#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails
#gamefails
Category
🎮️
GamingTranscript
00:00Stop scrolling! If you own a PS5, you need to see this.
00:03We've got the inside scoop on the 15 most talked about PlayStation 5 games coming in 2026.
00:09These aren't just rumors. These are the highly anticipated blockbusters and hidden gems that the entire gaming community is losing their minds over.
00:16Get ready to update your wishlist, because your PS5 is about to get a whole lot more exciting.
00:21Okay, let's address the elephant in the room.
00:23We've been waiting for this game since the PS4 era, and honestly, the hype has reached absolutely insane level.
00:30GTA 6 is taking us back to Vice City, but this isn't your nostalgic PS2 version.
00:35We're talking about a living, breathing, modern-day Florida, with the series' first-ever female protagonist, Lucia, sharing the spotlight with her partner in crime.
00:44The leaked footage already had everyone losing their minds, and Rockstar's official trailers?
00:48They're basically breaking the internet every single time.
00:51What's got me genuinely excited is how they're supposedly revolutionizing NPC behavior.
00:57Imagine pedestrians actually having routines, remembering you from previous encounters, building actual relationships.
01:03That's next-level immersion right there.
01:04And look, we all know GTA Online prints money, but the single-player campaign is what we're really here for.
01:09The dual-protagonist system worked brilliantly in GTA 5.
01:13So, seeing how Lucia and her partner's stories interweave while pulling off heists in a gorgeously recreated Miami-inspired world?
01:19That's the dream.
01:20Plus, with the PS5's hardware, we're finally getting those seamless interiors.
01:25No more loading screens when entering building.
01:27After playing the same GTA 5 for literally three console generations, this feels like the gaming event of the decade.
01:33February can't come soon enough.
01:36Insomniac just refuses to miss, doesn't it?
01:39After absolutely nailing Spider-Man twice, they're bringing us the Wolverine game we've been craving since, what?
01:44X-Men Origins on the PS3?
01:46And thank god it's rated M. We need those claws to actually do what claws do.
01:50The brief teaser already confirmed we're getting a darker, grittier tone that fits Logan perfectly.
01:55No more weird camera cuts when you slash through enemies.
01:58This is raw, brutal Wolverine action, the way it was meant to be.
02:01What has me hyped is Insomniac's storytelling prowess.
02:04They made us cry over Peter Parker multiple times, so imagine what they'll do with Logan's tragic immortality storyline.
02:11The healing factor mechanics alone could be revolutionary, taking massive damage only to regenerate mid-combat while going full Berserker mode.
02:19And the setting possibilities are endless.
02:21Give us Weapon X flashbacks, adventures in Madripoor, maybe even some X-Men cameos.
02:25The fact that it's set in the same universe as Spider-Man means we could see some incredible crossovers down the line.
02:31Insomniac's combat has always been fluid and satisfying, but adding Wolverine's savage fighting style to that formula?
02:38We're looking at potentially the best superhero combat system ever created.
02:42This isn't just another Marvel game.
02:44This is the Wolverine experience we've deserved for years.
02:48Capcom's on an absolute tear with Resident Evil lately, and Requiem might be their most ambitious project yet.
02:54Word is, this is the epic conclusion to the current storyline, bringing together all our favorite characters for one massive bioterror finale.
03:01Chris, Leon, Jill, Claire, the whole gang's supposedly here, and that alone has me sold.
03:07But here's what's really interesting.
03:08They're apparently blending the remake's over-the-shoulder perspective with some new mechanics that'll make combat feel fresh again.
03:15Think dynamic environmental destruction, improved partner AI that actually helps instead of eating all your herbs,
03:21and an interconnected world design that rivals the Spencer Mansion.
03:25The rumors about a 20-hour campaign spanning multiple locations globally?
03:29That's music to my ears.
03:30We're potentially getting sections in decimated European cities, underground bricks facilities,
03:35and even returning to some classic locations with a modern twist.
03:38And can we talk about how gorgeous this is going to look on PS5?
03:41The RE4 remake already had us checking every shadow twice, so imagine that level of atmospheric horror cranked up even further.
03:48After Village took us in a more action-heavy direction, Requiem seems to be finding that perfect balance between survival horror tension and explosive set pieces.
03:56This could be the definitive Resident Evil experience.
04:00Capcom bringing back Onimusha after nearly two decades of silence is like finding a $50 bill in your old jacket pocket.
04:06Unexpected, but absolutely welcome.
04:09For those who missed the PS2 era, Onimusha was basically Resident Evil meets feudal Japan with demons, and it was glorious.
04:16Way of the Sword is apparently a full reimagining, not just a remake, built from the ground up for modern hardware.
04:22We're getting that satisfying sword combat that made the original special, but now with a stance system that rivals Ghost of Tsushima.
04:28The Oni Gauntlet is back, letting you absorb demon souls to upgrade your abilities, and the new footage shows some absolutely brutal finishing moves that'll make you feel like a supernatural samurai badass.
04:38What's really catching my attention is the historical setting.
04:41The Sengoku period was already fascinating, but throwing in demonic invasions and mythological creatures?
04:47That's the perfect recipe for epic storytelling.
04:50Plus, Capcom's RE engine is handling this, so expect stunning visuals that'll make every sword clash and demon transformation look incredible.
04:58The combat looks weighty and deliberate, where timing your strikes and parries actually matters instead of button mashing.
05:04After years of begging for this series to return, seeing it come back with this level of polish and ambition feels surreal.
05:10This one came out of nowhere and immediately grabbed everyone's attention with its mind-bending premise.
05:16Saros is positioning itself as the thinking person's action RPG, where time loops aren't just a gimmick, but the core of everything you do.
05:24Every 27 days, the world resets, but your knowledge and certain abilities carry over.
05:28It's like Groundhog Day meets Dark Souls, and I'm completely here for it.
05:32The combat system supposedly evolves based on how many loops you've experienced.
05:36Enemies remember your tactics from previous cycles and adapt, forcing you to constantly switch up your approach.
05:41That's genuinely innovative game design right there.
05:44The art style is this gorgeous blend of realistic and surreal, where reality starts breaking down the more loops you experience.
05:50Buildings might be in different places, NPCs might have completely different personalities, and apparently your own character starts questioning what's real.
05:58The developers are promising that no two players will have the same experience, because the loop variations are partially determined by your choices in previous cycles.
06:06What really sells me is the psychological horror element.
06:09Imagine befriending an NPC over multiple loops, only to watch them forget you every reset while you remember everything.
06:15That's some heavy emotional stuff that most games don't even attempt.
06:18Hold up.
06:19A Marvel fighting game that's not made by Capcom?
06:21This is uncharted territory, but honestly, it might be exactly what the genre needs.
06:26To-Kan.
06:27Fighting Souls is coming from a Korean studio that's been quietly perfecting fighting games for years, and they're bringing some seriously fresh ideas to the table.
06:34Instead of the traditional 2D plane, we're getting a full 3D arena fighter that actually looks competent, if I think Tekken meets Marvel heroes with destructible environments that would make Dragon Ball fighters jealous.
06:45The roster is absolutely stacked, too.
06:48We're talking 40-plus characters at launch, pulling from every corner of the Marvel universe.
06:52Moon Knight, Shang-Chi, America Chavez, characters who never got their fighting game spotlight are finally here.
06:59But what's really got the FGC buzzing is the soul system, where you can actually swap fighting styles mid-match.
07:04Playing as Black Widow?
07:06Switch between spy gadgets, martial arts, or full weapons combat on the fly.
07:10The netcode is supposedly using rollback from day one, which, let's be honest, shouldn't be standard by now, but somehow isn't.
07:16And the story mode? It's an original multiverse tale where villains and heroes team up against a threat that makes Thanos look like a playground bully.
07:23After years of recycled MVC rosters, this feels like the fresh start Marvel fighting games desperately needed.
07:30Chinese developers are absolutely killing it lately, and Phantom Blade Zero might be their most impressive flex yet.
07:36This isn't trying to be another Souls-like. It's doing its own thing entirely.
07:40We're talking about kung fu combat that's so fluid and cinematic.
07:43It makes every fight look like a choreographed movie scene, but you're actually in complete control.
07:48The main character, Soul, is an assassin who's technically dead, but kept alive for 66 days by some mystical force.
07:55And you're racing against time to figure out who betrayed you.
07:58The combat is all about chaining combos with different weapon types.
08:02Dual blades, heavy swords, chain weapons, and every single animation is motion captured from actual martial artists.
08:09No exaggeration. The gameplay footage looks like those insane Wuxia films where warriors are practically dancing while destroying each other.
08:16What's blowing my mind is the Phantom Stance system, where you can create after images that repeat your combos,
08:22essentially fighting alongside temporal echoes of yourself.
08:25The art direction is stunning, too.
08:27This dark fantasy version of ancient China with steampunk elements thrown in?
08:32It's a visual style we've literally never seen in gaming before.
08:35S-Game is swinging for the fences here, and from everything we've seen, they might just hit a home run.
08:40This could be the game that puts Chinese action games on everyone's must-play list.
08:45Pearl Abyss really said,
08:46And honestly, I respect the ambition.
08:51Crimson Desert started life as a prequel to Black Desert, but evolved into something completely different.
08:56A single-player epic that's trying to rival the biggest Western RPGs.
09:00You're playing as Cliff, a mercenary caught in a massive Continental War, and the scale here is absolutely bonkers.
09:06We're talking about battles with hundreds of soldiers on screen, seamlessly transitioning from horseback combat to on-foot dueling, to commanding entire armies.
09:13The combat looks like someone took Dynasty Warriors scale and mixed it with Dark Souls precision, which sounds impossible, but somehow works.
09:20But here's what's really interesting.
09:22The game's supposedly got this dynamic story system where entire kingdoms can rise and fall, based on your choices.
09:29Not just dialogue options, but actual battlefield decisions.
09:32Save a general here, let a castle fall there, and suddenly the entire political landscape changes.
09:36The graphics are unreal, too.
09:38Pearl Abyss's engine is putting in serious work, making every armor piece, every facial animation, every battlefield look photorealistic.
09:45After years of development hell and delays, it finally feels like this game knows what it wants to be.
09:50And what it wants to be is massive.
09:52The mad lads at Square Enix really dropped that Quadratum trailer and said,
09:57Yeah, Sora's in the real world now, deal with it.
09:59Kingdom Hearts 4 is taking the series in such a wildly different direction that even long-time fans are scratching their heads, in the best way possible.
10:07Gone is the cartoony art style.
10:09We're going full photorealistic, which sounds jarring until you see Sora fighting a giant shadow monster in what looks like Shibuya, and suddenly it all clicks.
10:17This is Kingdom Hearts growing up with its audience.
10:19The combat's been completely overhauled, too.
10:22It's faster, more fluid, less floaty than KH3, taking inspiration from Final Fantasy VII Remake's combat system.
10:29And the Disney worlds?
10:30They're supposedly including properties Disney acquired after the series started.
10:34Star Wars? Marvel?
10:36The possibilities are endless and slightly terrifying.
10:38But what's really got me intrigued is this Lost Master Arc storyline.
10:42After the absolute mind-bender that was KH3's ending, Nomura's promising this will be more accessible to newcomers,
10:49while still rewarding series veteran.
10:51Donald and Goofy searching for Sora across realities, while Sora's stuck in this weird parallel Tokyo dealing with completely new threats?
10:58That's a setup with serious potential.
11:00Plus, hearing simple and clean reimagined for this new era is going to destroy us all emotionally.
11:05And we know it.
11:07Team Ninja just doesn't know how to make a bad game, do they?
11:10Neo 3 is taking everything that worked in the first two games and asking,
11:14but what if we went even harder?
11:16Set during the Bakamatsu period, that's the fall of the samurai era,
11:19we're getting firearms mixed with traditional weapons for the first time.
11:22Imagine parrying a katana strike, then immediately quickdrawing a revolver for a countershot.
11:27The stances system that made Neo's combat so technical is back,
11:30but now includes weapon combinations that would make Dante jealous.
11:33The biggest chain?
11:35You're creating your own character again,
11:36but this time you can actually become a yokai yourself, not just use their powers.
11:40Full transformation, unique movesets, the works.
11:43The level design is supposedly more intercon-
11:45uh, more interconnected too.
11:47Less mission-based and more like one massive maze-like world.
11:50But here's the kicker.
11:51Online invasions are back, but now invading players can control boss yokai.
11:56Imagine thinking you're about to fight an AI boss when suddenly it starts moving like a human player
12:00who's memorized every one of your patterns. That's pure evil, and I love it.
12:04After Wolong and Rise of the Ronin showed us different takes on Team Ninja's formula,
12:08Neo 3 feels like them coming home to perfect what they started.
12:11The difficulty is going to be brutal, the loot system is going to be addictive,
12:15and we're all going to die a thousand times and keep coming back for more.
12:19Bandai Namco heard everyone calling the first game anime Dark Souls and said,
12:24you know what? Let's lean into that even harder.
12:26Code Vein 2 is doubling down on everything that made the original a cult hit.
12:31The elaborate character creator that lets you make the most ridiculous anime protagonist ever.
12:36The companion system that actually made solo players feel less alone.
12:39And that gloriously edgy vampire aesthetic that's so unapologetically extra.
12:44This time though, we're getting a semi-open world instead of interconnected corridors.
12:49And the blood code system has evolved into something genuinely game-changing.
12:53You're not just swapping classes anymore, you're literally combining blood types to create hybrid
12:58abilities that shouldn't exist. Mixing tank abilities with caster skills to create some
13:02unholy abomination of a build? That's the energy we need. The story's picking up where the first
13:07game's true ending left off, dealing with the aftermath of the myths dispersing and
13:11Revenants trying to coexist with humans. Heavy themes wrapped in anime melodrama.
13:16Exactly what this series does best. But what's really got me excited is the expanded multiplayer.
13:21Not just summoning for help, but actual faction wars where different groups of Revenants compete
13:26for blood resources. The first game was rough around the edges, but had so much heart.
13:30And seeing them get a proper budget and development time for the sequel?
13:33This could be the anime Souls game we always wanted.
13:36IO Interactive. Making a James Bond game is like putting peanut butter and chocolate together.
13:40It just makes sense. After perfecting the assassination sandbox with Hitman,
13:44giving them the license to kill feels like destiny.
13:47First Light is apparently a completely original Bond story, not tied to any movie,
13:51which means IO can go absolutely wild with the narrative. We're getting a younger Bond on his
13:56first mission as 007, which is brilliant because we get to see him become the legend.
14:01The gameplay is supposedly this perfect blend of Hitman's creative problem solving,
14:05with more action-heavy sequences when things go loud. Imagine infiltrating a casino,
14:10poisoning a target's martini, seducing someone for information,
14:13than having to shoot your way out when it all goes sideways. All in one seamless mission.
14:17The gadgets are fully integrated too. That watch isn't just for cutscenes. You're using it to hack
14:21doors, scan enemies, maybe even call in support from Qbrand. What's really impressive is they're
14:26building this as the start of a trilogy, so decisions you make here will carry forward into
14:31future games. Creating your own version of Bond through your playstyle choices. That's genius.
14:35IO's level design has always been top tier, but now imagine those sandboxes in exotic locations with that
14:41classic Bond atmosphere. This isn't just another licensed game. This could redefine what spy games
14:46can be. Bungie leaving Destiny to make an extraction shooter had everyone confused until we saw the
14:52actual gameplay, and now it makes perfect sense. Marathon isn't just some Tarkov clone with a Bungie
14:58coat of paint. This is them completely reimagining what a PvP experience can be. You're playing as
15:03cybernetic runners in this derelict colony ship that's basically a massive haunted house in space,
15:08and every match tells a different story. The persistence element is what's wild. Items you
15:13extract don't just give you currency, they contain lore fragments that unlock new areas in future runs.
15:18So everyone's essentially collaborating to uncover this mystery while also trying to murder each other
15:23for loot. Classic Bungie. The movement looks absolutely cracked too. Wall running, teleportation,
15:29abilities that make Destiny's space magic look tame. And the art direction? This retro-futuristic
15:34aesthetic that's somehow both gorgeous and unsettling. Empty corridors that could hide
15:38anything. Biomechanical horrors lurking in the shadows. Other players who might help you or might
15:43put a bullet in your back the second you find something valuable. Bungie's gunplay has always
15:47been industry-leading, but combining that with the tension of extraction gameplay and their signature
15:52mysterious storytelling? They might have just created a whole new sub-genre. The fact that it's free
15:56to play means everyone's going to at least try it. And knowing Bungie will all be hooked within minutes.
16:01Little Nightmares developers making a co-op horror game is either the best or worst idea ever,
16:07depending on how much you value your friendship. Re-Animal looks like someone fed Tim Burton movies
16:12into an AI and told it to create the most disturbing thing possible. You and a friend play as these
16:17two kids trying to escape an island where humans have vanished and these grotesque animal-headed
16:22creatures have taken over. The asymmetric gameplay is what's genius here. One player might be solving puzzles
16:27while the others being chased by some horrifying rabbit-headed monstrosity. And you're both
16:32screaming at each other through voice chat. The creatures aren't just jump scares either. They
16:36have this weird broken animatronic quality where they move wrong. Like their joints bend in ways they
16:41shouldn't. It's deeply uncomfortable in the best way. But what's really messing with people's heads is
16:45the story implications. These aren't monsters. They're transformed humans. And the environmental
16:51storytelling about what caused this is apparently soul-crushing. Tarsier Studios has always been amazing at
16:56telling stories without words. Just through visuals and atmosphere. And adding co-op to that formula
17:01means you're experiencing these horrifying revelations together. The synchronized mechanics
17:05where both players need to work together to survive combined with that signature tarsier aesthetic that's
17:11simultaneously beautiful and nightmare-inducing. This is going to ruin friendships and we're going to
17:15love every minute of it. Supermassive Games in Space? After Until Dawn, The Quarry, and the entire Dark
17:22Pictures series, they've finally decided Earth isn't scary enough anymore. Directive 8020 is taking their
17:29signature branching horror narrative to a colony ship in deep space where, surprise surprise,
17:34everything's gone horribly wrong. But here's the twist. The alien organism they encounter doesn't just
17:39kill people. It changes them based on their deepest fears and psychological profiles. So every player's
17:45experience could have completely different monsters based on the choices you've made and how you've
17:49played. That's some next level psychological horror right there. The multiplayer modes are back to
17:54online co-op where different players control different characters simultaneously, making decisions
17:59that affect everyone else's storyline. Imagine your friend's cowardly choice in their section
18:04suddenly spawning a monster in yours. The paranoia alone is going to be incredible. What's really clever
18:09is how they're using the space setting. Zero gravity sections where threats can come from literally any
18:14direction, airlocks that could be salvation or death traps, and that constant question of whether the
18:20real threat is the alien or the other survivors. Supermassive's facial capture technology has always
18:25been impressive, but seeing those hyper-realistic faces twisted by cosmic horror, that's going to stick
18:30with us. This could be their best work yet, combining everything they've learned about interactive
18:35horror into one terrifying package. So there you have it. 15 games that are about to make 20, 26 an
18:40absolutely insane year for PS5 owners. Look, I know we say every year is the best year for gaming,
18:46but come on, this lineup is genuinely ridiculous. We've got Rockstar finally ending our decade-long
18:51wait, Marvel games that actually look amazing, horror that'll make us sleep with the lights on,
18:56and combat systems that'll ruin every other game for us. Here's the thing though, I probably missed
19:01your most anticipated game. Maybe you're waiting for something else entirely, or you think one of these
19:06is overhyped. Drop it in the comments. Seriously, some of the best recommendations I've gotten have
19:10come from you guys calling me out on stuff I overlooked. And hey, if this helped you figure
19:14out what to save up for, hit that subscribe button, because we're going to be covering every single
19:18one of these games when they drop. Plus, I'm already working on another list of games that didn't quite
19:23make this cut, but absolutely deserve your attention. Until next time, keep gaming, and try not to go broke
19:28pre-ordering everything. Peace!
Be the first to comment