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00:00Real talk, the next two years might be the best in PlayStation history.
00:05I'm not exaggerating.
00:07From GTA 6 to Witcher 4.
00:09To games you haven't even heard of yet, these 15 titles are bringing visuals that feel illegal.
00:14Let me show you what's coming.
00:16Alright, let's talk about the game that's going to make every X-Men fan lose their mind.
00:21Marvel's Wolverine is coming fall 2026,
00:24and it's a PlayStation 5 exclusive that Insomniac has been cooking up for years now.
00:28And look, after what they did with Spider-Man 2, I trust these guys completely.
00:32But here's where it gets crazy.
00:34They've actually developed something called Blood Tech, specifically for this game.
00:39Yeah, you heard that right.
00:40A whole technology just to make Logan's claws ripping through enemies look as brutal and visceral as it should.
00:46That's the kind of dedication that gets me hyped.
00:48The visuals?
00:49They're saying it's going to surpass Spider-Man 2, which already looked insane.
00:53We're talking ray-traced reflections, next-level character models,
00:57and that signature Insomniac polish that makes everything feel like you're playing a blockbuster movie.
01:02What I love most is that they're not holding back on the tone.
01:05This isn't family-friendly Wolverine.
01:07This is the Logan we've been waiting for in gaming.
01:10The one who's brutal, conflicted, and absolutely terrifying when those claws come out.
01:15If Insomniac can nail the emotional depth they brought to Peter and Miles while delivering that raw Wolverine intensity,
01:20this could easily be the definitive superhero game.
01:24Fall 2026 cannot come soon enough.
01:27Okay, when Housemarque announces something, you pay attention.
01:31These are the maniacs who made Returnal, one of the best PS5 exclusives that nobody talks about enough.
01:37And now they're back with Soros, dropping April 30th, 2026.
01:41This is a PlayStation 5 exclusive built in Unreal Engine 5, and it looks absolutely mental.
01:47We're talking thousands of projectiles filling the screen at 60 frames per second.
01:51Thousands.
01:52The particle effects alone are going to melt your eyeballs in the best way possible.
01:57What Housemarque does better than anyone is make you feel like you're in controlled chaos.
02:01Every second feels like you're about to die, but somehow you survive and it's the most satisfying thing ever.
02:08And they're bringing that same energy to a sci-fi shooter that looks straight out of a fever dream.
02:12The thing about Housemarque is, they understand spectacle.
02:16They know how to make every explosion, every enemy wave, every close call, feel absolutely cinematic.
02:22And with Unreal Engine 5 giving them more power than ever,
02:26I genuinely don't know how they're going to top Returnal, but I believe they will.
02:30If you love the intensity of Returnal and want something that pushes your PS5 to its absolute limits,
02:35Soros is going to be that game.
02:37Mark your calendars for April.
02:40Naughty Dog making a brand new IP in 2027?
02:44Yeah, this is the one I might be most curious about on this entire list.
02:48Intergalactic.
02:49The Heretic Prophet is their first new universe since The Last of Us, and it's going full sci-fi.
02:54We don't know a ton about the story yet, but honestly, I don't need to know much.
02:59These are the people who made me cry over a giraffe scene.
03:02I'll follow them anywhere.
03:04What we do know is the tech is going to be insane.
03:07Naughty Dog already has industry-leading facial animation, and they're pushing it even further here.
03:12We're talking photorealistic characters that blur the line between game and reality.
03:16The kind of performances that make you forget you're playing something rendered in real time.
03:20And here's what excites me most.
03:22New IP means new rules.
03:24They're not bound by Joel and Ellie's world.
03:27They can go anywhere, do anything.
03:29That creative freedom from a studio this talented is genuinely exciting.
03:33Mid-2027 feels like forever away, but great things take time.
03:37And if Naughty Dog needs that time to craft another generation-defining experience, I'll wait.
03:42Just know that when this drops, it's probably going to dominate every conversation for months.
03:46I mean, what do I even say about GTA 6 that hasn't already been said?
03:51This is the most anticipated game of the decade?
03:55Possibly ever.
03:56Rockstar has been working on this for years, and 2026 is finally the year we return to Vice City.
04:01The Rage 9 engine is powering this thing, and from the trailer alone, you can tell it's generational.
04:07Ray-traced global illumination.
04:09The most detailed open world ever created.
04:12And that signature rockstar attention to detail that makes their worlds feel genuinely alive.
04:17What gets me is the little stuff.
04:19The way light bounces off wet pavement.
04:21The crowds that actually feel like real people with their own lives.
04:25The fact that every building, every street corner, every beach probably has some insane detail hidden in it.
04:30And look, we've waited over a decade since GTA 5.
04:34That's insane when you think about it.
04:36But Rockstar doesn't miss.
04:37They just don't.
04:39Every major release from them becomes a cultural phenomenon.
04:42And GTA 6 is going to be no different.
04:44Whether you're here for the case, the story, or just vibing in a beautifully realized Vice City,
04:49this is the game everyone's going to be playing in 2026.
04:52It's not even a question.
04:54It's a guarantee.
04:56Crimson Desert might be the sleeper hit of 2026, and I genuinely mean that.
05:00But Pearl Abyss, the studio behind Black Desert, is coming out swinging with this one on March 19th.
05:06The open world in this game looks absolutely unreal.
05:10Photorealistic environments, dynamic weather that actually affects gameplay,
05:13and some of the most epic boss battles we've seen in any trailer.
05:17There's literally a mechanical clockwork dragon in this game.
05:20A clockwork dragon.
05:22I didn't know I needed that in my life, but here we are.
05:25What I love about what Pearl Abyss is doing here is the scale.
05:29This isn't just an MMO spinoff.
05:30This is a full-blown action RPG with a story that actually seems interesting.
05:35They're blending open world exploration with cinematic combat sequences
05:39that look straight out of a fantasy blockbuster.
05:42The combat looks weighty and impactful.
05:45Every swing, every dodge, every special ability feels like it has real consequence.
05:49And in a market flooded with open world games, that kind of polish makes all the difference.
05:55If you're hungry for a massive fantasy adventure with visuals that push the PS5,
05:59keep your eye on Crimson Desert.
06:01March 2026 might surprise a lot of people with this one.
06:06CD Projekt Red is finally ready to move past Geralt.
06:09And honestly, I think we're all ready too.
06:12The Witcher 4 is coming in 2027, and this time Siri takes the lead.
06:16And if you've played Witcher 3, you know exactly why that's such a big deal.
06:20But let's talk about what's really going to blow people away here.
06:23They're building this in Unreal Engine 5 with full Nanite and Lumen support.
06:28For the non-tech people, that basically means the most detailed forests,
06:32cities, and environments you've ever seen in an RPG.
06:36Every leaf, every stone, every ray of light is going to be rendered with insane fidelity.
06:41And here's what caught my attention.
06:42They're targeting 60 frames per second ray tracing on PS5.
06:46That's ambitious.
06:48That's the kind of promise that makes you raise an eyebrow and say, prove it.
06:51But after the redemption arc they pulled with Cyberpunk,
06:53I'm willing to give them the benefit of the doubt.
06:56Playing as Siri opens up so many possibilities too.
06:59Her abilities, her story, her journey as a Witcher in her own right.
07:03There's so much narrative ground to explore,
07:05and CD Projekt Red knows how to tell a story that sticks with you for years.
07:082027 feels like forever away.
07:12But for a new Witcher game running on next-gen tech with Siri as the protagonist?
07:17Yeah, I'll wait.
07:18This could be the RPG of the generation.
07:20February 27th, 2026.
07:24Mark that date.
07:25Because Resident Evil 9, officially called Resident Evil Requiem,
07:29is about to remind everyone why this franchise is the king of survival horror.
07:33Capcom's doing something really interesting here.
07:37They're combining first-person and third-person gameplay into one experience.
07:42So you're getting that intimate, terrifying immersion of first-person sections,
07:46but also the action-oriented third-person moments when things get crazy.
07:51Best of both worlds.
07:52And the visuals?
07:53They're calling it spine-chilling realism.
07:56And from what we've seen, they're not exaggerating.
07:59The facial expressions on characters look lifelike in a way that's genuinely unsettling.
08:03When someone's terrified in this game, you're going to feel it.
08:06That's the power of the RE engine pushed to its absolute limits.
08:10What I appreciate about modern Resident Evil is that Capcom actually listens.
08:15They saw what worked in Village, what people loved about the remakes,
08:18and they're evolving.
08:19They're not just making the same game over and over.
08:22If you've been following this franchise since the Mansion days
08:24or jumped in with the recent remakes,
08:27Requiem looks like it's going to deliver that perfect blend of horror and action.
08:30February can't come soon enough,
08:32and I'm already preparing to not sleep for a week.
08:35Okay, this one's personal.
08:37Onimusha coming back in 2026 is something I genuinely didn't think would happen.
08:42And Capcom isn't just bringing it back, they're going all in.
08:46Way of the Sword is set in Supernatural Edo-era Kyoto,
08:49and they're using Toshiro Mifune's likeness for the main character.
08:52If you don't know who that is, go watch Seven Samurai immediately.
08:55The man is a legend, and seeing his face in a next-gen samurai game running on the RE engine
09:01is kind of surreal.
09:03The RE engine has already proven itself with Resident Evil and Devil May Cry,
09:07and now it's powering a samurai action game with supernatural elements.
09:11Demons, katanas, and Capcom's signature tight combat.
09:15That's a combination that just works.
09:17What made the original Onimusha games special was that blend of action and atmosphere.
09:22You weren't just fighting, you were surviving in a world that felt dangerous and mystical.
09:27And bringing that to modern hardware with modern tech?
09:30The potential is enormous.
09:32This is Capcom swinging for the fences with a franchise revival.
09:35And after how well they've handled Resident Evil and Street Fighter recently,
09:39I trust them to nail it.
09:412026 is looking like a great year to be a samurai fan.
09:45Remember when Capcom announced Pragmata years ago and everyone lost their minds?
09:49That girl on the moon?
09:51The astronaut?
09:52That mysterious vibe?
09:54Well, it's finally happening in 2026, and I still have no idea what this game actually is.
10:00And honestly, that's part of the appeal.
10:02What we know is it's set on a lunar research station,
10:05there's some advanced AI technology involved,
10:07and the emotional character performances look incredible.
10:10The trailer gave us vibes, not explanations.
10:13And sometimes that's exactly what you want from a reveal.
10:16Capcom's been on an absolute tear lately.
10:18Everything they touch turns to gold,
10:21so when they're being this secretive about a brand new IP,
10:24my curiosity is through the roof.
10:26They're clearly protecting something special here.
10:28The little girl in the astronaut dynamic already has me invested emotionally,
10:32and I don't even know their names yet.
10:34That's good storytelling.
10:35That's how you hook someone without showing your whole hand.
10:38If Pragmata delivers even half the mystery and emotional weight that trailer promised,
10:42we could be looking at something really unique.
10:44A sci-fi adventure that prioritizes heart over action.
10:48In a market full of shooters and open worlds, that's refreshing.
10:52Keep this one on your radar.
10:54If you haven't been paying attention to Phantom Blade Zero, it's time to wake up.
10:58This game is coming.
11:00September 9th, 2026.
11:02And it's a PS5 console exclusive that looks absolutely insane.
11:07This is a Chinese wuxia action game,
11:10and the developers are calling it Kung Fu Punk.
11:13Yeah, that's a word now.
11:15And after seeing the combat, I completely understand why.
11:18The martial arts in this game look like they were choreographed by actual film directors.
11:22Every fight feels like a movie scene.
11:24They're using Unreal Engine 5 with hardware ray tracing,
11:28and the visual fidelity is ridiculous.
11:30The environments, the character models, the weapon effects.
11:33Everything looks premium.
11:34This is clearly a studio that wants to compete with the big boys,
11:38and they have the talent to back it up.
11:40What sets this apart from other action games is the speed and precision.
11:44Combat looks fast, responsive, and absolutely brutal.
11:48It's giving Sekiro vibes, but with its own unique Chinese martial arts identity.
11:53And that's exactly the kind of fresh take the genre needs.
11:56S-Game is putting China on the map for Chupupoe action games.
12:00And Phantom Blade Zero might be the one that makes the whole world pay attention.
12:04September 2026 is going to be wild.
12:07When former Witcher 3 developers start a new studio
12:10and announce a dark fantasy RPG about a vampire-human hybrid,
12:14you listen.
12:15The Blood of Dawnwalker is coming in 2026,
12:18and it's giving me everything I didn't know I wanted.
12:21The premise alone is already fascinating.
12:23You're stuck between two worlds.
12:25Human enough to walk in daylight,
12:26vampire enough to have powers that make you a threat to everyone around you.
12:30That internal conflict,
12:32that struggle between humanity and monster,
12:35is storytelling gold when done right.
12:38And these developers know how to do it right.
12:40These are the people who crafted some of the most memorable quests in Witcher 3.
12:44They understand that great RPGs aren't just about combat and loot.
12:48They're about choices that haunt you,
12:50characters you actually care about,
12:52and a world that feels lived in.
12:54Visually, they're promising full ray tracing and quality mode.
12:58And the dark fantasy aesthetic looks absolutely gorgeous.
13:01Gothic architecture,
13:03moody lighting,
13:04and that sense of dread that the best dark fantasy delivers.
13:07What excites me most is the potential for player choice here.
13:10Do you lean into your vampire nature?
13:12Do you fight it?
13:14How does the world react to what you become?
13:16Those are the questions that make an RPG memorable.
13:18If you're hungry for a dark, mature fantasy experience
13:21from people who've already proven they can deliver,
13:24the blood of Dawnwalker deserves your attention.
13:272026 might give us something special here.
13:30Team Ninja said,
13:31you thought you were good at games,
13:33and dropped Nioh 3 for February 6th, 2026.
13:37And honestly,
13:38I'm already preparing to die.
13:40A lot.
13:41The Nioh series has always been for those of us
13:43who looked at Dark Souls and said,
13:45yeah, but what if it was faster and had better combat?
13:48And Nioh 3 is taking everything that worked
13:50and cranking it up.
13:52New ninja stance,
13:53larger open environments,
13:54and supernatural combat effects
13:56that are going to look incredible on PS5.
13:58What I love about Team Ninja
14:00is they're not afraid to be punishing.
14:02They expect you to get good.
14:04They expect you to learn the systems,
14:06master the stances,
14:07and earn every single victory.
14:08And when you finally beat that boss
14:10that's been destroying you for two hours,
14:12nothing else in gaming feels quite like it.
14:14The shift to larger open environments
14:16is interesting too.
14:18Previous Nioh games were more mission-based,
14:20so seeing them expand the world
14:21while keeping that tight combat is ambitious.
14:24But if anyone can pull it off,
14:26it's this team.
14:27The supernatural elements
14:28have always been a highlight,
14:29and with next-gen hardware,
14:31those yokai encounters
14:32are going to be more visually spectacular than ever.
14:35Demons, spirits, and samurai action
14:38running at peak performance.
14:40February 2026 is stacked,
14:42but Nioh 3 is going to carve out its space.
14:45If you love challenging action RPGs,
14:47this one's non-negotiable.
14:49A World War II game starring Captain America
14:52and Black Panther?
14:53Built in Unreal Engine 5?
14:55With visuals so good,
14:56people thought the trailer was movie footage?
14:58Yeah, Marvel 1943.
15:01Rise of Hydra has my complete attention.
15:03This is coming late 2026,
15:05and it might be the most
15:06visually impressive Marvel game
15:08we've ever seen.
15:09The photorealistic quality here
15:11is genuinely next level.
15:12Characters look like real actors.
15:14Environments look like film sets.
15:16It's the kind of visual fidelity
15:18that makes you stop
15:19and just stare at the screen.
15:20But what really sells me
15:22is the concept.
15:23Steve Rogers and T'Challa's grandfather
15:25fighting Hydra during World War II.
15:27That's a team-up
15:28we've never really explored
15:29in any medium.
15:30The potential for storytelling here
15:32is massive.
15:33Two heroes from completely different worlds,
15:35united against a common evil.
15:37And let's be real.
15:39There's something inherently cool
15:40about Captain America
15:41punching Nazis with next-gen graphics.
15:43Some things are just timeless.
15:46The developers are clearly treating this
15:47as a prestige project.
15:49This isn't a quick cash grab.
15:51This is a studio trying to make something
15:52that stands alongside
15:53the best narrative games out there.
15:55And with the Marvel license
15:57plus this level of visual quality,
15:58they might actually pull it off.
16:00Late 2026 is going to be competitive,
16:02but Marvel 1943 is positioned
16:04to be a showstopper.
16:06Keep this one on your radar.
16:08Okay, let's talk about the game
16:10that's about to make The Sims
16:11very, very nervous.
16:13Inzoi is coming early 2026,
16:16and it's using Unreal Engine 5
16:17with MetaHuman technology,
16:20which means character creation
16:21that looks like actual photographs
16:23of real people.
16:24Over 250 customization options,
16:27photorealistic faces,
16:29the ability to create genuinely
16:30lifelike characters
16:31in a life simulation game.
16:33If you've ever been frustrated
16:34by the limitations of other life sims,
16:37Inzoi is answering every complaint
16:39with hold my beer.
16:40The thing is,
16:41life simulation games
16:42live and die on immersion.
16:44You need to believe
16:45in these little digital people
16:46and their little digital lives.
16:49And when they look this real,
16:50when their homes and environments
16:51look this detailed,
16:52that immersion hits different.
16:54From what we've seen,
16:55this isn't just a Sims clone
16:56with better graphics either.
16:58They're building their own systems,
17:00their own approach
17:01to life simulation.
17:02Fresh ideas from a studio
17:04that clearly wants
17:04to push the genre forward.
17:06Now, will it have the depth
17:07and content that long-running life sims
17:09have built up over decades?
17:11That's the question.
17:13But as a foundation,
17:14as a starting point,
17:15Inzoi looks incredibly promising.
17:17If you've ever spent hours
17:19in character creation
17:20making the perfect digital person,
17:22Inzoi is about to become
17:23your new obsession.
17:25Early 2026 is going to change
17:27the life sim landscape forever.
17:29We're ending this list
17:30with something absolutely wild.
17:33Remedy is making an open-world
17:34control sequel set in Manhattan
17:36and it's called
17:36Control Resonant.
17:38If you played the first Control,
17:40you already know
17:40this is going to be weird
17:41in the best way possible.
17:43Reality-warping effects,
17:44Inception-style visuals,
17:46buildings that shift
17:47and twist supernaturally.
17:49That's just Tuesday
17:50in the world of Control.
17:52And now imagine that chaos
17:53spread across an entire
17:54open-world Manhattan.
17:56The Federal Bureau of Control
17:57is expanding
17:58and so is the weirdness.
18:00What Remedy does better
18:01than almost anyone
18:02is atmosphere.
18:04They make you feel like
18:05something is wrong,
18:06like reality itself is unstable,
18:08like anything could happen
18:09at any moment.
18:10And translating that feeling
18:11to an open world
18:12is genuinely exciting.
18:14Jesse Faden
18:15with the service weapon,
18:17floating through Manhattan
18:18while buildings
18:19fold in on themselves.
18:20That's not just a game,
18:21that's an experience.
18:23The kind of thing you play
18:24and then spend weeks
18:25thinking about.
18:26And let's not forget,
18:27Remedy is coming off
18:28Alan Wake 2,
18:29which was a masterpiece.
18:31They're at the peak
18:31of their creative powers
18:32right now.
18:33Giving them a bigger canvas
18:34to work with
18:35could result in something
18:36truly special.
18:382026 is giving us
18:39Control Resonant
18:40and I'm ready to question
18:41reality all over again.
18:43This is how you end a list.
18:45Absolute chaos
18:46in the best way.
18:47That's the list.
18:4915 reasons to be excited
18:50about gaming's future.
18:51Now I want to hear from you.
18:53Which game has you
18:54the most hyped?
18:55Which one's
18:55an instant pre-order?
18:57Let me know below.
18:58If you enjoyed this,
18:59a like and subscribe
19:01would mean the world.
19:02Appreciate you watching.
19:04See you in the next one.
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