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00:00I've rage quit more times than I'd like to admit. Thrown controllers, questioned my life choices,
00:05the whole thing. But Souls-like games? They keep pulling me back in. That feeling when you finally
00:09conquer a boss that's been destroying you for hours? Nothing beats it. Here are 15 PS5 Souls-likes
00:15that are worth every single penny. Lords of the Fallen
00:182023 is a redemption story. The original from 2014 was a forgettable Souls-like that faded
00:24into obscurity. This soft reboot? Actually really impressive. Hexworks came in swinging and delivered
00:29something that stands on its own merits. The dual world mechanic is the star here. You can shift
00:34between Axiom, the land of the living, and Umbral, the realm of the dead, at almost any time. Die in
00:40Axiom? You get a second chance in Umbral, but now enemies hit harder and things get way more dangerous.
00:45Stay in Umbral too long and a reaper starts hunting you. It creates this constant tension and risk-reward
00:50decision making. Some paths and secrets only exist in one realm, so you're constantly shifting
00:55perspectives to explore fully. Visually, this game is gorgeous on PS5. The environments drip
01:01with dark fantasy atmosphere. Massive castles, corrupted forests, horrific umbral landscapes
01:06that twist reality. The bosses range from intimidating knights to grotesque monstrosities,
01:11and the combat feels weighty and deliberate. Yes, it leans closer to Dark Souls than Sekiro in terms
01:17of pace. There's meaningful build variety too, with magic feeling actually viable alongside melee.
01:22The online features are solid, co-op, and invasions work as expected. Is it perfect? No,
01:27there's some performance issues and balance quirks. But as a modern, Souls-like trying to carve its own
01:32identity, Lords of the Fallen succeeds more than it stumbles. Worth checking out for sure.
01:38Blasphemous 2 takes everything the first game did and cranks it up several notches. The original was
01:43already a brutal, grotesque love letter to Spanish Catholic imagery, and the sequel doubles down on
01:48that identity while vastly improving the gameplay. Right from the start, you choose between three
01:53weapons, and each one completely changes how you play. The sword is balanced, the flail has range
01:58and crowd control, and the prayer blade is all about quick combos and magic synergy. Eventually,
02:03you unlock all three and can swap between them, but that initial choice shapes your early game
02:08significantly. The combat feels so much better than the first Blasphemous. It's snappier, more responsive,
02:14and the new abilities you unlock keep things fresh throughout. The pixel art here is absolutely
02:18stunning. Every screen looks like a twisted religious painting come to life. The grotesque
02:22imagery isn't just for shock value either. There's genuine artistic vision behind every
02:27disturbing creature and blood-soaked cathedral. Boss designs are creative and challenging,
02:32each one requiring you to learn patterns and punish openings. The world structure is more
02:36metroidvania than the first game, with better signposting and interconnected areas that reward
02:41exploration. If the first Blasphemous felt too punishing or clunky for you, give the sequel
02:46a shot. It's the refinement this series deserved. And if you love the original, you're going to be
02:50obsessed with this one. The one that brought Souls-likes to the mainstream. Dark Souls remastered on PS5
02:57might not have the visual overhaul that Demon's Souls got, but the game underneath remains an absolute
03:02masterpiece. This is required playing for anyone who calls themselves a fan of the genre. What makes Dark
03:07Souls special isn't just the difficulty, it's the world design. Lordran is interconnected in ways that
03:13still blow my mind. You'll take an elevator and suddenly realize you're back at Firelink Shrine
03:18from a completely different direction. Shortcuts loop back constantly, making the world feel cohesive
03:23and real. No other game in the series quite nailed this feeling the same way. The combat is slower and
03:28more methodical than later entries. Every swing has weight, every decision matters. Stamina management is
03:33crucial, and getting greedy will get you killed. The build variety is excellent too, whether you want
03:37to go full sorcery, faith miracles, pyromancy, or pure physical builds. And the bosses? Ornstein and
03:44Smove remain one of gaming's greatest skill checks. That fight teaches you everything about patience and
03:49positioning. Artorias in the DLC is peak from software boss design. The community around this game
03:54is still active too. Invasions and co-op are alive and well. Yes, Blighttown still has some rough spots,
04:00and the back half of the game isn't as strong. But the highs here are legendary. Everyone should
04:04experience Dark Souls at least once. Ender Lilies is hauntingly beautiful in ways that caught me
04:10completely off guard. You play as Lily, this fragile little girl who can't attack on her own.
04:14Instead, she commands the spirits of fallen knights to fight for her. It's such a clever twist on the
04:19formula, and the emotional weight behind it is surprisingly heavy. The setting is the Kingdom of
04:24Land's End, ravaged by a curse called the Rain of Death that turned everyone into monsters. The
04:30atmosphere is melancholic and quiet, with a piano-driven soundtrack that genuinely moved me.
04:36This isn't an aggressive, in-your-face kind of game. It's contemplative. Almost sad, but in the best
04:41way possible. Gameplay-wise, it's a Metroidvania with souls-like combat. You collect spirits from
04:46bosses you defeat, and each spirit gives you new abilities. Some are melee-focused, others ranged,
04:52some are mobility-tooled. You can equip multiple spirits and swap between them mid-combat,
04:57creating your own playstyle. The bosses themselves are fantastic, each one a corrupted knight with
05:02their own tragic backstory. When you purify them and absorb their spirit, there's this bittersweet
05:07feeling. You freed them, but also ended them. The difficulty is tough, but fair, and the exploration
05:12rewards are meaningful. If you want a souls-like that'll make you feel things while also challenging
05:16your skills, Ender Lilies delivers something truly special. What if Dark Souls had guns? That's a
05:22essentially Remnant 2's pitch, and honestly, it works way better than it has any right to.
05:26This is a third-person shooter with souls-like mechanics, procedurally generated worlds, and
05:32some of the most creative boss designs I've seen in years. The class system here is fantastic.
05:37You've got your handler, who fights alongside a dog companion, the gunslinger, who's all about
05:41that DPS, the medic for co-op support, and several others that unlock as you play. Mixing two
05:47classes together creates wild build possibilities. My personal favorite? Summoner and Handler. Just
05:53me and my army of creatures causing absolute chaos while I shoot from the back. But here's
05:57what really sets Remnant 2 apart. The world generation. Every playthrough shuffles dungeons,
06:02bosses, and even storylines. Your friend might fight completely different bosses than you in the
06:06same zone. It encourages multiple runs and co-op discussions about what everyone discovered.
06:10Speaking of co-op, this game shines in multiplayer. Three players tackling these brutal encounters
06:15together is peak gaming. The gunplay feels punchy and responsive, the dodge roll is satisfying,
06:21and the difficulty scales nicely with more players. Some bosses have puzzle mechanics too,
06:25not just health bars to drain. It keeps you thinking. If you want something familiar yet
06:29fresh in the souls-like space, Remnant 2 is absolutely worth your time.
06:35Tunic looks like a cute Zelda-inspired adventure about a little fox. And it is that, at first. Then
06:40it slowly reveals itself to be one of the cleverest, most mysterious souls-likes in recent memory.
06:45Don't let the adorable art style fool you. This game has teeth. The whole gimmick is that you're
06:49collecting pages of an in-game instruction manual, like those old NES booklets. These pages are
06:54written in a mysterious language you can't fully read, filled with hand-drawn diagrams and cryptic
06:59hints. Figuring out the game's mechanics through these pages feels like genuine discovery. There are
07:04secrets in Tunic that players didn't find for months after release. The community went absolutely
07:09wild, piecing everything together. Combat is deliberately challenging. You've got stamina management,
07:14dodge rolling, and limited healing. Sound familiar? Bosses will destroy you until you learn their
07:19pattern. But here's the beautiful thing. There's an incredible accessibility menu if you just want
07:23to experience the puzzles and exploration without the difficulty. No shame in using it. The real stars,
07:28the world design though. Areas loop back on themselves in satisfying ways. Shortcuts reveal
07:33connections you never expected. And the late game revelations? Mind-blowing stuff that I can't spoil.
07:38Go in as blind as possible. Trust me on this one. Tunic is a genuine hidden gem that deserves way more
07:44attention. Dead Cells asks a simple question. What if a Souls-like was also a roguelike with
07:49buttery smooth 2D combat? The answer is one of the most addictive gameplay loops I've ever experienced.
07:55You will die a lot. But every run teaches you something new. Here's what makes it work. When you die,
08:00you lose almost everything, but you keep certain permanent upgrades. So each failed run still contributes
08:06to your overall progress. The weapons and abilities you find are randomized, forcing you to adapt
08:11constantly. One run you're rocking a heavy broadsword with ice grenades. Next run you're all about rapid
08:17daggers and fire. This variety keeps things fresh even after dozens of hours. The movement in this
08:22game is unmatched. Your little blob man flows through levels like water, rolling, jumping, and slashing with
08:28zero friction. Combat has this incredible weight to it despite the pixel art style. Every hit connects with
08:33satisfying impact. And the difficulty scaling through boss cells means there's always a harder
08:38challenge waiting. Beat the game once? Cool, now do it again with enemies hitting harder and healing
08:44being restricted. The free updates over the years have added insane amounts of content too. New biomes,
08:49weapons, abilities, even crossovers with other games. For a roguelike, it has shocking longevity.
08:55Perfect for when you want that Souls-like challenge in bite-sized sessions.
08:58Okay, technically Hollow Knight is a Metroidvania, but the Souls-like DNA is undeniable. You lose your
09:05currency when you die. You rest at benches that respawn enemies. The world is cryptic and mysterious.
09:10And the difficulty? Oh, it'll humble you real fast. You play as this tiny little knight exploring
09:15Hallownest, a fallen underground kingdom filled with bugs. Sounds cute, right? Wrong. This game gets dark.
09:21The lore is deep and tragic, told mostly through environmental storytelling and fragmented NPC dialogue.
09:26Piecing together what happened to this kingdom is genuinely compelling. And the scope of the map
09:31is ridiculous for an indie game. You'll spend 40-plus hours exploring every corner. Combat starts
09:36simple but evolves as you unlock new abilities. Your nail becomes an extension of yourself. And the
09:42charm system lets you customize your playstyle significantly. Want more soul for spells? There's
09:46a charm for that. Want to tank hits with extra health? Covered. The boss fights are where this game
09:51truly shines though. Hornet will test you early. The Mantis Lords are a skill check. And if you dare
09:56venture into the pantheons? God help you. The best part? This massive, beautiful, challenging game
10:02costs like 15 bucks. It's genuinely absurd value. If you haven't played it yet, you're missing out on
10:07one of the best indie games ever made. I'm just gonna say it. Lies of P had no business being this good.
10:13A Souls-like based on Pinocchio? Made by a Korean studio's first major release? I went in skeptical
10:18and came out absolutely converted. This game understands what makes From Software titles work
10:23and adds its own brilliant twists. The setting is Belle Epoque era France overrun by murderous
10:29puppets and the art direction is stunning. The city of Krat drips with gothic atmosphere. Every
10:33street corner, every crumbling building tells a story. And our boy P? He's got this arm that you
10:38can swap out for different tools, from flamethrowers to grappling hooks. The weapon assembly system is
10:43genius too. You can mix and match blades and handles to create your perfect weapon. Want a greatsword
10:48handle with a rapier blade? Sure, go wild. Combat leans heavily into the parry system. More Sekiro
10:53than Dark Souls. And it feels incredible when you nail it. The lying mechanic adds some light RPG
10:58elements that actually affect the ending you get. Do you tell the truth or play along with the lies?
11:02It's a small touch but adds surprising emotional weight. The bosses here are legitimately challenging
11:06and creative. The scrapped watchmen, the king of puppets, they all feel memorable. If you've burned
11:11through all the From Software titles and want something that scratches that exact itch,
11:15lies of P delivers in ways nobody expected. Nioh 2 is what happens when you take souls-like
11:21difficulty and inject it with pure samurai action movie energy. This game is fast, it's technical,
11:26and it has more depth than most players will ever fully explore. Seriously, the combat system here
11:31could have its own college course. So here's the deal. You've got three stances for every weapon.
11:36High, mid, and low. Each stance has completely different movesets and purposes. High stance hits
11:41hard but leaves you vulnerable. Low stance is quick and great for dodging. Mid stance is your balanced
11:45option, and you're expected to swap between the mid combo. Once you start flowing between stances
11:50while managing your Kai Pulse, which is basically a stamina recovery mechanic that rewards good timing,
11:56combat becomes this beautiful deadly dance. The Yo-Kai Shift System lets you transform into
12:01literal demons, and the Soul Core abilities you collect from enemies add even more options. Want to use
12:05that snake lady's grab attack? Go for it. The loot system is deep too. Maybe too deep, honestly. You'll
12:10spend hours min-maxing your build if you're into that. The remastered version on PS5 runs at a buttery
12:15smooth 120 frames per second if your TV supports it, and it makes the already responsive combat feel even
12:21better. Fair warning, though. This game doesn't mess around. Even regular enemies will humble you if you
12:26get careless. But that's what makes victory taste so sweet. Dark Souls 3 feels like a victory lap for the
12:32entire franchise while also being completely accessible to newcomers. It's faster than the
12:37previous Dark Souls games, clearly taking some inspiration from Bloodborne, and the result is
12:41combat that feels incredibly refined. The interconnected world design here is fantastic.
12:46You'll unlock shortcuts that make you audibly gasp when you realize where you ended up. Lothric Castle,
12:51Irithyll of the Boreal Valley, the Ringed City DLC. These areas are burned into my brain forever.
12:56Irithyll specifically, when you first see that frozen city lit by moonlight. Screenshots don't do it
13:01justice. Boss quality is where this game really shines, though. The Abyss Watchers feel like
13:05fighting a whole squad of anime swordsmen. Pontiff Selivan will test your dodge timing ruthlessly.
13:11And the final bosses, especially in the DLC, are some of From Software's best work. Slave
13:15Night Gale is genuinely one of the greatest boss fights ever made. Full stop. The build variety here
13:20is also peak Dark Souls. Want to be a pyromancer? A faith-based lightning chucker? Pure quality build?
13:26Everything is viable. If you're coming from Elden Ring and want more of that From Software magic,
13:30Dark Souls 3 is the perfect next step. It's the most polished entry in the trilogy.
13:36Sekiro is the game that made me unlearn everything I knew about Souls-likes. You can't just level up
13:41until you're overpowered. You can't summon help. You can't hide behind a shield. It's just you,
13:46your sword, and a deflect button that you better learn to love real fast. The combat here is rhythm
13:51based in the most satisfying way possible. Once the parry system clicks, and trust me it will click
13:56eventually, you'll feel like an actual shinobi warrior. The clang of swords, the posture system
14:00breaking an enemy's guard, that final death blow animation, perfection. Genichiro was the wall
14:06where I almost gave up, but pushing through made me so much better at the game. What I didn't expect
14:10was how much I'd love the mobility. You've got a grappling hook arm that completely changes
14:14exploration. Verticality matters here. You can stealth your way through areas, pick off enemies one by
14:19one. Or go in loud if you're feeling confident. The prosthetic tools add crazy variety to combat too.
14:25And the story? Actually engaging. Wolf isn't just some nameless protagonist, there's real narrative
14:30weight here. When you reach the final boss, you'll understand exactly why this game won game of the
14:35year. It earns that title through pure uncompromising gameplay excellence.
14:40Alright, strap in because Bloodborne might genuinely be my favorite game of all time. I know, I know,
14:45hot take, but hear me out. This game traded shields and slow methodical combat for a trick weapon in
14:51one hand and a gun in the other. The whole vibe screams Victorian gothic horror meets Lovecraftian
14:56nightmare, and it's absolutely perfect. The rally system changed everything for me. Instead of playing
15:01defensively, you're rewarded for being aggressive. Take damage, attack immediately to get your health
15:05back. It creates this incredibly satisfying risk-reward loop that keeps your heart pounding through every
15:11encounter. And those trick weapons? Each one feels completely unique. The saw cleaver's transformation
15:16mid-combo never gets old. But let's talk about the atmosphere, because Bloodborne nails it like nothing
15:21else. Yharnam feels like a living, breathing nightmare. The way the game slowly reveals its cosmic
15:26horror elements as you progress is masterfully done. You start thinking you're fighting werewolves, and by the
15:31end, you're questioning reality itself. Father Gascoigne remains one of the best early boss fights in
15:35gaming history. He teaches you exactly what Bloodborne expects from you. Be aggressive or die. The only
15:40downside? Still locked at 30 frames per second on PS5. Sony, please, I'm begging you. Give us a patch
15:46or a remaster. This masterpiece deserves it. Okay, let's talk about the game that literally started
15:53it all. Demon's Souls remake isn't just a pretty face, though holy cow. Is it gorgeous? Bluepoint took
15:58the 2009 classic and rebuilt it from the ground up for PS5, and the results are genuinely stunning. This
16:04was the launch title that made people desperate to get their hands on a PS5. Now here's the thing,
16:09this game is brutal in ways modern Souls games have kind of moved away from. The world tendency
16:14system? Confusing as heck, but weirdly rewarding once you figure it out. Each of the five archstones
16:19takes you to completely different worlds with their own vibe. One minute you're in a creepy medieval
16:24castle, the next you're trudging through a poison swamp, because From Software has this weird obsession
16:29with making us suffer in swamps. The bosses here feel more like puzzles than the aggressive dance
16:33battles you get in later games. Tower Knight still gives me chills every time I see him. And that
16:37flame lurker fight? Pure adrenaline. What I love most is how atmospheric everything feels. The
16:43haptic feedback on the DualSense controller adds so much to the experience. You feel every hit,
16:48every spell, every desperate dodge. If you want to experience Souls history in the most beautiful way
16:53possible, this is it. Look, if you haven't played Elden Ring yet, I genuinely don't know what you're
16:59waiting for. This game took everything from Software Learned over the years and said,
17:02what if we made it open world? And somehow, against all odds, it actually worked. You've got this
17:07massive, jaw-dropping world called The Lands Between. And the first time you step out into
17:12Limgrave and see that golden tree in the distance? Chef's Kiss. Absolute Chef's Kiss. What makes this
17:18one special is the freedom. Stuck on a boss? Cool. Go explore somewhere else for three hours, find a
17:23completely broken weapon, come back, and absolutely destroy them. The game respects your time while also not
17:29holding your hand at all. You'll stumble into areas way too high level for you, panic, and somehow
17:34survive by the skin of your teeth. That's the Elden Ring experience. And the bosses? Millennia alone
17:39will test every ounce of patience you have. But when you finally beat her, you'll feel like a gaming god.
17:44The build variety is insane too. Want to be a magic slinging sorcerer? Go for it. Pure strength bonk
17:49build? Absolutely. The game supports whatever chaotic playstyle you want. If you only play One Souls-like
17:55on PS5, make it this one. It earned every award it got. Alright, so there you have it. 15 Souls-like
18:01games that will absolutely destroy you, humble you, and somehow keep you coming back for more.
18:06That's the magic of this genre, right? The pain is part of the experience. Now I know everyone's got
18:10opinions. Maybe I left out your favorite game, maybe you think my number one pick is overrated.
18:15That's fair. Drop a comment below and tell me which Souls-like has your heart. I genuinely want to know
18:19what's keeping you guys up at three in the morning, throwing controllers at the wall. If you enjoyed this
18:24video, smash that like button. It actually helps out a ton with the algorithm, and hey, it's way easier
18:29than beating Melania. Subscribe if you haven't already, and hit that bell so you don't miss the
18:32next one. Until then, stay patient, learn those patterns, and remember, you will die a lot, but
18:38you'll get better. That's a promise. See you in the next one.
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