15:46Doors slam based on force, objects break differently depending on what hits them,
15:51and enemies respond to noise or movement instead of repeating one pattern.
15:54What's the reason?
16:13Chronicles Medieval is aiming to be one of the biggest
16:40medieval sandbox games coming in 2026, and the idea is pretty straightforward.
16:45You start with nothing in a gritty version of medieval Europe, and slowly build your
16:49own path.
16:51You work your way up, earn respect, and deal with trouble as it comes.
16:55The cool part is how it mixes action and strategy instead of forcing you into just one lane.
17:01One moment you're fighting in a small skirmish, the next you're leading a whole army across
17:05fields, or defending a castle you actually built.
17:09It feels more like an open sandbox where the game reacts to your choices rather than locking
17:13you into a strict storyline.
17:16Combat looks flexible too.
17:18You can pick your style, melee, cavalry, ranged, and your decisions on the battlefield matter.
17:25Same goes for diplomacy and how you treat people.
17:27It affects who supports you, who hates you, and what opportunities show up later.
17:32But some paths, once taken, have only one ending.
17:42I shall find no peace.
17:45On this road, there is only death.
17:47Onimusha Way of the Sword is shaping up to be one of the coolest games coming in 2026.
18:05This time, you follow Musashi, a wandering swordsman caught in the middle of a violent
18:09era where the Genma have returned and started corrupting the land.
18:14Musashi steps into all of this trying to survive, but he ends up tied to something much bigger
18:18than he expected.
18:20Combat is the main reason people are excited.
18:22Musashi's style mixes quick slashes, clean parries, and heavy finishers.
18:28So every encounter feels tight and skill-based.
18:31You can't just mash buttons.
18:32You wait for the right moment, counter, and strike.
18:36Each weapon has its own timing, and the game rewards you for mastering the rhythm.
18:41If everything comes together, Onimusha Way of the Sword could end up being a standout
18:45action game and a real return to form for the series.
18:48We both want the same thing, Musashi, but there's only room for one.
19:18At the top.
19:19And it won't be a coward who runs from June.
19:23Words never did work between us, did they?
19:27Sasaki Ganyu.
19:32After the large hall down this corridor, they shut down this part of the facility.
19:37Long time before our arrival.
19:39Fine.
19:40Let's deal with those guys first.
19:43
19:45
19:46
19:47n
19:49unwilling
19:53weapon
19:54Female alliance
19:56Benyelota
19:56N'yelota
19:57They never look up.
20:02Zafirra RABYI
20:04They shut down the
20:13The Expanse Osiris Reborn is one of the sci-fi RPGs getting a lot of attention lately and for
20:28good reason. You follow a pink water security mercenary who stops on Eero's station for a
20:34short break and suddenly the entire station goes into lockdown. People panic, alarms blare,
20:40and you get pulled into a chain of events tied to a major conspiracy stretching across the solar
20:46system. Gameplay mixes third-person tactical shooting with RPG depth. You can command your
20:52squad, take cover, manage loadouts, and make choices that affect who stays with you. Companions can form
20:59relationships with you, argue with you, or even die permanently depending on the decisions you make.
21:04It leans more into player choice than a typical action game. The Expanse Osiris Reborn could end
21:11up as one of the standout sci-fi RPGs when it releases. Blood Message drops you right into a
21:18brutal version of the Tang Dynasty, where war has torn the land apart and survival is never easy.
21:25You're a courier trying to deliver one final, extremely important message,
21:29and your young son is with you the whole way. You're not just fighting for yourself. You're
21:34fighting to protect him while carrying a message that could change everything. Combat mixes melee
21:40with a bit of stealth and survival. You're not blasting through enemies like a robot. Timing
21:45matters. Fighting face-to-face feels gritty, and when you sneak around instead, it makes every
21:51successful dodge or takedown feel earned. The development team is using Unreal Engine 5,
21:56so the environments look sharp and detailed, but everything still feels grounded and not
22:01overly flashy. The focus seems to be on a believable journey, not a superhero action game.
22:26Project Spectrum takes place in a world thrown off balance by something called the Ember. A strange
22:44force that twists the environment, creates dangerous zones, and brings out monsters that
22:49shouldn't exist. You follow an operator sent into these Ember zones with a small squad, trying to gather
22:55intel, grab supplies, and make it out alive while the area shifts around you. The gameplay mixes
23:01tactical shooting with a bit of horror and unpredictability. You deal with Ember-created
23:07creatures, but you also have to watch out for other players. It's PvPVE, so another squad can show up at any
23:14moment and either help you or wipe you out. That constant tension makes every decision matter,
23:20whether you push forward, stay hidden, or pull out early. There's more going on than just gunfights.
23:27You craft gear on the fly, manage your team, and handle a sanity system that ramps up the longer you
23:33you stay inside an Ember Zone.
23:35Watch out!
23:37No!
23:39No!
23:41No!
23:43No!
23:44No!
23:45No!
23:46No!
23:47No!
23:48No!
23:49No!
23:50No!
23:51No!
23:52No!
23:53No!
23:54No!
23:56No!
23:57No!
23:58No!
23:59No!
24:00No!
24:01No!
24:02No!
24:03No!
24:04No!
24:05Child of Orion, fulfill the purpose for which you were crafted
24:28and seize your destiny.
24:35Our world is dying.
24:42You are the only one who can wield celestial tech and find a cure.
24:48Well that's terrifying.
25:01Exodus drops you into a far future sci-fi RPG where humanity barely survived and now faces
25:08something bigger than any one civilization ever has.
25:10You take on the role of June Aslan, a traveler, someone who explores the stars to find ancient
25:17remnants that might hold the key to saving your home and changing the fate of human history.
25:21This one stands out mainly because of who's making it.
25:25The studio, Archetype Entertainment, was founded by developers who helped shape big RPGs like
25:30Mass Effect and Star Wars.
25:32You can feel that experience in how the game is built.
25:36Gameplay looks wide open and flexible.
25:37You'll explore huge star systems, handle intense third-person combat, manage your squad, and
25:44make decisions that affect your reputation across different human and alien groups.
25:49The game lets you approach encounters however you like, sneak, fight, or negotiate your
25:54way through.
25:56Sword and Fairy 4 Remake is one of the most anticipated remakes right now, and it starts
26:01with a simple but strong story setup.
26:04You start with a young guy who grew up alone in the mountains after losing his parents.
26:08His quiet life ends the moment he crosses paths with a girl who's searching ancient ruins.
26:14That meeting pushes both of them into a much bigger adventure involving old magic and a
26:18world on the edge of falling apart.
26:21The combat is the part people are talking about the most.
26:24It's still turn-based at its core, but it's not slow or old-fashioned.
26:28It works a lot like Claire Obscure, where you get those active prompts, timed parries, reaction-based
26:34counters, and quick inputs that make battles feel more alive.
26:39If you like fantasy RPGs with emotional storytelling and battles that blend strategy with quick
26:44reactions, Sword and Fairy 4 Remake is shaping up to be a strong release worth watching.
26:49
26:59
27:02
27:06
27:17The only way you can destroy the most powerful in the world.
27:23In the future of the long years,
27:27I wish you would not be alone.
27:33Directive 8020 kicks off with a really tense setup.
27:37You're part of the crew on the colony ship Cassiopeia,
27:40heading to a new world because Earth is basically done.
27:43Everything falls apart when the ship crash lands,
27:45and before anyone can regroup,
27:48something alien starts moving through the wreck.
27:51Something that can copy people it kills.
27:53So right away you're dealing with paranoia,
27:55missing crew members,
27:57and the feeling that anybody around you could be the creature in disguise.
28:00The devs at Supermassive Games,
28:03the same team behind Until Dawn and The Quarry,
28:06are leaning into sci-fi horror here.
28:08One of the bigger changes is the new turning point system.
28:11Instead of replaying the whole game just to fix one bad decision,
28:15you can jump back to key moments and try a different choice.
28:18It fits well with the story since the wrong call can get a character killed,
28:22or send the plot down a totally different path.
28:24We are going to do this. Just lower the gun.
28:29Not until you move from the scanner.
28:34Those things can change shape.
28:45Don't you ever point that thing at me again.
28:47Scan complete. Subject unidentifiable.
28:55We need urgent assistance.
28:57Blackstate starts with a pretty intriguing hook.
28:58You're part of a rescue operation sent into a facility that went completely silent.
29:03Something went wrong inside, people are missing,
29:05and the deeper you go, the stranger things get.
29:06Some doors lead exactly where you'd expect,
29:07and others teleport you into totally different areas with no warning.
29:13The gameplay mixes stealth, gunfights, and a bit of tactical disappointment.
29:17Now let's play out.
29:27where you'd expect, and others teleport you into totally different areas with no warning.
29:32The gameplay mixes stealth, gunfights, and a bit of tactical planning. You deal with armed soldiers,
29:38drones, and machines that don't go down easily. Rushing in usually gets you killed, so you end
29:44up moving slowly, checking corners, and using gadgets to get the upper hand. Bigger fights
29:50and boss encounters push you to read attack patterns instead of just spraying bullets.
29:54What really stands out is how the game looks. It's built in Unreal Engine 5,
29:59and the early footage shows near photorealistic lighting and environments.
30:24GTA 6 is shaping up to be one of the biggest gaming releases of the decade, and there's a good reason people are hyped for it.
30:39The story follows two protagonists, a couple with a complicated past, trying to survive and make it in a criminal world full of chaos, opportunity, and constant danger.
30:46Early trailers hint at a return to a modernized Vice City, with other locations mixed in, giving the game a chance to get the game.
30:51a huge, vibrant background to all the action. Gameplay looks like everything people love about the series—massive open world, tons of freedom, and a mix of criminal gigs.
30:58This time, Rockstar seems focused on refining the core experience.
31:05smoother driving, deeper shooting mechanics, more life-like NPCs, and a world that actually reacts to what you do instead of just being scenery.
31:12This is Rockstar's biggest project ever.
31:20They've been building the game for years, iterating on ideas that push both narrative and narrative and career.
31:25This time, Rockstar seems focused on refining the core experience.
31:28This is Rockstar's biggest project ever.
31:31They've been building the game for years, iterating on ideas that push both narrative and the gaming game.
31:37ever. They've been building the game for years, iterating on ideas that push both narrative
31:42and world detail further than any previous GTA.
Comments

Recommended