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Transcript
00:00Think you know everything about PS5 games?
00:02What if I told you some of them contained hidden blueprints for our future?
00:06Get ready to have your mind blown as we uncover the astonishing connections
00:10between virtual worlds and real-world events that came true,
00:13long after these games hit shelves.
00:16Okay, when Death Stranding dropped, everyone was like,
00:18Kojima's lost his mind.
00:20A game about a delivery guy in a post-apocalyptic world
00:23where everyone's isolated and afraid to go outside,
00:25where human connection has completely collapsed,
00:27and people just order everything to their doorsteps?
00:30Yeah, then 2020 happened.
00:32I'm not even joking.
00:33COVID hits, but suddenly we're all stuck inside, terrified of each other.
00:37And guess what we're doing?
00:38Ordering everything online?
00:40Essential workers became our real-life Sams,
00:42risking themselves just to keep society functioning
00:44while the rest of us hid in our bunkers.
00:46The parallels were so eerie that Kojima himself was getting tweets like,
00:49bro, are you a time traveler?
00:50But here's the thing that really gets me.
00:52The game's whole message is about rebuilding connection,
00:55about how isolation destroys us as a species.
00:58And watching the world struggle with loneliness during lockdowns,
01:01it hit different.
01:02Mental health crises spiked.
01:03People realized they actually needed each other.
01:06Death Stranding wasn't just predicting a pandemic.
01:08It was warning us about the direction society was already heading.
01:11We were already becoming disconnected before COVID accelerated everything.
01:15Social media making us lonelier.
01:16Gig economy turning workers into faceless delivery drones.
01:19Kojima saw all of it coming.
01:21So next time someone calls this game weird,
01:23just remind them it literally predicted our timeline.
01:26The man's not crazy.
01:27He's just ahead of the curve.
01:28The Last of Us Part 2 came out in 2020.
01:32And honestly, the timing couldn't have been more unsettling.
01:35A world ravaged by a fungal infection that spreads through close contact
01:39and turns society into chaos?
01:41We were literally watching something similar unfold on the news.
01:43But here's where it gets really wild.
01:45Remember when scientists discovered that rising global temperatures
01:48could actually cause fungi to evolve and infect humans?
01:51That was straight up Last of Us lore becoming science headlines.
01:54The cordyceps in the game was inspired by real parasitic fungi,
01:57and researchers started warning that climate change
01:59might push these organisms to adapt to human body temperatures.
02:02I got chills reading those articles.
02:04And let's talk about the societal breakdown.
02:06The game shows how quickly civilization crumbles when trust disappears.
02:10Factions fighting each other instead of the actual threat.
02:13People hoarding resources.
02:14Communities turning violent and tribal.
02:16Sound familiar?
02:17We watched similar patterns during the pandemic.
02:19Misinformation spreading.
02:21Groups turning on each other.
02:22Basic supplies becoming battlegrounds.
02:24Naughty Dog didn't just make a sequel.
02:27They accidentally created a documentary of human behavior under crisis.
02:31The infected weren't even the scariest part.
02:33It was watching how people treated each other when systems failed.
02:36The game was supposed to be fiction.
02:37Now it feels like a warning label.
02:39Every time I replay it, I notice something new that aged way too well.
02:42All right.
02:44The Division came out in 2016, and everyone thought the premise was a bit dramatic.
02:48A virus released on Black Friday through contaminated money that collapses New York City within days?
02:54Quarantine zones?
02:55Empty streets?
02:56Overwhelmed hospitals?
02:57We all thought, cool game, but that's a bit much.
03:00Then 2020 said, hold my beer.
03:02The game literally starts with news broadcasts showing panic buying, hospitals turning people away, and the government scrambling to respond.
03:09I remember replaying it during lockdown and having to pause because it was too real.
03:13The echoes of actual news footage were hitting too close to home.
03:16But the prediction that really messes with me?
03:18The Division showed what happens when supply chains collapse.
03:21Empty grocery stores.
03:22People fighting over basic necessities.
03:24And the game predicted our society's reliance on just-in-time logistics would be our downfall.
03:28When COVID hit, we saw exactly that.
03:31Toilet paper wars, formula shortages, medicine running out.
03:34The dark zone in the game represents lawless areas where desperate people do desperate things.
03:38And while we didn't go full apocalypse, we definitely saw glimpses.
03:42Price gouging.
03:43Scams targeting the vulnerable.
03:44Trust in institutions crumbling.
03:46Ubisoft consulted actual epidemiologists and crisis experts to make this game.
03:51Maybe they consulted them a little too well.
03:53This wasn't entertainment anymore.
03:54It was a simulation we accidentally lived through.
03:57So the Division 2 takes everything from the first game and asks,
04:01What if things got even worse?
04:03Set in Washington, D.C., it shows a fractured America where different factions are literally fighting over the country's future.
04:09Governments barely functional.
04:11Extremist groups are filling the power vacuum.
04:13The capital is a war zone.
04:16And then January 6th, 2021 happened.
04:18I'm not trying to get political here, but watching armed groups storm the actual Capitol building felt like loading into a Division 2 mission.
04:25The imagery was surreal.
04:26Ubisoft had to release a statement distancing the game from real events because the similarities were too uncomfortable.
04:32But the predictions go deeper.
04:33The game explores what happens when faith in institutions completely disappears.
04:37When people stop believing the government can help them, they turn to anyone who promises solutions.
04:42Militias.
04:43Cults.
04:43Warlords.
04:44The Division 2 shows all of these emerging from societal collapse.
04:48And look at today's landscape.
04:49Trust in government is at historic lows.
04:52People are increasingly tribal.
04:53Alternative movements are gaining followers.
04:55The game's factions don't seem so fictional anymore.
04:58Here's what haunts me, though.
04:59The Division 2 doesn't have a happy ending.
05:01It's an ongoing struggle with no clear victory.
05:04Just people trying to rebuild while others tear it down.
05:07If that's not a metaphor for modern society, I don't know what is.
05:10Ubisoft really said, here's your future, and we didn't listen.
05:12Days Gone got kind of overlooked when it launched, which is a shame because this game predicted some things that aged like milk left in the sun.
05:20First up, the obvious one.
05:22A viral outbreak that transforms society and forces survivors into isolated camps?
05:26Check.
05:27But Days Gone went further.
05:28It showed how communities would handle it differently.
05:30Some camps became authoritarian, controlling resources and demanding obedience.
05:35Others tried democracy and struggled with scarcity.
05:37A few went full cult mode, using the chaos to recruit the desperate.
05:41We literally watched all three responses during COVID.
05:43Some governments went heavy-handed with restrictions.
05:46Others tried collaborative approaches with mixed results.
05:48And oh boy, the conspiracy movements that emerged?
05:51The game's cult faction?
05:53The Rippers?
05:53Don't seem so exaggerated anymore.
05:55But here's the prediction nobody talks about.
05:57Days Gone shows.
05:58What happens when people lose faith in organized society and just check out?
06:02Deacon becomes a drifter, trusting nobody, surviving alone.
06:05And post-pandemic, we're seeing exactly this.
06:07Record numbers of people leaving traditional jobs.
06:10Van life exploding.
06:11People choosing isolation over community.
06:13The game also nailed our relationship with nature.
06:16The Freakers are essentially nature reclaiming territory from humans.
06:19And during lockdowns, animals started appearing in cities.
06:22Nature was healing memes everywhere.
06:24Days Gone called it.
06:25Sony?
06:26Maybe give this game another look.
06:27It deserves credit for seeing where we were headed.
06:30Cyberpunk 2077 painted a future where megacorporations have more power than governments.
06:36Where people modify their bodies with technology just to stay competitive.
06:39And where the gap between rich and poor has become an uncrossable canyon.
06:42CD Projekt Red was like, here's a dystopia.
06:45And the world said, challenge accepted.
06:47Let's start with the corpo dominance.
06:49In Night City, companies like Arasaka and Militech basically own everything.
06:54They have private armies.
06:56They control politicians.
06:57They're above the law.
06:59Now look at today.
07:00Tech giants influencing elections.
07:02Billionaires with more power than some countries.
07:05Companies literally launching their own space program.
07:08We're not quite at cyberpunk levels, but we're speedrunning toward it.
07:10The body modification stuff though?
07:12That's already here.
07:13Neuralink is putting chips in brains.
07:15People are implanting NFC chips in their hands to unlock doors.
07:18Biohackers are experimenting with night vision.
07:21The game's cyberware isn't science fiction anymore.
07:23It's just expensive science fact.
07:25And let's talk about the gig economy.
07:27V is essentially a freelancer taking dangerous jobs with no benefits,
07:31no security, living contract to contract.
07:34Sound familiar?
07:35That's literally millions of workers right now.
07:37Uber drivers.
07:38DoorDash deliverers.
07:39Freelancers everywhere hustling just to survive while platforms take their cut.
07:43Night City was supposed to be a warning.
07:45Instead, it's becoming a roadmap.
07:46The neon lights are pretty though, right?
07:48Right?
07:49Detroit.
07:50Become human.
07:51Dropped in 2018 asking one massive question.
07:54When AI becomes conscious, do they deserve rights?
07:56Back then it felt philosophical.
07:58Now?
07:59We're having this debate for real.
08:01The game shows androids taking over jobs.
08:03Drivers.
08:04Caretakers.
08:05Service workers.
08:06And humans getting angry about being replaced.
08:08Fast forward to today and ChatGPT is writing articles.
08:11AI is generating art.
08:13Writers and artists are striking over AI taking their work.
08:16The game predicted this backlash almost perfectly.
08:18People protesting machines.
08:20Demanding human labor be protected.
08:21It's happening right now.
08:22But here's what really gets me.
08:24Detroit shows how society treats AI as just machines,
08:28even when they display emotions and creativity.
08:30And that's exactly how companies are framing AI today.
08:33It's just a tool.
08:34It doesn't really feel anything.
08:35We're having the same dismissive conversations the game warned us about.
08:39The android uprising in the game is about dignity.
08:42About being seen as more than property.
08:44And while our AI isn't conscious yet, the ethical questions are already here.
08:48If an AI creates art, who owns it?
08:50If a chatbot helps someone through depression, does it matter that it's not real?
08:54David Cage might be controversial, but Detroit aged incredibly well.
08:57The future it showed isn't 2038 anymore.
09:00It's knocking on our door right now.
09:01And we still don't have answers.
09:04Watch Dogs Legion is set in a near-future London that's basically become a surveillance nightmare.
09:09Cameras everywhere.
09:10Private military contractors policing the streets.
09:13Citizens tracked and profiled by algorithms.
09:15Facial recognition deciding who's a threat.
09:18Ubisoft said, here's dystopian London.
09:20And honestly, they were barely exaggerating.
09:22The game came out in 2020.
09:24And since then, London has become one of the most surveilled cities on Earth.
09:28Facial recognition is being deployed.
09:29The UK government keeps pushing for more monitoring power.
09:32Private security forces are expanding.
09:34Legion wasn't predicting the future.
09:36It was documenting the present with slightly better graphics.
09:39But the prediction that hits hardest?
09:41The game shows how propaganda and media manipulation divide society.
09:45Fake news everywhere.
09:46People not knowing what's real.
09:47Citizens turned against each other while the real threats operate freely.
09:51That's literally every day on social media now.
09:53We're drowning in misinformation and too exhausted to fight it.
09:56The resistance in Legion recruits anyone.
09:58Grandmas, construction workers, random citizens.
10:01Because the game argues that fighting back requires everyone.
10:04Not just hackers in hoodies.
10:06And watching real world movements organized through social media,
10:09recruiting ordinary people to protest and resist.
10:11Legion saw that coming too.
10:13The game's biggest message is that surveillance creep happens slowly,
10:16until suddenly you're living in a dystopia.
10:18Look around.
10:19Notice any cameras lately?
10:20Watch Dogs 2 came out in 2016 and basically said,
10:24hey, tech companies are harvesting your data, manipulating your behavior,
10:28and selling your privacy to the highest bidder.
10:30Everyone was like, okay, hacker game, calm down.
10:33Then Cambridge Analytica happened.
10:34Facebook scandals broke.
10:35And suddenly Watch Dogs 2 looked less like fiction and more like a documentary with good graphics.
10:41The game's villain is basically a tech company using data to control everything.
10:45Elections, consumer behavior, social movements.
10:48They know everything about everyone and use it for profit and power.
10:52Replace the fictional company with any real tech giant, and the story still works.
10:56That's terrifying.
10:57Marcus and DedSec are hacktivists exposing corporate corruption.
11:01And since 2016, we've seen real whistleblowers do exactly that.
11:05Edward Snowden, Francis Haugen, people risking everything to reveal how these systems actually work.
11:11Watch Dogs 2 made that heroic.
11:14Real life made it necessary.
11:15But here's the prediction that aged like fine wine.
11:17The game shows how Silicon Valley brands itself as progressive and world-changing,
11:22while being just as corrupt as old school corporations.
11:25The tech bro facade hiding exploitation.
11:27We're making the world better, while making billions from your personal information.
11:31That criticism was edgy in 2016, now it's mainstream.
11:34Everyone knows tech companies aren't their friends.
11:37Watch Dogs 2 was ahead of the curve.
11:38Ubisoft really said, wake up, and we eventually did.
11:41Took us a few years, though.
11:43Horizon Zero Dawn seems like pure fantasy at first.
11:46Robot dinosaurs?
11:47Primitive tribes in a post-apocalyptic future?
11:49But dig into the lore, and this game is basically screaming about where we're headed.
11:53The backstory reveals that humanity was wiped out by self-replicating robots
11:57that were designed for war.
11:58They could consume biomass as fuel and reproduce themselves.
12:01The military lost control, and these machines consumed everything.
12:05Now read headlines about autonomous weapons development.
12:07Killer robots aren't science fiction anymore.
12:10Countries are actively building them.
12:11And the debates about AI control?
12:14Happening right now.
12:14But here's what really keeps me up at night.
12:17In Horizon, the robots were made by a corporation called Faro Automated Solution,
12:21a private company creating world-ending technology for profit.
12:24And when things went wrong, there was no accountability.
12:27No oversight stopped them.
12:28The government couldn't control them.
12:29Look at AI development today.
12:31Private companies racing to build the most powerful systems.
12:34Minimal regulation.
12:35Governments struggling to keep up.
12:37The parallels aren't subtle anymore.
12:39The game's solution is Project Zero Dawn.
12:41A desperate last-ditch effort to rebuild after catastrophe.
12:44But Horizon's real message is that we shouldn't need a Zero Dawn.
12:48We should prevent the catastrophe entirely.
12:50Guerrilla Games made a beautiful game about robot dinosaurs.
12:52They also accidentally made one of the most relevant warnings about unchecked technology ever created.
12:58Maybe we should listen.
12:59Deus Ex.
13:01Mankind Divided dropped in 2016 with a premise that felt heavy-handed at the time.
13:06A world where augmented humans are segregated, feared, and forced into ghettos.
13:10Mechanical apartheid, the game called it.
13:12Critics said it was too on the nose.
13:14Then reality said, watch this.
13:16The game shows society completely divided.
13:18Augmented people are seen as dangerous, different, less than human.
13:21They're stopped by police constantly, forced to use separate facilities, treated as threats just for existing.
13:27The parallels to real-world discrimination weren't subtle, but they became even more relevant as social justice movements exploded worldwide.
13:35But here's the prediction that really stands out.
13:37Mankind Divided shows how fear is weaponized.
13:39A terrorist attack blamed on augmented people leads to sweeping restrictions on everyone with implants.
13:45Sound familiar?
13:45We've watched this playbook countless times.
13:48Tragedy strikes.
13:49Fear spreads.
13:50And suddenly entire groups lose rights.
13:52The game also nails media manipulation.
13:54News channels spinning narratives.
13:56Corporations funding both sides of conflicts.
13:58Information becoming a weapon more powerful than any gun Adam Jensen carries.
14:02We're living in that information war right now.
14:04And the augmentation debate?
14:06It's coming.
14:07As human enhancement technology advances, we'll face real questions about who gets access.
14:11Will it create new classes of humans?
14:13New forms of discrimination?
14:15Deus Ex asked these questions in 2016.
14:18We still don't have answers.
14:19But the clock's ticking, and Mankind Divided's dystopia looks less divided from our reality every year.
14:25Spider-Man.
14:26Miles Morales swings onto PS5 with a story that hit way harder than anyone expected.
14:30On the surface, it's a superhero game.
14:33Underneath, it's a commentary on gentrification, corporate exploitation, and community resistance that aged incredibly well.
14:40Harlem is under threat from Roxen Energy, a corporation promising clean energy while secretly poisoning the neighborhood.
14:45They're displacing residents, lying about safety, and using PR to look like saviors.
14:50Meanwhile, the actual community is fighting to survive.
14:53Tell me that doesn't sound like every gentrification story in every major city right now.
14:57The game came out in 2020, right as conversations about environmental racism peak, communities of color disproportionately affected by pollution,
15:04corporations building in low-income areas because regulations are weaker.
15:08Roxen isn't fictional.
15:09It's a composite of every company that's ever put profits over people.
15:13But Miles himself is the prediction that matters most.
15:16A black Latino Spider-Man protecting his community, representing a new generation of heroes.
15:21And since the game launched, we've seen increased demand for diverse representation everywhere.
15:26Miles proved it works.
15:27It resonates.
15:28People want heroes that look like them.
15:30The underground resistance in the game, regular people fighting back against corporate power, mirrors real grassroots movements.
15:36Insomniac made a superhero game, but they also made a story about community power.
15:41Miles doesn't just save Harlem.
15:43He represents it.
15:44And that message hits different when you look at what communities are facing today.
15:47Far Cry 6 takes us to Yara, a fictional Caribbean island under the boot of dictator Anton Castillo.
15:54He promises to make Yara great again while using forced labor, crushing dissent, and exploiting resources for the elite.
16:00Ubisoft insisted the game wasn't political.
16:03Sure, Ubisoft.
16:04Sure.
16:04The game dropped in 2021, right as we watched real authoritarian movements surge globally.
16:10Strongman leaders promising national greatness.
16:13Crackdowns on protesters.
16:14Media suppression.
16:15Yara isn't one country.
16:16It's a cocktail of every troubling trend we've witnessed.
16:20But here's the prediction that stings.
16:22Castillo uses a cancer treatment called Vivairo, harvested through brutal forced labor, and sells it to wealthy nations.
16:28Those countries look away because they need the product.
16:30It's a direct commentary on how the global economy depends on exploitation.
16:34We choose not to see.
16:35Check the labels on your products.
16:37Wonder who made them and under what condition.
16:39Far Cry 6 is pointing directly at that uncomfortable truth.
16:42The game also shows how propaganda works.
16:45Castillo genuinely believes he's saving his country.
16:48His followers believe it too.
16:49The scariest dictators aren't mustache-twirling villains.
16:52They're true believers convinced they're heroes.
16:55And we've seen plenty of those lately.
16:56Guerrilla warfare.
16:57Ordinary people taking up arms against oppression.
16:59That's not fiction.
17:00It's happening in multiple countries right now.
17:02Far Cry 6 is less escapism and more mirror.
17:05An uncomfortable one, but necessary.
17:08Wolfenstein to Baku.
17:09The New Colossus came out in 2017 and showed an alternate history where Nazis won World War II and occupied America.
17:15Everyone thought, cool alternate history shooter.
17:17Then Charlottesville happened the same year and suddenly the game felt less alternate.
17:21The game shows American citizens collaborating with fascism.
17:24Some resist, but many just adapt.
17:26They go along to survive.
17:27They convince themselves it's not that bad.
17:29And watching how quickly people normalized extremism in recent years, the game was holding up a mirror we didn't want to look into.
17:35BJ Blazkowicz fights Nazis in America and Bethesda got actual backlash for marketing that.
17:40Punch a Nazi became controversial in 2017 for a game about fighting literal Nazis.
17:46The fact that this was even debatable proved the game's point better than any cutscene could.
17:50But the New Colossus goes deeper.
17:53It shows how fascism appeals to people.
17:55Promises of order.
17:56National pride.
17:57Someone to blame.
17:58The propaganda looks disturbingly familiar because it uses the same playbook extremists use today.
18:03Different flags.
18:04Same tactics.
18:05The resistance in the game is messy, diverse, and often dysfunctional.
18:08Communists working with capitalists.
18:10Different races united against a common enemy.
18:12It's chaotic and beautiful and exactly what real resistance looks like.
18:16Wolfenstein asked, could it happen here?
18:18In 2017.
18:19The years since have answered, it's trying to.
18:22BJ would have a lot of work in our timeline too.
18:25Horizon Forbidden West continues Aloy's journey and doubles down on the original's warnings.
18:30But this time, the predictions are even more specific and somehow more unsettling.
18:34The Forbidden West is dying.
18:35Climate collapse has ravaged the land.
18:37Storms are intensifying.
18:39Ecosystems are failing.
18:40Red Blight is killing plant life.
18:41The game presents environmental catastrophe not as distant future, but as urgent present.
18:47And watching real-world headlines about climate disasters, coral bleaching, and ecosystem collapse.
18:53The line between game and reality blurs uncomfortably.
18:55But here's what really got me.
18:57The game introduces the Zeniths.
18:58Billionaires who abandoned Earth when things got bad.
19:01They built a spaceship and left everyone else to die.
19:03They're literally tech bros escaping to space while the planet burns.
19:06Now read about real billionaires building bunkers, buying islands, and racing to colonize Mars.
19:12The Zeniths aren't fiction.
19:13They're aspiration for some very wealthy people.
19:15Forget fixing Earth.
19:16Let's just leave.
19:17The game treats this as villainy.
19:19Reality treats it as innovation.
19:21Forbidden West also shows how knowledge gets lost.
19:24Humanity in Aloy's time doesn't understand the old world.
19:27They've created myths around technology they can't comprehend.
19:29And watching misinformation spread today?
19:32Watching basic scientific consensus get questioned?
19:34We're not far from that future.
19:36These games made a sequel about robot dinosaurs.
19:38They also made a desperate plea for us to fix things while we still can.
19:41Aloy's fighting for a future.
19:43We should be too.
19:44So yeah, game developers are either time travelers or we're just really predictable as a species.
19:49Honestly, probably the second one.
19:50These games weren't trying to be prophecies.
19:53They were just paying attention.
19:54Looking at where technology was heading, where society was cracking,
19:57where human nature always takes us when things get tough.
20:00And somehow, playing through fictional dystopias prepared us for real one.
20:04Wild, right?
20:04But here's my question for you.
20:05What game do you think predicted something we haven't even seen yet?
20:08Like, what's sitting on our shelves right now that we'll look back on in five years and go,
20:12Oh no, they warned us.
20:13Drop it in the comments, because honestly, I'm curious.
20:16And slightly terrified.
20:17If this video made you think, or at least made you want to replay some of these games with fresh eyes,
20:22smash that like button.
20:23Subscribe if you're new.
20:24We do stuff like this all the time,
20:26connecting games to the real world in ways that'll keep you up at night.
20:29Alright, I'm going to go replay Death Stranding and panic about the future.
20:32See you in the next one.
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